2465 lines
No EOL
55 KiB
JSON
2465 lines
No EOL
55 KiB
JSON
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"Right, the temp HQ should be... Ah, over there.",
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"Lucia checks her surroundings, then fixes her eyes on a makeshift building in the center of the base. The white flowers and pink ribbons on the exterior of the temporary headquarters serve as a stark contrast with the surrounding charred city ruins."
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"Don't assume, Lee. Maybe they serve a special purpose.",
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"The woman furiously taps the screens, displaying various data on the city hologram, such as Corrupted distribution, weapon deployment and material allocation with each tap."
|
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]
|
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},
|
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{
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"1",
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"Lucia",
|
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"Gray Raven, reporting for duty.",
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"1"
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]
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|
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"Lucia, who was walking in front, speaks first. Hearing Lucia, the woman stops tapping the screens with both hands."
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]
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},
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"1",
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"1",
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"???",
|
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"Gray Raven?",
|
|
"1"
|
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]
|
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},
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{
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"Id": 44,
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|
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"She speaks as she pushes aside the display panel in front of her. Her eyes fall directly on the Gray Ravens walking into the HQ."
|
|
]
|
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},
|
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{
|
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"Id": 45,
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|
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|
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"Params": [
|
|
"???",
|
|
"Oh, THOSE Gray Ravens! Looks like you really are on the roster for this mission.",
|
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"1"
|
|
]
|
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},
|
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{
|
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"Id": 46,
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"Params": [
|
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"???",
|
|
"It's been a while, \u3010kuroname\u3011.",
|
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"1"
|
|
]
|
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},
|
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{
|
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"Id": 47,
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"1",
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{
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"Id": 48,
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"EndDelay": null,
|
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"Params": [
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"1",
|
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"Lucia",
|
|
"You know each other, Commandant?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 49,
|
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"ActionId": 49,
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"EndDelay": null,
|
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"Params": [
|
|
"No clue.",
|
|
"50",
|
|
"It's you...",
|
|
57.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 50,
|
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"ActionId": 50,
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"Params": [
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"1",
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"500293"
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]
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},
|
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{
|
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"Id": 51,
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|
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|
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
|
"???",
|
|
"BAHAHA! I guess that's to be expected from you, Chief.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 52,
|
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|
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"EndDelay": null,
|
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"Params": [
|
|
"???",
|
|
"Why would you care about those who can't keep up?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 53,
|
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"ActionId": 53,
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"1",
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"500029"
|
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]
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},
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{
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"Id": 54,
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|
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|
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"Params": [
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"Lucia",
|
|
"What do you mean?",
|
|
"1"
|
|
]
|
|
},
|
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{
|
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"Id": 55,
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"1",
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"500293"
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]
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},
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{
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"Id": 56,
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|
|
"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"Nothing. Maybe this'll jog your memory.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 57,
|
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"1",
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]
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},
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{
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"Id": 58,
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"Should I be honored that you remember me?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 59,
|
|
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|
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|
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|
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|
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"1",
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|
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]
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},
|
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{
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"Id": 60,
|
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|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"What do you mean?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 61,
|
|
"ActionId": 61,
|
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|
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"1",
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]
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},
|
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{
|
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"Id": 62,
|
|
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|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"???",
|
|
"Nothing. I was just remembering a few things during our time at F.O.S.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 63,
|
|
"ActionId": 63,
|
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|
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"Type": 301,
|
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|
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|
|
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|
|
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|
|
"EndDelay": null,
|
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"Params": [
|
|
"Vanessa",
|
|
"Let me re-introduce myself. My name is Vanessa, commandant of Egret and chief commander of this operation.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 64,
|
|
"ActionId": 64,
|
|
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|
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|
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|
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|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"Regardless of your past accolades, Commandant, you better follow my orders as the chief commander.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 65,
|
|
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|
|
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|
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|
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|
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|
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|
|
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|
|
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|
|
"Params": [
|
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"1",
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"500029"
|
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]
|
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},
|
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{
|
|
"Id": 66,
|
|
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|
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|
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|
|
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|
|
"BeginDelay": null,
|
|
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|
|
"Params": [
|
|
"Lucia",
|
|
"Egret... Isn't that\u2014?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 67,
|
|
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|
|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
"Params": [
|
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"2",
|
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"1516"
|
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]
|
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},
|
|
{
|
|
"Id": 68,
|
|
"ActionId": 68,
|
|
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|
|
"Type": 301,
|
|
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|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa rises from her seat, crosses the city hologram suspended in mid-air, and slowly approaches the Gray Ravens."
