2023 lines
No EOL
47 KiB
JSON
2023 lines
No EOL
47 KiB
JSON
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"Ayla",
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"Oh! Commandant!"
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]
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},
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{
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"You are walking along the corridor when Ayla's voice suddenly rings out from behind. She catches up to you with two packages in her arms."
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]
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},
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{
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"Params": [
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"1",
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"Ayla",
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"Commandant! That thing you talked about! It's done!",
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"1"
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]
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},
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{
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"Params": [
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"Ayla",
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"I didn't expect the game to have KuroStylish clothing data in it. You've been a great help, Commandant!",
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"1"
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]
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},
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{
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"Id": 8,
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"Params": [
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"KuroStylish?",
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"9",
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"Huh?",
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12.0
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]
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},
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{
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"Params": [
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"Ayla",
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"It's that super famous designer clothing brand in the Golden Age! Their design style is very unique, and the ready-to-wear clothes they made were very popular.",
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"1"
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]
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},
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{
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"Id": 10,
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"Params": [
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"Ayla",
|
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"So we decided to reboot the brand, but KuroStylish clothes were discontinued before the Post-Pandemic Age, and most of the related info is lost.",
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"1"
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]
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},
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{
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"Id": 11,
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"Params": [
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"Ayla",
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"We're still in the process of collecting and restoring clothing designs.",
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"1"
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]
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},
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{
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"Id": 12,
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"BeginDelay": null,
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"Params": [
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"Ayla",
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"We decided to reboot the Golden Age brand, KuroStylish, so we're recovering the relevant design data. I didn't expect that the game would have several actual swimsuit designs that were sold.",
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"1"
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]
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},
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{
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"Id": 13,
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"ActionId": 13,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Ayla",
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"It's very helpful to the study of the KuroStylish design style, and it's saved me a lot of effort.",
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"1"
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]
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},
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{
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"Id": 14,
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"Params": [
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"1",
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"1"
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]
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},
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{
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"Params": [
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"Ayla",
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"So... As a trial run for relaunching the brand, I made the swimsuits that Lee and Liv wore!",
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"1"
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]
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},
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{
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"Id": 16,
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"Params": [
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"Ayla pats the package in her hand and shows you a dazzling smile. You remember seeing her smile like this whenever she creates a satisfying piece of work."
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]
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},
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{
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"Params": [
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"Ayla",
|
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"Commandant, your application to make swimsuits for Constructs would ordinarily not be approved, but if it's a cultural restoration project from the WGAA, it's no problem at all!",
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"1"
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]
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},
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{
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"Id": 18,
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"Params": [
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"Ayla",
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"This swimsuit has a Babylonian touch added to its base design, and to increase utility, I asked the tech department to give input on functionality.",
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"1"
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]
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},
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{
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"Id": 20,
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"Params": [
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"Ayla",
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"So, even if an emergency occurs, you can enter battle immediately too!",
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"1"
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]
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},
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{
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"Id": 21,
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"ActionId": 21,
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"NextActionId": null,
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"Params": [
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"Ayla",
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"More swimsuits and clothes will come in the future, so look forward to them!",
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"1"
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]
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},
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{
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"Id": 22,
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"ActionId": 22,
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"Params": [
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"Thanks, Ayla.",
|
|
"23"
|
|
]
|
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},
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{
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"Id": 23,
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"ActionId": 23,
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"EndDelay": null,
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"Params": [
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"Ayla",
|
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"You're welcome. Wearing nice clothes makes you feel better, after all. Even in this world, we cannot give up on our pursuit of beautiful things.",
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"1"
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]
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},
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{
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"Params": [
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"Ayla",
|
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"Well, I have to get back to work. Can I ask you to deliver the clothes for me, Commandant? Help me deliver one, I'll deliver the other.",
|
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"1"
|
|
]
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},
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{
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"Id": 25,
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"Params": [
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"Okay, leave it to me.",
|
|
"26",
|
|
"Why not hand both to me?",
|
|
27.0
|
|
]
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},
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{
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"Id": 26,
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"Params": [
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"Ayla",
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"Thanks, Commandant!",
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"1"
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]
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},
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{
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"Id": 27,
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"Params": [
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"Ayla",
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"Ummm, well... I kinda want to hear what they think of the clothes in person!",
|
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"1"
|
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]
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},
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{
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"Params": [
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"Whose swimsuit should you deliver?"
