456 lines
No EOL
19 KiB
Lua
456 lines
No EOL
19 KiB
Lua
local CSXTextManagerGetText = CS.XTextManager.GetText
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local XUiPhotographPanel = XClass(nil, "XUiPhotographPanel")
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local XUiGridPhotographSceneBtn = require("XUi/XUiPhotograph/XUiGridPhotographSceneBtn")
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local XUiGridPhotographCharacterBtn = require("XUi/XUiPhotograph/XUiGridPhotographCharacterBtn")
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local XUiGridPhotographOtherBtn = require("XUi/XUiPhotograph/XUiGridPhotographOtherBtn")
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local XUiGridPhotographPartnerBtn = require("XUi/XUiPhotograph/XUiGridPhotographPartnerBtn")
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local XUiPhotographActionPanel = require("XUi/XUiPhotograph/XUiPhotographActionPanel")
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local MenuBtnType = {
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Scene = 1,
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Character = 2,
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Fashion = 3,
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Action = 4,
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Partner = 5,
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}
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function XUiPhotographPanel:Ctor(rootUi, ui, setData, charId)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RootUi = rootUi
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self.SetData = setData
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self.CurCharId = charId
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XTool.InitUiObject(self)
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self:Init()
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end
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function XUiPhotographPanel:Init()
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self:InitMenuBtnGroup()
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self:InitDynamicTable()
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--self.BtnPhotograph.CallBack = function () self:OnBtnPhotographClick() end
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self.BtnPhotograph:SetButtonState(3) -- 彻底隐藏拍照按钮
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self.BtnSynchronous.CallBack = function () self:OnBtnSynchronousClick() end
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self.BtnPhotographVertical.CallBack = function() self:OnBtnPhotographVerticalClick() end
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self.BtnHide.CallBack = function() self:OnBtnHideClick() end
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self.BtnSet.CallBack = function() self:OnBtnSetClick() end
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self.Btn.CallBack = function() self:OnBtnClick() end
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self.PanelTip.gameObject:SetActiveEx(false)
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self.ActionPanel = XUiPhotographActionPanel.New(self.PanelAction)
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self:UpdateViewState(not self.BtnHide:GetToggleState())
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if XDataCenter.UiPcManager.IsPc() then
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self.BtnPhotographVertical.gameObject:SetActiveEx(false)
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else
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self.BtnPhotographVertical.gameObject:SetActiveEx(true)
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end
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end
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function XUiPhotographPanel:DefaultClick()
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self.PanelMenu:SelectIndex(self.CurMenuType or MenuBtnType.Scene)
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local data = XDataCenter.PhotographManager.GetSceneTemplateById(XDataCenter.PhotographManager.GetCurSceneId())
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self:SetInfoTextName(data.Name)
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end
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function XUiPhotographPanel:Show()
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self.GameObject:SetActiveEx(true)
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self:UpdateViewState(not self.BtnHide:GetToggleState())
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end
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function XUiPhotographPanel:Hide()
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self.GameObject:SetActiveEx(false)
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self:UpdateViewState(not self.BtnHide:GetToggleState())
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end
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function XUiPhotographPanel:InitMenuBtnGroup()
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self.MenuBtns = {
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self.BtnScene,
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self.BtnCharacter,
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self.BtnFashion,
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self.BtnAction,
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self.BtnPartner,
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}
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self.PanelMenu:Init(self.MenuBtns, function(index) self:OnSelectMenuBtn(index) end)
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end
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function XUiPhotographPanel:OnSelectMenuBtn(index, isDefault)
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if self.CurMenuType and self.CurMenuType == index then
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return
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end
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self.CurMenuType = index
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self.PanelSceneList.gameObject:SetActiveEx(false)
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self.PanelCharacterList.gameObject:SetActiveEx(false)
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self.PanelOtherList.gameObject:SetActiveEx(false)
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self.PanelPartner.gameObject:SetActiveEx(false)
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if index == MenuBtnType.Scene then
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self.PanelSceneList.gameObject:SetActiveEx(true)
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self.CurSceneIndex = XDataCenter.PhotographManager.GetSceneIndexById(XDataCenter.PhotographManager.GetCurSelectSceneId())
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--self.CurSceneIndex = 1
