3033 lines
No EOL
75 KiB
JSON
3033 lines
No EOL
75 KiB
JSON
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"1",
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"Lucia",
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"This data is...?",
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2.0
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]
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},
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{
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"Id": 6,
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"Params": [
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"Lee waves his hand and turns off the holo-screen display."
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]
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},
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{
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"Id": 7,
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"ActionId": 7,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Lee",
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"This is the data left by the Construct that defected from Babylonia. I'll give it to Bianca when I return.",
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1.0
|
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]
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},
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{
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"Id": 8,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Lucia",
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"How could someone defect...",
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2.0
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]
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},
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{
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"Id": 9,
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"Params": [
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"A complicated expression covers Lucia's face."
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]
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},
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{
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"Params": [
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"Lee",
|
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"I found some memory data of the Construct being chased by the Purifying Force.",
|
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1.0
|
|
]
|
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},
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{
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"Id": 11,
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"Params": [
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"Lee",
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"Lucia, do you remember...",
|
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1.0
|
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]
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},
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{
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"Id": 12,
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"ActionId": 12,
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"EndDelay": null,
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"Params": [
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"Lucia",
|
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"What?",
|
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2.0
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]
|
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},
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{
|
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"Id": 13,
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"ActionId": 13,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Lee",
|
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"It's nothing...",
|
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1.0
|
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]
|
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},
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{
|
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"Id": 14,
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"ActionId": 14,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Even Lee doesn't know why he wants to confirm whether a person that has already disappeared still exists in other people's memory."
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|
]
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},
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{
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"Id": 15,
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"ActionId": 15,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"But even if he can confirm that this person \"was remembered,\" it doesn't matter anymore."
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]
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},
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{
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"Id": 16,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"If humanity is wiped out, their remains will be buried deep underground, or turned into dust and stored in vessels. The earth and stone tablets will remember that they once existed."
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]
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},
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{
|
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"Id": 17,
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"ActionId": 17,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"But as for the death of Constructs, our bodies can be easily abandoned, and our memory is just data. However, \"recalling\" Construct consciousness is fundamentally..."
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|
]
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},
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{
|
|
"Id": 18,
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"ActionId": 18,
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"NextActionId": null,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
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"Lee",
|
|
"(No... Now's not the time to think about this.)",
|
|
1.0
|
|
]
|
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},
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{
|
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"Id": 19,
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"ActionId": 19,
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"NextActionId": null,
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"BeginAnim": null,
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"EndAnim": "AniZhuanchangBegin",
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Lee",
|
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"(What we need to do now is... continue onward.)",
|
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1.0
|
|
]
|
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},
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{
|
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"Id": 20,
|
|
"ActionId": 20,
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"NextActionId": null,
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"Type": 202,
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"IsBlock": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"1",
|
|
"2",
|
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1.0
|
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]
|
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},
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{
|
|
"Id": 21,
|
|
"ActionId": 21,
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"NextActionId": null,
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"Type": 101,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Assets/Product/Texture/Image/BgStory/BgStory0.png"
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]
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},
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{
|
|
"Id": 22,
|
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"ActionId": 5001,
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"NextActionId": null,
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"Type": 401,
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"IsBlock": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"1",
|
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"36"
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]
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},
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{
|
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"Id": 23,
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"ActionId": 22,
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"NextActionId": null,
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"Type": 301,
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"BeginAnim": "AniZhuanchangEnd",
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Battle Log: RECORD0324 "
|
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]
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},
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{
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"Id": 24,
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"ActionId": 23,
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"Params": [
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">>> Status: Confidential"
|
|
]
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},
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{
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"Id": 25,
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"ActionId": 24,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"The data is seriously damaged and cannot be played normally. Automatically proceeding to the next available data entry."
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]
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},
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{
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"Id": 26,
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"ActionId": 25,
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"Params": [
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"Training Log: VOCALTEXT10293 "
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]
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},
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{
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"EndAnim": "AniZhuanchangBegin",
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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">>> Status: Hidden"
|
|
]
|
|
},
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{
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"Id": 28,
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"Params": [
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"Assets/Product/Texture/Image/BgStory/BgStory17.jpg"
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]
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]
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},
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"Params": [
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"She's there today, too."
|
|
]
|
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},
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{
|
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"Id": 31,
|
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"ActionId": 29,
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"Params": [
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"As usual, during her rehabilitation training in the training room, her skill with a blade is as awe-inspiring and exacting as when I first met her on the battlefield."