|
|
]
|
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},
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{
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"Id": 29,
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"Params": [
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"Liv's.",
|
|
"30",
|
|
"Lee's.",
|
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77.0
|
|
]
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{
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"Params": [
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"Ayla",
|
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"No problem! I'll deliver Lee's swimsuit then. I wonder how he'd react if I tell him this is a \"gift from Commandant\"?",
|
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"1"
|
|
]
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},
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"Arriving at the lounge, you see Liv staring at the screen with a thoughtful expression.",
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"1"
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]
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"Liv",
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"You're here, Commandant.",
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"1"
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"I've been looking up human info in the Golden Age since playing the game.",
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"1"
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]
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},
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"Apparently, various regions had different festivals and events during the summer in the Golden Age, and students also had a one to two month long summer vacation.",
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"1"
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]
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"During so, shopping malls had very attractive discount events. People would go out with their friends or lovers to shop and eat together.",
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"1"
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]
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"Liv",
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"Some would go to seaside vacation spots and do all sorts of beach activities. Hmm... Like we did in the game that day.",
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"1"
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]
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"Before I became a Construct, I stayed indoors all the time and didn't have many opportunities to go out. These things are also...",
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"1"
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]
|
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},
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"Params": [
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"Liv",
|
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"Ah, sorry, I couldn't stop myself, Commandant... Did you need something from me?",
|
|
"1"
|
|
]
|
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},
|
|
{
|
|
"Id": 45,
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"Params": [
|
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"Yeah, this is for you.",
|
|
"42"
|
|
]
|
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},
|
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{
|
|
"Id": 46,
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"Params": [
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"Liv",
|
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"This is the swimsuit from the game...",
|
|
"1"
|
|
]
|
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},
|
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{
|
|
"Id": 47,
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"Params": [
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"Liv",
|
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"The engineering department wouldn't make this type of coating. Ayla must've made this, right?",
|
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"1"
|
|
]
|
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},
|
|
{
|
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"Id": 48,
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"ActionId": 44,
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"EndDelay": null,
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"Params": [
|
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"This is made for you, Liv.",
|
|
"45"
|
|
]
|
|
},
|
|
{
|
|
"Id": 49,
|
|
"ActionId": 45,
|
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|
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"Params": [
|
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"1",
|
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"7"
|
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]
|
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},
|
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{
|
|
"Id": 50,
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|
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"Params": [
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"Liv",
|
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"Huh? For... me?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 51,
|
|
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|
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"Params": [
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"Liv",
|
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"Liv blinks in surprise."
|
|
]
|
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},
|
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{
|
|
"Id": 52,
|
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"ActionId": 48,
|
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|
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|
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"Params": [
|
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"1",
|
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"6"
|
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]
|
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},
|
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{
|
|
"Id": 53,
|
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|
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|
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|
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|
|
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|
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|
|
"Params": [
|
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"Liv ",
|
|
"...Can I try it on now?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 54,
|
|
"ActionId": 50,
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|
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|
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|
|
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|
|
"Params": [
|
|
"Of course.",
|
|
"51",
|
|
"I can't wait.",
|
|
51.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 55,
|
|
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|
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|
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|
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"Params": [
|
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"1"
|
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]
|
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},
|
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{
|
|
"Id": 56,
|
|
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|
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|
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|
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|
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|
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|
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"Params": [
|
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"Liv picks up the swimsuit lightly and steps briskly into a small room in the lounge. The soft rustling of fabric can be heard from inside."
|
|
]
|
|
},
|
|
{
|
|
"Id": 57,
|
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|
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|
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|
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"EndDelay": null,
|
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"Params": [
|
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"A short while later, Liv walks out of the room."
|
|
]
|
|
},
|
|
{
|
|
"Id": 58,
|
|
"ActionId": 54,
|
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|
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|
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|
|
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|
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"Params": [
|
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"The special mobility device beside her gently lifts her body. She lightly spins in the center of the room."
|
|
]
|
|
},
|
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{
|
|
"Id": 59,
|
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|
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|
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"Params": [
|
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"1",
|
|
"500174",
|
|
"6"
|
|
]
|
|
},
|
|
{
|
|
"Id": 60,
|
|
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|
|
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|
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|
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|
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|
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|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"Um, Commandant... How is it?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 61,
|
|
"ActionId": 57,
|
|
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|
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|
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|
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|
|
"Params": [
|
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"Liv folds her arms in front of her chest. Though her cheeks are red from shyness, she gazes earnestly into your eyes."