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self.DynamicTableScene:SetDataSource(XDataCenter.PhotographManager.GetSceneIdList())
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self.DynamicTableScene:ReloadDataASync(self.CurSceneIndex)
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elseif index == MenuBtnType.Character then
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self.PanelCharacterList.gameObject:SetActiveEx(true)
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self.DynamicTableCharacter:SetDataSource(XDataCenter.PhotographManager.GetCharacterList())
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self.CurCharIndex = XDataCenter.PhotographManager.GetCharIndexById(self.CurCharId)
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self.DynamicTableCharacter:ReloadDataASync(self.CurCharIndex)
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elseif index == MenuBtnType.Fashion then
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self.PanelOtherList.gameObject:SetActiveEx(true)
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self.FashionList = XDataCenter.FashionManager.GetCurrentTimeFashionByCharId(self.CurCharId)
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if not XTool.IsNumberValid(self.CurFashionIndex) then
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local char = XDataCenter.CharacterManager.GetCharacter(self.CurCharId)
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self.CurFashionIndex = XDataCenter.PhotographManager.GetFashionIndexByFashionList(char.FashionId, self.FashionList)
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end
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self.DynamicTableOther:SetDataSource(self.FashionList)
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self.DynamicTableOther:ReloadDataASync()
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elseif index == MenuBtnType.Action then
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self.PanelOtherList.gameObject:SetActiveEx(true)
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self.ActionList = XFavorabilityConfigs.GetCharacterActionById(self.CurCharId) or {}
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self.DynamicTableOther:SetDataSource(self.ActionList)
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self.DynamicTableOther:ReloadDataASync(self.CurActionIndex)
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elseif index == MenuBtnType.Partner then
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self.PanelPartner.gameObject:SetActiveEx(true)
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self.PartnerList = XDataCenter.PartnerManager.GetPartnerPhotographData()
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self.DynamicTablePartner:SetDataSource(self.PartnerList)
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self.DynamicTablePartner:ReloadDataASync(self.CurPartnerIndex or 1)
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end
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self:UpdateInfoType(index)
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self:PlayPanelListAnim(index)
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end
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function XUiPhotographPanel:InitDynamicTable()
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self.DynamicTableScene = XDynamicTableNormal.New(self.PanelSceneList)
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self.DynamicTableScene:SetProxy(XUiGridPhotographSceneBtn)
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self.DynamicTableScene:SetDelegate(self)
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self.DynamicTableCharacter = XDynamicTableNormal.New(self.PanelCharacterList)
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self.DynamicTableCharacter:SetProxy(XUiGridPhotographCharacterBtn)
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self.DynamicTableCharacter:SetDelegate(self)
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self.DynamicTableOther = XDynamicTableNormal.New(self.PanelOtherList)
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self.DynamicTableOther:SetProxy(XUiGridPhotographOtherBtn)
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self.DynamicTableOther:SetDelegate(self)
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self.DynamicTablePartner = XDynamicTableNormal.New(self.PanelPartner)
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self.DynamicTablePartner:SetProxy(XUiGridPhotographPartnerBtn)
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self.DynamicTablePartner:SetDelegate(self)
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end
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function XUiPhotographPanel:OnDynamicTableEvent(event, index, grid)
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if self.CurMenuType == MenuBtnType.Scene then -- 场景按钮格子事件处理回调
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self:OnDynamicTableSceneEvent(event, index, grid)
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elseif self.CurMenuType == MenuBtnType.Character then -- 角色按钮格子事件处理回调
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self:OnDynamicTableCharacterEvent(event, index, grid)
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elseif self.CurMenuType == MenuBtnType.Fashion then -- 涂装按钮格子事件处理回调
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self:OnDynamicTableFashionEvent(event, index, grid)
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elseif self.CurMenuType == MenuBtnType.Action then -- 动作按钮格子事件处理回调
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self:OnDynamicTableActionEvent(event, index, grid)
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elseif self.CurMenuType == MenuBtnType.Partner then
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self:OnDynamicTablePartner(event, index, grid)
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end
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end
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function XUiPhotographPanel:OnDynamicTableSceneEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self.RootUi)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local sceneId = XDataCenter.PhotographManager.GetSceneIdByIndex(index)
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local data = XDataCenter.PhotographManager.GetSceneTemplateById(sceneId)
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grid:Reset()
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grid:Refrash(data)
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if self.CurSceneIndex and self.CurSceneIndex == index then
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self.CurSceneGrid = grid
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grid:SetSelect(true)
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self:SetInfoTextName(data.Name)
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end
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
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local sceneId = XDataCenter.PhotographManager.GetSceneIdByIndex(index)
