2957 lines
No EOL
68 KiB
JSON
2957 lines
No EOL
68 KiB
JSON
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"Hm?",
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23.0
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"It's okay.",
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"25",
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"I'm ready for work.",
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25.0
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]
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"Lee",
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"I recovered the data we sent through the terminal. We can now determine that the signal within the Red Tide is indeed Luna's.",
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"1"
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"The teenage figure near the window glances at you from the files in his hands."
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"Lee",
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"I've virtually double-reconstructed the data through the Spear of F.O.S., but I didn't experience it myself after all. There might still be discrepancies between the reconstructed data and what you went through.",
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"1"
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"Lee",
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"You can begin to work on this after you are fully recovered. I'll tell Asimov about it.",
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"1"
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"I'm fully recovered already.",
|
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"31",
|
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"Thanks, Lee.",
|
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31.0
|
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]
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"You deny Lee's kind offer for a little more time off, but find that he is still staring at you."
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"?",
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"34",
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"Do I have something on my face?",
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34.0
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"Lee",
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"...It's nothing. If you're ready, then that's fine by me as well.",
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"1"
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"Lee",
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"Now, we just need you to go through and confirm the relevant data on Luna we found in the Red Tide.",
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"1"
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]
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},
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"(Giggles)",
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|
|
"My hands are cold... Can we hold hands...?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 115,
|
|
"ActionId": 995,
|
|
"NextActionId": null,
|
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"Type": 204,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"14"
|
|
]
|
|
},
|
|
{
|
|
"Id": 116,
|
|
"ActionId": 112,
|
|
"NextActionId": null,
|
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"Type": 301,
|
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"IsBlock": null,
|
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"IsEnd": null,
|
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Luna",
|
|
"Why are you ignoring me...?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 117,
|
|
"ActionId": 113,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"A \"Luna\" stays behind you this time instead of fading away. She looks dejectedly at you."
|
|
]
|
|
},
|
|
{
|
|
"Id": 118,
|
|
"ActionId": 114,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Luna",
|
|
"Is it because I wasn't good enough...? Sorry... I'll try harder... I'll grow stronger... Don't leave me behind...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 119,
|
|
"ActionId": 115,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"...",
|
|
"116",
|
|
"I get why people are lured by the Red Tide now.",
|
|
116.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 120,
|
|
"ActionId": 116,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": null,
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Luna",
|
|
"Didn't you say you'd... change everything for me...?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 121,
|
|
"ActionId": 118,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"...?",
|
|
"117"
|
|
]
|
|
},
|
|
{
|
|
"Id": 122,
|
|
"ActionId": 117,
|
|
"NextActionId": null,
|
|
"Type": 202,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 123,
|
|
"ActionId": 119,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"Focus."
|
|
]
|
|
},
|
|
{
|
|
"Id": 124,
|
|
"ActionId": 120,
|
|
"NextActionId": null,
|
|
"Type": 101,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/BgStory0.png"
|
|
]
|
|
},
|
|
{
|
|
"Id": 125,
|
|
"ActionId": 121,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"You reach the end of the corridor and find yourself surrounded by complete darkness. Only a pitch black door can be seen."
|
|
]
|
|
},
|
|
{
|
|
"Id": 126,
|
|
"ActionId": 122,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"(Open the door)",
|
|
"123"
|
|
]
|
|
},
|
|
{
|
|
"Id": 127,
|
|
"ActionId": 123,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Creak\u2014\u2014"
|
|
]
|
|
},
|
|
{
|
|
"Id": 128,
|
|
"ActionId": 124,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Warm light spills out of the door crack. You find a simple, but somewhat worn out children's room."
|
|
]
|
|
},
|
|
{
|
|
"Id": 129,
|
|
"ActionId": 125,
|
|
"NextActionId": null,
|
|
"Type": 502,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": "RImgBg1Disable",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"DialogDisable"
|
|
]
|
|
},
|
|
{
|
|
"Id": 130,
|
|
"ActionId": 126,
|
|
"NextActionId": null,
|
|
"Type": 101,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "RImgBg1Enable",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/Bgstory56.jpg"
|
|
]
|
|
},
|
|
{
|
|
"Id": 131,
|
|
"ActionId": 127,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"That's...!",
|
|
"128",
|
|
"Luna's room in her childhood?",
|
|
129.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 132,
|
|
"ActionId": 128,
|
|
"NextActionId": 130.0,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "DialogEnable",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"What?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 133,
|
|
"ActionId": 129,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": "DialogEnable",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"I guess. So what?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 134,
|
|
"ActionId": 130,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"...Nothing.",
|
|
"131"
|
|
]
|
|
},
|
|
{
|
|
"Id": 135,
|
|
"ActionId": 131,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"You walk inside and see Luna sleeping on the bed."