|
|
]
|
|
},
|
|
{
|
|
"Id": 69,
|
|
"ActionId": 69,
|
|
"NextActionId": null,
|
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"Type": 201,
|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
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"Params": [
|
|
"1",
|
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"500293"
|
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]
|
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},
|
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{
|
|
"Id": 70,
|
|
"ActionId": 70,
|
|
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|
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|
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|
|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Vanessa",
|
|
"Yes... The team Liv used to be a part of.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 71,
|
|
"ActionId": 71,
|
|
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|
|
"Type": 203,
|
|
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|
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|
|
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|
|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"0.25",
|
|
"-400"
|
|
]
|
|
},
|
|
{
|
|
"Id": 72,
|
|
"ActionId": 72,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
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|
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|
|
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|
|
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|
|
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|
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"Params": [
|
|
"2",
|
|
"500292",
|
|
"6",
|
|
"400"
|
|
]
|
|
},
|
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{
|
|
"Id": 73,
|
|
"ActionId": 73,
|
|
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|
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"Type": 301,
|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Liv",
|
|
"Vanessa...",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 74,
|
|
"ActionId": 74,
|
|
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"Type": 301,
|
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"IsEnd": null,
|
|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"Seems you're still using the frame I had recalibrated for you.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 75,
|
|
"ActionId": 75,
|
|
"NextActionId": null,
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"Type": 301,
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"Why appear before me as Lux? Miss me that much?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 76,
|
|
"ActionId": 76,
|
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"Type": 301,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"Liv",
|
|
"That's not the reason.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 77,
|
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"ActionId": 77,
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"Vanessa",
|
|
"Pfff, didn't I teach you to keep your mouth shut?",
|
|
"1"
|
|
]
|
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},
|
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{
|
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"Id": 78,
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"ActionId": 78,
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
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"13"
|
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]
|
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},
|
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{
|
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"Id": 79,
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"ActionId": 79,
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"Type": 301,
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|
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"Vanessa",
|
|
"\u3010kuroname\u3011, the Constructs on your team aren't all this insubordinate. Are they?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
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"Id": 80,
|
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"ActionId": 80,
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"Type": 301,
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"Saying this, Vanessa slowly lifts her hand as if to touch Liv."
|
|
]
|
|
},
|
|
{
|
|
"Id": 81,
|
|
"ActionId": 81,
|
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"NextActionId": null,
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"Type": 302,
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|
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"EndAnim": null,
|
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"(Stop her)",
|
|
"84",
|
|
"(Stay silent)",
|
|
86.0
|
|
]
|
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},
|
|
{
|
|
"Id": 82,
|
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"ActionId": 82,
|
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"NextActionId": null,
|
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"Type": 202,
|
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|
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"2",
|
|
1.0
|
|
]
|
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},
|
|
{
|
|
"Id": 83,
|
|
"ActionId": 83,
|
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"NextActionId": null,
|
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"Type": 203,
|
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
|
"0.25"
|
|
]
|
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},
|
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{
|
|
"Id": 84,
|
|
"ActionId": 84,
|
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|
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"Type": 301,
|
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"IsBlock": null,
|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Noticing Vanessa's intent, you take a step forward and catch Vanessa by the wrist."
|
|
]
|
|
},
|
|
{
|
|
"Id": 85,
|
|
"ActionId": 85,
|
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"NextActionId": null,
|
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"Type": 302,
|
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|
|
"EndAnim": null,
|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Chief, discuss the mission at hand.",
|
|
"89",
|
|
"...",
|
|
91.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 86,
|
|
"ActionId": 86,
|
|
"NextActionId": null,
|
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"Type": 201,
|
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"IsBlock": null,
|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"500029",
|
|
"5",
|
|
"400"
|
|
]
|
|
},
|
|
{
|
|
"Id": 87,
|
|
"ActionId": 87,
|
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|
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"Type": 301,
|
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|
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|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Also sensing Vanessa's intent, Lucia prepares to draw the blade sheathed on her arm at any moment and lunge forward. However, you step forward and catch Vanessa by the wrist."
