PGRData/Client/Movie/Movies/MovieZX01621BA.json
2023-07-10 21:36:50 +07:00

2361 lines
No EOL
55 KiB
JSON

[
{
"Id": 1,
"ActionId": 1,
"NextActionId": null,
"Type": 101,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": "AniZhuanchangEnd",
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Assets/Product/Texture/Image/BgStory/Bgstory286.png"
]
},
{
"Id": 2,
"ActionId": 2,
"NextActionId": null,
"Type": 401,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"208"
]
},
{
"Id": 3,
"ActionId": 3,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"The four of you follow the planned route out of the ruins and into an area interspersed with abandoned factories."
]
},
{
"Id": 4,
"ActionId": 4,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"500146",
"1"
]
},
{
"Id": 5,
"ActionId": 5,
"NextActionId": null,
"Type": 501,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab",
"1"
]
},
{
"Id": 6,
"ActionId": 6,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": "DialogEnable",
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"Murray",
"I already know the general situation. I'll contact you again if there are any new developments.",
"1"
]
},
{
"Id": 7,
"ActionId": 7,
"NextActionId": null,
"Type": 302,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"The signal is unstable.",
"8",
"We may be hard to reach right away.",
8.0
]
},
{
"Id": 8,
"ActionId": 8,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Murray",
"There's no need to worry.",
"1"
]
},
{
"Id": 9,
"ActionId": 9,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Murray",
"I have some acquaintances nearby. They know my brother. If anything happens, they can lend a hand at a moment's notice.",
"1"
]
},
{
"Id": 10,
"ActionId": 10,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Murray",
"As for you, Commandant, you'll have no problem as long as you follow my brother.",
"1"
]
},
{
"Id": 11,
"ActionId": 11,
"NextActionId": null,
"Type": 203,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"0.25",
"-400"
]
},
{
"Id": 12,
"ActionId": 12,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"2",
"500026",
"400"
]
},
{
"Id": 13,
"ActionId": 13,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"Lee",
"Acquaintances? You know people that can enter a Dead Zone?",
"2"
]
},
{
"Id": 14,
"ActionId": 14,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Murray",
"A lot of people went in with the main force this time. What's weird about knowing a few of them?",
"1"
]
},
{
"Id": 15,
"ActionId": 15,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lee",
"...",
"2"
]
},
{
"Id": 16,
"ActionId": 16,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Murray",
"Exploring the ruins takes a lot of stamina with all the heavy protective equipment and safety terminals. That's why commandants can't operate around Dead Zones for too long.",
"1"
]
},
{
"Id": 17,
"ActionId": 17,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Murray",
"Lee, make sure the commandant gets some rest. There's bound to be trouble. The commandant needs to be at peak performance to make sure nothing bad happens.",
"1"
]
},
{
"Id": 18,
"ActionId": 18,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Murray smiles and says goodbye to the four of you, then terminates the call."
]
},
{
"Id": 19,
"ActionId": 19,
"NextActionId": null,
"Type": 505,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab",
"1"
]
},
{
"Id": 20,
"ActionId": 20,
"NextActionId": null,
"Type": 202,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"2",
1.0
]
},
{
"Id": 21,
"ActionId": 21,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"1031001",
"1"
]
},
{
"Id": 22,
"ActionId": 22,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"Liv",
"We've been fighting for quite some time now. You should rest up, Commandant.",
"1"
]
},
{
"Id": 23,
"ActionId": 23,
"NextActionId": null,
"Type": 302,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"We don't have time.",
"24",
"I can keep going.",
24.0
]
},
{
"Id": 24,
"ActionId": 24,
"NextActionId": null,
"Type": 204,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"14"
]
},
{
"Id": 25,
"ActionId": 25,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"Commandant...",
"1"
]
},
{
"Id": 26,
"ActionId": 26,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv looks sad, but she does not say anything. So, you continue onward."