|
|
]
|
|
},
|
|
{
|
|
"Id": 136,
|
|
"ActionId": 132,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"...!",
|
|
"133"
|
|
]
|
|
},
|
|
{
|
|
"Id": 137,
|
|
"ActionId": 133,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"But not the Luna shades you have been seeing. This is the grown-up Luna, the Ascendant. Somehow, the word \"safe\" springs into your mind when you see her hair sprawled on her cheeks and on the bed."
|
|
]
|
|
},
|
|
{
|
|
"Id": 138,
|
|
"ActionId": 134,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"Your heart rate is rising. What's the matter?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 139,
|
|
"ActionId": 135,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"...",
|
|
"136"
|
|
]
|
|
},
|
|
{
|
|
"Id": 140,
|
|
"ActionId": 136,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Do you remember when you told me about...",
|
|
"137"
|
|
]
|
|
},
|
|
{
|
|
"Id": 141,
|
|
"ActionId": 137,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"The self-defense mechanism of a M.I.N.D.?",
|
|
"138"
|
|
]
|
|
},
|
|
{
|
|
"Id": 142,
|
|
"ActionId": 138,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"...You mean the drowner effect? What's wrong?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 143,
|
|
"ActionId": 139,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Drowner effect?",
|
|
"140"
|
|
]
|
|
},
|
|
{
|
|
"Id": 144,
|
|
"ActionId": 140,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"Something from an earlier age when Construct tech wasn't that mature. If a commandant's Mind Beacon with a Construct isn't stable enough, or if they aren't compatible, the M.I.N.D. will try to get rid of the intruder."
|
|
]
|
|
},
|
|
{
|
|
"Id": 145,
|
|
"ActionId": 141,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"What happens then?",
|
|
"142",
|
|
"Is this why \"remote link\" was discontinued?",
|
|
143.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 146,
|
|
"ActionId": 142,
|
|
"NextActionId": 144.0,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"Let's imagine the M.I.N.D. as an ocean. A Construct is like someone that's drowning, so they'll instinctively grab at anything they can."
|
|
]
|
|
},
|
|
{
|
|
"Id": 147,
|
|
"ActionId": 143,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"That's part of the reason. But mostly, it's because remote link back then can cause irreparable psychological damage to a commandant."
|
|
]
|
|
},
|
|
{
|
|
"Id": 148,
|
|
"ActionId": 144,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"But that's nothing to worry about now. The compatibility of our modern Constructs blows the earlier models out of the water. You can be rest assured that the drowner effect won't happen."
|
|
]
|
|
},
|
|
{
|
|
"Id": 149,
|
|
"ActionId": 994,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"After all, if this happens even once, we'd lose precious commandant personnel. We don't have that many to spare."
|
|
]
|
|
},
|
|
{
|
|
"Id": 150,
|
|
"ActionId": 145,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"...",
|
|
"146",
|
|
"Yay for science.",
|
|
146.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 151,
|
|
"ActionId": 146,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"Why are you asking me this all of a sudden?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 152,
|
|
"ActionId": 147,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Just remembering something...",
|
|
"148"
|
|
]
|
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"Do drowned Constructs remember anything?",
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"149"
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"Asimov",
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"In their M.I.N.D.? Theoretically, they should. But it's been ages since I've done research on that topic, you got some ideas you wanna share?"
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"Nah, not really.",
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"151",
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"I'll tell you if I think of any.",
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151.0
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"Asimov snorts over the channel and falls silent."
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"You carefully scan the room... Such a warm and quiet room this is."
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"This is the deepest, safest place in Luna's M.I.N.D."
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"She spent her childhood here with Lucia. This must be the memories she treasure the most."
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"Asimov",
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"...So, any findings?"
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"...Nothing, really.",
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"157"
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"Asimov",
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"That's what Lucia said as well. She said that these memories should be Luna's... ah, what was it again\u2014most precious moments?"
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"Asimov",
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"Well then, let's get you outta here."
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"The sights you saw through the shades and the experiences in Luna's M.I.N.D. seem to have strangely matched up."
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"In the Red Tide projections, you clearly saw... a reddish night light next to her bed. You would never forget the shape of it."
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"What happened deep in her M.I.N.D. was not just a mere dream. It might not have been pointless."
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"Maybe everything is going differently than the way you thought it would. Maybe some things are really changing."
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"Pausing at the bridge, you see an old friend, the pale blue planet, rotating silently in the vast expanse of space.",
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"And this half-broken planet, is where that snow-like Construct\u2014where she\u2014came from.",
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"1"
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"...Is she still on there?"
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}
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