536 lines
No EOL
20 KiB
Lua
536 lines
No EOL
20 KiB
Lua
local XUiPartnerMain = XLuaUiManager.Register(XLuaUi, "UiPartnerMain")
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local XUiGridPartner = require("XUi/XUiPartner/PartnerMain/XUiGridPartner")
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local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
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local CSTextManagerGetText = CS.XTextManager.GetText
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local CSUnityEngineGameObject = CS.UnityEngine.GameObject
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local DefaultIndex = 1
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function XUiPartnerMain:OnStart(state, partner, IsNotBackChange, IsNotSelectPartner)
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self.LastPartner = {}
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self.ModelEffect = {}
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self.IsChangeUiState = true
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self.IsUpdateByEvent = false
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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self.CurUiState = self.FightBackUiState or (state or XPartnerConfigs.MainUiState.Overview)
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self:SetLastPartner(self.CurUiState, self.FightBackPartner or partner)
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self.CurPartnerState = XPartnerConfigs.PartnerState.Combat
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self.IsNotBackChange = self.FightBackIsNotBackChange or IsNotBackChange
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self.IsNotSelectPartner = self.FightBackIsNotSelectPartner or IsNotSelectPartner
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self.isComposePanelOpenByStar = false
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self:SetButtonCallBack()
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self:InitSceneRoot()
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self:InitDynamicTable()
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XRedPointManager.AddRedPointEvent(self.BtnCompose, self.OnCheckComposeNews, self, { XRedPointConditions.Types.CONDITION_PARTNER_COMPOSE_RED })
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end
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function XUiPartnerMain:OnDestroy()
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end
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function XUiPartnerMain:OnEnable()
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self:ChangeUiState(self.CurUiState)
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XEventManager.AddEventListener(XEventId.EVENT_PARTNER_DATAUPDATE, self.UpdatePanelByEvent, self)
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XEventManager.AddEventListener(XEventId.EVENT_PARTNER_SKILLUNLOCK_CLOSERED, self.UpdatePanelByEvent, self)
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end
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function XUiPartnerMain:OnDisable()
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XEventManager.RemoveEventListener(XEventId.EVENT_PARTNER_DATAUPDATE, self.UpdatePanelByEvent, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_PARTNER_SKILLUNLOCK_CLOSERED, self.UpdatePanelByEvent, self)
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self.RoleModelPanel:HideAllEffects()
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end
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function XUiPartnerMain:UpdatePanelByEvent()
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self.IsUpdateByEvent = true
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self:ShowPanel(true)
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self.IsUpdateByEvent = false
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end
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function XUiPartnerMain:IsUiOverview()
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return self.CurUiState == XPartnerConfigs.MainUiState.Overview
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end
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function XUiPartnerMain:IsUiCompose()
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return self.CurUiState == XPartnerConfigs.MainUiState.Compose
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end
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function XUiPartnerMain:IsUiProperty()
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return self.CurUiState == XPartnerConfigs.MainUiState.Property
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end
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function XUiPartnerMain:IsPartnerStandby()
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return self.CurPartnerState == XPartnerConfigs.PartnerState.Standby
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end
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function XUiPartnerMain:IsPartnerCombat()
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return self.CurPartnerState == XPartnerConfigs.PartnerState.Combat
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end
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function XUiPartnerMain:GetLastPartner(state)
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if state == XPartnerConfigs.MainUiState.Property then
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return self.LastPartner[XPartnerConfigs.MainUiState.Overview]
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else
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return self.LastPartner[state]
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end
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end
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function XUiPartnerMain:SetLastPartner(state, partner)
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if state == XPartnerConfigs.MainUiState.Property then
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self.LastPartner[XPartnerConfigs.MainUiState.Overview] = partner
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else
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self.LastPartner[state] = partner
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end
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end
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function XUiPartnerMain:SetButtonCallBack()
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self.BtnCompose.CallBack = function()
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self:OpenComposePanel()
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end
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self.BtnChange.CallBack = function()
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self:ChangePartnerState()
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end
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self.BtnTrial.CallBack = function()
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self:OnBtnTrialClick()
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end
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self.BtnBack.CallBack = function()
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self:Close()