|
|
]
|
|
},
|
|
{
|
|
"Id": 88,
|
|
"ActionId": 88,
|
|
"NextActionId": null,
|
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"Type": 302,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Chief, discuss the mission at hand.",
|
|
"89",
|
|
"...",
|
|
91.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 89,
|
|
"ActionId": 89,
|
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|
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"Type": 204,
|
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"IsBlock": null,
|
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|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"1",
|
|
"13"
|
|
]
|
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},
|
|
{
|
|
"Id": 90,
|
|
"ActionId": 90,
|
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"NextActionId": 92.0,
|
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"Type": 301,
|
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"IsBlock": null,
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"Heh. I don't know why, but I sure get a kick out of hearing the commandant call me that!",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 91,
|
|
"ActionId": 91,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"Oh? Can't even bring yourself to have a little chit-chat with me?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 92,
|
|
"ActionId": 92,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Focus on the mission, please.",
|
|
"93"
|
|
]
|
|
},
|
|
{
|
|
"Id": 93,
|
|
"ActionId": 93,
|
|
"NextActionId": null,
|
|
"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"13"
|
|
]
|
|
},
|
|
{
|
|
"Id": 94,
|
|
"ActionId": 94,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"Hmph. I see you're still as boring as always.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 95,
|
|
"ActionId": 95,
|
|
"NextActionId": null,
|
|
"Type": 202,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 96,
|
|
"ActionId": 96,
|
|
"NextActionId": null,
|
|
"Type": 203,
|
|
"IsBlock": null,
|
|
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|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"0.25"
|
|
]
|
|
},
|
|
{
|
|
"Id": 97,
|
|
"ActionId": 97,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Vanessa",
|
|
"Regardless, shouldn't a doll be punished for disobeying their master?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 98,
|
|
"ActionId": 98,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"They are my comrades. There is no such thing as a \"master.\"",
|
|
"99"
|
|
]
|
|
},
|
|
{
|
|
"Id": 99,
|
|
"ActionId": 99,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"Comrades? You really haven't changed a bit.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 100,
|
|
"ActionId": 100,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"But if that's how you view them, I have no interest in getting involved. After all, they're your playthings anyway.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 101,
|
|
"ActionId": 101,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Constructs aren't \"playthings\" built to serve.",
|
|
"102"
|
|
]
|
|
},
|
|
{
|
|
"Id": 102,
|
|
"ActionId": 102,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"Comrades to you, toys to me. Family to him, tools to her. It's irrelevant. Each team interacts differently.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 103,
|
|
"ActionId": 103,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"At any rate, the powers that be only care about completing the mission.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 104,
|
|
"ActionId": 104,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"But there's still one thing I'd like to say...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 105,
|
|
"ActionId": 105,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa leans in and whispers into your ear."
|
|
]
|
|
},
|
|
{
|
|
"Id": 106,
|
|
"ActionId": 106,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"Don't worry, you can cut the act.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 107,
|
|
"ActionId": 107,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"You can kick 'em to the curb whenever you've had your fun.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 108,
|
|
"ActionId": 108,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"Even the most beautiful of toys is worthless if it refuses to listen.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 109,
|
|
"ActionId": 109,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vanessa",
|
|
"Compared to such an exquisite dollhouse, they belong in the dump. Do they not?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 110,
|
|
"ActionId": 110,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500292",
|
|
"6"
|
|
]
|
|
},
|
|
{
|
|
"Id": 111,
|
|
"ActionId": 111,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Liv",
|
|
"Vaness... Chief, please focus on the mission.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 112,
|
|
"ActionId": 112,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv suddenly steps in between you and Vanessa. Looking outside the headquarters, she signals you with her gaze."
|
|
]
|
|
},
|
|
{
|
|
"Id": 113,
|
|
"ActionId": 113,
|
|
"NextActionId": null,
|
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"Type": 202,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"1",
|
|
1.0
|
|
]
|
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},
|
|
{
|
|
"Id": 114,
|
|
"ActionId": 114,
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