1120 lines
No EOL
44 KiB
Lua
1120 lines
No EOL
44 KiB
Lua
local CSXTextManagerGetText = CS.XTextManager.GetText
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local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
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local TabBtnIndex = {
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Normal = 1,
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Isomer = 2,
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Robot = 3,
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}
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local CharacterTypeConvert = {
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[TabBtnIndex.Normal] = XCharacterConfigs.CharacterType.Normal,
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[TabBtnIndex.Isomer] = XCharacterConfigs.CharacterType.Isomer,
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[TabBtnIndex.Robot] = XCharacterConfigs.CharacterType.Robot,
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}
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local TabBtnIndexConvert = {
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[XCharacterConfigs.CharacterType.Normal] = TabBtnIndex.Normal,
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[XCharacterConfigs.CharacterType.Isomer] = TabBtnIndex.Isomer,
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[XCharacterConfigs.CharacterType.Robot] = TabBtnIndex.Robot,
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}
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local stagePass = false
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local XUiRoomCharacter = XLuaUiManager.Register(XLuaUi, "UiRoomCharacter")
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function XUiRoomCharacter:OnAwake()
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self:InitAutoScript()
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self:InitDynamicTable()
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local root = self.UiModelGo
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self.PanelRoleModel = root:FindTransform("PanelRoleModel")
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self.ImgEffectHuanren = root:FindTransform("ImgEffectHuanren")
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self.ImgEffectHuanren1 = root:FindTransform("ImgEffectHuanren1")
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self.TagCacheDic = {}
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self.SortFunction = {}
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self.SortFunction[XRoomCharFilterTipsConfigs.EnumSortTag.Default] = function(a, b)
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local AIsInTeam = self:IsInTeam(a)
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local BIsInTeam = self:IsInTeam(b)
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if AIsInTeam ~= BIsInTeam then
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return AIsInTeam
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end
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if self:IsWorldBossType() or self:IsNewCharType() then
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local AAbility = self:GetAbility(a)
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local BAbility = self:GetAbility(b)
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local AIsRobot = XRobotManager.CheckIsRobotId(a)
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local BIsRobot = XRobotManager.CheckIsRobotId(b)
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if AIsRobot ~= BIsRobot then
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return AIsRobot
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else
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return AAbility > BAbility
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end
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elseif self:IsChessPursuitType() then
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local AAbility = self:GetAbility(a)
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local BAbility = self:GetAbility(b)
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if AAbility ~= BAbility then
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return AAbility > BAbility
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end
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local ACharId = self:GetCharacterId(a)
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local BCharId = self:GetCharacterId(b)
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if ACharId ~= BCharId then
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return ACharId > BCharId
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end
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local AIsRobot = XRobotManager.CheckIsRobotId(a)
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local BIsRobot = XRobotManager.CheckIsRobotId(b)
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if AIsRobot ~= BIsRobot then
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return BIsRobot
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end
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return false
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elseif self:IsActivityBossSingle() then
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local AAbility = self:GetAbility(a)
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local BAbility = self:GetAbility(b)
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if AAbility ~= BAbility then
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return AAbility > BAbility
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end
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else
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local ACharId = self:GetCharacterId(a)
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local BCharID = self:GetCharacterId(b)
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local ALevel = self:GetLevel(a)
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local BLevel = self:GetLevel(b)
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local AQuality = self:GetQuality(a)
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local BQuality = self:GetQuality(b)
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if ALevel ~= BLevel then
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return ALevel > BLevel
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end
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if AQuality ~= BQuality then
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return AQuality > BQuality
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end
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local priorityA = XCharacterConfigs.GetCharacterPriority(ACharId)
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local priorityB = XCharacterConfigs.GetCharacterPriority(BCharID)
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if priorityA ~= priorityB then
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return priorityA < priorityB
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end
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return ACharId > BCharID
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end
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end
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self.SortFunction[XRoomCharFilterTipsConfigs.EnumSortTag.Quality] = function(a, b)
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local AQuality = self:GetQuality(a)
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local BQuality = self:GetQuality(b)
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if AQuality ~= BQuality then
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return AQuality > BQuality
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end
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return self.SortFunction[XRoomCharFilterTipsConfigs.EnumSortTag.Default](a, b)
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end
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self.SortFunction[XRoomCharFilterTipsConfigs.EnumSortTag.Level] = function(a, b)
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local ALevel = self:GetLevel(a)
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local BLevel = self:GetLevel(b)
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if ALevel ~= BLevel then
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return ALevel > BLevel
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end
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return self.SortFunction[XRoomCharFilterTipsConfigs.EnumSortTag.Default](a, b)
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end
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self.SortFunction[XRoomCharFilterTipsConfigs.EnumSortTag.Ability] = function(a, b)
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local AAbility = self:GetAbility(a)
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local BAbility = self:GetAbility(b)
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if AAbility ~= BAbility then
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return AAbility > BAbility
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end
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return self.SortFunction[XRoomCharFilterTipsConfigs.EnumSortTag.Default](a, b)
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end
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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self.GridCharacter.gameObject:SetActiveEx(false)
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end
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function XUiRoomCharacter:OnStart(teamCharIdMap, teamSelectPos, cb, stageType, characterLimitType, data)
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self.TeamCharIdMap = teamCharIdMap
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self.TeamSelectPos = teamSelectPos
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self.TeamResultCb = cb
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self.StageType = stageType or 0
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self.CharacterLimitType = characterLimitType or XFubenConfigs.CharacterLimitType.All
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-- data可能包含的参数:
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if data then
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self.LimitBuffId = data.LimitBuffId
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self.TeamBuffId = data.TeamBuffId
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self.RobotIdList = data.RobotIdList
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self.ChallengeId = data.ChallengeId
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self.SelectCharacterType = data.SelectCharacterType
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self.IsHideQuitButton = data.IsHideQuitButton
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self.NotReset = data.NotReset
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self.MapId = data.MapId
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self.TeamGridIndex = data.TeamGridIndex
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self.SceneUiType = data.SceneUiType
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self.IsRobotOnly = data.IsRobotOnly
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self.RobotAndCharacter = data.RobotAndCharacter
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self.StageId = data.StageId
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self.IsRobotCorrespondCharacter = data.IsRobotCorrespondCharacter --是否只根据RobotIdList显示已拥有的角色
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end
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self.Proxy = XUiRoomCharacterProxy.ProxyDic[self.StageType]
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self.RoleModelPanel = XUiPanelRoleModel.New(self.PanelRoleModel, self.Name, nil, true)
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self.CharacterGrids = {}
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self:InitRequireCharacterInfo()
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self:InitCharacterTypeBtns()
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self:HideJump()
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self:InitEffectPositionInfo()
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end
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function XUiRoomCharacter:OnEnable()
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self:UpdateInfo()
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self.DynamicTable:ReloadDataASync()
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CS.XGraphicManager.UseUiLightDir = true
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XEventManager.AddEventListener(XEventId.EVENT_ARENAONLINE_WEEK_REFRESH, self.OnArenaOnlineWeekRefrsh, self)
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end
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function XUiRoomCharacter:OnGetEvents()
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return { XEventId.EVENT_ACTIVITY_ON_RESET }
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end
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function XUiRoomCharacter:OnNotify(evt, ...)
