2412 lines
No EOL
55 KiB
JSON
2412 lines
No EOL
55 KiB
JSON
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"...But the commandant...",
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"...The commandant is busy enough as is... Our business can't be...",
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"Lucia",
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"(Sighs) Guess we have no other choice but to tell you.",
|
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2.0
|
|
]
|
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},
|
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{
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"Id": 39,
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"Lucia",
|
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"Here's the situation, Commandant. Something seems to be on Liv's mind recently.",
|
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2.0
|
|
]
|
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},
|
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{
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"Id": 40,
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"Lucia",
|
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"It's not affecting her M.I.N.D. stability, but I'm worried that it's affecting her performance on missions.",
|
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2.0
|
|
]
|
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},
|
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{
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"Lee",
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"Agreed. After all, we've already been notified about the start time for our next mission.",
|
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1.0
|
|
]
|
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},
|
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{
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"Id": 43,
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{
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"Lucia",
|
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"So I've been thinking about how to cheer Liv up.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 45,
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"2",
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"1"
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]
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{
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"Lucia",
|
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"I know you've been really busy recently, so I was just discussing it with Lee. I wasn't expecting to drag you into this.",
|
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2.0
|
|
]
|
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},
|
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{
|
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"Id": 47,
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"EndDelay": null,
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"Params": [
|
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"We're a team.",
|
|
"45"
|
|
]
|
|
},
|
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{
|
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"Id": 48,
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"ActionId": 45,
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"Params": [
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"2"
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]
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},
|
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{
|
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"Id": 49,
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"Params": [
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"Lee",
|
|
"You should've taken the commandant into consideration, Lucia.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 50,
|
|
"ActionId": 47,
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"Params": [
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"2",
|
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"6"
|
|
]
|
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},
|
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{
|
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"Id": 51,
|
|
"ActionId": 48,
|
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|
|
"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
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"Lucia",
|
|
"Sorry, Commandant! I just don't want you to worry about us.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 52,
|
|
"ActionId": 49,
|
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"EndDelay": null,
|
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"Params": [
|
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"It's alright.",
|
|
"50"
|
|
]
|
|
},
|
|
{
|
|
"Id": 53,
|
|
"ActionId": 50,
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"EndDelay": null,
|
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"Params": [
|
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"2"
|
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]
|
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},
|
|
{
|
|
"Id": 54,
|
|
"ActionId": 51,
|
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|
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"EndDelay": null,
|
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"Params": [
|
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"Lee",
|
|
"Now then, Lucia, fill the commandant in with everything you just told me. After all, our decision is up to the commandant anyway.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
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"Id": 55,
|
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|
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"Params": [
|
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"Lucia",
|
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"Well, this all started more than ten days ago, at the beginning of the month.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 56,
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"1",
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"2",
|
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1.0
|
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]
|
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},
|
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{
|
|
"Id": 57,
|
|
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|
|
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|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/BgStory21.jpg"
|
|
]
|
|
},
|
|
{
|
|
"Id": 58,
|
|
"ActionId": 55,
|
|
"NextActionId": null,
|
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"Type": 504,
|
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|
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"Params": [
|
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"0.7"
|
|
]
|
|
},
|
|
{
|
|
"Id": 59,
|
|
"ActionId": 56,
|
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
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"Params": [
|
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"Lucia",
|
|
"That day, as usual, I went to Liv's room to ask her about maintenance."
|
|
]
|
|
},
|
|
{
|
|
"Id": 60,
|
|
"ActionId": 57,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
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"Lucia",
|
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"But seeing her frown, I figured I'd find something else to talk about and put her heart at ease."
|
|
]
|
|
},
|
|
{
|
|
"Id": 61,
|
|
"ActionId": 58,
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"\u2014Speaking of, everyone's always out on missions. We don't have any time for a break. I'm sure you'd be happy with a vacation, right?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 62,
|
|
"ActionId": 59,
|
|
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|
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|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"That really got her attention."
|
|
]
|
|
},
|
|
{
|
|
"Id": 63,
|
|
"ActionId": 60,
|
|
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|
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|
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|
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"1",
|
|
"1031001",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 64,
|
|
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|
|
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|
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|
|
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|
|
"Params": [
|
|
"1",
|
|
"Liv",
|
|
"Vacation...? Feels like I haven't heard that word in ages.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 65,
|
|
"ActionId": 62,
|
|
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|
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|
|
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|
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|
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|
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|
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|
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"Params": [
|
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"1"
|
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]
|
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},
|
|
{
|
|
"Id": 66,
|
|
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|
|
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|
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|
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|
|
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|
|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
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"Lucia",
|
|
"Well, we belong on the battlefield. It's not like the Corrupted ever take a day off."
|
|
]
|
|
},
|
|
{
|
|
"Id": 67,
|
|
"ActionId": 64,
|
|
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|
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|
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|
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|
|
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|
|
"Params": [
|
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"Lucia",
|
|
"However\u2014the missions haven't been as urgent recently. I'm sure if you talked with the commandant... you could get some time off."
