2361 lines
No EOL
55 KiB
JSON
2361 lines
No EOL
55 KiB
JSON
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"The four of you follow the planned route out of the ruins and into an area interspersed with abandoned factories."
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"I already know the general situation. I'll contact you again if there are any new developments.",
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"The signal is unstable.",
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"There's no need to worry.",
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"I have some acquaintances nearby. They know my brother. If anything happens, they can lend a hand at a moment's notice.",
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"As for you, Commandant, you'll have no problem as long as you follow my brother.",
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"Lee",
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"Acquaintances? You know people that can enter a Dead Zone?",
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"2"
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"Murray",
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"A lot of people went in with the main force this time. What's weird about knowing a few of them?",
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"1"
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},
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"Lee",
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"...",
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"2"
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"Murray",
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"Exploring the ruins takes a lot of stamina with all the heavy protective equipment and safety terminals. That's why commandants can't operate around Dead Zones for too long.",
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"1"
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"Murray",
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"Lee, make sure the commandant gets some rest. There's bound to be trouble. The commandant needs to be at peak performance to make sure nothing bad happens.",
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"1"
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"Murray smiles and says goodbye to the four of you, then terminates the call."
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"We've been fighting for quite some time now. You should rest up, Commandant.",
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"We don't have time.",
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"24",
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"I can keep going.",
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24.0
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"Params": [
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"Liv looks sad, but she does not say anything. So, you continue onward."
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"Params": [
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"With the warm afternoon sun at your backs, the remains left behind by the Red Tide emit the same peculiar gazes, surrounding you on all sides."
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"The crumbling buildings nearby form a concrete forest reaching into the low clouds, limiting their visibility."
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"In the shadow of the abandoned factories, there is a pile of crates of varying sizes, most of which show signs of being rummaged through."
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"1",
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"Liv",
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"I wonder if those crates contain any clues.",
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"1"
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"As she keeps moving, Liv examines the crates stacked on the side of the road."
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"This area has already been picked clean by scavengers. I doubt there's anything of value here.",
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"2"
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"3"
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"Hey, what's this?",
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"Liv runs up to the crates beside her and returns with a book."
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"While Lucia continues to look around, she glances at the book in Liv's hand, seemingly interested."
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"What's in the book? Is it a clue?",
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"2"
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"Carefully, Liv opens the faded cover, and a white petal falls out onto her hand."
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"Liv",
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"It's a... pear blossom? It's been flattened. I don't know if it's real or not.",
|
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"1"
|
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]
|
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},
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{
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"Id": 49,
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"She carefully puts the petal back and reads the title of the book."
|
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"Liv",
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"Cardman Rider Genesis...?",
|
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"1"
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]
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},
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"Liv quickly skims through it and conveys the story to the rest of you."
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"Based on her description, the story is about the fate of a young man who uses the power of cards to shapeshift and save the Earth from aliens with the help of his companions."
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]
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},
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"By the look of the content, there's nothing that can be used as a clue.",
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"2"
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"Liv",
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"At least it was an interesting read.",
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"1"
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"Liv",
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"I feel that it's great to be able to trust and fight side-by-side with your companions. Not just in the story, but in real life as well...",
|
|
"1"
|
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"Lucia",
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"Same here. I'm really glad to have met you all.",
|
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"2"
|
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]
|
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},
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{
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"Liv nods and carefully turns the book to the last page."
|
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},
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{
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"On the inside of the back cover, she sees a beautifully written note..."
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},
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"Earth has been stricken with innumerable disasters, and time has washed every one of them away. Live for tomorrow, because all will pass.\u2014To Shrek"
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]
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},
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{
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"Any disaster will eventually subside, so we must keep fighting. We maintain hope as we wait for a better tomorrow...",
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"1"
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},
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"Liv silently recites the note as she rubs the white lining of the page with her fingertips."
|
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|
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"Suddenly, as if she notices something, she holds the book in front of her and carefully confirms her suspicions."
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"Hey... Looks like something's been covered up with repair glue...",
|
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"1"
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"Anything?",
|
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"2"
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|
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|
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"Don't scribble those lies on a book for me! Who the heck still believes in hope on this forsaken planet?!"
|
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]
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"...",
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"2"
|
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"Sorry, it doesn't look like a clue.",
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"1"
|
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]
|
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},
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{
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"Liv makes an apologetic face, then places the petal back into the book."