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local args = { ... }
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if evt == XEventId.EVENT_ACTIVITY_ON_RESET then
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self:OnResetEvent(args[1])
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end
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end
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function XUiRoomCharacter:OnDisable()
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CS.XGraphicManager.UseUiLightDir = false
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XEventManager.RemoveEventListener(XEventId.EVENT_ARENAONLINE_WEEK_REFRESH, self.OnArenaOnlineWeekRefrsh, self)
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end
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function XUiRoomCharacter:HideJump()
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if self.StageType ~= XDataCenter.FubenManager.StageType.ArenaOnline then
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return
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end
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if self.AssetPanel.BtnBuyJump1 then
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self.AssetPanel.BtnBuyJump1.gameObject:SetActiveEx(false)
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end
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if self.AssetPanel.BtnBuyJump2 then
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self.AssetPanel.BtnBuyJump2.gameObject:SetActiveEx(false)
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end
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if self.AssetPanel.BtnBuyJump3 then
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self.AssetPanel.BtnBuyJump3.gameObject:SetActiveEx(false)
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end
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiRoomCharacter:InitAutoScript()
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self:AutoInitUi()
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self:AutoAddListener()
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end
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function XUiRoomCharacter:AutoInitUi()
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self.BtnBack = self.Transform:Find("SafeAreaContentPane/Top/BtnBack"):GetComponent("Button")
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self.BtnJoinTeam = self.Transform:Find("SafeAreaContentPane/CharList/TeamBtn/BtnJoinTeam"):GetComponent("Button")
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self.BtnQuitTeam = self.Transform:Find("SafeAreaContentPane/CharList/TeamBtn/BtnQuitTeam"):GetComponent("Button")
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self.BtnTeaching = self.Transform:Find("SafeAreaContentPane/BtnTeaching"):GetComponent("XUiButton")
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self.SViewCharacterList = self.Transform:Find("SafeAreaContentPane/CharList/CharInfo/Left/SViewCharacterList"):GetComponent("ScrollRect")
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self.PanelRoleContent = self.Transform:Find("SafeAreaContentPane/CharList/CharInfo/Left/SViewCharacterList/Viewport/PanelRoleContent")
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self.GridCharacter = self.Transform:Find("SafeAreaContentPane/CharList/CharInfo/Left/SViewCharacterList/Viewport/PanelRoleContent/GridCharacter")
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self.PanelRoleModel = self.Transform:Find("SafeAreaContentPane/ModelRoot/NearRoot/PanelRoleModel")
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self.PanelDrag = self.Transform:Find("SafeAreaContentPane/CharList/CharInfo/PanelDrag"):GetComponent("XDrag")
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self.TxtRequireAbility = self.Transform:Find("SafeAreaContentPane/CharList/TeamBtn/PanelTxt/TxtRequireAbility"):GetComponent("Text")
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self.PanelAsset = self.Transform:Find("SafeAreaContentPane/PanelAsset")
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self.BtnMainUi = self.Transform:Find("SafeAreaContentPane/Top/BtnMainUi"):GetComponent("Button")
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self.PanelRequireCharacter = self.Transform:Find("SafeAreaContentPane/CharList/TeamBtn/PanelTxt/PanelRequireCharacter")
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self.ImgRequireCharacter = self.Transform:Find("SafeAreaContentPane/CharList/TeamBtn/PanelTxt/PanelRequireCharacter/Image/ImgRequireCharacter"):GetComponent("Image")
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self.TxtRequireCharacter = self.Transform:Find("SafeAreaContentPane/CharList/TeamBtn/PanelTxt/PanelRequireCharacter/TxtRequireCharacter"):GetComponent("Text")
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end
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function XUiRoomCharacter:AutoAddListener()
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self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
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self:RegisterClickEvent(self.BtnJoinTeam, self.OnBtnJoinTeamClick)
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self:RegisterClickEvent(self.BtnQuitTeam, self.OnBtnQuitTeamClick)
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self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
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self.BtnConsciousness.CallBack = function() self:OnBtnConsciousnessClick() end
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self.BtnFashion.CallBack = function() self:OnBtnFashionClick() end
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self.BtnWeapon.CallBack = function() self:OnBtnWeaponClick() end
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self.BtnPartner.CallBack = function() self:OnCarryPartnerClick() end
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self.BtnTeaching.CallBack = function () self:OnBtnBtnTeachingClick() end
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self.BtnFilter.CallBack = function() self:OnBtnFilterClick() end
