PGRData/Client/Movie/Movies/MovieFZ01605BA.json
2023-07-10 21:36:50 +07:00

1466 lines
No EOL
34 KiB
JSON

[
{
"Id": 1,
"ActionId": 1,
"NextActionId": null,
"Type": 101,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": "AniZhuanchangEnd",
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Assets/Product/Texture/Image/BgStory/Bgstory285.png"
]
},
{
"Id": 2,
"ActionId": 2,
"NextActionId": null,
"Type": 401,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"201"
]
},
{
"Id": 3,
"ActionId": 3,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"1031001"
]
},
{
"Id": 4,
"ActionId": 4,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": "DialogEnable",
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"After getting rid of all the Corrupted in the area, you spot someone familiar in the data you have picked up."
]
},
{
"Id": 5,
"ActionId": 5,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"This is... the girl who was looking for her sister. Based on the timestamp, this happened not long after she hung up the phone...",
1.0
]
},
{
"Id": 6,
"ActionId": 6,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liv",
"I wonder if she did find her sister... Should I replay the record?",
1.0
]
},
{
"Id": 7,
"ActionId": 7,
"NextActionId": null,
"Type": 302,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": "DialogDisable",
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Ok.",
"8"
]
},
{
"Id": 8,
"ActionId": 8,
"NextActionId": null,
"Type": 202,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"2",
1.0
]
},
{
"Id": 9,
"ActionId": 9,
"NextActionId": null,
"Type": 501,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": 1500.0,
"Params": [
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab",
"2"
]
},
{
"Id": 10,
"ActionId": 10,
"NextActionId": null,
"Type": 505,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab"
]
},
{
"Id": 11,
"ActionId": 11,
"NextActionId": null,
"Type": 101,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Assets/Product/Texture/Image/BgStory/BgStory32.jpg"
]
},
{
"Id": 12,
"ActionId": 12,
"NextActionId": null,
"Type": 401,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"202"
]
},
{
"Id": 13,
"ActionId": 13,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": "DialogEnable",
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"With the sound of tires screeching, a raggedy jeep brakes abruptly in front of the ruins. The researcher called Angel jumps out of it with three Constructs."
]
},
{
"Id": 14,
"ActionId": 14,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"500019",
-400.0
]
},
{
"Id": 15,
"ActionId": 15,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"2",
"500019",
400.0
]
},
{
"Id": 16,
"ActionId": 16,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"Construct A",
"The road has been destroyed. We have to go on foot, but...",
1.0
]
},
{
"Id": 17,
"ActionId": 17,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"As the four of them approach their destination, each begins to show different signs of infection."
]
},
{
"Id": 18,
"ActionId": 18,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Construct B",
"The Punishing Virus concentration here is getting dangerously high. Are you sure she's here?",
2.0
]
},
{
"Id": 19,
"ActionId": 19,
"NextActionId": null,
"Type": 202,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"2",
1.0
]
},
{
"Id": 20,
"ActionId": 20,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"500249"
]
},
{
"Id": 21,
"ActionId": 21,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"Angel",
"You can turn around if you're scared.",
1.0
]
},
{
"Id": 22,
"ActionId": 22,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Angel",
"I know my sister is here for a fact, just like how she always found me when we played hide-and-seek as kids. Our blood has bonded us.",
1.0
]
},
{
"Id": 23,
"ActionId": 23,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"She injects herself with a serum, then runs forward without looking back."
]
},
{
"Id": 24,
"ActionId": 24,
"NextActionId": null,
"Type": 203,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"0.25",
"-400"
]
},
{
"Id": 25,
"ActionId": 25,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"2",
"500250",
400.0
]
},
{
"Id": 26,
"ActionId": 26,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"Liadrin",
"Angel.",
2.0
]
},
{
"Id": 27,
"ActionId": 27,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"A female Construct walks out of the ruins' shadows and calmly gazes at Angel."
