539 lines
No EOL
12 KiB
JSON
539 lines
No EOL
12 KiB
JSON
[
|
|
{
|
|
"Id": 1,
|
|
"ActionId": 1,
|
|
"NextActionId": null,
|
|
"Type": 101,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/BgStory15.jpg"
|
|
]
|
|
},
|
|
{
|
|
"Id": 2,
|
|
"ActionId": 100,
|
|
"NextActionId": null,
|
|
"Type": 401,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"102"
|
|
]
|
|
},
|
|
{
|
|
"Id": 3,
|
|
"ActionId": 2,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"1011001"
|
|
]
|
|
},
|
|
{
|
|
"Id": 4,
|
|
"ActionId": 3,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "DialogEnable",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Lee",
|
|
"Wait, the enemy concentration is high near our destination.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 5,
|
|
"ActionId": 4,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"If we were to move all at once, we'd likely be found out and surrounded, even with EM Camo protection.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 6,
|
|
"ActionId": 5,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"But if we split up, we can't cover each other if we were found.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 7,
|
|
"ActionId": 6,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"1031001"
|
|
]
|
|
},
|
|
{
|
|
"Id": 8,
|
|
"ActionId": 7,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Liv",
|
|
"Then... what shall we do?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 9,
|
|
"ActionId": 8,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"1011001"
|
|
]
|
|
},
|
|
{
|
|
"Id": 10,
|
|
"ActionId": 9,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Lee",
|
|
"Theoretically speaking, if the energy output is adaptively stabilized, then it is possible to destroy enemies even with EM Camo on.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 11,
|
|
"ActionId": 10,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"The candidate will have to be skilled in combative techniques.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 12,
|
|
"ActionId": 11,
|
|
"NextActionId": null,
|
|
"Type": 203,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"0.25",
|
|
"-400"
|
|
]
|
|
},
|
|
{
|
|
"Id": 13,
|
|
"ActionId": 12,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"1081001",
|
|
400.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 14,
|
|
"ActionId": 13,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Kamui",
|
|
"Me! I volunteer for this position!",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 15,
|
|
"ActionId": 14,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"10"
|
|
]
|
|
},
|
|
{
|
|
"Id": 16,
|
|
"ActionId": 15,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"Your weapon makes too much noise, the vibrations themselves will already alert the enemies.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 17,
|
|
"ActionId": 101,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 18,
|
|
"ActionId": 16,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"Aww...",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 19,
|
|
"ActionId": 17,
|
|
"NextActionId": null,
|
|
"Type": 202,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 20,
|
|
"ActionId": 18,
|
|
"NextActionId": null,
|
|
"Type": 203,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"0.25"
|
|
]
|
|
},
|
|
{
|
|
"Id": 21,
|
|
"ActionId": 19,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"My weapons and Liv's too have a high energy output, so we're unfit for this mission as well.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 22,
|
|
"ActionId": 20,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"Only Lucia can soundlessly destroy enemies with her weapon and techniques.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 23,
|
|
"ActionId": 21,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"1081001"
|
|
]
|
|
},
|
|
{
|
|
"Id": 24,
|
|
"ActionId": 22,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Kamui",
|
|
"That makes sense!",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 25,
|
|
"ActionId": 23,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"1021001"
|
|
]
|
|
},
|
|
{
|
|
"Id": 26,
|
|
"ActionId": 24,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Lucia",
|
|
"...I'm always ready.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 27,
|
|
"ActionId": 25,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"1011001"
|
|
]
|
|
},
|
|
{
|
|
"Id": 28,
|
|
"ActionId": 26,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Lee",
|
|
"We'll be counting on you, Lucia.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 29,
|
|
"ActionId": 27,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"1031001"
|
|
]
|
|
},
|
|
{
|
|
"Id": 30,
|
|
"ActionId": 28,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Liv",
|
|
"Please... be careful.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 31,
|
|
"ActionId": 29,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"1021001"
|
|
]
|
|
},
|
|
{
|
|
"Id": 32,
|
|
"ActionId": 30,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": 1.0,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Lucia",
|
|
"I will, don't worry.",
|
|
1.0
|
|
]
|
|
}
|
|
] |