4516 lines
No EOL
99 KiB
JSON
4516 lines
No EOL
99 KiB
JSON
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"What will become of you, and us?",
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"1"
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"There might be new battles to be fought, still.",
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"76",
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"I guess we'll all return to our daily lives.",
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83.0
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"That honestly makes me a bit mixed up.",
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"2"
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"But no matter where we are, or who we serve...",
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"I am forever your blade, and this will never change.",
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"1"
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"And we fight... so that there will come a day where no one has to anymore.",
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"2"
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"So Commandant, if the day comes when you don't have to battle anymore... How would you like to live? I think Ayla mentioned that you have potential as an artist.",
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"2"
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]
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"Will there finally be peace...? I surely hope so.",
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"1"
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{
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"Liv",
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"When the virus is gone, along with the threat of the Corrupted...",
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"2"
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},
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{
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"Id": 89,
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"Liv",
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"The things mentioned in the database about the Golden Age... Shopping malls, summer breaks, social networks\u2014they will all come back, right?",
|
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"2"
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]
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},
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{
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"Id": 90,
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"Params": [
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"Lucia",
|
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"...How would you like to live, then, Commandant?",
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"1"
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]
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},
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{
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"Id": 91,
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"Lucia",
|
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"Would you like to study? Or work? If Ayla is right, you might have the potential to be an artist too!",
|
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"1"
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]
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},
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{
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"Id": 92,
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"What do you think, Lucia?",
|
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"85256",
|
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"What do you think, Liv?",
|
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44458.0
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]
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"If Ayla's saying , she must have her reasons.",
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"1"
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"Lucia",
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"I'm also looking forward to what you will paint with a brush.",
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"1"
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"I've read that people had to paint in order to capture special moments before holograms and sensory simulations were invented.",
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"2"
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"2"
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"Liv",
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"Speaking of, we never really had the opportunity to think about our \"future,\" didn't we?",
|
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"2"
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]
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},
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"No, we didn't. I wonder... what will our future look like?",
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"2"
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]
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]
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]
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"No one speaks of what happens afterward. Not your teachers, not the President."
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"Not to mention that the things Lucia talked about sound more like the past instead of the future\u2014"
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"The unattainable \"Golden Age\". Whenever you think about it..."
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]
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"(Smile mockingly)",
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"107",
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"(Smile wryly)",
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107.0
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"6"
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"Commandant? You realize you haven't said a word, right?",
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"I was just thinking about...",
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"110"
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"...Something funny.",
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"111"
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"But, not everyone has Lucia's delicacy...",
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"1"
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"What is it?",
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"You do not explain, and Lucia does not ask."
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"But not everyone can read the room..."
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"Kamui",
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"Commandant\u2014whatcha talking about?",
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"1"
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"121"
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"Kamui",
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"See? Commandant's not going to fault me!",
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"1"
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"So...? That said, I must admit I'm curious about what you're talking about as well.",
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"2"
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"Seemingly drawn to the commotion, others begin to gather near you."