|
|
]
|
|
},
|
|
{
|
|
"Id": 62,
|
|
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|
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|
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|
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|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Yep, it looks really good.",
|
|
"59"
|
|
]
|
|
},
|
|
{
|
|
"Id": 63,
|
|
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|
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|
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|
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"Params": [
|
|
"Liv",
|
|
"Since you gave it to me, Commandant, at the very least, I want you to see me in it...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 64,
|
|
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|
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|
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|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"But it feels kinda weird to wear clothes like this in the HQ...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 65,
|
|
"ActionId": 61,
|
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|
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|
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|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"It's okay. It's just you and me.",
|
|
"205"
|
|
]
|
|
},
|
|
{
|
|
"Id": 66,
|
|
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|
|
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|
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|
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|
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|
|
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|
|
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|
|
"Params": [
|
|
"Liv",
|
|
"...Yeah.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 67,
|
|
"ActionId": 62,
|
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|
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|
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|
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|
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|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"If we were still in the Golden Age, I could have worn something like this and gone on a beach vacation with everyone... Or, no, maybe it's still doable after the war ends...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 68,
|
|
"ActionId": 63,
|
|
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|
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|
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|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"Commandant, is it immature of me to wish for the war to end, because of a swimsuit...?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 69,
|
|
"ActionId": 64,
|
|
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|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"No, it's not.",
|
|
"65"
|
|
]
|
|
},
|
|
{
|
|
"Id": 70,
|
|
"ActionId": 65,
|
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|
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|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"No matter what your wish is, it is the strength that drives you.",
|
|
"66"
|
|
]
|
|
},
|
|
{
|
|
"Id": 71,
|
|
"ActionId": 66,
|
|
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|
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|
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|
|
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|
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"EndDelay": null,
|
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"Params": [
|
|
"1",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 72,
|
|
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|
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"Liv",
|
|
"Yep, you're right, Commandant. I think... I get it now...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 73,
|
|
"ActionId": 68,
|
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|
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|
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"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"The pursuit of freedom, the desire to return home... the small wishes of people come together as one, becoming humanity's will to defeat the virus...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 74,
|
|
"ActionId": 69,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"We carry the hopes of all the survivors, and their wishes will be the beacon to guide us on.",
|
|
"1"
|
|
]
|
|
},
|
|
{
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"My wish is to fill the world with light again, but maybe... also having another little wish of my own, isn't too much to ask for.",
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"1"
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"Thank you, Commandant.",
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"1"
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]
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"Liv",
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"I hope that one day, we can all be at the beach, playing about and setting fireworks off.",
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"1"
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},
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"The day will come.",
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"74",
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"It might come sooner than expected.",
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75.0
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},
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"Liv",
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"Yes. I will look forward to it.",
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"1"
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]
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"Liv",
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"You're so sure of it, Commandant. Then I guess I'll trust in you as well.",
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"1"
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"As long as I'm by your side, I know that hope is in sight.",
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"1"
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]
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{
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"Params": [
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"Ayla",
|
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"No problem! I can deliver our dear Livvy's swimsuit! I can't wait to see her in it!"
|
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]
|
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},
|
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{
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"Id": 83,
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"Ayla",
|
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"Oh yes, this is something Kamui asked me to help with. He said to \"just give it to Lee,\" so please pass it to him too, Commandant!"
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]
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},
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"Params": [
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"Assets/Product/Texture/Image/BgStory/BgStory21.jpg"
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]
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"Params": [
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"1",
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"204"
|
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]
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},
|
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{
|
|
"Id": 86,
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"1",
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1.0
|
|
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|
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"Params": [
|
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"You come to Lee's room and see him busy at his workbench, as expected."
|
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]
|
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},
|
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{
|
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"Id": 88,
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"Params": [
|
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"1",
|
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"500026"
|
|
]
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},
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{
|
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"Id": 89,
|
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|
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"Params": [
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"1",
|
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"Lee",
|
|
"Careful, don't touch anything.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 90,
|
|
"ActionId": 83,
|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"What are you doing?",
|
|
"84"
|
|
]
|
|
},
|
|
{
|
|
"Id": 91,
|
|
"ActionId": 84,
|
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|
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"BeginDelay": null,
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"Params": [
|
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"Lee",
|
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"Upgrading things. That's the memory card that Ayla gave you, right? You can hand it to me.",
|
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"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 92,
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|
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|
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|
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"Lee connects the memory card to the VR device, then begins tapping away at the screen."
