37 lines
1.2 KiB
Lua
37 lines
1.2 KiB
Lua
local XUiGridRiftMultiMonster = XClass(nil, "XUiGridRiftMultiMonster")
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local XUiGridRiftMonsterDetail = require("XUi/XUiRift/Grid/XUiGridRiftMonsterDetail")
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function XUiGridRiftMultiMonster:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.GridMonsterDic = {}
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XTool.InitUiObject(self)
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end
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function XUiGridRiftMultiMonster:Refresh(xStage, xStageGroup, index)
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self.XStage = xStage
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self.XStageGroup = xStageGroup
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self.TxtNumber.text = index
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-- 刷新前先隐藏
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for k, grid in pairs(self.GridMonsterDic) do
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grid.GameObject:SetActiveEx(false)
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end
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for k, xMonster in ipairs(self.XStage:GetAllEntityMonsters()) do
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if k > 3 then
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break
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end
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local grid = self.GridMonsterDic[k]
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if not grid then
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local trans = CS.UnityEngine.Object.Instantiate(self.GridMonster, self.GridMonster.parent)
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grid = XUiGridRiftMonsterDetail.New(trans)
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self.GridMonsterDic[k] = grid
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end
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grid:Refresh(xMonster, self.XStageGroup)
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grid.GameObject:SetActiveEx(true)
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end
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self.GridMonster.gameObject:SetActiveEx(false)
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end
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return XUiGridRiftMultiMonster
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