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self.BtnTeaching.CallBack = function () self:OnBtnBtnTeachingClick() end
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end
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-- auto
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function XUiRoomCharacter:OnBtnWeaponClick()
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XMVCA:GetAgency(ModuleId.XEquip):OpenUiEquipReplace(self.CurCharacter.Id, nil, true)
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end
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function XUiRoomCharacter:OnBtnConsciousnessClick()
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XMVCA:GetAgency(ModuleId.XEquip):OpenUiEquipAwareness(self.CurCharacter.Id)
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end
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function XUiRoomCharacter:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiRoomCharacter:OnCarryPartnerClick()
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XDataCenter.PartnerManager.GoPartnerCarry(self.CurCharacter.Id, false)
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end
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function XUiRoomCharacter:OnBtnFilterClick()
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local characterType = CharacterTypeConvert[self.SelectTabBtnIndex]
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XLuaUiManager.Open("UiRoomCharacterFilterTips",
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self,
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XRoomCharFilterTipsConfigs.EnumFilterType.Common,
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XRoomCharFilterTipsConfigs.EnumSortType.Common,
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characterType)
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end
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--初始化音效
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function XUiRoomCharacter:InitBtnSound()
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self.SpecialSoundMap[self:GetAutoKey(self.BtnBack, "onClick")] = XSoundManager.UiBasicsMusic.Return
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self.SpecialSoundMap[self:GetAutoKey(self.BtnEquip, "onClick")] = XSoundManager.UiBasicsMusic.Fuben_UiMainLineRoomCharacter_Equip
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self.SpecialSoundMap[self:GetAutoKey(self.BtnFashion, "onClick")] = XSoundManager.UiBasicsMusic.Fuben_UiMainLineRoomCharacter_Fashion
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self.SpecialSoundMap[self:GetAutoKey(self.BtnJoinTeam, "onClick")] = XSoundManager.UiBasicsMusic.Fuben_UiMainLineRoomCharacter_JoinTeam
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self.SpecialSoundMap[self:GetAutoKey(self.BtnQuitTeam, "onClick")] = XSoundManager.UiBasicsMusic.Fuben_UiMainLineRoomCharacter_QuitTeam
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end
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function XUiRoomCharacter:InitRequireCharacterInfo()
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local characterLimitType = self.CharacterLimitType
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if not XFubenConfigs.IsStageCharacterLimitConfigExist(characterLimitType) then
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self.PanelRequireCharacter.gameObject:SetActiveEx(false)
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return
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else
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self.PanelRequireCharacter.gameObject:SetActiveEx(true)
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end
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local icon = XFubenConfigs.GetStageCharacterLimitImageTeamEdit(characterLimitType)
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self.ImgRequireCharacter:SetSprite(icon)
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end
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function XUiRoomCharacter:InitEffectPositionInfo()
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if self.StageType ~= XDataCenter.FubenManager.StageType.InfestorExplore then
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self.PanelEffectPosition.gameObject:SetActiveEx(false)
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return
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end
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self.TxtEffectPosition.text = XDataCenter.FubenInfestorExploreManager.GetBuffDes()
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self.PanelEffectPosition.gameObject:SetActiveEx(true)
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end
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function XUiRoomCharacter:RefreshCharacterTypeTips()
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if self.Proxy and self.Proxy.RefreshCharacterTypeTips then
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self.Proxy.RefreshCharacterTypeTips(self)
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else
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local limitBuffId = self.LimitBuffId
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local characterType = self.CurCharacter and XCharacterConfigs.GetCharacterType(self.CurCharacter.Id)
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local characterLimitType = self.CharacterLimitType
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local text = XFubenConfigs.GetStageCharacterLimitTextSelectCharacter(characterLimitType, characterType, limitBuffId)
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self.TxtRequireCharacter.text = text
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end
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end
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function XUiRoomCharacter:ResetTeamData()
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self.TeamCharIdMap = { 0, 0, 0 }
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end
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function XUiRoomCharacter:InitCharacterTypeBtns()