|
|
]
|
|
},
|
|
{
|
|
"Id": 68,
|
|
"ActionId": 65,
|
|
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|
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|
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|
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|
|
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|
|
"Params": [
|
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"1",
|
|
"7"
|
|
]
|
|
},
|
|
{
|
|
"Id": 69,
|
|
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|
|
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|
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"Type": 301,
|
|
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|
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|
|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"...Even you take time off, Lucia? But if it was a real vacation, then... Um...",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 70,
|
|
"ActionId": 67,
|
|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
"Params": [
|
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"1",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 71,
|
|
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|
|
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|
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|
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|
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|
|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"That reminds me! Speaking of vacation, it's almost \"that time\"!",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 72,
|
|
"ActionId": 69,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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|
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|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"That time?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 73,
|
|
"ActionId": 70,
|
|
"NextActionId": null,
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|
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|
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|
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|
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|
|
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|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"Christmas! It only comes once a year! When humans still lived on the surface, everyone always looked forward to it!",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 74,
|
|
"ActionId": 71,
|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Liv",
|
|
"Whenever someone would mention a holiday vacation, it was always during Christmas!",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 75,
|
|
"ActionId": 72,
|
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"1"
|
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]
|
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},
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{
|
|
"Id": 76,
|
|
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|
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"Lucia",
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"I heard that Christmas used to be a festival to commemorate the birth of a prophet. At least, that's what that \"Sister\" told me."
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]
|
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},
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{
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"Params": [
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"Lucia",
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"But I've never celebrated Christmas..."
|
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]
|
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},
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{
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"Liv",
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"So it goes like this... Every Christmas, the entire city becomes alive and bustling.",
|
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1.0
|
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]
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},
|
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{
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"Id": 79,
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"Params": [
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"Lucia",
|
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"Um... Like when refugees run away during an air strike?"
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]
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},
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{
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"Id": 80,
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"Params": [
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"Liv",
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"...Only you'd put it like that, Lucia. Um... No. It's not like that. Around Christmas time, everyone is relaxed, cheerful, and stress-free.",
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1.0
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]
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},
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"Params": [
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"Liv",
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"Christmas trees line the streets, colorful lights decorate houses, and parents prepare gifts for their children...",
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1.0
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]
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},
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{
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"Id": 83,
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"Params": [
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"Liv",
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"Children go play outside in the snow and have snowball fights until someone calls them back home for Christmas Eve dinner.",
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1.0
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]
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},
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{
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"Id": 84,
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"Params": [
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"Liv",
|
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"Everyone gets together to eat and talk. It may seem small, but it's a time of joy.",
|
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1.0
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]
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},
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"Lucia",
|
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"Seems like you sure have some fond memories."
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]
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"Id": 86,
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"14"
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"Params": [
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"Liv",
|
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"Well... its not like that. I don't remember my family ever celebrating Christmas...",
|
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1.0
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]
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},
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"Id": 88,
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"Params": [
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"Lucia",
|
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"...Why?"
|
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]
|
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},
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{
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"Id": 89,
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"Params": [
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"Liv",
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"I... I don't know.",
|
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1.0
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]
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},
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"Id": 90,
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"Params": [
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"Liv",
|
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"I just remember always being jealous of the kids from normal families. I always wanted to celebrate Christmas with my family just like them...",
|
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1.0
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]
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},
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"Params": [
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"Lucia",
|
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"..."
|
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]
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},
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{
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"Id": 92,
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"Params": [
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"Liv",
|
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"It's sad to think about it. Now that I'm a Construct, I'll never have a chance to be with my family, let alone celebrate Christmas with them.",
|
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1.0
|
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]
|
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},
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{
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"Params": [
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"Lucia",
|
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"Well, you can ask the commandant to have some time off."
