35 lines
1.2 KiB
Lua
35 lines
1.2 KiB
Lua
-- 层结算的插件分解格子,比较特殊,有两个预置在子物体里
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local XUiGridRiftSettlePlugin = XClass(nil, "XUiGridRiftSettlePlugin")
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local XUiRiftPluginGrid = require("XUi/XUiRift/Grid/XUiRiftPluginGrid")
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function XUiGridRiftSettlePlugin:Ctor(ui, rootUi)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RootUi = rootUi
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XTool.InitUiObject(self)
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end
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function XUiGridRiftSettlePlugin:Refresh(decomposeData)
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local pluginId = decomposeData.PluginId
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local deCount = decomposeData.DecomposeCount
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local isShowPlugin = deCount <= 0
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self.GridRiftCore.gameObject:SetActiveEx(isShowPlugin)
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self.Grid256New.gameObject:SetActiveEx(not isShowPlugin)
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if isShowPlugin then
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local xPlugin = XDataCenter.RiftManager.GetPlugin(pluginId)
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local grid = XUiRiftPluginGrid.New(self.GridRiftCore)
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grid:Refresh(xPlugin)
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else
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local grid = XUiGridCommon.New(self.RootUi, self.Grid256New)
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local data =
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{
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Count = deCount,
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TemplateId = XDataCenter.ItemManager.ItemId.RiftGold,
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RewardType = 1
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}
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grid:Refresh(data)
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end
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end
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return XUiGridRiftSettlePlugin
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