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local tabBtns = { self.BtnTabGouzaoti, self.BtnTabShougezhe, self.BtnTabRobot }
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self.PanelCharacterTypeBtns:Init(tabBtns, function(index) self:TrySelectCharacterType(index) end)
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if self.Proxy and self.Proxy.InitCharacterTypeBtns then
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self.Proxy.InitCharacterTypeBtns(self, self.TeamCharIdMap, TabBtnIndex)
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else
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self.BtnTabShougezhe.gameObject:SetActiveEx(not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.Isomer))
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local characterLimitType = self.CharacterLimitType
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local lockGouzaoti = characterLimitType == XFubenConfigs.CharacterLimitType.Isomer
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local lockShougezhe = not XFunctionManager.JudgeOpen(XFunctionManager.FunctionName.Isomer) or characterLimitType == XFubenConfigs.CharacterLimitType.Normal
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self.BtnTabGouzaoti:SetDisable(lockGouzaoti)
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self.BtnTabShougezhe:SetDisable(lockShougezhe)
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|
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if self.BtnTabRobot then
|
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self.BtnTabRobot.gameObject:SetActiveEx(false)
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end
|
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|
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--检查选择角色类型是否和副本限制类型冲突
|
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local characterType = XDataCenter.FubenManager.GetDefaultCharacterTypeByCharacterLimitType(self.CharacterLimitType)
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|
||
-- 优先使用SelectCharacterType自定义要选择的角色类型,否则根据队伍的角色类型来判断选择的角色类型
|
||
local tempCharacterType
|
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if self.SelectCharacterType then
|
||
tempCharacterType = self.SelectCharacterType
|
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else
|
||
tempCharacterType = self:GetTeamCharacterType()
|
||
end
|
||
|
||
-- tempCharacterType为上锁的角色类型时,不更新characterType,使用默认的角色类型
|
||
if tempCharacterType and not (tempCharacterType == XCharacterConfigs.CharacterType.Normal and lockGouzaoti
|
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or tempCharacterType == XCharacterConfigs.CharacterType.Isomer and lockShougezhe) then
|
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characterType = tempCharacterType
|
||
end
|
||
|
||
--授格者页签未开启,默认选中构造体
|
||
if characterType == XCharacterConfigs.CharacterType.Isomer and not XFunctionManager.JudgeOpen(XFunctionManager.FunctionName.Isomer) then
|
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characterType = XCharacterConfigs.CharacterType.Normal
|
||
end
|
||
|
||
self:InitBtnTabIsClick()
|
||
self.PanelCharacterTypeBtns:SelectIndex(TabBtnIndexConvert[characterType])
|
||
end
|
||
end
|
||
|
||
function XUiRoomCharacter:InitDynamicTable()
|
||
self.DynamicTable = XDynamicTableNormal.New(self.SViewCharacterList)
|
||
self.DynamicTable:SetProxy(XUiGridCharacter, self)
|
||
self.DynamicTable:SetDelegate(self)
|
||
end
|
||
|
||
function XUiRoomCharacter:TrySelectCharacterType(index)
|
||
local characterType = CharacterTypeConvert[index]
|
||
if characterType == XCharacterConfigs.CharacterType.Isomer and not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Isomer) then return end
|
||
|
||
if not self:IsCanClickBtnTab(characterType) then
|
||
return
|
||
end
|
||
|
||
local characterLimitType = self.CharacterLimitType
|
||
if characterLimitType == XFubenConfigs.CharacterLimitType.Normal then
|
||
if characterType == XCharacterConfigs.CharacterType.Isomer then
|
||
XUiManager.TipText("TeamSelectCharacterTypeLimitTipNormal")
|
||
return
|
||
end
|
||
elseif characterLimitType == XFubenConfigs.CharacterLimitType.Isomer then
|
||
if characterType == XCharacterConfigs.CharacterType.Normal then
|
||
XUiManager.TipText("TeamSelectCharacterTypeLimitTipIsomer")
|
||
return
|
||
end
|
||
-- elseif characterLimitType == XFubenConfigs.CharacterLimitType.IsomerDebuff then
|
||
-- if characterType == XCharacterConfigs.CharacterType.Isomer then
|
||
-- local buffDes = XFubenConfigs.GetBuffDes(self.LimitBuffId)
|
||
-- local content = CSXTextManagerGetText("TeamSelectCharacterTypeLimitTipIsomerDebuff", buffDes)
|
||
-- local sureCallBack = function()
|
||
-- self:OnSelectCharacterType(index)
|
||
-- end
|
||
-- local closeCallback = function()
|
||
-- self.PanelCharacterTypeBtns:SelectIndex(TabBtnIndexConvert[XCharacterConfigs.CharacterType.Normal])
|
||
-- end
|
||
-- XUiManager.DialogTip(nil, content, XUiManager.DialogType.Normal, closeCallback, sureCallBack)
|
||
-- return
|
||
-- end
|
||
-- elseif characterLimitType == XFubenConfigs.CharacterLimitType.NormalDebuff then
|
||
-- if characterType == XCharacterConfigs.CharacterType.Normal then
|
||
-- local buffDes = XFubenConfigs.GetBuffDes(self.LimitBuffId)
|
||
-- local content = CSXTextManagerGetText("TeamSelectCharacterTypeLimitTipNormalDebuff", buffDes)
|
||
-- local sureCallBack = function()
|
||
-- self:OnSelectCharacterType(index)
|
||
-- end
|
||
-- local closeCallback = function()
|
||
-- self.PanelCharacterTypeBtns:SelectIndex(TabBtnIndexConvert[XCharacterConfigs.CharacterType.Isomer])
|
||
-- end
|
||
-- XUiManager.DialogTip(nil, content, XUiManager.DialogType.Normal, closeCallback, sureCallBack)
|
||
-- return
|
||
-- end
|
||
end
|
||
|
||
self:OnSelectCharacterType(index)
|
||
end
|
||
|
||
function XUiRoomCharacter:OnSelectCharacterType(index)
|
||
if self.SelectTabBtnIndex == index then return end
|
||
self.SelectTabBtnIndex = index
|
||
local characterType = CharacterTypeConvert[index]
|
||
self.CharIdList = {}
|
||
self.AllCharIdList = {}
|
||
XDataCenter.RoomCharFilterTipsManager.Reset()
|
||
|
||
if characterType == XCharacterConfigs.CharacterType.Robot then
|
||
self.CharIdList = self.RobotIdList and XTool.Clone(self.RobotIdList) or {}