|
|
]
|
|
},
|
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{
|
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"Id": 32,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"The leader said that training logs shouldn't contain extraneous details. But this is my log, so he can go cry about it."
|
|
]
|
|
},
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{
|
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"Id": 33,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Now, where was I? Oh, her eyes were as cold as ever, but there was a trace of loneliness."
|
|
]
|
|
},
|
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{
|
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"Id": 34,
|
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"ActionId": 32,
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"NextActionId": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"I don't know why, but I think I understand her loneliness. I heard that Lucia was seriously wounded during her last mission, and her entire team and commandant died except for her."
|
|
]
|
|
},
|
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{
|
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"Id": 35,
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"Params": [
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"Ever since then, she appeared to be unaffected, but I sensed a change in her."
|
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]
|
|
},
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{
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"Id": 36,
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"Params": [
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"Now, she is the only remaining member of her Gray Raven team."
|
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]
|
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},
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{
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"Id": 37,
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"ActionId": 35,
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"Params": [
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"I would've loved for the opportunity to fight at her side. With this in mind, I remained in the training room once training was over."
|
|
]
|
|
},
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{
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"Id": 38,
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"ActionId": 36,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"What was I doing at that time? Oh, right. I was waiting in the doorway to say hello to Lucia. Wait, no. I first gave her a salute, then said hello."
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]
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},
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{
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"Id": 39,
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Then I complimented Lucia's achievements, expressed my appreciation for her\u2014for the Gray Ravens\u2014then put forward my wish to join the Gray Ravens."
|
|
]
|
|
},
|
|
{
|
|
"Id": 40,
|
|
"ActionId": 38,
|
|
"NextActionId": null,
|
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|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
|
"...Or should I say, I wanted to, but I ended up just staring at Lucia as she left the training room. She didn't even look my way as she walked passed me."
|
|
]
|
|
},
|
|
{
|
|
"Id": 41,
|
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"ActionId": 39,
|
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"NextActionId": null,
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|
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|
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"After being too shy to ask, I missed my opportunity and had no other choice but to submit my application to the Gray Ravens. I was rejected, of course. That's why I was assigned to my current team."
|
|
]
|
|
},
|
|
{
|
|
"Id": 42,
|
|
"ActionId": 40,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
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"EndAnim": "AniZhuanchangBegin",
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Why would the renowned Gray Raven team need a mediocre member like me..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 43,
|
|
"ActionId": 41,
|
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"NextActionId": null,
|
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"Type": 101,
|
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"IsBlock": null,
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/BgStory0.png"
|
|
]
|
|
},
|
|
{
|
|
"Id": 44,
|
|
"ActionId": 42,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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|
|
"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Training Log: VOCALTEXT10310 "
|
|
]
|
|
},
|
|
{
|
|
"Id": 45,
|
|
"ActionId": 43,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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|
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|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
">>> Status: Hidden"
|
|
]
|
|
},
|
|
{
|
|
"Id": 46,
|
|
"ActionId": 44,
|
|
"NextActionId": null,
|
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"Type": 101,
|
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|
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|
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"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/BgStory17.jpg"
|
|
]
|
|
},
|
|
{
|
|
"Id": 47,
|
|
"ActionId": 45,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Operations and simulation training are no different after joining my team. Most of my missions are just cleaning up Corrupted around the conservation area, setting up equipment, investigating Corrupted, and then submitting reports to the special exploration squads."
|
|
]
|
|
},
|
|
{
|
|
"Id": 48,
|
|
"ActionId": 46,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The commandant seems to deliberately forbid me from undertaking more difficult missions. Maybe since I'm not as strong as our leader and Teresa, I'll just end up getting in the way during more important assignments."
|
|
]
|
|
},
|
|
{
|
|
"Id": 49,
|
|
"ActionId": 47,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"So I have to train harder. Even if I can't fight alongside Lucia, I can't hold back my team members."
|
|
]
|
|
},
|
|
{
|
|
"Id": 50,
|
|
"ActionId": 48,
|
|
"NextActionId": null,
|
|
"Type": 101,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/BgStory0.png"
|
|
]
|
|
},
|
|
{
|
|
"Id": 51,
|
|
"ActionId": 49,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Training Log: VOCALTEXT10314 "
|
|
]
|
|
},
|
|
{
|
|
"Id": 52,
|
|
"ActionId": 50,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
">>> Status: Hidden"
|
|
]
|
|
},
|
|
{
|
|
"Id": 53,
|
|
"ActionId": 51,
|
|
"NextActionId": null,
|
|
"Type": 101,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/BgStory17.jpg"
|
|
]
|
|
},
|
|
{
|
|
"Id": 54,
|
|
"ActionId": 52,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Today's my lucky day! I saw Lucia again in the training room."