]
},
{
"Id": 28,
"ActionId": 28,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Angel",
"Sister! I found you!",
1.0
]
},
{
"Id": 29,
"ActionId": 29,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liadrin",
"Actually, I found you. But he's right, you should turn around.",
2.0
]
},
{
"Id": 30,
"ActionId": 30,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Angel",
"Yes, I should go back, and so should you.",
1.0
]
},
{
"Id": 31,
"ActionId": 31,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liadrin",
"I chose this, Angel. You shouldn't interfere.",
2.0
]
},
{
"Id": 32,
"ActionId": 32,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Angel",
"I just want to be with you, Sister!",
1.0
]
},
{
"Id": 33,
"ActionId": 33,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liadrin",
"Be with me...",
2.0
]
},
{
"Id": 34,
"ActionId": 34,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liadrin",
"Angel, when I fought as a Construct, I witnessed terrible deaths over and over again.",
2.0
]
},
{
"Id": 35,
"ActionId": 35,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liadrin",
"At this rate, you'll lose me sooner or later.",
2.0
]
},
{
"Id": 36,
"ActionId": 36,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liadrin",
"The only way to save me from the threat of the Punishing Virus is doing what Gabriel the angel told me to do.",
2.0
]
},
{
"Id": 37,
"ActionId": 37,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Angel",
"Really?",
1.0
]
},
{
"Id": 38,
"ActionId": 38,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Angel",
"If there is a shortcut, then why are we still fighting against the virus?!",
1.0
]
},
{
"Id": 39,
"ActionId": 39,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liadrin",
"...",
2.0
]
},
{
"Id": 40,
"ActionId": 40,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liadrin",
"Good question. Every \"shortcut\" comes with a certain risk. However, if the alternative is to die in battle like the others, I'd rather take the risk. I was never born to fight. I was born to do research with you.",
2.0
]
},
{
"Id": 41,
"ActionId": 41,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Angel",
"Sister... Did you come to that conclusion after being wounded?",
1.0
]
},
{
"Id": 42,
"ActionId": 42,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liadrin",
"...",
2.0
]
},
{
"Id": 43,
"ActionId": 43,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Angel",
"I've always wanted to apologize... You gave up your future so that I could remain a researcher...",
1.0
]
},
{
"Id": 44,
"ActionId": 44,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liadrin",
"...Only I was compatible with the copolymers. It wasn't your fault.",
2.0
]
},
{
"Id": 45,
"ActionId": 45,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Angel",
"But... But if I also gave up my position, then we could've just survived as humans!",
1.0
]
},
{
"Id": 46,
"ActionId": 46,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liadrin",
"Don't be silly. You only agreed to do research with me because that was the safest option.",
2.0
]
},
{
"Id": 47,
"ActionId": 47,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liadrin",
"But ever since I became a Construct, you can't stay focused on your job. It's only a matter of time before you're fired.",
2.0
]
},
{
"Id": 48,
"ActionId": 48,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liadrin",
"You know very well what it means to lose that job now.",
2.0
]
},
{
"Id": 49,
"ActionId": 49,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liadrin",
"Regardless, there's no \"if.\" I am what I am already.",
2.0
]
},
{
"Id": 50,
"ActionId": 50,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Angel",
"Did you conceal your injuries from me because you were worried about me?",
1.0
]
},
{
"Id": 51,
"ActionId": 51,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"There is a sudden movement in the shadows of the ruins, but no one besides Liadrin has sensed it at all."
]
},
{
"Id": 52,
"ActionId": 52,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liadrin",
"Angel, you have to leave now.",
2.0
]
},
{
"Id": 53,
"ActionId": 53,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Angel",
"Why? I won't leave without you. Come with me!",
1.0
]
},
{
"Id": 54,
"ActionId": 54,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Angel",
"We've been together since we were born. You're my only family left in this world!",
1.0
]
},
{
"Id": 55,
"ActionId": 55,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liadrin",
"It's too dangerous here. Go, go with them!",
2.0
]
},
{
"Id": 56,
"ActionId": 56,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Angel",
"No! Sister... I always did what you told me to do... but this time...",
1.0
]
},
{
"Id": 57,
"ActionId": 57,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Angel's voice is shaking. Tears rush out of her eyes uncontrollably. She tosses her gun and throws herself at Liadrin."
]
},
{
"Id": 58,
"ActionId": 58,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Angel",
"Just let me follow my heart for once... Sister!",
1.0
]
},
{
"Id": 59,
"ActionId": 59,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liadrin tries to push away Angel, who is holding onto her arm, but in a split second\u2014"
]
},
{
"Id": 60,
"ActionId": 60,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": "PanelActor1Shake",
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"Angel",
"Eh...?",
1.0
]
},
{
"Id": 61,
"ActionId": 61,
"NextActionId": null,
"Type": 203,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"0.25",
"-400",
-1000.0
]
},
{
"Id": 62,
"ActionId": 62,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Angel's body falls backward while her hand is still tightly clasping Liadrin's arm."