|
||
elseif self:IsWorldBossType() then
|
||
self.CharIdList = XDataCenter.CharacterManager.GetRobotAndCharacterIdList(self.RobotIdList, characterType)
|
||
elseif self:IsChessPursuitType() then
|
||
if self.SceneUiType == XChessPursuitCtrl.SCENE_UI_TYPE.BOSS_ROUND then
|
||
for _, charId in pairs(self.TeamCharIdMap) do
|
||
if charId > 0 then
|
||
table.insert(self.CharIdList, charId)
|
||
end
|
||
end
|
||
else
|
||
self.CharIdList = XDataCenter.CharacterManager.GetRobotAndCharacterIdList(self.RobotIdList, characterType)
|
||
end
|
||
elseif self.IsRobotOnly then
|
||
self.CharIdList = XRobotManager.GetRobotIdFilterListByCharacterType(self.RobotIdList, characterType)
|
||
elseif self.RobotAndCharacter then
|
||
self.CharIdList = XDataCenter.CharacterManager.GetRobotAndCharacterIdList(self.RobotIdList, characterType)
|
||
elseif self.IsRobotCorrespondCharacter then
|
||
self.CharIdList = XDataCenter.CharacterManager.GetRobotCorrespondCharacterIdList(self.RobotIdList, characterType)
|
||
else
|
||
self.CharIdList = XDataCenter.CharacterManager.GetCharacterIdListInTeam(characterType)
|
||
end
|
||
|
||
if self.Proxy and self.Proxy.SortList then
|
||
self.AllCharIdList = self.Proxy.SortList(self, self.CharIdList)
|
||
else
|
||
table.sort(self.CharIdList, self.SortFunction[XRoomCharFilterTipsConfigs.EnumSortTag.Default])
|
||
self.AllCharIdList = self.CharIdList
|
||
end
|
||
|
||
self:UpdateCharacterList(index)
|
||
self:RefreshCharacterTypeTips()
|
||
end
|
||
|
||
--初始化部分功能,当前队伍中无某个类型,则不可点击标签按钮切换
|
||
function XUiRoomCharacter:InitBtnTabIsClick()
|
||
if not self:CheckBtnTabIsClick() then
|
||
return
|
||
end
|
||
|
||
local isClickNormal, isClickOmer = false, false
|
||
local characterType
|
||
for _, charId in ipairs(self.TeamCharIdMap) do
|
||
if charId > 0 then
|
||
characterType = XCharacterConfigs.GetCharacterType(charId)
|
||
if characterType == XCharacterConfigs.CharacterType.Normal and not isClickNormal then
|
||
isClickNormal = true
|
||
elseif characterType == XCharacterConfigs.CharacterType.Isomer and not isClickOmer then
|
||
isClickOmer = true
|
||
end
|
||
end
|
||
end
|
||
self.IsClickNormal = isClickNormal
|
||
self.IsClickOmer = isClickOmer
|
||
self.BtnTabGouzaoti:SetDisable(not isClickNormal)
|
||
self.BtnTabShougezhe:SetDisable(not isClickOmer)
|
||
end
|
||
|
||
function XUiRoomCharacter:CheckBtnTabIsClick()
|
||
if self:IsChessPursuitType() and self.SceneUiType == XChessPursuitCtrl.SCENE_UI_TYPE.BOSS_ROUND then
|
||
return true
|
||
end
|
||
return false
|
||
end
|
||
|
||
function XUiRoomCharacter:IsCanClickBtnTab(characterType)
|
||
if not self.CharIdList then
|
||
return true
|
||
end
|
||
|
||
if not self:CheckBtnTabIsClick() then
|
||
return true
|
||
end
|
||
|
||
if characterType == XCharacterConfigs.CharacterType.Normal and self.IsClickNormal then
|
||
return true
|
||
end
|
||
if characterType == XCharacterConfigs.CharacterType.Isomer and self.IsClickOmer then
|
||
return true
|
||
end
|
||
return false
|
||
end
|
||
|
||
function XUiRoomCharacter:SetPanelEmptyList(isEmpty)
|
||
if self.Proxy and self.Proxy.SetPanelEmptyList then
|
||
self.Proxy.SetPanelEmptyList(self, isEmpty)
|
||
else
|
||
local curCharIsRobot = self.CurCharacter and XRobotManager.CheckIsRobotId(self.CurCharacter.Id) or false
|
||
|
||
self.BtnQuitTeam.gameObject:SetActiveEx(false)
|
||
self.BtnJoinTeam.gameObject:SetActiveEx(false)
|
||
|
||
self.BtnConsciousness.gameObject:SetActiveEx(not isEmpty and not curCharIsRobot)
|
||
self.BtnFashion.gameObject:SetActiveEx(not isEmpty and not curCharIsRobot)
|
||
self.BtnWeapon.gameObject:SetActiveEx(not isEmpty and not curCharIsRobot)
|
||
self.BtnPartner.gameObject:SetActiveEx(not isEmpty and not curCharIsRobot)
|
||
|
||
self.PanelRoleModel.gameObject:SetActiveEx(not isEmpty)
|
||
self.PanelRoleContent.gameObject:SetActiveEx(not isEmpty)
|
||
self.PanelEmptyList.gameObject:SetActiveEx(isEmpty)
|
||
end
|
||
end
|
||
|
||
function XUiRoomCharacter:UpdatePanelEmptyList()
|
||
if self.Proxy and self.Proxy.UpdatePanelEmptyList then
|
||
self.Proxy.UpdatePanelEmptyList(self, self.CurCharacter.Id)
|
||
else
|
||
local curCharIsRobot = self.CurCharacter and XRobotManager.CheckIsRobotId(self.CurCharacter.Id) or false
|
||
|
||
self.BtnConsciousness.gameObject:SetActiveEx(not curCharIsRobot)
|
||
self.BtnFashion.gameObject:SetActiveEx(not curCharIsRobot)
|
||
self.BtnWeapon.gameObject:SetActiveEx(not curCharIsRobot)
|
||
self.BtnPartner.gameObject:SetActiveEx(not curCharIsRobot)
|
||
|
||
self.BtnJoinTeam.gameObject:SetActiveEx(self.NeedShowBtnJoinTeam and not self:IsRogueLikeAndLock())
|
||
end
|
||
end
|
||
|
||
function XUiRoomCharacter:CenterToGrid(grid)
|
||
-- local normalizedPosition
|
||
-- local count = self.SViewCharacterList.content.transform.childCount
|
||
-- local index = grid.Transform:GetSiblingIndex()
|
||
-- if index > count / 2 then
|
||
-- normalizedPosition = (index + 1) / count
|
||
-- else
|
||
-- normalizedPosition = (index - 1) / count
|
||
-- end
|
||
-- self.SViewCharacterList.verticalNormalizedPosition = math.max(0, math.min(1, (1 - normalizedPosition)))
|
||
end
|
||
|
||
function XUiRoomCharacter:UpdateCharacterList(index)
|
||
stagePass = XDataCenter.RoomManager.CheckPlayerStagePass() or XDataCenter.ArenaOnlineManager.CheckStagePass(self.ChallengeId)
|
||
local characterType = CharacterTypeConvert[index]
|
||
local teamCharIdMap = self.TeamCharIdMap
|
||
local selectId = teamCharIdMap[self.TeamSelectPos]
|
||
|
||
if not next(self.CharIdList) then
|
||
self:SetPanelEmptyList(true)
|
||
return
|
||
end
|
||
self:SetPanelEmptyList(false)
|
||
|
||
self.CurIndex = nil
|
||
self.CharacterIdToIndex = {}
|
||
local useDefaultIndex = true
|
||
if selectId and selectId ~= 0 and (characterType == XCharacterConfigs.CharacterType.Robot or characterType == XCharacterConfigs.GetCharacterType(selectId)) then
|
||
useDefaultIndex = false
|
||
end
|
||
for i, id in ipairs(self.CharIdList) do
|
||
self.CharacterIdToIndex[id] = i
|
||
if self.CurIndex == nil and id == selectId and not useDefaultIndex then
|
||
self.CurIndex = i
|
||
end
|
||
end
|
||
self.CurIndex = self.CurIndex or 1
|
||
|
||
local charInfo = self:GetCharInfo(self.CurIndex)
|
||
self:UpdateInfo(charInfo)