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local sceneTemplate = XDataCenter.PhotographManager.GetSceneTemplateById(sceneId)
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local isHas = XDataCenter.PhotographManager.CheckSceneIsHaveById(sceneId)
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if not isHas then
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XUiManager.TipError(sceneTemplate.LockDec)
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return
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end
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if self.CurSceneIndex and self.CurSceneIndex == index then
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return
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end
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if self.CurSceneGrid ~= nil then
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self.CurSceneGrid:SetSelect(false)
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end
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self.CurSceneGrid = grid
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self.CurSceneIndex = index
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local sceneId = XDataCenter.PhotographManager.GetSceneIdByIndex(index)
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local data = XDataCenter.PhotographManager.GetSceneTemplateById(sceneId)
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self:SetInfoTextName(data.Name)
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grid:OnTouched(data)
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end
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end
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function XUiPhotographPanel:OnDynamicTableCharacterEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local data = XDataCenter.PhotographManager.GetCharacterDataByIndex(index)
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grid:Reset()
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grid:Refrash(data)
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if self.CurCharIndex and self.CurCharIndex == index then
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self.CurCharGrid = grid
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grid:SetSelect(true)
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self:SetInfoTextName(data.LogName)
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end
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
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if self.CurCharIndex and self.CurCharIndex == index then
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return
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end
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if self.CurCharGrid ~= nil then
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self.CurCharGrid:SetSelect(false)
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end
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self.CurCharGrid = grid
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local data = XDataCenter.PhotographManager.GetCharacterDataByIndex(index)
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self.CurCharId = data.Id
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self.CurCharIndex = index
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self.CurFashionIndex = nil -- 切换角色清空涂装index 再次点击涂装会重新获取index
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self:SetInfoTextName(data.LogName)
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grid:OnTouched(self.CurCharId)
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end
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end
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function XUiPhotographPanel:OnDynamicTableFashionEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local data = self.FashionList[index]
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grid:Reset()
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grid:RefrashFashion(data)
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if self.CurFashionIndex and self.CurFashionIndex == index then
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self.CurFashionGrid = grid
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grid:SetSelect(true)
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self:SetInfoTextName(XDataCenter.FashionManager.GetFashionName(data))
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end
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
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local fashionId = self.FashionList[index]
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local isHas = XDataCenter.FashionManager.CheckHasFashion(fashionId)
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if not isHas then
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XUiManager.TipError(CS.XTextManager.GetText("PhotoModeNoFashion"))
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return
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end
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local status = XDataCenter.FashionManager.GetFashionStatus(fashionId)
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if status == XDataCenter.FashionManager.FashionStatus.Lock then
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XUiManager.TipText("FashionNoGet")
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return
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end
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if self.CurFashionIndex and self.CurFashionIndex == index then
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return
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end
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if self.CurFashionGrid ~= nil then
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self.CurFashionGrid:SetSelect(false)
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end
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self.CurFashionGrid = grid
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self.CurFashionIndex = index
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self:SetInfoTextName(XDataCenter.FashionManager.GetFashionName(fashionId))
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grid:OnFashionTouched(self.CurCharId, self.FashionList[index])
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end
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end
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function XUiPhotographPanel:OnDynamicTableActionEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local data = self.ActionList[index]
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local charData = XDataCenter.PhotographManager.GetCharacterDataById(self.CurCharId)
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grid:Reset()
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grid:RefrashAction(data, charData)
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if self.CurActionIndex and self.CurActionIndex == index then