|
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]
|
|
},
|
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{
|
|
"Id": 93,
|
|
"ActionId": 86,
|
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|
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"Type": 301,
|
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|
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
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"Feeling your curious gaze, Lee lets out a small sigh."
|
|
]
|
|
},
|
|
{
|
|
"Id": 94,
|
|
"ActionId": 87,
|
|
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|
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|
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|
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|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
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"Lee",
|
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"It's the game Kamui brought. He asked me to make some functional optimizations.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 95,
|
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|
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"EndDelay": null,
|
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"Params": [
|
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"Lee",
|
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"It's Golden Age stuff after all. The engine and the graphics are way too outdated. I needed the texture and asset files from Ayla for the graphics, but the rest I can handle on my own.",
|
|
"1"
|
|
]
|
|
},
|
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{
|
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"Id": 96,
|
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|
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"Lee",
|
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"It's a field I'm not familiar with... But, I'll get the hang of it in no time.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 97,
|
|
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|
|
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|
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|
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|
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|
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"I never thought you'd help Kamui with this.",
|
|
"91",
|
|
"You actually like this game, don't you?",
|
|
92.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 98,
|
|
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|
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|
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|
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|
|
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|
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|
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"Params": [
|
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"Lee",
|
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"If I don't help him, he'll still be here nagging me.",
|
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"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 99,
|
|
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|
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"6"
|
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|
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|
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{
|
|
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|
|
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|
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|
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"Params": [
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"Lee",
|
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"Just an interest on the technical order.",
|
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"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 101,
|
|
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|
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|
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|
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|
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|
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|
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"Params": [
|
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"Oh right, this is for you.",
|
|
"95"
|
|
]
|
|
},
|
|
{
|
|
"Id": 102,
|
|
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|
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"Lee",
|
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"Lee receives the package with a suspicious look in his eyes and opens it."
|
|
]
|
|
},
|
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{
|
|
"Id": 103,
|
|
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|
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|
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|
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"1"
|
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]
|
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},
|
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{
|
|
"Id": 104,
|
|
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|
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|
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|
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|
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"Lee",
|
|
"...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 105,
|
|
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|
|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
"Params": [
|
|
"Lee",
|
|
"...What's this?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 106,
|
|
"ActionId": 99,
|
|
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|
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|
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|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"It's a swimsuit.",
|
|
"100",
|
|
"It's a gift of love!",
|
|
101.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 107,
|
|
"ActionId": 100,
|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"I know this is a swimsuit. Why are you giving this to me?!",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 108,
|
|
"ActionId": 101,
|
|
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|
|
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|
|
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|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"Cut it off.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 109,
|
|
"ActionId": 114,
|
|
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|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"...Why?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 110,
|
|
"ActionId": 102,
|
|
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|
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|
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|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Because it suits you.",
|
|
"103"
|
|
]
|
|
},
|
|
{
|
|
"Id": 111,
|
|
"ActionId": 103,
|
|
"NextActionId": null,
|
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|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"\u3010kuroname\u3011",
|
|
"And you looked like you were in a very good mood. It was subtle, but I'm sure your mouth tilted up by a tiny pixel."
|
|
]
|
|
},
|
|
{
|
|
"Id": 112,
|
|
"ActionId": 104,
|
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"Lee",
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"You must be mistaking my facial expressions for something else.",
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"1"
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]
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"...Sometimes I really don't understand what you're thinking.",
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"Lee",
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"We are Constructs, weapons for humans to take the world back. So whether its some human video game, or other entertainment, they are all things we shouldn't involve ourselves with.",
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"1"
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]
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"Lee",
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"We exist to complete the missions under your command, so as to bring us all closer to the final victory. I believe the other commandants in the HQ would also think the same way.",
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"1"
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]
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"Lee",
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"But you indulge your squad Constructs in playing games, and also give them... these things. You know we won't ever have a chance of using them.",
|
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"1"
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]
|
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},
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"You don't know for sure.",
|
|
"110",
|
|
"Just accept it on my behalf.",
|
|
110.0
|
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]
|
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},
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"Lee",
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"...Fine.",
|
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"1"
|
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]
|
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},
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"Lee",
|
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"I don't know if we'll ever get a chance to wear it, but I'll keep it safe.",
|
|
"1"
|
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]
|
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},
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"1",
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"6"
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]
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"Lee",
|
|
"...Thanks.",
|
|
"1"
|
|
]
|
|
}
|
|
] |