|
||
|
||
self.DynamicTable:SetDataSource(self.CharIdList)
|
||
self.DynamicTable:ReloadDataASync()
|
||
end
|
||
|
||
function XUiRoomCharacter:OnDynamicTableEvent(event, index, grid)
|
||
local characterId = self.CharIdList[index]
|
||
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
|
||
if index < 0 or index > #self.CharIdList then return end
|
||
local char = self:GetCharInfo(index)
|
||
grid:UpdateGrid(char, self.StageType)
|
||
|
||
local showTeamBuff = XFubenConfigs.IsCharacterFitTeamBuff(self.TeamBuffId, characterId)
|
||
grid:SetTeamBuff(showTeamBuff)
|
||
|
||
if self.StageType == XDataCenter.FubenManager.StageType.BossSingle then
|
||
local maxStamina = XDataCenter.FubenBossSingleManager.GetMaxStamina()
|
||
local curStamina = maxStamina - XDataCenter.FubenBossSingleManager.GetCharacterChallengeCount(characterId)
|
||
grid:UpdateStamina(curStamina, maxStamina)
|
||
elseif self.StageType == XDataCenter.FubenManager.StageType.Explore then
|
||
local maxStamina = XDataCenter.FubenExploreManager.GetMaxEndurance(XDataCenter.FubenExploreManager.GetCurChapterId())
|
||
local curStamina = maxStamina - XDataCenter.FubenExploreManager.GetEndurance(XDataCenter.FubenExploreManager.GetCurChapterId(), characterId)
|
||
grid:UpdateStamina(curStamina, maxStamina)
|
||
elseif self.StageType == XDataCenter.FubenManager.StageType.ArenaOnline then
|
||
if not stagePass then
|
||
local maxStamina = XArenaOnlineConfigs.MAX_NAILI
|
||
local curStamina = maxStamina - XDataCenter.ArenaOnlineManager.GetCharEndurance(characterId)
|
||
grid:UpdateStamina(curStamina, maxStamina)
|
||
end
|
||
local isShow = XDataCenter.ArenaOnlineManager.CheckActiveBuffOnByCharId(characterId)
|
||
grid:SetTeamBuff(isShow)
|
||
elseif self.StageType == XDataCenter.FubenManager.StageType.InfestorExplore and XDataCenter.FubenInfestorExploreManager.IsInSectionOne() then
|
||
local hpPercent = XDataCenter.FubenInfestorExploreManager.GetCharacterHpPrecent(char.Id)
|
||
grid:UpdateStaminaByPercent(hpPercent)
|
||
elseif self:IsRogueLikeType() then
|
||
grid:SetArrowUp(XDataCenter.FubenRogueLikeManager.IsTeamEffectCharacter(characterId))
|
||
end
|
||
|
||
grid:SetSelect(self.CurIndex == index)
|
||
grid:SetInTeam(false)
|
||
for pos, id in pairs(self.TeamCharIdMap) do
|
||
if id > 0 and self.CharacterIdToIndex[id] == index then
|
||
grid:SetInTeam(true, CSXTextManagerGetText("CommonInTheTeam"), pos)
|
||
break
|
||
end
|
||
end
|
||
|
||
--追击玩法
|
||
if self:IsChessPursuitType() then
|
||
local inTeam, gridId = self:CheckIsInChessPursuit(characterId)
|
||
if inTeam then
|
||
grid:SetInTeam(inTeam, CSXTextManagerGetText("BfrtFightEchelonTitleSimple", gridId))
|
||
end
|
||
if self:IsSameCharIdInTeam(characterId) then
|
||
grid:SetSameRoleTag(true)
|
||
end
|
||
elseif self:IsCoutpleCombatType() then
|
||
--分光双星
|
||
grid:UpdateRecommendTag(self.StageId)
|
||
if XDataCenter.FubenCoupleCombatManager.CheckCharacterUsed(self.StageId, characterId) then
|
||
grid:SetSameRoleTag(true, CSXTextManagerGetText("CoupleCombatRobotUsed"))
|
||
end
|
||
end
|
||
|
||
grid.Transform:SetAsLastSibling()
|
||
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
|
||
self.CurIndex = index
|
||
self:UpdateInfo(grid.Character)
|
||
self.DynamicTable:ReloadDataSync()
|
||
end
|
||
end
|
||
|
||
function XUiRoomCharacter:GetCharInfo(index)
|
||
local charId = self.CharIdList[index]
|
||
if self.Proxy and self.Proxy.GetCharInfo then
|
||
return self.Proxy.GetCharInfo(self, charId)
|
||
else
|
||
local charInfo = {}
|
||
if XRobotManager.CheckIsRobotId(charId) then
|
||
charInfo.Id = charId
|
||
charInfo.IsRobot = true
|
||
else
|
||
charInfo = XDataCenter.CharacterManager.GetCharacter(charId)
|
||
end
|
||
return charInfo
|
||
end
|
||
end
|
||
|
||
function XUiRoomCharacter:UpdateInfo(character)
|
||
if character then
|
||
self.CurCharacter = character
|
||
end
|
||
if not self.CurCharacter then return end
|
||
|
||
self:UpdateTeamBtn()
|
||
self:UpdateRoleModel()
|
||
end
|
||
|
||
function XUiRoomCharacter:UpdateTeamBtn()
|
||
if self.Proxy and self.Proxy.UpdateTeamBtn then
|
||
self.Proxy.UpdateTeamBtn(self, self.CurCharacter.Id)
|
||
else
|
||
if not (self.TeamCharIdMap and next(self.TeamCharIdMap)) then
|
||
return
|
||
end
|
||
local id = self.CurCharacter.Id
|
||
local isRobot = XRobotManager.CheckIsRobotId(id)
|
||
local useFashion = true
|
||
if isRobot then
|
||
useFashion = XRobotManager.CheckUseFashion(id)
|
||
end
|
||
self.BtnPartner:SetDisable(isRobot, not isRobot)
|
||
self.BtnFashion:SetDisable(not useFashion, useFashion)
|
||
self.BtnConsciousness:SetDisable(isRobot, not isRobot)
|
||
self.BtnWeapon:SetDisable(isRobot, not isRobot)
|
||
|
||
--在当前操作的队伍中
|
||
local isInTeam = self:IsInTeam(self.CurCharacter.Id)
|
||
|
||
self.NeedShowBtnJoinTeam = not isInTeam
|
||
|
||
self.BtnQuitTeam.gameObject:SetActiveEx(isInTeam and not self.IsHideQuitButton)
|
||
self.BtnJoinTeam.gameObject:SetActiveEx(false)
|
||
|
||
-- 爬塔玩法、并且角色被锁定、不能编入、卸下队伍
|
||
if self:IsRogueLikeAndLock() then
|
||
self.BtnQuitTeam.gameObject:SetActiveEx(false)
|
||
self.BtnJoinTeam.gameObject:SetActiveEx(false)
|
||
end
|
||
end
|
||
end
|
||
|
||
function XUiRoomCharacter:IsInTeam(id)
|
||
if not (self.TeamCharIdMap and next(self.TeamCharIdMap)) then
|
||
return false
|
||
end
|
||
for _, v in pairs(self.TeamCharIdMap) do
|
||
if id == v then
|
||
return true
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
|
||
-- 区域联机周刷新
|
||
function XUiRoomCharacter:OnArenaOnlineWeekRefrsh()
|
||
if self.StageType == XDataCenter.FubenManager.StageType.ArenaOnline then
|
||
XDataCenter.ArenaOnlineManager.RunMain()
|
||
end
|
||
end
|
||
|
||
function XUiRoomCharacter:IsRogueLikeType()
|
||
return self.StageType == XDataCenter.FubenManager.StageType.RogueLike
|
||
end
|
||
|
||
function XUiRoomCharacter:IsRogueLikeAndLock()
|
||
return self:IsRogueLikeType() and XDataCenter.FubenRogueLikeManager.IsRogueLikeCharacterLock()
|
||
end
|
||
|
||
function XUiRoomCharacter:IsWorldBossType()
|
||
return self.StageType == XDataCenter.FubenManager.StageType.WorldBoss
|
||
end
|
||
|
||
function XUiRoomCharacter:IsChessPursuitType()
|
||
return self.StageType == XDataCenter.FubenManager.StageType.ChessPursuit
|
||