]
},
{
"Id": 27,
"ActionId": 27,
"NextActionId": null,
"Type": 202,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
1.0
]
},
{
"Id": 28,
"ActionId": 28,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"With the warm afternoon sun at your backs, the remains left behind by the Red Tide emit the same peculiar gazes, surrounding you on all sides."
]
},
{
"Id": 29,
"ActionId": 29,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"The crumbling buildings nearby form a concrete forest reaching into the low clouds, limiting their visibility."
]
},
{
"Id": 30,
"ActionId": 30,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"In the shadow of the abandoned factories, there is a pile of crates of varying sizes, most of which show signs of being rummaged through."
]
},
{
"Id": 31,
"ActionId": 31,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"1031001",
"-600"
]
},
{
"Id": 32,
"ActionId": 32,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"2",
"500166",
"0"
]
},
{
"Id": 33,
"ActionId": 33,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"3",
"500026",
"600"
]
},
{
"Id": 34,
"ActionId": 34,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"Liv",
"I wonder if those crates contain any clues.",
"1"
]
},
{
"Id": 35,
"ActionId": 35,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"As she keeps moving, Liv examines the crates stacked on the side of the road."
]
},
{
"Id": 36,
"ActionId": 36,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lucia",
"This area has already been picked clean by scavengers. I doubt there's anything of value here.",
"2"
]
},
{
"Id": 37,
"ActionId": 37,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lee",
"Scavengers rummage for supplies, but clues will be left in their tracks.",
"3"
]
},
{
"Id": 38,
"ActionId": 38,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"Hey, what's this?",
"1"
]
},
{
"Id": 39,
"ActionId": 39,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv runs up to the crates beside her and returns with a book."
]
},
{
"Id": 40,
"ActionId": 40,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"The book appears to have been hidden in the crates and its pages were specially preserved."
]
},
{
"Id": 41,
"ActionId": 41,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Even then, the book has deteriorated over time. It seems like the pages will rip out with little effort."
]
},
{
"Id": 42,
"ActionId": 42,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lee",
"It's a book\u2014the predecessor to e-books. I've heard that people in the Golden Age would restore e-books into physical copies that were sold for nostalgia or collection. Looks like it's one of those physical books.",
"3"
]
},
{
"Id": 43,
"ActionId": 43,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"The four of you continue onward, book in hand."
]
},
{
"Id": 44,
"ActionId": 44,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"While Lucia continues to look around, she glances at the book in Liv's hand, seemingly interested."
]
},
{
"Id": 45,
"ActionId": 45,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lucia",
"What's in the book? Is it a clue?",
"2"
]
},
{
"Id": 46,
"ActionId": 46,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Carefully, Liv opens the faded cover, and a white petal falls out onto her hand."
]
},
{
"Id": 47,
"ActionId": 47,
"NextActionId": null,
"Type": 204,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"1"
]
},
{
"Id": 48,
"ActionId": 48,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"It's a... pear blossom? It's been flattened. I don't know if it's real or not.",
"1"
]
},
{
"Id": 49,
"ActionId": 49,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"She carefully puts the petal back and reads the title of the book."
]
},
{
"Id": 50,
"ActionId": 50,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"Cardman Rider Genesis...?",
"1"
]
},
{
"Id": 51,
"ActionId": 51,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv quickly skims through it and conveys the story to the rest of you."
]
},
{
"Id": 52,
"ActionId": 52,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Based on her description, the story is about the fate of a young man who uses the power of cards to shapeshift and save the Earth from aliens with the help of his companions."
]
},
{
"Id": 53,
"ActionId": 53,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lucia",
"By the look of the content, there's nothing that can be used as a clue.",
"2"
]
},
{
"Id": 54,
"ActionId": 54,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"At least it was an interesting read.",
"1"
]
},
{
"Id": 55,
"ActionId": 55,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"I feel that it's great to be able to trust and fight side-by-side with your companions. Not just in the story, but in real life as well...",
"1"
]
},
{
"Id": 56,
"ActionId": 56,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lucia",
"Same here. I'm really glad to have met you all.",
"2"
]
},
{
"Id": 57,
"ActionId": 57,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv nods and carefully turns the book to the last page."