|
|
]
|
|
},
|
|
{
|
|
"Id": 55,
|
|
"ActionId": 53,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"I finally got to see Lucia unleash \"Dawn\". Seems like she's getting ready for a mission on the ground."
|
|
]
|
|
},
|
|
{
|
|
"Id": 56,
|
|
"ActionId": 54,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Her crimson pigtails and the red light trails emitted by the high-powered frame were so dazzling that I couldn't look away."
|
|
]
|
|
},
|
|
{
|
|
"Id": 57,
|
|
"ActionId": 55,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"But something was up with Lucia. I heard someone from the tech department say that she wanted to modify the frame's hairstyle."
|
|
]
|
|
},
|
|
{
|
|
"Id": 58,
|
|
"ActionId": 56,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"I don't think that's a good idea, though. I think she's lovely just the way she is!"
|
|
]
|
|
},
|
|
{
|
|
"Id": 59,
|
|
"ActionId": 57,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"I wish someone would tell her that. I'm too much of a chicken to do it myself."
|
|
]
|
|
},
|
|
{
|
|
"Id": 60,
|
|
"ActionId": 58,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia's been acting differently, though. She used to have this cold, empty look in her eyes as if fighting was the only thing she was meant to do."
|
|
]
|
|
},
|
|
{
|
|
"Id": 61,
|
|
"ActionId": 59,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"But recently, there seems to be something else besides emptiness in her eyes. She still occasionally drifts off, but someone always comes looking for her to drag her off to somewhere noisy."
|
|
]
|
|
},
|
|
{
|
|
"Id": 62,
|
|
"ActionId": 60,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Sometimes there's a quiet and delicate-looking girl who I'm guessing is a member of the Gray Ravens. Sometimes there's a hot-headed girl always clamoring to one-up Lucia."
|
|
]
|
|
},
|
|
{
|
|
"Id": 63,
|
|
"ActionId": 61,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Most of the time, it's the Gray Ravens' new commandant always talking to Lucia with a gentle smile. She used to be really tense, but she seems to have loosened up more than ever."
|
|
]
|
|
},
|
|
{
|
|
"Id": 64,
|
|
"ActionId": 62,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"There's also the Strike Hawk member who always looks like he's giggling from behind. He runs off to the Gray Ravens' base even more than me, but then he just ends up getting dragged back by the captain of the Strike Hawks."
|
|
]
|
|
},
|
|
{
|
|
"Id": 65,
|
|
"ActionId": 63,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"But he always bursts in through the door while I try to pass by unnoticed."
|
|
]
|
|
},
|
|
{
|
|
"Id": 66,
|
|
"ActionId": 64,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Before I knew it, Lucia had quite the entourage."
|
|
]
|
|
},
|
|
{
|
|
"Id": 67,
|
|
"ActionId": 65,
|
|
"NextActionId": null,
|
|
"Type": 101,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/BgStory0.png"
|
|
]
|
|
},
|
|
{
|
|
"Id": 68,
|
|
"ActionId": 5007,
|
|
"NextActionId": null,
|
|
"Type": 401,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"36"
|
|
]
|
|
},
|
|
{
|
|
"Id": 69,
|
|
"ActionId": 66,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Battle Log: VOCALTEXT0331"
|
|
]
|
|
},
|
|
{
|
|
"Id": 70,
|
|
"ActionId": 67,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
">>> Status: Hidden"
|
|
]
|
|
},
|
|
{
|
|
"Id": 71,
|
|
"ActionId": 68,
|
|
"NextActionId": null,
|
|
"Type": 101,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/BgStory16.jpg"
|
|
]
|
|
},
|
|
{
|
|
"Id": 72,
|
|
"ActionId": 5008,
|
|
"NextActionId": null,
|
|
"Type": 401,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"201"
|
|
]
|
|
},
|
|
{
|
|
"Id": 73,
|
|
"ActionId": 69,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Before that, I never considered the possibility that I will die."
|
|
]
|
|
},
|
|
{
|
|
"Id": 74,
|
|
"ActionId": 70,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Death is inevitable for humans, but I'm a Construct."
|
|
]
|
|
},
|
|
{
|
|
"Id": 75,
|
|
"ActionId": 71,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"As those who modified us into Constructs said, we can recall our consciousnesses if we are seriously injured in battle."