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end
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self.BtnMainUi.CallBack = function()
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self:OnBtnMainUiClick()
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end
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self.PaneComposeView:GetObject("BtnComposeAll").CallBack = function()
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self:OnBtnComposeAllClick()
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end
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self:BindHelpBtn(self.BtnHelp, "PartnerHelp")
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end
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function XUiPartnerMain:InitSceneRoot()
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local root = self.UiModelGo.transform
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self.PanelRoleModel = root:FindTransform("PanelRoleModel")
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self.ImgEffectHuanren = root:FindTransform("ImgEffectHuanren")
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self.CameraFar = {
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[XPartnerConfigs.CameraType.Standby] = root:FindTransform("UiCamFarStandby"),
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[XPartnerConfigs.CameraType.Combat] = root:FindTransform("UiCamFarCombat"),
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[XPartnerConfigs.CameraType.Compose] = root:FindTransform("UiCamFarCompose"),
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[XPartnerConfigs.CameraType.Level] = root:FindTransform("UiCamFarLv"),
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[XPartnerConfigs.CameraType.Quality] = root:FindTransform("UiCamFarQuality"),
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[XPartnerConfigs.CameraType.Skill] = root:FindTransform("UiCamFarSkill"),
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[XPartnerConfigs.CameraType.Story] = root:FindTransform("UiCamFarrStory"),
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[XPartnerConfigs.CameraType.StandbyNoSelect] = root:FindTransform("UiCamFarStandbyNoSelect"),
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[XPartnerConfigs.CameraType.CombatNoSelect] = root:FindTransform("UiCamFarCombatNoSelect"),
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}
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self.CameraNear = {
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[XPartnerConfigs.CameraType.Standby] = root:FindTransform("UiCamNearStandby"),
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[XPartnerConfigs.CameraType.Combat] = root:FindTransform("UiCamNearCombat"),
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[XPartnerConfigs.CameraType.Compose] = root:FindTransform("UiCamNearCompose"),
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[XPartnerConfigs.CameraType.Level] = root:FindTransform("UiCamNearLv"),
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[XPartnerConfigs.CameraType.Quality] = root:FindTransform("UiCamNearQuality"),
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[XPartnerConfigs.CameraType.Skill] = root:FindTransform("UiCamNearSkill"),
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[XPartnerConfigs.CameraType.Story] = root:FindTransform("UiCamNearrStory"),
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[XPartnerConfigs.CameraType.StandbyNoSelect] = root:FindTransform("UiCamNearStandbyNoSelect"),
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[XPartnerConfigs.CameraType.CombatNoSelect] = root:FindTransform("UiCamNearCombatNoSelect"),
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}
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self.RoleModelPanel = XUiPanelRoleModel.New(self.PanelRoleModel, self.Name, nil, true, nil, true)
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end
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function XUiPartnerMain:InitDynamicTable()
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self.PaneMainView:GetObject("GridCharacterNew").gameObject:SetActiveEx(false)
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self.PaneComposeView:GetObject("GridCharacterNew").gameObject:SetActiveEx(false)
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self.MainDynamicTable = XDynamicTableNormal.New(self.PaneMainView:GetObject("SViewCharacterList"))
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self.MainDynamicTable:SetProxy(XUiGridPartner)
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self.MainDynamicTable:SetDelegate(self)
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self.ComposeDynamicTable = XDynamicTableNormal.New(self.PaneComposeView:GetObject("SViewCharacterList"))
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self.ComposeDynamicTable:SetProxy(XUiGridPartner)
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self.ComposeDynamicTable:SetDelegate(self)
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end
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function XUiPartnerMain:SetupDynamicTable()
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local selectIndex = 1
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self.DefaultSelectPartnerId = self.PageDatas[DefaultIndex] and self.PageDatas[DefaultIndex]:GetId()
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local lastPartner = self:GetLastPartner(self.CurUiState)
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if lastPartner then
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for index, data in pairs(self.PageDatas) do
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if data:GetId() == lastPartner:GetId() then
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selectIndex = index
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self.DefaultSelectPartnerId = lastPartner:GetId()
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break
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end
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end
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end
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if self:IsUiCompose() then
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self.CurDynamicTable = self.ComposeDynamicTable
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else
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self.CurDynamicTable = self.MainDynamicTable
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end
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self.CurDynamicTable:SetDataSource(self.PageDatas)
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self.CurDynamicTable:ReloadDataSync(selectIndex)
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end
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function XUiPartnerMain:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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grid:UpdateGrid(self.PageDatas[index], self.CurUiState, self)
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end
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end
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function XUiPartnerMain:SelectPartner(partner)
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local lastPartner = self:GetLastPartner(self.CurUiState)