]
},
{
"Id": 58,
"ActionId": 58,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"On the inside of the back cover, she sees a beautifully written note..."
]
},
{
"Id": 59,
"ActionId": 59,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Earth has been stricken with innumerable disasters, and time has washed every one of them away. Live for tomorrow, because all will pass.\u2014To Shrek"
]
},
{
"Id": 60,
"ActionId": 60,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"Any disaster will eventually subside, so we must keep fighting. We maintain hope as we wait for a better tomorrow...",
"1"
]
},
{
"Id": 61,
"ActionId": 61,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv silently recites the note as she rubs the white lining of the page with her fingertips."
]
},
{
"Id": 62,
"ActionId": 62,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Suddenly, as if she notices something, she holds the book in front of her and carefully confirms her suspicions."
]
},
{
"Id": 63,
"ActionId": 63,
"NextActionId": null,
"Type": 204,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1"
]
},
{
"Id": 64,
"ActionId": 64,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"Hey... Looks like something's been covered up with repair glue...",
"1"
]
},
{
"Id": 65,
"ActionId": 65,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"She puts the book up to the sunlight, trying to see what is under the glue."
]
},
{
"Id": 66,
"ActionId": 66,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lucia",
"Anything?",
"2"
]
},
{
"Id": 67,
"ActionId": 67,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lucia leans over to Liv and sees a line written in messy handwriting under the patch."
]
},
{
"Id": 68,
"ActionId": 68,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Don't scribble those lies on a book for me! Who the heck still believes in hope on this forsaken planet?!"
]
},
{
"Id": 69,
"ActionId": 69,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lucia",
"...",
"2"
]
},
{
"Id": 70,
"ActionId": 70,
"NextActionId": null,
"Type": 204,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"6"
]
},
{
"Id": 71,
"ActionId": 71,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"Sorry, it doesn't look like a clue.",
"1"
]
},
{
"Id": 72,
"ActionId": 72,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv makes an apologetic face, then places the petal back into the book."
]
},
{
"Id": 73,
"ActionId": 73,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lucia",
"It's okay. We just came across it anyway.",
"2"
]
},
{
"Id": 74,
"ActionId": 74,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"It might not be a clue, but seems like it was cherished by its owner. Mind if I put it back?",
"1"
]
},
{
"Id": 75,
"ActionId": 75,
"NextActionId": null,
"Type": 302,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Go ahead. It's not that far back.",
"76"
]
},
{
"Id": 76,
"ActionId": 76,
"NextActionId": null,
"Type": 202,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
1.0
]
},
{
"Id": 77,
"ActionId": 77,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": "AniZhuanchangBegin",
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"Liv nods, then quickly runs back to where she found it..."
]
},
{
"Id": 78,
"ActionId": 78,
"NextActionId": null,
"Type": 101,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Assets/Product/Texture/Image/BgStory/Bgstory286.png"
]
},
{
"Id": 79,
"ActionId": 79,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"1031001",
"1",
"-600"
]
},
{
"Id": 80,
"ActionId": 80,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": "AniZhuanchangEnd",
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"Liv",
"I'm back.",
"1"
]
},
{
"Id": 81,
"ActionId": 81,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lucia",
"Alright, let's go. Hopefully, we can find some leads along the way.",
"2"
]
},
{
"Id": 82,
"ActionId": 82,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lucia",
"After all, we're likely to encounter Ascendants up ahead. It'd be nice to have some more intel.",
"2"
]
},
{
"Id": 83,
"ActionId": 83,
"NextActionId": null,
"Type": 204,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"14"
]
},
{
"Id": 84,
"ActionId": 84,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"You're right. Commandant, when you were up against the Ascendants...",
"1"
]
},
{
"Id": 85,
"ActionId": 85,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"The other three look over anxiously, as if not wanting to recall their so-called \"vacation\"..."