|
|
]
|
|
},
|
|
{
|
|
"Id": 76,
|
|
"ActionId": 72,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Once recalled, we will wake up in a new frame and continue to fight another day."
|
|
]
|
|
},
|
|
{
|
|
"Id": 77,
|
|
"ActionId": 73,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Recalling does have one side effect, though. Our combat data will take precedence over other memory data during recall. If there is any error with the recall process, we may end up losing memories."
|
|
]
|
|
},
|
|
{
|
|
"Id": 78,
|
|
"ActionId": 74,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"But based on what our battle-hardened predecessors have said, there isn't enough time to recall on the battlefield. Each moment of hesitation during war determines its outcome and your companions' survival. That's one of the cruelties of war."
|
|
]
|
|
},
|
|
{
|
|
"Id": 79,
|
|
"ActionId": 75,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"If I recall on the battlefield, will I still be \"me\" when I wake up in a maintenance pod in Babylonia?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 80,
|
|
"ActionId": 76,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The captain was furious. He said that I needed to get my head out of the clouds. My commandant won't always be able to stop and adjust my M.I.N.D."
|
|
]
|
|
},
|
|
{
|
|
"Id": 81,
|
|
"ActionId": 77,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"I can only bow my head and apologize to the captain. The commandant spoke up for me, but that only makes me feel even more guilty."
|
|
]
|
|
},
|
|
{
|
|
"Id": 82,
|
|
"ActionId": 78,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"If it weren't for the commandant and captain of this mission, I might have died from the attacking Corrupted. I wasn't expecting to encounter falling Hetero-Core shards during such a routine mission. The shards ended up luring a horde of Corrupted."
|
|
]
|
|
},
|
|
{
|
|
"Id": 83,
|
|
"ActionId": 79,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"I couldn't keep my mind from wandering. Even I didn't know from where the fear in the bottom of my heart came ."
|
|
]
|
|
},
|
|
{
|
|
"Id": 84,
|
|
"ActionId": 80,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Maybe I'm not suitable to be a soldier at all. No wonder the Gray Ravens wouldn't let me join."
|
|
]
|
|
},
|
|
{
|
|
"Id": 85,
|
|
"ActionId": 81,
|
|
"NextActionId": null,
|
|
"Type": 101,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/BgStory0.png"
|
|
]
|
|
},
|
|
{
|
|
"Id": 86,
|
|
"ActionId": 82,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Battle Record: RECORD0329"
|
|
]
|
|
},
|
|
{
|
|
"Id": 87,
|
|
"ActionId": 83,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
">>> Status: Damaged"
|
|
]
|
|
},
|
|
{
|
|
"Id": 88,
|
|
"ActionId": 84,
|
|
"NextActionId": null,
|
|
"Type": 101,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/Bgstory9.jpg"
|
|
]
|
|
},
|
|
{
|
|
"Id": 89,
|
|
"ActionId": 85,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Teresa",
|
|
"We're all out of time!! If we let the Corrupted break through, they'll surround the conservation area!"
|
|
]
|
|
},
|
|
{
|
|
"Id": 90,
|
|
"ActionId": 86,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"We need to get out of here! We're too close to the conversion probe. If the commandant isn't here, our corruption rate will..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 91,
|
|
"ActionId": 87,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Teresa",
|
|
"Proceed to an area with low Punishing concentration and call for backup! I'll detonate the bomb... Damn it! The control device is... It can only be detonated manually!"
|
|
]
|
|
},
|
|
{
|
|
"Id": 92,
|
|
"ActionId": 88,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"In that case, you can't make it out in one piece!"
|
|
]
|
|
},
|
|
{
|
|
"Id": 93,
|
|
"ActionId": 89,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Teresa",
|
|
"It's the only way we can stop them! I'll recall before the explosion. The rest is up to you!"
|
|
]
|
|
},
|
|
{
|
|
"Id": 94,
|
|
"ActionId": 90,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Wait..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 95,
|
|
"ActionId": 91,
|
|
"NextActionId": null,
|
|
"Type": 401,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"10007502"
|
|
]
|
|
},
|
|
{
|
|
"Id": 96,
|
|
"ActionId": 92,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "RImgBg1Shake",
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Teresa!!!"