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"126"
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1.0
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"What happens after we win...? Truly, I have not thought about that.",
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"1"
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"Neither have I.",
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"1"
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"Id": 147,
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"Will Asslam be able to stop if the Punishing Virus is no longer a threat?",
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"1"
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"The people of Akdilek can then find a piece of fertile land like Jamilah said...",
|
|
"1"
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|
]
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|
},
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{
|
|
"Id": 149,
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"Sophia",
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"...They'll build a home again, brick by brick, like their ancestors. There will be enough food to feed everyone.",
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"1"
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]
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|
},
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"Id": 150,
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"136"
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"Id": 151,
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"But can the future really be that nice?",
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"1"
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},
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{
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"Id": 152,
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"Sophia",
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"...No. I'll believe what you said, Commandant.",
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"1"
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]
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},
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{
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"Id": 153,
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"I suppose... that's actually true.",
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"1"
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]
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"Considering the output of the game industry during the Golden Age... there will be an infinite number of games available to you, Kamui...",
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"1"
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]
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},
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"Karenina",
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"And an infinite number of buildings the Engineering Force has to rebuild, I bet. The future doesn't sound as good all of a sudden.",
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"1"
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]
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"Liv",
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"What about you, Lee? What would you be doing?",
|
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"1"
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]
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},
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"1",
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"Lee",
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"Me? I... never really thought about that.",
|
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"1"
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]
|
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},
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{
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"Id": 200,
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"Lee",
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"If I have to pick something, I'd be working toward getting Murray away from Babylonia duties and that hazardous line of work...",
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"1"
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]
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},
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{
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"EndDelay": null,
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"Params": [
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"You're a good brother, Lee.",
|
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"185",
|
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"But what about you, Lee?",
|
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186.0
|
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]
|
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},
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{
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"Lee",
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"No, I don't think I'll actually do that. It's Murray's personal wish to work for Babylonia, after all.",
|
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"1"
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]
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},
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{
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"Id": 203,
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"Lee",
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"That's why I said I never thought about it... I'm content to live to see the day the Punishing Virus is gone.",
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"1"
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]
|
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},
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"1",
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"500166",
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"1"
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]
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},
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{
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"Id": 205,
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"EndDelay": null,
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"Params": [
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"1",
|
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"Lucia",
|
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"How about we put our heads together and think of something?",
|
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"1"
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]
|
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},
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{
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"Params": [
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"Lucia",
|
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"Let's do it, Commandant.",
|
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"1"
|
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]
|
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},
|
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{
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"Id": 207,
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|
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"Params": [
|
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"...Sounds fun.",
|
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"191"
|
|
]
|
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},
|
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{
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"Id": 208,
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"1",
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]
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},
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"Lee",
|
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"H-hold on...",
|
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"1"
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]
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},
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{
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"Everyone begins to chime in with what weird jobs from the Golden Age Lee should do..."
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]
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},
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{
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"Ayla",
|
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"What about a doctor? It fits Lee's characters.",
|
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"1"
|
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]
|
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},
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{
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"Lee",
|
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"I haven't received enough medical training to be any kind of doctor.",
|
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"1"
|
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]
|
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},
|
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|
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|
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|
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"400"
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|
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"Chrome",
|
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"I'm sure they'll rebuild \"med schools\" after the Punishing Virus is gone.",
|
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"1"
|
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]
|
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},
|
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|
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"Liv",
|
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"Perhaps they'll enroll Constructs as students...",
|
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"2"
|
|
]
|
|
},
|
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{
|
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"Params": [
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"1",
|
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"Ayla",
|
|
"Why won't he just \"download\" the information like how we download battle data...?",
|
|
"1"
|
|
]
|
|
},
|
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{
|
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"Id": 222,
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"Liv",
|
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"He can do that, sure, but it sounds nice to learn in a classroom, like how we listen to briefings, doesn't it?",
|
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"2"
|
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]
|
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},
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"It sounds inefficient.",
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"1"
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"But it's been injected with many other substances so that it's now half as effective as our current one.",
|
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"1"
|
|
]
|
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},
|
|
{
|
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"Id": 266,
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"ActionId": 249,
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"EndDelay": null,
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"Params": [
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"A Construct?",
|
|
"250"
|
|
]
|
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},
|
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{
|
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"Id": 267,
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"ActionId": 250,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"Liv",
|
|
"It seems so.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 268,
|
|
"ActionId": 251,
|
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"NextActionId": null,
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"Type": 201,
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"IsBlock": null,
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"IsEnd": null,
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"EndAnim": null,
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
|
"500166"
|
|
]
|
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},
|
|
{
|
|
"Id": 269,
|
|
"ActionId": 252,
|
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
|
"Lucia",
|
|
"We should pursue, Commandant.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 270,
|
|
"ActionId": 253,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"Friend or foe, you cannot just ignore it."
|
|
]
|
|
},
|
|
{
|
|
"Id": 271,
|
|
"ActionId": 254,
|
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"NextActionId": null,
|
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"Type": 302,
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"IsBlock": null,
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"IsEnd": 1.0,
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"BeginAnim": null,
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"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Let's move."
|
|
]
|
|
}
|
|
] |