]
},
{
"Id": 86,
"ActionId": 86,
"NextActionId": null,
"Type": 302,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Relax, I still plan on cashing in on retirement...",
"87"
]
},
{
"Id": 87,
"ActionId": 87,
"NextActionId": null,
"Type": 204,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"3",
"10"
]
},
{
"Id": 88,
"ActionId": 88,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lee",
"Save that sort of talk for when we return safely to Babylonia.",
"3"
]
},
{
"Id": 89,
"ActionId": 89,
"NextActionId": null,
"Type": 204,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"3"
]
},
{
"Id": 90,
"ActionId": 90,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"The four of you fall into an awkward silence."
]
},
{
"Id": 91,
"ActionId": 91,
"NextActionId": null,
"Type": 204,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"6"
]
},
{
"Id": 92,
"ActionId": 92,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"Um... I'm not sure if this counts as a clue. But...",
"1"
]
},
{
"Id": 93,
"ActionId": 93,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv looks around at the surrounding area, lost in contemplation."
]
},
{
"Id": 94,
"ActionId": 94,
"NextActionId": null,
"Type": 302,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"What is it?",
"95"
]
},
{
"Id": 95,
"ActionId": 95,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"I've been here before...",
"1"
]
},
{
"Id": 96,
"ActionId": 96,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lee",
"Really? You've been here before, too?",
"3"
]
},
{
"Id": 97,
"ActionId": 97,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"You too, Lee?",
"1"
]
},
{
"Id": 98,
"ActionId": 98,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lee",
"I recall passing through here on a survey mission, but that was when I was still with Kurono.",
"3"
]
},
{
"Id": 99,
"ActionId": 99,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"Oh... It's been a while for me too...",
"1"
]
},
{
"Id": 100,
"ActionId": 100,
"NextActionId": null,
"Type": 302,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Is it something from your past, Liv?",
"101",
"What happened?",
101.0
]
},
{
"Id": 101,
"ActionId": 101,
"NextActionId": null,
"Type": 204,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1"
]
},
{
"Id": 102,
"ActionId": 102,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"(Nods) It was before I was a Construct. Back when I was a medic, I was ordered to come rescue people here.",
"1"
]
},
{
"Id": 103,
"ActionId": 103,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv points to the southeast."
]
},
{
"Id": 104,
"ActionId": 104,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"Over there. But I'm sure it's already completely destroyed.",
"1"
]
},
{
"Id": 105,
"ActionId": 105,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"At the time, our retaliation forces were overwhelmed by Corrupted. Most of the soldiers were ordered to evacuate.",
"1"
]
},
{
"Id": 106,
"ActionId": 106,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"But that would've led to even more casualties... I stayed behind to heal the wounded until the Constructs arrived...",
"1"
]
},
{
"Id": 107,
"ActionId": 107,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"But I...",
"1"
]
},
{
"Id": 108,
"ActionId": 108,
"NextActionId": null,
"Type": 302,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Seems like this place has left quite an impression.",
"109"
]
},
{
"Id": 109,
"ActionId": 109,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"Has it?",
"1"
]
},
{
"Id": 110,
"ActionId": 110,
"NextActionId": null,
"Type": 204,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"1"
]
},
{
"Id": 111,
"ActionId": 111,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"It really has... It was because of that incident that I became a Construct. That has allowed me to help more people, like what I'm doing now.",
"1"
]
},
{
"Id": 112,
"ActionId": 112,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"And because I helped everyone, I was able to join the Gray Ravens and be with you all.",
"1"
]
},
{
"Id": 113,
"ActionId": 113,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"But I'm surprised Lee came here on a mission as well... What about you, Lucia? Have you been here before?",
"1"
]
},
{
"Id": 114,
"ActionId": 114,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"If that's the case, then I think fate has brought us together.",
"1"
]
},
{
"Id": 115,
"ActionId": 115,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"When asked this question, Lucia lets out an awkward expression."