|
|
]
|
|
},
|
|
{
|
|
"Id": 97,
|
|
"ActionId": 93,
|
|
"NextActionId": null,
|
|
"Type": 101,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/BgStory0.png"
|
|
]
|
|
},
|
|
{
|
|
"Id": 98,
|
|
"ActionId": 94,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Battle Log: VOCALTEXT0330"
|
|
]
|
|
},
|
|
{
|
|
"Id": 99,
|
|
"ActionId": 95,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
">>> Status: Hidden"
|
|
]
|
|
},
|
|
{
|
|
"Id": 100,
|
|
"ActionId": 96,
|
|
"NextActionId": null,
|
|
"Type": 101,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/Bgstory10.jpg"
|
|
]
|
|
},
|
|
{
|
|
"Id": 101,
|
|
"ActionId": 97,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The positioning and communication systems are busted... Babylonia won't be able to locate my position."
|
|
]
|
|
},
|
|
{
|
|
"Id": 102,
|
|
"ActionId": 98,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"I've accumulated a lot of redundant data from all the continuous fighting, which is overloading my M.I.N.D. But I can't stop here..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 103,
|
|
"ActionId": 99,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Now that I've been labeled a defector, it won't be so easy to reboot if I get taken back by the Purifying Force."
|
|
]
|
|
},
|
|
{
|
|
"Id": 104,
|
|
"ActionId": 100,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"I'm terrified that I will no longer be \"me.\""
|
|
]
|
|
},
|
|
{
|
|
"Id": 105,
|
|
"ActionId": 101,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"And I can't forget the figure I saw in the dust and smoke of the explosion."
|
|
]
|
|
},
|
|
{
|
|
"Id": 106,
|
|
"ActionId": 102,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"That stance... That skill with the blade... Even though her hair was a different color, there's no doubt in my mind. That was\u2014Lucia."
|
|
]
|
|
},
|
|
{
|
|
"Id": 107,
|
|
"ActionId": 103,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"But... Why had she become an Ascendant? And... Why am I not surprised?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 108,
|
|
"ActionId": 104,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"It seemed like... I had seen her like that before."
|
|
]
|
|
},
|
|
{
|
|
"Id": 109,
|
|
"ActionId": 105,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Why did the commandant apologize to me in the end?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 110,
|
|
"ActionId": 106,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Had I already rebooted before?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 111,
|
|
"ActionId": 107,
|
|
"NextActionId": null,
|
|
"Type": 101,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/BgStory0.png"
|
|
]
|
|
},
|
|
{
|
|
"Id": 112,
|
|
"ActionId": 108,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Battle Record: RECORD0334"
|
|
]
|
|
},
|
|
{
|
|
"Id": 113,
|
|
"ActionId": 109,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
">>> Status: Public"
|
|
]
|
|
},
|
|
{
|
|
"Id": 114,
|
|
"ActionId": 110,
|
|
"NextActionId": null,
|
|
"Type": 101,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/BgStory11.jpg"
|
|
]
|
|
},
|
|
{
|
|
"Id": 115,
|
|
"ActionId": 111,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Red current flows rapidly through the wounded Construct propped up with her blade, causing her to collapse onto the ground."
|
|
]
|
|
},
|
|
{
|
|
"Id": 116,
|
|
"ActionId": 112,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500008"
|
|
]
|
|
},
|
|
{
|
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"Id": 117,
|
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"ActionId": 113,
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"Params": [
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"1",
|
|
"???",
|
|
"We meet again, little miss pretty. I'm happy to see you're still alive.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 118,
|
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"ActionId": 114,
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"EndDelay": null,
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"Params": [
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"...Who are you?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 119,
|
|
"ActionId": 115,
|
|
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|
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"???",
|
|
"Don't you remember? I told you my name the last time we met.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 120,
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"ActionId": 116,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
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"Last... time?"
