134 lines
3.7 KiB
Lua
134 lines
3.7 KiB
Lua
local TEAM_MEMBER_ORDER = {2, 1, 3} --队伍顺序(蓝,红,黄)
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local XUiGridReplace = require("XUi/XUiPartner/PartnerPreset/UiPartnerPopup/XUiGridReplace")
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local XUiGridChange = require("XUi/XUiPartner/PartnerPreset/UiPartnerPopup/XUiGridChange")
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--==============================
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---@desc 出战提示弹窗
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--==============================
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local XUiPanelChange = XClass(nil, "XUiPanelChange")
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function XUiPanelChange:Ctor(ui, presetTeam)
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XTool.InitUiObjectByUi(self, ui)
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self.PresetTeam = presetTeam
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self.Grids = {}
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end
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function XUiPanelChange:Refresh()
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for i, pos in ipairs(TEAM_MEMBER_ORDER) do
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local grid = self.Grids[pos]
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if not grid then
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local ui = i == 1 and self.GridTeam or CS.UnityEngine.Object.Instantiate(self.GridTeam, self.PanelTeamContent, false)
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ui.name = string.format("GridTeam%d", pos)
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grid = XUiGridChange.New(ui)
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self.Grids[pos] = grid
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end
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grid:Refresh(pos, self.PresetTeam)
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end
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end
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--=========================================类分界线=========================================--
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--==============================
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---@desc 覆盖弹窗
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--==============================
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local XUiPanelReplace = XClass(nil, "XUiPanelReplace")
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function XUiPanelReplace:Ctor(ui, trueTeam, presetTeam)
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XTool.InitUiObjectByUi(self, ui)
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self.TrueTeam = trueTeam
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self.PresetTeam = presetTeam
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self.Grids = {}
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end
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function XUiPanelReplace:Refresh()
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for i, pos in ipairs(TEAM_MEMBER_ORDER) do
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local grid = self.Grids[pos]
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if not grid then
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local ui = i == 1 and self.GridTeam or CS.UnityEngine.Object.Instantiate(self.GridTeam, self.PanelTeamContent, false)
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ui.name = string.format("GridTeam%d", pos)
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grid = XUiGridReplace.New(ui)
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self.Grids[pos] = grid
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end
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grid:Refresh(pos, self.TrueTeam, self.PresetTeam)
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end
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end
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--=========================================类分界线=========================================--
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local XUiPartnerPresetPopup = XLuaUiManager.Register(XLuaUi, "UiPartnerPresetPopup")
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function XUiPartnerPresetPopup:OnAwake()
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self:InitUi()
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self:InitCb()
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end
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--==============================
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---@trueTeam 真实的队伍
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---@presetTeam 预设的队伍
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--==============================
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function XUiPartnerPresetPopup:OnStart(trueTeam, presetTeam, isCover, callback)
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self.TrueTeam = trueTeam
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self.PresetTeam = presetTeam
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self.IsCover = isCover
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self.CallBack = callback
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self.PanelReplace.gameObject:SetActiveEx(isCover)
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self.PanelPets.gameObject:SetActiveEx(not isCover)
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if isCover then
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self.PanelContent = XUiPanelReplace.New(self.PanelReplace, self.TrueTeam, self.PresetTeam)
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else
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self.PanelContent = XUiPanelChange.New(self.PanelPets, self.PresetTeam)
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end
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local title = XUiHelper.GetText("TipTitle")
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local content = isCover
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and XUiHelper.GetText("PartnerTeamPrefabCoverTips")
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or XUiHelper.GetText("PartnerTeamPrefabChooseTips")
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self.TxtTitle.text = title
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self.TxtTips.text = content
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self.PanelContent:Refresh()
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end
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function XUiPartnerPresetPopup:OnEnable()
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end
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function XUiPartnerPresetPopup:OnDisable()
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end
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function XUiPartnerPresetPopup:InitUi()
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end
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function XUiPartnerPresetPopup:InitCb()
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self.BtnConfirm.CallBack = function()
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self:OnBtnConfirmClick()
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end
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self.BtnCancel.CallBack = function()
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self:Close()
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end
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self.BtnTanchuangClose.CallBack = function()
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self:Close()
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end
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end
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--region 回调事件
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function XUiPartnerPresetPopup:OnBtnConfirmClick()
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self:Close()
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if self.CallBack then
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self.CallBack()
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end
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end
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--endregion
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