]
},
{
"Id": 116,
"ActionId": 116,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lucia",
"This place seems familiar, but I can't recall why...",
"2"
]
},
{
"Id": 117,
"ActionId": 117,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lee",
"Maybe you lost some of your memories when you changed frames?",
"3"
]
},
{
"Id": 118,
"ActionId": 118,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lucia",
"Back then...?",
"2"
]
},
{
"Id": 119,
"ActionId": 119,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"No, I already checked. Lucia's M.I.N.D. didn't suffer any memory loss, and her memory data was stable.",
"1"
]
},
{
"Id": 120,
"ActionId": 120,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"Lucia didn't lose any of her memories when she was transferred into the Plume frame.",
"1"
]
},
{
"Id": 121,
"ActionId": 121,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lee",
"Maybe it's just deja vu?",
"3"
]
},
{
"Id": 122,
"ActionId": 122,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lucia",
"Deja Vu?",
"2"
]
},
{
"Id": 123,
"ActionId": 123,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lee",
"You probably have been somewhere similar. That's why you think it looks familiar.",
"3"
]
},
{
"Id": 124,
"ActionId": 124,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lucia",
"But I don't have any memories from a place like this.",
"2"
]
},
{
"Id": 125,
"ActionId": 125,
"NextActionId": null,
"Type": 204,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1"
]
},
{
"Id": 126,
"ActionId": 126,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"Maybe you lost some memories before you transferred into the Plume frame?",
"1"
]
},
{
"Id": 127,
"ActionId": 127,
"NextActionId": null,
"Type": 302,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"...",
"128",
"(Think now's the time to tell her?)",
128.0
]
},
{
"Id": 128,
"ActionId": 128,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Thinking over this issue, Lucia opens her mouth hesitantly."
]
},
{
"Id": 129,
"ActionId": 129,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lucia",
"Well... Now that I think about it, some of my memory is a bit hazy and abnormal.",
"2"
]
},
{
"Id": 130,
"ActionId": 130,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lucia",
"That was with the former Gray Ravens before I met you all...",
"2"
]
},
{
"Id": 131,
"ActionId": 131,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"She sighs softly, unsure of how to continue."
]
},
{
"Id": 132,
"ActionId": 132,
"NextActionId": null,
"Type": 204,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"1"
]
},
{
"Id": 133,
"ActionId": 133,
"NextActionId": null,
"Type": 302,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lucia...",
"134",
"Actually...",
134.0
]
},
{
"Id": 134,
"ActionId": 134,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"...You tell Lucia about what Hassen and Asimov said before you all left."
]
},
{
"Id": 135,
"ActionId": 135,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lucia",
"You mean... they have hidden a memory from me?",
"2"
]
},
{
"Id": 136,
"ActionId": 136,
"NextActionId": null,
"Type": 302,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"I can authorize you to access the memory.",
"137"
]
},
{
"Id": 137,
"ActionId": 137,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lucia lowers her head in contemplation for a moment."
]
},
{
"Id": 138,
"ActionId": 138,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lucia",
"I trust your decision, Commandant, but we should prioritize the mission. Time is of the essence.",
"2"
]
},
{
"Id": 139,
"ActionId": 140,
"NextActionId": null,
"Type": 204,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"2",
"1"
]
},
{
"Id": 140,
"ActionId": 141,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lucia",
"Also... I still have some things I need to confirm.",
"2"
]
},
{
"Id": 141,
"ActionId": 142,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"It's fine, Lucia. Don't worry about whether or not you've been here with others before knowing the commandant.",
"1"
]
},
{
"Id": 142,
"ActionId": 143,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"From now on, the four of us will be on missions together.",
"1"
]
},
{
"Id": 143,
"ActionId": 144,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lucia",
"Alright, thanks. I'm not worried about this... But you're right.",
"2"
]
},
{
"Id": 144,
"ActionId": 145,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": 1.0,
"BeginAnim": null,
"EndAnim": "AniZhuanchangBegin",
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Lucia",
"No matter what happens in the future, the Gray Ravens will always be together.",
"2"
]
}
]