|
|
]
|
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},
|
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{
|
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"Id": 121,
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"ActionId": 117,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
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"???",
|
|
"Huh...? I'm guessing you must have rebooted since then.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 122,
|
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"ActionId": 118,
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|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
|
"???",
|
|
"What a pity. We had quite the conversation last time. Looks like only I get to cherish that memory.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 123,
|
|
"ActionId": 119,
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
|
"..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 124,
|
|
"ActionId": 120,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
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"IsEnd": null,
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"Please, don't look at me like a cornered animal. We are of the same ilk.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 125,
|
|
"ActionId": 121,
|
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|
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"Type": 301,
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"IsBlock": null,
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"Let me introduce myself one more time. My name is Roland.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 126,
|
|
"ActionId": 122,
|
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|
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"Type": 301,
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"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
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"Roland",
|
|
"As for you... Congratulations, you are qualified to join our ranks.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 127,
|
|
"ActionId": 123,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
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"IsBlock": null,
|
|
"IsEnd": null,
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"BeginAnim": null,
|
|
"EndAnim": null,
|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Qualified?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 128,
|
|
"ActionId": 124,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Roland",
|
|
"Indeed. You are qualified to join Ascnet and share in its power. The Punishing Virus will no longer pose any threat. We will teach you to become one with it\u2014to control it.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 129,
|
|
"ActionId": 125,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Why me?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 130,
|
|
"ActionId": 126,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Roland",
|
|
"You've forgotten everything, haven't you...? No matter. Rebooting doesn't make you any less qualified.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 131,
|
|
"ActionId": 127,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Roland",
|
|
"After all... You just passed the Ascnet's preliminary screening.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 132,
|
|
"ActionId": 128,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Roland",
|
|
"Thank you. Our efforts weren't in vain.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 133,
|
|
"ActionId": 129,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The silver-haired Ascendant smiles gracefully, then extends his hand."
|
|
]
|
|
},
|
|
{
|
|
"Id": 134,
|
|
"ActionId": 130,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
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|
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"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Roland",
|
|
"Well, then. Let me take you to see Miss Luna.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 135,
|
|
"ActionId": 131,
|
|
"NextActionId": null,
|
|
"Type": 202,
|
|
"IsBlock": null,
|
|
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|
|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 136,
|
|
"ActionId": 132,
|
|
"NextActionId": null,
|
|
"Type": 101,
|
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"IsBlock": null,
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/BgStory0.png"
|
|
]
|
|
},
|
|
{
|
|
"Id": 137,
|
|
"ActionId": 5012,
|
|
"NextActionId": null,
|
|
"Type": 401,
|
|
"IsBlock": null,
|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"10"
|
|
]
|
|
},
|
|
{
|
|
"Id": 138,
|
|
"ActionId": 133,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
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"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"\u25a0\u25a0Restoring memory data."
|
|
]
|
|
},
|
|
{
|
|
"Id": 139,
|
|
"ActionId": 134,
|
|
"NextActionId": null,
|
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"Type": 301,
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"IsBlock": null,
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|
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"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
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">>> Status: Public"
|
|
]
|
|
},
|
|
{
|
|
"Id": 140,
|
|
"ActionId": 135,
|
|
"NextActionId": null,
|
|
"Type": 101,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/Bgstory277.png"
|
|
]
|
|
},
|
|
{
|
|
"Id": 141,
|
|
"ActionId": 136,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
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|
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"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
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"The Ascendant leader isn't the cold and ruthless machine that I imagined."
|
|
]
|
|
},
|
|
{
|
|
"Id": 142,
|
|
"ActionId": 137,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"Rather, she is a petite girl with a dreamy moonlight glow. Roland refers to respectfully as \"Miss Luna\"."
|
|
]
|
|
},
|
|
{
|
|
"Id": 143,
|
|
"ActionId": 138,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"For some reason, her smile reminds me of Lucia despite her rarely ever smiling."
|
|
]
|
|
},
|
|
{
|
|
"Id": 144,
|
|
"ActionId": 139,
|
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"Type": 301,
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
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"Params": [
|
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"Her face looks delicate and harmless, but I'm speechless in front of her."
|
|
]
|
|
},
|
|
{
|
|
"Id": 145,
|
|
"ActionId": 140,
|
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"Type": 301,
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"I can only stare at her with a forced smile as she extends her hand. Then..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 146,
|
|
"ActionId": 141,
|
|
"NextActionId": null,
|
|
"Type": 501,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiSHanshuoNew.prefab",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 147,
|
|
"ActionId": 142,
|
|
"NextActionId": null,
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"Type": 301,
|
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"BeginDelay": null,
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|
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"Params": [
|
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"My M.I.N.D. begins to boil over, and I gradually lose control over my body."
|
|
]
|
|
},
|
|
{
|
|
"Id": 148,
|
|
"ActionId": 143,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"Hatred and destructive desires foreign to me encroach on my consciousness even though I try my best to restrain them."
|
|
]
|
|
},
|
|
{
|
|
"Id": 149,
|
|
"ActionId": 144,
|
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"NextActionId": null,
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"Type": 301,
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|
|
"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
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"My eyesight fades to blood-red, blotting out my vision."
|
|
]
|
|
},
|
|
{
|
|
"Id": 150,
|
|
"ActionId": 145,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"My memory turns blank after that."