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self.CurActionGrid = grid
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grid:SetSelect(true)
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end
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self:SetInfoTextName()
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
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local tryFashionId = self.RootUi.SelectFashionId
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local trySceneId = self.RootUi.CurrSeleSceneId
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local isHas = XDataCenter.FavorabilityManager.CheckTryCharacterActionUnlock(self.ActionList[index], XDataCenter.PhotographManager.GetCharacterDataById(self.CurCharId).TrustLv, tryFashionId, trySceneId)
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if not isHas then
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XUiManager.TipError(self.ActionList[index].ConditionDescript)
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return
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end
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if self.CurActionGrid ~= nil then
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self.CurActionGrid:SetSelect(false)
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if self.CurActionGrid ~= grid then
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self.RootUi.SignBoardPlayer:Stop(true)
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end
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end
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self.RootUi:PlayAnimation("PanelActionEnable")
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self.CurActionIndex = index
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self.CurActionGrid = grid
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self:SetInfoTextName(self.ActionList[index].Name)
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self.ActionPanel:SetTxtTitle(self.ActionList[index].Name)
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grid:OnActionTouched(self.ActionList[index])
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end
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end
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function XUiPhotographPanel:OnDynamicTablePartner(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local selected = self.CurPartnerIndex == index
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grid:Refresh(self.PartnerList[index], selected)
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if self.CurPartnerIndex and selected then
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self.CurPartnerGrid = grid
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end
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
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self:OnGridPartnerClick(grid, index)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_RELOAD_COMPLETED then
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if XTool.IsNumberValid(self.CurPartnerIndex) then
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return
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end
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local grids = self.DynamicTablePartner:GetGrids()
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local idx = 1
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self:OnGridPartnerClick(grids[idx], idx)
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end
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end
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function XUiPhotographPanel:OnGridPartnerClick(grid, index)
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if index == self.CurPartnerIndex then
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return
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end
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local state = grid:OnClickGrid()
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if not state then
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XUiManager.TipText("PhotoModePartnerLocked")
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return
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end
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if self.CurPartnerGrid then
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self.CurPartnerGrid:Select(false)
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end
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self.CurPartnerGrid = grid
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self.CurPartnerIndex = index
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self:SetInfoTextName(self.CurPartnerGrid:GetName())
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end
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function XUiPhotographPanel:OnBtnPhotographClick()
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XPhotographConfigs.CsRecord(XGlobalVar.BtnPhotograph.BtnUiPhotographBtnPhotograph)
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_PHOTO_PHOTOGRAPH)
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end
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function XUiPhotographPanel:OnBtnPhotographVerticalClick()
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if XDataCenter.UiPcManager.IsPc() then
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return
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end
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XPhotographConfigs.CsRecord(XGlobalVar.BtnPhotograph.BtnUiPhotographBtnPhotographVertical)
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RunAsyn(function()
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local fashionId = self.RootUi.SelectFashionId
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if not XTool.IsNumberValid(fashionId) then
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local char = XDataCenter.CharacterManager.GetCharacter(self.CurCharId)
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fashionId = char.FashionId
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end
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local tmpOrientation = CS.UnityEngine.Screen.orientation
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CS.UnityEngine.Screen.orientation = CS.UnityEngine.ScreenOrientation.Portrait
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CS.XResolutionManager.IsLandscape = false
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XLuaUiManager.Open("UiPhotographPortrait", tmpOrientation, self.CurCharId, fashionId, self.RootUi)
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local tmpIndex = self.CurMenuType
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self.CurMenuType = nil
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local signal, charId, newFashionId, oldCharId = XLuaUiManager.AwaitSignal("UiPhotographPortrait", "Refresh", self)