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local lastPartnerId = lastPartner and lastPartner:GetId()
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if lastPartnerId ~= partner:GetId() or self.IsChangeUiState then
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self.CurPartnerState = XPartnerConfigs.PartnerState.Combat
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self.IsChangeUiState = false
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self:UpdateRoleModel(partner:GetCombatModel(), partner, true)
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self:UpdateCamera()
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end
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self:UpdatePanel(partner)
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self:SetLastPartner(self.CurUiState, partner)
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self.BtnTrial.gameObject:SetActiveEx(self:IsTrialShow(partner))
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end
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function XUiPartnerMain:IsTrialShow(partner)
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if not partner then
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return false
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end
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if not self:IsUiOverview() then
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return false
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end
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return partner:GetStageSkipId() > 0
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end
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function XUiPartnerMain:UpdatePanel(Data)
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if self:IsUiOverview() then
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self:UpdateChildUi("UiPartnerOwnedInfo", Data)
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elseif self:IsUiCompose() then
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self:UpdateChildUi("UiPartnerCompose", Data)
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end
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end
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function XUiPartnerMain:UpdateChildUi(uiName, Data)
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local childUi = self:FindChildUiObj(uiName)
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childUi:UpdatePanel(Data)
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end
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function XUiPartnerMain:ChangePartnerState()
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if self:IsPartnerStandby() then
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self:DoPartnerStateChange(XPartnerConfigs.PartnerState.Combat)
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elseif self:IsPartnerCombat() then
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self:DoPartnerStateChange(XPartnerConfigs.PartnerState.Standby)
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end
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end
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function XUiPartnerMain:DoPartnerStateChange(state)
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if state == self.CurPartnerState then
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return
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end
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local partner = self:GetLastPartner(self.CurUiState)
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if not partner then
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return
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end
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XLuaUiManager.SetMask(true)
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local closeMask = function()
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XLuaUiManager.SetMask(false)
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end
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if self:IsPartnerStandby() then
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local voiceId = partner:GetSToCVoice()
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if voiceId and voiceId > 0 then
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XSoundManager.PlaySoundByType(voiceId, XSoundManager.SoundType.Sound)
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end
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self.CurPartnerState = state
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self:UpdateCamera()
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--self.RoleModelPanel:LoadEffect(partner:GetSToCEffect(), "ModelOffEffect", true, true)
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self.RoleModelPanel:LoadPartnerUiEffect(partner:GetStandbyModel(), XPartnerConfigs.EffectParentName.ModelOffEffect, true, true)
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self:PlayPartnerAnima(partner:GetSToCAnime(), true, function()
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self:UpdateRoleModel(partner:GetCombatModel(), partner, false)
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self.RoleModelPanel:LoadPartnerUiEffect(partner:GetCombatModel(), XPartnerConfigs.EffectParentName.ModelOnEffect, true, true)
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--self.RoleModelPanel:LoadEffect(partner:GetCombatBornEffect(), "ModelOnEffect", true, true)
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self:PlayPartnerAnima(partner:GetCombatBornAnime(), true, closeMask)
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end)
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elseif self:IsPartnerCombat() then
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local voiceId = partner:GetCToSVoice()
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if voiceId and voiceId > 0 then
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XSoundManager.PlaySoundByType(voiceId, XSoundManager.SoundType.Sound)
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end
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--self.RoleModelPanel:LoadEffect(partner:GetCToSEffect(), "ModelOnEffect", true, true)
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self.RoleModelPanel:LoadPartnerUiEffect(partner:GetCombatModel(), XPartnerConfigs.EffectParentName.ModelOffEffect, true, true)
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self:PlayPartnerAnima(partner:GetCToSAnime(), true, function()
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self.CurPartnerState = state
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self:UpdateCamera()
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self:UpdateRoleModel(partner:GetStandbyModel(), partner, false)
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--self.RoleModelPanel:LoadEffect(partner:GetStandbyBornEffect(), "ModelOffEffect", true, true)
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self.RoleModelPanel:LoadPartnerUiEffect(partner:GetStandbyModel(), XPartnerConfigs.EffectParentName.ModelOnEffect, true, true)
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self:PlayPartnerAnima(partner:GetStandbyBornAnime(), true, closeMask)
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end)