|
|
]
|
|
},
|
|
{
|
|
"Id": 151,
|
|
"ActionId": 146,
|
|
"NextActionId": null,
|
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"Type": 505,
|
|
"IsBlock": null,
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiSHanshuoNew.prefab"
|
|
]
|
|
},
|
|
{
|
|
"Id": 152,
|
|
"ActionId": 147,
|
|
"NextActionId": null,
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"Type": 301,
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"But right before I lose all of my memory, I hear Roland say..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 153,
|
|
"ActionId": 148,
|
|
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"Type": 301,
|
|
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|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Roland",
|
|
"Yet another... failure... Sure enough, even if you succeed..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 154,
|
|
"ActionId": 149,
|
|
"NextActionId": null,
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"Type": 101,
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"BeginAnim": null,
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"EndAnim": null,
|
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
|
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"Assets/Product/Texture/Image/BgStory/BgStory0.png"
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]
|
|
},
|
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{
|
|
"Id": 155,
|
|
"ActionId": 5019,
|
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 156,
|
|
"ActionId": 150,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"I wasn't expecting to see so many Corrupted remains here..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 157,
|
|
"ActionId": 151,
|
|
"NextActionId": null,
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"Type": 301,
|
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"I don't know how much time passes until I hear a familiar voice bring clarity to the sea of chaos within my M.I.N.D."
|
|
]
|
|
},
|
|
{
|
|
"Id": 158,
|
|
"ActionId": 152,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lu... cia...?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 159,
|
|
"ActionId": 153,
|
|
"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"I transfer all of my remaining power to my visual module, so I can at least see a bit more clearly."
|
|
]
|
|
},
|
|
{
|
|
"Id": 160,
|
|
"ActionId": 154,
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"NextActionId": null,
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"Type": 502,
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"BeginAnim": null,
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"EndAnim": "RImgBg1Disable",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"DialogDisable"
|
|
]
|
|
},
|
|
{
|
|
"Id": 161,
|
|
"ActionId": 155,
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|
"NextActionId": null,
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"Type": 501,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryZhengyanNew.prefab",
|
|
"3"
|
|
]
|
|
},
|
|
{
|
|
"Id": 162,
|
|
"ActionId": 156,
|
|
"NextActionId": null,
|
|
"Type": 101,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "RImgBg1Enable",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/Bgstory269.png"
|
|
]
|
|
},
|
|
{
|
|
"Id": 163,
|
|
"ActionId": 157,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "DialogEnable",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"As my consciousness and eyesight recover, the burning feeling of the Punishing Virus embraces my body, quickly tearing away the delicate balance."
|
|
]
|
|
},
|
|
{
|
|
"Id": 164,
|
|
"ActionId": 158,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"But I still choose to see everything in front of me. The black-haired girl slashes her katana, killing the endless stream of Corrupted. A commandant dressed as a human stands behind her."
|
|
]
|
|
},
|
|
{
|
|
"Id": 165,
|
|
"ActionId": 159,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"She's not the mysterious Ascendant, but rather Lucia, the one I had always longed to meet."
|
|
]
|
|
},
|
|
{
|
|
"Id": 166,
|
|
"ActionId": 160,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"...But now, I looked like a Corrupted in her eyes."
|
|
]
|
|
},
|
|
{
|
|
"Id": 167,
|
|
"ActionId": 161,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"But still, I struggle to climb out of the debris with nothing but my hands. My lower body had been mangled by Corrupted while unconscious."
|
|
]
|
|
},
|
|
{
|
|
"Id": 168,
|
|
"ActionId": 162,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"My movements awaken the surrounding Corrupted from their dormant slumber, triggering their combat mode upon detecting an intruder."
|
|
]
|
|
},
|
|
{
|
|
"Id": 169,
|
|
"ActionId": 163,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"After eliminating the Corrupted around the commandant, Lucia finally notices me."
|
|
]
|
|
},
|
|
{
|
|
"Id": 170,
|
|
"ActionId": 164,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"She walks in front of me before finally seeing me clearly."
|
|
]
|
|
},
|
|
{
|
|
"Id": 171,
|
|
"ActionId": 165,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"She looks different from what I remember. Her frame is something I had never seen before."
|
|
]
|
|
},
|
|
{
|
|
"Id": 172,
|
|
"ActionId": 166,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"But her fighting style is still as awe-inspiring and exacting as before. Her eyes are just as cold and empty. She was the real Lucia."
