1689 lines
No EOL
41 KiB
JSON
1689 lines
No EOL
41 KiB
JSON
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"Understood."
|
|
]
|
|
},
|
|
{
|
|
"Id": 39,
|
|
"ActionId": 34,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
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|
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|
|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Langston",
|
|
"According to the latest research report from the Science Council, there are currently two types of connection technology used in the military."
|
|
]
|
|
},
|
|
{
|
|
"Id": 40,
|
|
"ActionId": 991,
|
|
"NextActionId": null,
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|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Langston",
|
|
"One type is the Connection Chamber, which allows Commandants to connect to the M.I.N.D. of Constructs without the restrictions of distance. Commandants will be able to sync up with the Constructs and command them directly. This is the most commonly employed connection combat method currently."
|
|
]
|
|
},
|
|
{
|
|
"Id": 41,
|
|
"ActionId": 35,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Langston",
|
|
"The other is commandants fighting alongside the Constructs, using Inver-Devices and human Mind Beacons for short-distance connection and positioning. Yet this is rarely employed nowadays due to its many restrictions."
|
|
]
|
|
},
|
|
{
|
|
"Id": 42,
|
|
"ActionId": 999,
|
|
"NextActionId": null,
|
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"Type": 401,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"1515"
|
|
]
|
|
},
|
|
{
|
|
"Id": 43,
|
|
"ActionId": 1000,
|
|
"NextActionId": null,
|
|
"Type": 501,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunNew.prefab",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 44,
|
|
"ActionId": 36,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Course System",
|
|
"Please wait for the system to assign a score, then answer the next question."
|
|
]
|
|
},
|
|
{
|
|
"Id": 45,
|
|
"ActionId": 37,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Course System",
|
|
"Question two: Please perform a brief analysis on the principles of application of the connection technology for Commandants and Military Constructs."
|
|
]
|
|
},
|
|
{
|
|
"Id": 46,
|
|
"ActionId": 1001,
|
|
"NextActionId": null,
|
|
"Type": 505,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunNew.prefab"
|
|
]
|
|
},
|
|
{
|
|
"Id": 47,
|
|
"ActionId": 38,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Langston",
|
|
"After the \"Gestalt\" system became widely applied in the public sphere, human knowledge was continually uploaded, making highly efficient and fully objective decisions possible."
|
|
]
|
|
},
|
|
{
|
|
"Id": 48,
|
|
"ActionId": 992,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Langston",
|
|
"Studies related to the human brain have been filed as special secret research projects by the Science Council due to how complicated they are."
|
|
]
|
|
},
|
|
{
|
|
"Id": 49,
|
|
"ActionId": 39,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Langston",
|
|
"According to the accessible early research data, each human brain contains about 100 billion neurons, capable of forming over 100 trillion connections."
|
|
]
|
|
},
|
|
{
|
|
"Id": 50,
|
|
"ActionId": 993,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Langston",
|
|
"The neurons in human brains can output electric signals via dendrites. Which means that\u2014"
|
|
]
|
|
},
|
|
{
|
|
"Id": 51,
|
|
"ActionId": 40,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Whispering",
|
|
"Is that... Langston Smith?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 52,
|
|
"ActionId": 41,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Whispering",
|
|
"The current student representative?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 53,
|
|
"ActionId": 42,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Whispering",
|
|
"Smith... Someone with this last name... Should probably be related to Officer Smith, hm?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 54,
|
|
"ActionId": 43,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Whispering",
|
|
"Son of an officer, student representative, a true genius... He's even got a pretty face... Ugh, some people really have everything!"
|
|
]
|
|
},
|
|
{
|
|
"Id": 55,
|
|
"ActionId": 44,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Langston",
|
|
"...Meanwhile, Commandant can better stabilize the abnormal fluctuations in the Construct's M.I.N.D. via the consciousness connection technology."
|
|
]
|
|
},
|
|
{
|
|
"Id": 56,
|
|
"ActionId": 1002,
|
|
"NextActionId": null,
|
|
"Type": 401,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"1515"
|
|
]
|
|
},
|
|
{
|
|
"Id": 57,
|
|
"ActionId": 1003,
|
|
"NextActionId": null,
|
|
"Type": 501,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunNew.prefab",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 58,
|
|
"ActionId": 45,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Course System",
|
|
"Please wait for the system to assign a score, then answer the next question."
|
|
]
|
|
},
|
|
{
|
|
"Id": 59,
|
|
"ActionId": 46,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Course System",
|
|
"Question three: If you're commanding Constructs on a groundside combat mission in an area of which you possess insufficient data, how do you prepare in advance?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 60,
|
|
"ActionId": 1004,
|
|
"NextActionId": null,
|
|
"Type": 505,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunNew.prefab"
|
|
]
|
|
},
|
|
{
|
|
"Id": 61,
|
|
"ActionId": 47,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Langston",
|
|
"Collect as much information as possible and analyze it. As the density of Punishing Virus is related to certain geographical elements, I may perhaps use a Gauss\u2013Kr\u00fcger projection to determine\u2014"
|
|
]
|
|
},
|
|
{
|
|
"Id": 62,
|
|
"ActionId": 48,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Whispering",
|
|
"As expected from our top student. I heard there are only three slots for the Reserve Commandant Draft at the end of the month... Guess he's definitely gonna take one of the slots."
|
|
]
|
|
},
|
|
{
|
|
"Id": 63,
|
|
"ActionId": 1005,
|
|
"NextActionId": null,
|
|
"Type": 401,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"1515"
|
|
]
|
|
},
|
|
{
|
|
"Id": 64,
|
|
"ActionId": 1006,
|
|
"NextActionId": null,
|
|
"Type": 501,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunNew.prefab",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 65,
|
|
"ActionId": 49,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Course System",
|
|
"Tallying scores. Please wait..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 66,
|
|
"ActionId": 50,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Course System",
|
|
"Langston Smith, total score 4.721 out of 5. Certain mismatches with the answer database were identified."
|
|
]
|
|
},
|
|
{
|
|
"Id": 67,
|
|
"ActionId": 1007,
|
|
"NextActionId": null,
|
|
"Type": 505,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunNew.prefab"
|
|
]
|
|
},
|
|
{
|
|
"Id": 68,
|
|
"ActionId": 51,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Whispering",
|
|
"This must be the highest score anyone's gotten in our school's history."
|
|
]
|
|
},
|
|
{
|
|
"Id": 69,
|
|
"ActionId": 52,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Whispering",
|
|
"It's not a perfect score, but it's pretty much the same thing."
|
|
]
|
|
},
|
|
{
|
|
"Id": 70,
|
|
"ActionId": 53,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Langston",
|
|
"...Not the same thing at all."
|
|
]
|
|
},
|
|
{
|
|
"Id": 71,
|
|
"ActionId": 54,
|
|
"NextActionId": null,
|
|
"Type": 101,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/Bgstory146.png"
|
|
]
|
|
},
|
|
{
|
|
"Id": 72,
|
|
"ActionId": 55,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": null,
|
|
"BeginDelay": 1000.0,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The genius's murmurs remain unheard. Under the desk, his fist clenches, followed by the sound of something being crushed."
|
|
]
|
|
},
|
|
{
|
|
"Id": 73,
|
|
"ActionId": 56,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Student A",
|
|
"Well, that's done, at least! Langston! Want to come hang out with us?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 74,
|
|
"ActionId": 57,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Student B",
|
|
"What are you inviting him for?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 75,
|
|
"ActionId": 58,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Student A",
|
|
"We're all classmates, aren't we?"
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