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else
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closeMask()
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end
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end
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function XUiPartnerMain:PlayPartnerAnima(animaName, fromBegin, callBack)
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local IsCanPlay = self.RoleModelPanel:PlayAnima(animaName, fromBegin, callBack)
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if not IsCanPlay then
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if callBack then callBack() end
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end
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end
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--更新模型
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function XUiPartnerMain:UpdateRoleModel(modelId, partner, IsShowEffect)
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self.RoleModelPanel:UpdatePartnerModel(modelId, XModelManager.MODEL_UINAME.XUiPartnerMain, nil, function(model)
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self.PanelDrag.Target = model.transform
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if IsShowEffect then
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self.ImgEffectHuanren.gameObject:SetActiveEx(false)
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self.ImgEffectHuanren.gameObject:SetActiveEx(true)
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end
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end, false, true, true)
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end
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function XUiPartnerMain:ChangeUiState(state)
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local isOverviewToProperty =
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(self.CurUiState == XPartnerConfigs.MainUiState.Overview and state == XPartnerConfigs.MainUiState.Property) or
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(self.CurUiState == XPartnerConfigs.MainUiState.Property and state == XPartnerConfigs.MainUiState.Overview)
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if not isOverviewToProperty then
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self:PlayAnimation("DarkEnable")
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self.IsChangeUiState = true
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end
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self.CurUiState = state
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self:ShowPanel()
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end
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function XUiPartnerMain:ShowPanel(forceSelect)
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self.PageDatas = {}
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local IsPartnerListEmpty = XDataCenter.PartnerManager.IsPartnerListEmpty()
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if self:IsUiOverview() then
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if IsPartnerListEmpty then
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self.CurUiState = XPartnerConfigs.MainUiState.Compose
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end
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end
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self.RoleModelPanel:ShowRoleModel()
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local lastPartner = self:GetLastPartner(self.CurUiState)
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if self:IsUiOverview() then
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local lastPartnerId = lastPartner and lastPartner:GetId()
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self.PageDatas = XDataCenter.PartnerManager.GetPartnerOverviewDataList(lastPartnerId, nil, true)
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XPartnerSort.OverviewSortFunction(self.PageDatas)
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self:OpenChildUi("UiPartnerOwnedInfo", self)
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self:PlayAnimation("ListEnable")
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self:SetupDynamicTable()
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elseif self:IsUiCompose() then
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self.PageDatas, self.CanComposeIdList, self.CanComposeCount = XDataCenter.PartnerManager.GetPartnerComposeDataList()
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self.PaneComposeView:GetObject("BtnComposeAll").gameObject:SetActiveEx(self.CanComposeCount > 1)
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XPartnerSort.ComposeSortFunction(self.PageDatas)
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self:OpenChildUi("UiPartnerCompose", self)
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self:PlayAnimation("ListEnable")
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self:SetupDynamicTable()
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elseif self:IsUiProperty() then
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local tabIndex = self.isComposePanelOpenByStar and XPartnerConfigs.PriorityTabType.Quality or XPartnerConfigs.PriorityTabType.Level
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self:DoPartnerStateChange(XPartnerConfigs.PartnerState.Combat)
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self:OpenChildUi("UiPartnerProperty", self, tabIndex)
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self:UpdateChildUi("UiPartnerProperty", lastPartner)
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end
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self:UpdateCamera()
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self.BtnCompose.gameObject:SetActiveEx(self:IsUiOverview() and not self.IsNotSelectPartner)
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self.BtnChange.gameObject:SetActiveEx(self:IsUiOverview())
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self.BtnTrial.gameObject:SetActiveEx(self:IsTrialShow(self:GetLastPartner(self.CurUiState)))
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self.PaneMainView.gameObject:SetActiveEx(self:IsUiOverview() and not self.IsNotSelectPartner)
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self.PaneComposeView.gameObject:SetActiveEx(self:IsUiCompose())
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if self.IsNotSelectPartner or (self.IsFightBack and self:IsUiProperty()) or forceSelect then
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local partner = self:GetLastPartner(self.CurUiState)
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if partner then
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self:SelectPartner(partner)
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end
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end
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self.IsFightBack = false
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end
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function XUiPartnerMain:OpenChildUi(uiName, ...)
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if not XLuaUiManager.IsUiShow(uiName) then
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self:OpenOneChildUi(uiName, ...)