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if signal ~= XSignalCode.SUCCESS then return end
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self.RootUi:OnPortraitChanged(charId, newFashionId, oldCharId)
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self.CurCharId = charId
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self.PanelMenu:SelectIndex(tmpIndex or MenuBtnType.Scene)
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self.FashionList = XDataCenter.FashionManager.GetCurrentTimeFashionByCharId(self.CurCharId)
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self.CurFashionIndex = XDataCenter.PhotographManager.GetFashionIndexById(self.CurCharId, newFashionId)
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self:RefreshBtnSynchronous()
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end)
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end
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function XUiPhotographPanel:OnBtnHideClick()
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XPhotographConfigs.CsRecord(XGlobalVar.BtnPhotograph.BtnUiPhotographBtnHide)
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local select = self.BtnHide:GetToggleState()
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_PHOTO_HIDE_UI, not select)
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self:UpdateViewState(not select)
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end
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function XUiPhotographPanel:OnBtnSetClick()
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XPhotographConfigs.CsRecord(XGlobalVar.BtnPhotograph.BtnUiPhotographBtnSet)
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XLuaUiManager.Open("UiPhotographSet", self.SetData)
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end
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function XUiPhotographPanel:OnBtnClick()
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local select = self.BtnHide:GetToggleState()
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if select then
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self.BtnHide:SetButtonState(CS.UiButtonState.Normal)
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self:OnBtnHideClick()
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end
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end
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function XUiPhotographPanel:OnBtnSynchronousClick()
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XDataCenter.PhotographManager.ChangeDisplay(XDataCenter.PhotographManager.GetCurSelectSceneId(), self.RootUi.SelectCharacterId, self.RootUi.SelectFashionId, function ()
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self.RootUi.CurCharacterId = self.RootUi.SelectCharacterId
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self.RootUi.CurFashionId = self.RootUi.SelectFashionId
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self:RefreshBtnSynchronous()
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XUiManager.TipText("PhotoModeChangeSuccess")
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end)
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end
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function XUiPhotographPanel:RefreshBtnSynchronous()
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self.BtnSynchronous.gameObject:SetActiveEx(self.RootUi:CheckHasChanged() and not self.BtnHide:GetToggleState())
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end
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function XUiPhotographPanel:UpdateViewState(show)
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self.PanelMenu.gameObject:SetActiveEx(show)
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self.BtnSynchronous.gameObject:SetActiveEx(show)
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self.BtnSet.gameObject:SetActiveEx(false)
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self.BtnPhotographVertical.gameObject:SetActiveEx(show and not XDataCenter.UiPcManager.IsPc())
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self.PanelContent.gameObject:SetActiveEx(show)
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self:RefreshBtnSynchronous()
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self.Btn.gameObject:SetActiveEx(not show and self.GameObject.activeInHierarchy)
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--self.PanelTip.gameObject:SetActiveEx(show)
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end
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function XUiPhotographPanel:UpdateInfoType(btnType)
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local isAction = btnType == MenuBtnType.Action
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self.TxtAction.gameObject:SetActiveEx(isAction)
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self.TxtScene.gameObject:SetActiveEx(btnType == MenuBtnType.Scene)
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self.TxTFashion.gameObject:SetActiveEx(btnType == MenuBtnType.Fashion)
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self.TxTCharacter.gameObject:SetActiveEx(btnType == MenuBtnType.Character)
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self.TxTPartner.gameObject:SetActiveEx(btnType == MenuBtnType.Partner)
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self.ActionPanel:SetViewState(isAction)
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local isPlaying = self.RootUi.SignBoardPlayer.Status == 1 or self.RootUi.SignBoardPlayer.Status == 3
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self:RefreshActionPanel(isPlaying, self.RootUi.SignBoardActionId ~= nil)
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if not isAction then
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_PHOTO_CHANGE_ANIMATION_STATE, false)
|
|
end
|
|
end
|
|
|
|
function XUiPhotographPanel:RefreshActionPanel(isPlaying, cacheAnim)
|
|
self.ActionPanel:Refresh(isPlaying, cacheAnim)
|
|
self.ActionPanel:SetBtnPlayState(self.RootUi.SignBoardPlayer.Status == 3)
|
|
end
|
|
|
|
function XUiPhotographPanel:ClearActionCache()
|
|
self.CurActionIndex = nil
|
|
self.CurActionGrid = nil
|
|
end
|
|
|
|
function XUiPhotographPanel:SetInfoTextName(textName)
|
|
if not textName or textName == "" then
|
|
self.TxtName.text = CSXTextManagerGetText("PhotoModeNotChooseText")
|
|
return
|
|
end
|
|
|
|
self.TxtName.text = textName
|
|
end
|
|
|
|
function XUiPhotographPanel:PlayPanelListAnim(menuBtnType)
|
|
self.RootUi:PlayAnimation("Qiehuan")
|
|
--if menuBtnType == MenuBtnType.Scene then
|
|
--self.RootUi:PlayAnimation("PanelSceneListEnable")
|
|
--elseif menuBtnType == MenuBtnType.Character then
|
|
--self.RootUi:PlayAnimation("PanelCharacterListEnable")
|
|
--elseif menuBtnType == MenuBtnType.Fashion or menuBtnType == MenuBtnType.Action then
|
|
--self.RootUi:PlayAnimation("PanelOtherListEnable")
|
|
--end
|
|
if menuBtnType == MenuBtnType.Action then
|
|
self.RootUi:PlayAnimation("PanelActionEnable")
|
|
end
|
|
end
|
|
|
|
return XUiPhotographPanel |