end
|
||
|
||
function XUiRoomCharacter:IsCoutpleCombatType()
|
||
return self.StageType == XDataCenter.FubenManager.StageType.CoupleCombat
|
||
end
|
||
|
||
function XUiRoomCharacter:IsNewCharType()
|
||
return self.StageType == XDataCenter.FubenManager.StageType.NewCharAct
|
||
end
|
||
|
||
function XUiRoomCharacter:IsHackType()
|
||
return self.StageType == XDataCenter.FubenManager.StageType.Hack
|
||
end
|
||
|
||
function XUiRoomCharacter:IsSummerEpisodePhotoType()
|
||
return XDataCenter.FubenSpecialTrainManager.IsPhotoStage(self.StageId)
|
||
end
|
||
|
||
function XUiRoomCharacter:IsActivityBossSingle()
|
||
return self.StageType == XDataCenter.FubenManager.StageType.ActivityBossSingle
|
||
end
|
||
|
||
function XUiRoomCharacter:UpdateRoleModel()
|
||
local characterId = self.CurCharacter and self.CurCharacter.Id
|
||
if not characterId then return end
|
||
local targetPanelRole = self.PanelRoleModel
|
||
local targetUiName = self.Name
|
||
local func = function()
|
||
self:UpdatePanelEmptyList()
|
||
end
|
||
local characterFunc = function(model)
|
||
if not model then
|
||
return
|
||
end
|
||
self.PanelDrag.Target = model.transform
|
||
if self.SelectTabBtnIndex == TabBtnIndex.Normal then
|
||
self.ImgEffectHuanren.gameObject:SetActiveEx(true)
|
||
elseif self.SelectTabBtnIndex == TabBtnIndex.Isomer then
|
||
self.ImgEffectHuanren1.gameObject:SetActiveEx(true)
|
||
end
|
||
end
|
||
|
||
self.ImgEffectHuanren.gameObject:SetActiveEx(false)
|
||
self.ImgEffectHuanren1.gameObject:SetActiveEx(false)
|
||
|
||
if XRobotManager.CheckIsRobotId(self.CurCharacter.Id) then
|
||
local robotId = self.CurCharacter.Id
|
||
characterId = XRobotManager.GetCharacterId(robotId)
|
||
local isOwn = XDataCenter.CharacterManager.IsOwnCharacter(characterId)
|
||
|
||
if isOwn and XRobotManager.CheckUseFashion(robotId) then
|
||
local character = XDataCenter.CharacterManager.GetCharacter(characterId)
|
||
local viewModel = character:GetCharacterViewModel()
|
||
self.RoleModelPanel:UpdateCharacterModel(characterId, targetPanelRole, targetUiName, characterFunc, func, viewModel:GetFashionId())
|
||
else
|
||
local robotCfg = XRobotManager.GetRobotTemplate(robotId)
|
||
self.RoleModelPanel:UpdateRobotModel(robotId, characterId, func, robotCfg.FashionId, robotCfg.WeaponId, characterFunc)
|
||
end
|
||
else
|
||
self.RoleModelPanel:UpdateCharacterModel(self.CurCharacter.Id, targetPanelRole, targetUiName, characterFunc, func)
|
||
end
|
||
end
|
||
|
||
function XUiRoomCharacter:OnBtnBackClick()
|
||
if self.TeamResultCb then
|
||
self.TeamResultCb(self.TeamCharIdMap)
|
||
end
|
||
self:Close()
|
||
end
|
||
|
||
function XUiRoomCharacter:OnBtnJoinTeamClick()
|
||
local id = self.CurCharacter.Id
|
||
if self.StageType == XDataCenter.FubenManager.StageType.BossSingle then
|
||
local challengeCount = XDataCenter.FubenBossSingleManager.GetCharacterChallengeCount(id)
|
||
if challengeCount >= XDataCenter.FubenBossSingleManager.GetMaxStamina() then
|
||
XUiManager.TipCode(XCode.FubenBossSingleCharacterPointsNotEnough)
|
||
return
|
||
end
|
||
elseif self.StageType == XDataCenter.FubenManager.StageType.ArenaOnline then
|
||
local stagePass = XDataCenter.RoomManager.CheckPlayerStagePass() or XDataCenter.ArenaOnlineManager.CheckStagePass(self.ChallengeId)
|
||
if not stagePass then
|
||
local cost = XDataCenter.ArenaOnlineManager.GetStageEndurance(self.ChallengeId)
|
||
local cur = XArenaOnlineConfigs.MAX_NAILI - XDataCenter.ArenaOnlineManager.GetCharEndurance(id)
|
||
if cost > cur then
|
||
XUiManager.TipText("ArenaOnlineCharEnduranceTip", XUiManager.UiTipType.Tip)
|
||
return
|
||
end
|
||
end
|
||
end
|
||
|
||
local joinFunc = function(isReset)
|
||
if isReset then
|
||
self:ResetTeamData()
|
||
else
|
||
for k, v in pairs(self.TeamCharIdMap) do
|
||
if XRobotManager.CheckIsRobotId(v) and not XRobotManager.CheckIsRobotId(id) then
|
||
local robotTemplate = XRobotManager.GetRobotTemplate(v)
|
||
local charId = robotTemplate and robotTemplate.CharacterId or 0
|
||
if charId == id then
|
||
self.TeamCharIdMap[k] = 0
|
||
break
|
||
end
|
||
elseif not XRobotManager.CheckIsRobotId(v) and XRobotManager.CheckIsRobotId(id) then
|
||
local robotTemplate = XRobotManager.GetRobotTemplate(id)
|
||
local charId = robotTemplate and robotTemplate.CharacterId or 0
|
||
if v == charId then
|
||
self.TeamCharIdMap[k] = 0
|
||
break
|
||
end
|
||
else
|
||
if v == id then
|
||
self.TeamCharIdMap[k] = 0
|
||
break
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
self.TeamCharIdMap[self.TeamSelectPos] = id
|
||
|
||
if self.TeamResultCb then
|
||
self.TeamResultCb(self.TeamCharIdMap)
|
||
end
|
||
|
||
self:Close()
|
||
end
|
||
local isSpecialStage = XFubenSpecialTrainConfig.IsSpecialTrainStage(self.StageId, XFubenSpecialTrainConfig.StageType.Photo) or
|
||
XFubenSpecialTrainConfig.IsSpecialTrainStage(self.StageId, XFubenSpecialTrainConfig.StageType.Music) or
|
||
XFubenSpecialTrainConfig.IsSpecialTrainStage(self.StageId, XFubenSpecialTrainConfig.StageType.Rhythm)
|
||
if not self.NotReset and (not isSpecialStage) then
|
||
-- 角色类型不一致拦截
|
||
local inTeamCharacterType = self:GetTeamCharacterType()
|
||
if inTeamCharacterType then
|
||
local characterType = id and id ~= 0 and XCharacterConfigs.GetCharacterType(id)
|
||
if characterType and characterType ~= inTeamCharacterType then
|
||
local content = CSXTextManagerGetText("TeamCharacterTypeNotSame")
|
||
local sureCallBack = function()
|
||
local isReset = true
|
||
joinFunc(isReset)
|
||
end
|
||
XUiManager.DialogTip(nil, content, XUiManager.DialogType.Normal, nil, sureCallBack)
|
||
return
|
||
end
|
||
end
|
||
end
|
||
|
||
if self:IsChessPursuitType() then
|
||
local isIn, gridId, teamDataIndex = self:CheckIsInChessPursuit(id)
|
||
if isIn then
|
||
local content = CSXTextManagerGetText("ChessPursuitDeploySwitchTipsContent", gridId)
|
||
local sureCallBack = function()
|
||
if not XDataCenter.ChessPursuitManager.CheckIsSwapTeamPos(gridId, teamDataIndex, self.TeamGridIndex, self.TeamSelectPos) then
|
||
XUiManager.TipText("ChessPursuitNotSwitchCharacter")
|
||
return
|
||
end
|
||
joinFunc()
|
||
end
|
||
XUiManager.DialogTip(nil, content, XUiManager.DialogType.Normal, nil, sureCallBack)
|
||
return