|
|
]
|
|
},
|
|
{
|
|
"Id": 173,
|
|
"ActionId": 167,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"And sure enough, the hairstyle really suits her. Who knows if anyone told her."
|
|
]
|
|
},
|
|
{
|
|
"Id": 174,
|
|
"ActionId": 168,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"All the Corrupted that frantically attack Lucia fall silently under her blade, then she raises her katana at me."
|
|
]
|
|
},
|
|
{
|
|
"Id": 175,
|
|
"ActionId": 169,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"...Humans... will destroy... humanity..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 176,
|
|
"ActionId": 170,
|
|
"NextActionId": null,
|
|
"Type": 501,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiSHanshuoNew.prefab",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 177,
|
|
"ActionId": 171,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"As the corruption from the virus intensifies, the mysterious whispers once again invade my consciousness. But I can't let them succeed, at least for the moment."
|
|
]
|
|
},
|
|
{
|
|
"Id": 178,
|
|
"ActionId": 172,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Even if it means death, I will maintain my conviction and usher in the end. I don't want to die with hatred that isn't my own."
|
|
]
|
|
},
|
|
{
|
|
"Id": 179,
|
|
"ActionId": 173,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"So I stretch out my hand to Lucia with all my strength and wait for the blade to fall."
|
|
]
|
|
},
|
|
{
|
|
"Id": 180,
|
|
"ActionId": 174,
|
|
"NextActionId": null,
|
|
"Type": 505,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiSHanshuoNew.prefab"
|
|
]
|
|
},
|
|
{
|
|
"Id": 181,
|
|
"ActionId": 175,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500166"
|
|
]
|
|
},
|
|
{
|
|
"Id": 182,
|
|
"ActionId": 176,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Lucia",
|
|
"You're from Babylonia...",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 183,
|
|
"ActionId": 177,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"What... is she saying?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 184,
|
|
"ActionId": 178,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The expected darkness of death doesn't come. However, I no longer have enough energy to operate my auditory module."
|
|
]
|
|
},
|
|
{
|
|
"Id": 185,
|
|
"ActionId": 179,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"I see her hand holding the blade fall by her side. She takes her other hand and grasps my hand that is reaching out to her."
|
|
]
|
|
},
|
|
{
|
|
"Id": 186,
|
|
"ActionId": 180,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"My hand's tactile sensor had already failed, but I feel a warm sensation."
|
|
]
|
|
},
|
|
{
|
|
"Id": 187,
|
|
"ActionId": 181,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"Sorry, we're late...",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 188,
|
|
"ActionId": 182,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"I can't see my face, but it feels like I might be smiling\u2014an expression unlike any Corrupted."
|
|
]
|
|
},
|
|
{
|
|
"Id": 189,
|
|
"ActionId": 183,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"This is probably the closest I've ever been to Lucia. I see the sorrow and sadness deep in her eyes as she holds my hand tightly."
|
|
]
|
|
},
|
|
{
|
|
"Id": 190,
|
|
"ActionId": 184,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"I always was watching her from the sidelines..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 191,
|
|
"ActionId": 185,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"All this time, I've been watching her fight, train and be alone."
|
|
]
|
|
},
|
|
{
|
|
"Id": 192,
|
|
"ActionId": 186,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"I never thought she would give me such a warm and kind look."
|
|
]
|
|
},
|
|
{
|
|
"Id": 193,
|
|
"ActionId": 187,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"I will put an end to all of this, so...",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 194,
|
|
"ActionId": 188,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
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"EndAnim": "AniZhuanchangBegin",
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"BeginDelay": null,
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"Params": [
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"Lucia stops talking, then gently puts her hand on my forehead as if taking a short oath."
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]
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},
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{
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"Id": 195,
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"ActionId": 189,
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"NextActionId": null,
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"Type": 202,
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"IsBlock": null,
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"IsEnd": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"1",
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1.0
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]
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},
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{
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"Id": 196,
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"ActionId": 190,
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"NextActionId": null,
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"Type": 101,
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"IsBlock": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Assets/Product/Texture/Image/BgStory/BgStory0.png"
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]
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},
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{
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"Id": 197,
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"ActionId": 191,
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"NextActionId": null,
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"Type": 301,
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"IsEnd": 1.0,
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"BeginAnim": "AniZhuanchangEnd",
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"EndAnim": "AniZhuanchangBegin",
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Just as I'm about to shutdown, I try to call out her name..."
|
|
]
|
|
}
|
|
] |