PGRData/Script/matrix/xui/xuirift/grid/XUiGridRiftMultiMonster.lua
2024-09-01 22:49:41 +02:00

37 lines
1.2 KiB
Lua

local XUiGridRiftMultiMonster = XClass(nil, "XUiGridRiftMultiMonster")
local XUiGridRiftMonsterDetail = require("XUi/XUiRift/Grid/XUiGridRiftMonsterDetail")
function XUiGridRiftMultiMonster:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.GridMonsterDic = {}
XTool.InitUiObject(self)
end
function XUiGridRiftMultiMonster:Refresh(xStage, xStageGroup, index)
self.XStage = xStage
self.XStageGroup = xStageGroup
self.TxtNumber.text = index
-- 刷新前先隐藏
for k, grid in pairs(self.GridMonsterDic) do
grid.GameObject:SetActiveEx(false)
end
for k, xMonster in ipairs(self.XStage:GetAllEntityMonsters()) do
if k > 3 then
break
end
local grid = self.GridMonsterDic[k]
if not grid then
local trans = CS.UnityEngine.Object.Instantiate(self.GridMonster, self.GridMonster.parent)
grid = XUiGridRiftMonsterDetail.New(trans)
self.GridMonsterDic[k] = grid
end
grid:Refresh(xMonster, self.XStageGroup)
grid.GameObject:SetActiveEx(true)
end
self.GridMonster.gameObject:SetActiveEx(false)
end
return XUiGridRiftMultiMonster