]
},
{
"Id": 63,
"ActionId": 63,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liadrin",
"Angel!",
2.0
]
},
{
"Id": 64,
"ActionId": 64,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"The other three Constructs react immediately to this horrifying scene. They hold up their weapons and fire fiercely at Gabriel, but all of them are incapacitated after just a few seconds."
]
},
{
"Id": 65,
"ActionId": 65,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"500101",
-400.0
]
},
{
"Id": 66,
"ActionId": 66,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"Gabriel",
"Looks like the material is here.",
1.0
]
},
{
"Id": 67,
"ActionId": 67,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liadrin",
"What did you say?!",
2.0
]
},
{
"Id": 68,
"ActionId": 68,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Gabriel",
"I knew I was right about you. You have the gift. All you need is a little extra help.",
1.0
]
},
{
"Id": 69,
"ActionId": 69,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Angel",
"Sister..."
]
},
{
"Id": 70,
"ActionId": 70,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Angel focuses away from the excruciating pain. She presses hard against her severed wrist and wipes off the blood splashed into her eyes."
]
},
{
"Id": 71,
"ActionId": 71,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"But when she opens her eyes again, everything is still covered in red\u2014the Punishing Virus is gushing out from Gabriel's hand. It then transforms into a bright red electric current and wraps itself around Liadrin like a bloody worm."
]
},
{
"Id": 72,
"ActionId": 73,
"NextActionId": null,
"Type": 501,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryGanRanNew.prefab",
"2"
]
},
{
"Id": 73,
"ActionId": 74,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": "PanelActor2Shake",
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liadrin",
"Ahhhh!",
2.0
]
},
{
"Id": 74,
"ActionId": 75,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Gabriel",
"Watch this closely.",
1.0
]
},
{
"Id": 75,
"ActionId": 76,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Gabriel hurls a broken slate at the immobilized researcher, crushing her ribs loudly before she realizes what is happening."
]
},
{
"Id": 76,
"ActionId": 77,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Angel shakily stretches out her intact hand toward Liadrin."
]
},
{
"Id": 77,
"ActionId": 78,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Angel",
"...Sister... I just want to... be with you..."
]
},
{
"Id": 78,
"ActionId": 79,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Angel",
"Without you... I..."
]
},
{
"Id": 79,
"ActionId": 80,
"NextActionId": null,
"Type": 401,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"2",
"1512"
]
},
{
"Id": 80,
"ActionId": 81,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Her unfinished words disappear into the wind. The stretched out hand heavily drops on the ground."
]
},
{
"Id": 81,
"ActionId": 82,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liadrin",
"Angel\u2014!",
2.0
]
},
{
"Id": 82,
"ActionId": 83,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Gabriel",
"Very good. You'll do well as one of us.",
1.0
]
},
{
"Id": 83,
"ActionId": 84,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": "PanelActor1Shake",
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liadrin",
"Ahhhhhhhh!",
2.0
]
},
{
"Id": 84,
"ActionId": 85,
"NextActionId": null,
"Type": 505,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryGanRanNew.prefab",
2.0
]
},
{
"Id": 85,
"ActionId": 86,
"NextActionId": null,
"Type": 202,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"1",
"2",
1.0
]
},
{
"Id": 86,
"ActionId": 87,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Liadrin's wailing echoes painfully over the ruins but does not bring her any comfort. The living creatures around the area regard it merely as shrieking winds."
]
},
{
"Id": 87,
"ActionId": 88,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": "RImgBg1Disable",
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Still being corroded by the Punishing Virus, she raises her weapon and uses all of her strength to strike the Ascendant whom she thought was an angel\u2014"
]
},
{
"Id": 88,
"ActionId": 89,
"NextActionId": null,
"Type": 101,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
"Params": [
"Assets/Product/Texture/Image/BgStory/BgStory0.png"
]
},
{
"Id": 89,
"ActionId": 90,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": 1.0,
"BeginAnim": null,
"EndAnim": "AniZhuanchangBegin",
"BeginDelay": null,
"EndDelay": null,
"Params": [
"After that, Liadrin's projection vanishes."
]
}
]