461 lines
No EOL
10 KiB
JSON
461 lines
No EOL
10 KiB
JSON
[
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"Assets/Product/Texture/Image/BgStory/Bgstory262.png"
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"Murray is walking on the Eden 16-B road, checking his handheld terminal from time to time."
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]
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},
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{
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"Id": 4,
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"Params": [
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"Up high, two pairs of eyes\u2014Valeria and Bazhi\u2014are monitoring him from both sides."
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]
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},
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{
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"Id": 5,
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"ActionId": 5,
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"Params": [
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"Valeria",
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"Point A, target confirmed."
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]
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},
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{
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"Id": 6,
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"ActionId": 6,
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"Params": [
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"Bazhi",
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"Point B, target confirmed."
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]
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},
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{
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"Id": 7,
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"ActionId": 7,
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"Type": 301,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Bazhi",
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"Don't you find it a bit fishy?"
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]
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},
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{
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"Id": 8,
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"ActionId": 8,
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"NextActionId": null,
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"Type": 301,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Valeria",
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"Why?"
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]
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},
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{
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"Id": 9,
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"ActionId": 9,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Bazhi",
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"If he knows he's being tracked, why would he look so defenseless?"
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]
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},
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{
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"Id": 10,
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"ActionId": 10,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Valeria",
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"You have a point. Run a scan."
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]
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},
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{
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"Id": 11,
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"ActionId": 11,
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"NextActionId": null,
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"Type": 301,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Bazhi",
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"Roger."
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]
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},
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{
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"Id": 12,
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"ActionId": 12,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"..."
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]
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},
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{
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"Id": 13,
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"ActionId": 13,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Bazhi",
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"...I knew he's up to something."
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]
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},
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{
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"Id": 14,
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"ActionId": 14,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Valeria",
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"Details?"
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]
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},
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{
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"Id": 15,
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"ActionId": 15,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Bazhi",
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"It's a lure. The real deal is hiding in a corner and waiting for us."
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]
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},
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{
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"Id": 16,
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"ActionId": 16,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Bazhi",
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"Not a bad attempt, but unfortunately, I'm not your run-of-the-mill support Construct."
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]
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},
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{
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"Id": 17,
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"ActionId": 17,
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"NextActionId": null,
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"Type": 301,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Valeria",
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"Well then. Plan B it is. I'll ambush from the blind spot on the left, and you go from the right."
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]
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},
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{
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"Id": 18,
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"ActionId": 18,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Bazhi",
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"Are we putting him down?"
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]
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},
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{
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"Id": 19,
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"ActionId": 19,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Valeria",
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"Let me get a confirmation first."
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]
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},
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{
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"Id": 20,
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"ActionId": 20,
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"NextActionId": null,
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"Params": [
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"Valeria begins tinkering with her terminal to contact someone outside, but to no avail."
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]
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},
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{
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"Id": 21,
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"ActionId": 21,
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"NextActionId": null,
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"Type": 301,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Valeria",
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"Can't get a signal."
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]
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},
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{
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"Id": 22,
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"ActionId": 22,
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"EndDelay": null,
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"Params": [
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"Bazhi",
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"Is Gestalt doing this?"
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]
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},
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{
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"Id": 23,
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"ActionId": 23,
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"Type": 301,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Bazhi",
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"Or our bad boy over there?"
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]
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},
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{
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"Id": 24,
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"ActionId": 24,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Valeria",
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"Both possible."
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]
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},
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{
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"Id": 25,
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"ActionId": 25,
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"NextActionId": null,
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"Type": 301,
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"BeginAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Bazhi",
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"Then what? Do we still go all the way?"
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]
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},
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{
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"Id": 26,
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"ActionId": 26,
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"NextActionId": null,
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"Type": 301,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Bazhi",
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"We can't get an ID on the kid right now. If he's an ally, and we're the backup..."
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]
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},
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{
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"Id": 27,
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"ActionId": 27,
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"NextActionId": null,
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"Type": 301,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Valeria",
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"We'll go for a non-lethal approach. But if push comes to shove, then we'll take him down."
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]
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},
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{
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"Id": 28,
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"ActionId": 28,
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"NextActionId": null,
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"Type": 301,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Valeria",
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"We can chuck it on Commander Nikola. He gave the orders."
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]
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},
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{
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"Id": 29,
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"ActionId": 29,
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"NextActionId": null,
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"EndAnim": "AniZhuanchangBegin",
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"Bazhi",
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"Never see you so slimy normally. Then let's go."
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]
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}
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] |