|
||
end
|
||
end
|
||
|
||
joinFunc()
|
||
end
|
||
|
||
function XUiRoomCharacter:OnBtnQuitTeamClick()
|
||
local count = 0
|
||
for _, v in pairs(self.TeamCharIdMap) do
|
||
if v > 0 then
|
||
count = count + 1
|
||
end
|
||
end
|
||
|
||
local id = self.CurCharacter.Id
|
||
for k, v in pairs(self.TeamCharIdMap) do
|
||
if v == id then
|
||
self.TeamCharIdMap[k] = 0
|
||
break
|
||
end
|
||
end
|
||
|
||
if self.TeamResultCb then
|
||
self.TeamResultCb(self.TeamCharIdMap)
|
||
end
|
||
self:Close()
|
||
end
|
||
|
||
function XUiRoomCharacter:OnBtnFashionClick()
|
||
local id = self.CurCharacter.Id
|
||
local isRobot = XRobotManager.CheckIsRobotId(id)
|
||
if isRobot and XRobotManager.CheckUseFashion(id) then
|
||
local characterId = XRobotManager.GetCharacterId(id)
|
||
local isOwn = XDataCenter.CharacterManager.IsOwnCharacter(characterId)
|
||
if not isOwn then
|
||
XUiManager.TipText("CharacterLock")
|
||
return
|
||
else
|
||
XLuaUiManager.Open("UiFashion", characterId, nil, nil, XUiConfigs.OpenUiType.RobotFashion)
|
||
end
|
||
else
|
||
XLuaUiManager.Open("UiFashion", id)
|
||
end
|
||
end
|
||
|
||
function XUiRoomCharacter:OnBtnBtnTeachingClick()
|
||
local id = self.CurCharacter.Id
|
||
XDataCenter.PracticeManager.OpenUiFubenPractice(id, true)
|
||
end
|
||
|
||
function XUiRoomCharacter:GetTeamCharacterType()
|
||
for k, v in pairs(self.TeamCharIdMap) do
|
||
if v ~= 0 then
|
||
return XCharacterConfigs.GetCharacterType(v)
|
||
end
|
||
end
|
||
end
|
||
|
||
function XUiRoomCharacter:GetCharacterId(id)
|
||
if XRobotManager.CheckIsRobotId(id) then
|
||
return XRobotManager.GetRobotTemplate(id).CharacterId
|
||
else
|
||
return id
|
||
end
|
||
end
|
||
|
||
function XUiRoomCharacter:GetAbility(id)
|
||
if XRobotManager.CheckIsRobotId(id) then
|
||
return XRobotManager.GetRobotAbility(id)
|
||
else
|
||
return XDataCenter.CharacterManager.GetCharacter(id).Ability
|
||
end
|
||
end
|
||
|
||
function XUiRoomCharacter:GetLevel(id)
|
||
if XRobotManager.CheckIsRobotId(id) then
|
||
return XRobotManager.GetRobotTemplate(id).CharacterLevel
|
||
else
|
||
return XDataCenter.CharacterManager.GetCharacter(id).Level
|
||
end
|
||
end
|
||
|
||
function XUiRoomCharacter:GetQuality(id)
|
||
if XRobotManager.CheckIsRobotId(id) then
|
||
return XRobotManager.GetRobotTemplate(id).CharacterQuality
|
||
else
|
||
return XDataCenter.CharacterManager.GetCharacter(id).Quality
|
||
end
|
||
end
|
||
|
||
function XUiRoomCharacter:Filter(selectTagGroupDic, sortTagId, isThereFilterDataCb)
|
||
|
||
local judgeCb = function(groupId, tagValue, characterId)
|
||
local char = {}
|
||
if XRobotManager.CheckIsRobotId(characterId) then
|
||
char.Id = characterId
|
||
char.IsRobot = true
|
||
else
|
||
char = XDataCenter.CharacterManager.GetCharacter(characterId)
|
||
end
|
||
|
||
local compareValue
|
||
local detailConfig
|
||
if char.IsRobot then
|
||
local robotTemplate = XRobotManager.GetRobotTemplate(char.Id)
|
||
detailConfig = XCharacterConfigs.GetCharDetailTemplate(robotTemplate.CharacterId)
|
||
else
|
||
detailConfig = XCharacterConfigs.GetCharDetailTemplate(char.Id)
|
||
end
|
||
|
||
if groupId == XRoomCharFilterTipsConfigs.EnumFilterTagGroup.Career then
|
||
compareValue = detailConfig.Career
|
||
if compareValue == tagValue then
|
||
-- 当前角色满足该标签
|
||
return true
|
||
end
|
||
elseif groupId == XRoomCharFilterTipsConfigs.EnumFilterTagGroup.Element then
|
||
compareValue = detailConfig.ObtainElementList
|
||
for _, element in pairs(compareValue) do
|
||
if element == tagValue then
|
||
-- 当前角色满足该标签
|
||
return true
|
||
end
|
||
end
|
||
else
|
||
XLog.Error(string.format("XUiRoomCharacter:Filter函数错误,没有处理排序组:%s的逻辑", groupId))
|
||
return false
|
||
end
|
||
end
|
||
|
||
XDataCenter.RoomCharFilterTipsManager.Filter(self.TagCacheDic, selectTagGroupDic, self.AllCharIdList, judgeCb,
|
||
function(filteredData)
|
||
self:FilterRefresh(filteredData, sortTagId)
|
||
end,
|
||
isThereFilterDataCb)
|
||
end
|
||
|
||
function XUiRoomCharacter:FilterRefresh(filteredData, sortTagId)
|
||
self.CharIdList = filteredData
|
||
|
||
if not next(filteredData) then
|
||
self:SetPanelEmptyList(true)
|
||
return
|
||
end
|
||
self:SetPanelEmptyList(false)
|
||
|
||
if self.SortFunction[sortTagId] then
|
||
table.sort(filteredData, self.SortFunction[sortTagId])
|
||
else
|
||
XLog.Error(string.format("XUiRoomCharacter:FilterRefresh函数错误,没有定义标签:%s的排序函数", sortTagId))
|
||
return
|
||
end
|
||
|
||
self.CharacterIdToIndex = {}
|
||
for index, id in ipairs(filteredData) do
|
||
self.CharacterIdToIndex[id] = index
|
||
end
|
||
self.CurIndex = 1
|
||
|
||
local charInfo = self:GetCharInfo(self.CurIndex)
|
||
self:UpdateInfo(charInfo)
|
||
|
||
self.DynamicTable:SetDataSource(filteredData)
|
||
self.DynamicTable:ReloadDataASync()
|
||
end
|
||
|
||
function XUiRoomCharacter:CheckIsInChessPursuit(characterId)
|
||
if not self:IsChessPursuitType() then
|
||
return false
|
||
end
|
||
|
||
local isIn, gridId, teamDataIndex = XDataCenter.ChessPursuitManager.CheckIsInChessPursuit(self.MapId, characterId, self.TeamGridIndex)
|
||
return isIn, gridId, teamDataIndex
|
||
end
|
||
|
||
function XUiRoomCharacter:ShowChessPursuitDialogTip(characterId, sureCallBack)
|
||
local name = XCharacterConfigs.GetCharacterName(characterId)
|
||
local title = CSXTextManagerGetText("BfrtDeployTipTitle")
|
||
local content = CSXTextManagerGetText("ChessPursuitReplaceCharacterTip", name)
|
||
XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, nil, sureCallBack)
|
||
end
|
||
|
||
function XUiRoomCharacter:IsSameCharIdInTeam(characterId)
|
||
if self:IsInTeam(characterId) then
|
||
return false
|
||
end
|
||
|
||
characterId = XRobotManager.CheckIdToCharacterId(characterId)
|
||
local inTeamCharId
|
||
for _, charId in pairs(self.TeamCharIdMap) do
|
||
inTeamCharId = XRobotManager.CheckIdToCharacterId(charId)
|
||
if characterId == inTeamCharId then
|
||
return true
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
|
||
--================
|
||
--接受到活动重置或结束消息时
|
||
--================
|
||
function XUiRoomCharacter:OnResetEvent(stageType)
|
||
if self.StageType ~= stageType then return end
|
||
if self.Proxy.OnResetEvent then self.Proxy.OnResetEvent(self) end
|
||
end |