|
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]
|
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},
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"Id": 94,
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"Liv",
|
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"Can I... really?",
|
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1.0
|
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]
|
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},
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|
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"Id": 96,
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|
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"Params": [
|
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"Liv",
|
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"...",
|
|
1.0
|
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]
|
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|
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{
|
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"Id": 97,
|
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"1",
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"6"
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]
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"Liv",
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"But... I... Forget it...",
|
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1.0
|
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]
|
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},
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|
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"So Liv wants to celebrate Christmas...",
|
|
"100"
|
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]
|
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},
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|
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"1021001",
|
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-400.0
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|
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"1",
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"Lucia",
|
|
"Seems like it.",
|
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2.0
|
|
]
|
|
},
|
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{
|
|
"Id": 106,
|
|
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|
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|
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"Params": [
|
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"Lucia",
|
|
"Maybe I shouldn't have brought the topic up with Liv... But seeing how much it would mean to her, I don't want her to be disappointed.",
|
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2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 107,
|
|
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|
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|
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"Params": [
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"Lee",
|
|
"But didn't you already give Liv advice?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 108,
|
|
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|
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|
|
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|
|
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|
|
"Params": [
|
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"Lee",
|
|
"Like ask the commandant for some time off?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 109,
|
|
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|
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|
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|
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|
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|
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|
|
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|
|
"Params": [
|
|
"Lee",
|
|
"It's a strange concept to me, but maybe combining work and rest will be more beneficial for performing missions.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 110,
|
|
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|
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|
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|
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|
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|
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|
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"Params": [
|
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"1",
|
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"10"
|
|
]
|
|
},
|
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{
|
|
"Id": 111,
|
|
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|
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|
|
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|
|
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|
|
"Params": [
|
|
"Lee",
|
|
"And this is also a good opportunity for our team members to get a better understanding of each other. Removing social barriers between each other should prove beneficial to future operations.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 112,
|
|
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"Id": 113,
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"Params": [
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"Lucia",
|
|
"Lee, you mean...",
|
|
2.0
|
|
]
|
|
},
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{
|
|
"Id": 114,
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|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"Yes.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 115,
|
|
"ActionId": 112,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"I have no problem with it.",
|
|
"113"
|
|
]
|
|
},
|
|
{
|
|
"Id": 116,
|
|
"ActionId": 113,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"Sorry?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 117,
|
|
"ActionId": 114,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Even if we're on a mission...",
|
|
"115"
|
|
]
|
|
},
|
|
{
|
|
"Id": 118,
|
|
"ActionId": 115,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"...What are you saying, Commandant?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 119,
|
|
"ActionId": 116,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Did I say anything about not celebrating Christmas?",
|
|
"117"
|
|
]
|
|
},
|
|
{
|
|
"Id": 120,
|
|
"ActionId": 117,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"...Understood. You're right. Babylonia hasn't imposed any restrictions over mission control. As long as circumstances permit, holding a Christmas celebration won't affect our mission.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 121,
|
|
"ActionId": 118,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"Speaking of which, I've confirmed that the next mission will be located in a town in the northern region of what was once Russia.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 122,
|
|
"ActionId": 119,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"It's just a simple recon mission. As long as we proceed with caution, we won't encounter any large groups of Corrupted. There shouldn't be any safety concerns.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 123,
|
|
"ActionId": 120,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"The location appears satisfactory.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 124,
|
|
"ActionId": 121,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"Location?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 125,
|
|
"ActionId": 122,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"Lucia... You can't have Christmas without snow. Correct?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 126,
|
|
"ActionId": 123,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"...Really? Think Hassen took this into consideration when he assigned us to the mission?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 127,
|
|
"ActionId": 124,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"You're overthinking it...",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 128,
|
|
"ActionId": 125,
|
|
"NextActionId": null,
|
|
"Type": 202,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"2",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 129,
|
|
"ActionId": 126,
|
|
"NextActionId": null,
|
|
"Type": 101,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/BgStory45.jpg"
|
|
]
|
|
},
|
|
{
|
|
"Id": 130,
|
|
"ActionId": 1005,
|
|
"NextActionId": null,
|
|
"Type": 401,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"205"
|
|
]
|
|
},
|
|
{
|
|
"Id": 131,
|
|
"ActionId": 127,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Simultaneously at Babylonia HQ..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 132,
|
|
"ActionId": 128,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500011",
|
|
-400.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 133,
|
|
"ActionId": 129,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"500001",
|
|
400.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 134,
|
|
"ActionId": 130,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Hassen",
|
|
"Achoo\u2014!",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 135,
|
|
"ActionId": 131,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hassen",
|
|
"That's odd... Is the thermostat broken?",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 136,
|
|
"ActionId": 132,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hassen",
|
|
"It feels chilly in here.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 137,
|
|
"ActionId": 133,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Celica",
|
|
"Maybe someone's talking about you? After all, you sent people to Russia to perform a mission in the middle of winter...",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 138,
|
|
"ActionId": 134,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hassen",
|
|
"You know that wasn't entirely up to me, Celica.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 139,
|
|
"ActionId": 135,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Celica",
|
|
"I had no idea!",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 140,
|
|
"ActionId": 136,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hassen",
|
|
"Enough. Quit playing games. We still have a lot to do.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 141,
|
|
"ActionId": 137,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Celica",
|
|
"So, Mr. President, when's it my turn for you to send me on a relaxing winter getaway?",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 142,
|
|
"ActionId": 138,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hassen",
|
|
"I said quit playing games...",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 143,
|
|
"ActionId": 139,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Celica",
|
|
"Very well, Mr. Hassen... But I think you're spoiling them. Sending a team with such high combat power as Gray Raven is a bit overkill.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 144,
|
|
"ActionId": 140,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hassen",
|
|
"They've had it hard enough as is.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 145,
|
|
"ActionId": 141,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Celica",
|
|
"..And that's why I supported your decision.",
|
|
2.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 146,
|
|
"ActionId": 142,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": 1.0,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Hassen",
|
|
"I hope everything goes according to plan. I don't know if those kids have even seen snow.",
|
|
1.0
|
|
]
|
|
}
|
|
] |