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end
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end
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function XUiPartnerMain:SetCameraType(type)
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for k, _ in pairs(self.CameraFar) do
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self.CameraFar[k].gameObject:SetActiveEx(k == type)
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end
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for k, _ in pairs(self.CameraNear) do
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self.CameraNear[k].gameObject:SetActiveEx(k == type)
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end
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end
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function XUiPartnerMain:UpdateCamera()
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if self:IsPartnerStandby() then
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local cameraType = self.IsNotSelectPartner and XPartnerConfigs.CameraType.StandbyNoSelect or XPartnerConfigs.CameraType.Standby
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self:SetCameraType(cameraType)
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elseif self:IsPartnerCombat() then
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if self:IsUiOverview() then
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local cameraType = self.IsNotSelectPartner and XPartnerConfigs.CameraType.CombatNoSelect or XPartnerConfigs.CameraType.Combat
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self:SetCameraType(cameraType)
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elseif self:IsUiCompose() then
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self:SetCameraType(XPartnerConfigs.CameraType.Compose)
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elseif self:IsUiProperty() then
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--在property界面选中页签时切换镜头
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end
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end
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end
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function XUiPartnerMain:Close()
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if not self:IsUiOverview() then
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--界面不是在辅助机总览界面
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if XDataCenter.PartnerManager.IsPartnerListEmpty() or self.IsNotBackChange then
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self.Super.Close(self)
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else
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--判断是否是在合成界面
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if self:IsUiCompose() then
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self:BackFromComposePanel()
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--判断是否是在培养界面
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elseif self:IsUiProperty() then
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self:BackFromPropertyPanel()
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end
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end
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else
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--当前在总览界面(即该类所控制的主界面),那么关闭自己即可
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self.Super.Close(self)
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end
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end
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function XUiPartnerMain:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiPartnerMain:OnBtnTrialClick()
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local partner = self:GetLastPartner(self.CurUiState)
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local skipId = partner:GetStageSkipId()
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if skipId > 0 then
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XFunctionManager.SkipInterface(skipId)
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end
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end
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function XUiPartnerMain:ShowRoleModel()
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self.RoleModelPanel:ShowRoleModel()
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end
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function XUiPartnerMain:HideRoleModel()
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self.RoleModelPanel:HideRoleModel()
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self.RoleModelPanel:HideAllEffects()
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end
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function XUiPartnerMain:OnCheckComposeNews(count)
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self.BtnCompose:ShowReddot(count >= 0)
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end
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function XUiPartnerMain:OnReleaseInst()
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return {
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UiState = self.CurUiState,
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Partner = self:GetLastPartner(self.CurUiState),
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IsNotBackChange = self.IsNotBackChange,
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IsNotSelectPartner = self.IsNotSelectPartner,
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}
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end
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|
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function XUiPartnerMain:OnResume(data)
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self.IsFightBack = true
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self.FightBackUiState = data.UiState
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self.FightBackPartner = data.Partner
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self.FightBackIsNotBackChange = data.IsNotBackChange
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self.FightBackIsNotSelectPartner = data.IsNotSelectPartner
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end
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|
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function XUiPartnerMain:OnBtnComposeAllClick()
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|
XDataCenter.PartnerManager.TipDialog(nil, function()
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|
XPartnerSort.CanComposeIdSort(self.CanComposeIdList)
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XDataCenter.PartnerManager.PartnerComposeRequest(self.CanComposeIdList, true)
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|
end, "PartnerAllComposeHint")
|
|
end
|
|
|
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function XUiPartnerMain:OpenComposePanel(isOpenByStar)
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|
self.isComposePanelOpenByStar = isOpenByStar
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|
self:ChangeUiState(XPartnerConfigs.MainUiState.Compose)
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|
end
|
|
|
|
--养成系统返回按钮
|
|
function XUiPartnerMain:BackFromPropertyPanel()
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|
local propertyPanel = self:FindChildUiObj("UiPartnerProperty")
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|
if propertyPanel then
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|
--从 进化页签-激活界面 返回
|
|
local qualityPanel = propertyPanel:GetPartnerQualityPanel()
|
|
if qualityPanel then
|
|
if qualityPanel.IsShowStarPanel then
|
|
qualityPanel:CloseStarPanel()
|
|
return
|
|
end
|
|
end
|
|
|
|
--从 技能页签-技能详情界面 返回
|
|
local skillPanel = propertyPanel:GetPartnerSkillPanel()
|
|
if skillPanel then
|
|
if skillPanel:IsInfoSkillState() then
|
|
--如果它是在技能详细状态,那么返回技能概述状态,并显示那个面板
|
|
skillPanel:SetSkillMainState()
|
|
skillPanel:ShowPanel()
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
self:ChangeUiState(XPartnerConfigs.MainUiState.Overview)
|
|
end
|
|
|
|
--从 合成系统界面 返回
|
|
function XUiPartnerMain:BackFromComposePanel()
|
|
if self.isComposePanelOpenByStar then
|
|
local propertyPanel = self:FindChildUiObj("UiPartnerProperty")
|
|
if propertyPanel then
|
|
local qualityPanel = propertyPanel:GetPartnerQualityPanel()
|
|
if qualityPanel then
|
|
self:ChangeUiState(XPartnerConfigs.MainUiState.Property)
|
|
local lastPartner = self:GetLastPartner(self.CurUiState)
|
|
self:UpdateRoleModel(lastPartner:GetCombatModel(), lastPartner, true)
|
|
end
|
|
end
|
|
|
|
self.isComposePanelOpenByStar = false
|
|
else
|
|
self:ChangeUiState(XPartnerConfigs.MainUiState.Overview)
|
|
end
|
|
end |