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]
|
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{
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"It's okay. We just came across it anyway.",
|
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"2"
|
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]
|
|
},
|
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{
|
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"Liv",
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"It might not be a clue, but seems like it was cherished by its owner. Mind if I put it back?",
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|
"1"
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]
|
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},
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{
|
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"Params": [
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"Go ahead. It's not that far back.",
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"76"
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{
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"Id": 114,
|
|
"ActionId": 114,
|
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"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"If that's the case, then I think fate has brought us together.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 115,
|
|
"ActionId": 115,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"When asked this question, Lucia lets out an awkward expression."
|
|
]
|
|
},
|
|
{
|
|
"Id": 116,
|
|
"ActionId": 116,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"This place seems familiar, but I can't recall why...",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 117,
|
|
"ActionId": 117,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"Maybe you lost some of your memories when you changed frames?",
|
|
"3"
|
|
]
|
|
},
|
|
{
|
|
"Id": 118,
|
|
"ActionId": 118,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"Back then...?",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 119,
|
|
"ActionId": 119,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"No, I already checked. Lucia's M.I.N.D. didn't suffer any memory loss, and her memory data was stable.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 120,
|
|
"ActionId": 120,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"Lucia didn't lose any of her memories when she was transferred into the Plume frame.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 121,
|
|
"ActionId": 121,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"Maybe it's just deja vu?",
|
|
"3"
|
|
]
|
|
},
|
|
{
|
|
"Id": 122,
|
|
"ActionId": 122,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"Deja Vu?",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 123,
|
|
"ActionId": 123,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"You probably have been somewhere similar. That's why you think it looks familiar.",
|
|
"3"
|
|
]
|
|
},
|
|
{
|
|
"Id": 124,
|
|
"ActionId": 124,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"But I don't have any memories from a place like this.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 125,
|
|
"ActionId": 125,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 126,
|
|
"ActionId": 126,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"Maybe you lost some memories before you transferred into the Plume frame?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 127,
|
|
"ActionId": 127,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"...",
|
|
"128",
|
|
"(Think now's the time to tell her?)",
|
|
128.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 128,
|
|
"ActionId": 128,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Thinking over this issue, Lucia opens her mouth hesitantly."
|
|
]
|
|
},
|
|
{
|
|
"Id": 129,
|
|
"ActionId": 129,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"Well... Now that I think about it, some of my memory is a bit hazy and abnormal.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 130,
|
|
"ActionId": 130,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"That was with the former Gray Ravens before I met you all...",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 131,
|
|
"ActionId": 131,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"She sighs softly, unsure of how to continue."
|
|
]
|
|
},
|
|
{
|
|
"Id": 132,
|
|
"ActionId": 132,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 133,
|
|
"ActionId": 133,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia...",
|
|
"134",
|
|
"Actually...",
|
|
134.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 134,
|
|
"ActionId": 134,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"...You tell Lucia about what Hassen and Asimov said before you all left."
|
|
]
|
|
},
|
|
{
|
|
"Id": 135,
|
|
"ActionId": 135,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"You mean... they have hidden a memory from me?",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 136,
|
|
"ActionId": 136,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"I can authorize you to access the memory.",
|
|
"137"
|
|
]
|
|
},
|
|
{
|
|
"Id": 137,
|
|
"ActionId": 137,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia lowers her head in contemplation for a moment."
|
|
]
|
|
},
|
|
{
|
|
"Id": 138,
|
|
"ActionId": 138,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"I trust your decision, Commandant, but we should prioritize the mission. Time is of the essence.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 139,
|
|
"ActionId": 140,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 140,
|
|
"ActionId": 141,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"Also... I still have some things I need to confirm.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 141,
|
|
"ActionId": 142,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"It's fine, Lucia. Don't worry about whether or not you've been here with others before knowing the commandant.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 142,
|
|
"ActionId": 143,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"From now on, the four of us will be on missions together.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 143,
|
|
"ActionId": 144,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"Alright, thanks. I'm not worried about this... But you're right.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 144,
|
|
"ActionId": 145,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": 1.0,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"No matter what happens in the future, the Gray Ravens will always be together.",
|
|
"2"
|
|
]
|
|
}
|
|
] |