507 lines
No EOL
16 KiB
Lua
507 lines
No EOL
16 KiB
Lua
local tableInsert = table.insert
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local CSXTextManagerGetText = CS.XTextManager.GetText
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local TipSkipTitle = CSXTextManagerGetText("MovieSkipTipTitle")
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local TipSkipContent = CSXTextManagerGetText("MovieSkipTipContent")
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local XUiGridMovieActor = require("XUi/XUiMovie/XUiGridMovieActor")
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local XUiGridMovieSpineActor = require("XUi/XUiMovie/XUiGridMovieSpineActor")
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local XUiPanelMovie3D = require("XUi/XUiMovie/XUiPanelMovie3D")
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local XUiMovie = XLuaUiManager.Register(XLuaUi, "UiMovie")
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local InsertDirection = {
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Left = 1,
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Right = 2
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}
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local InsertPanelEnableAnimationDic = {
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[InsertDirection.Left] = "PanelinsertLeftEnable",
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[InsertDirection.Right] = "PanelinsertRightEnable"
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}
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local InsertPanelDisableAnimationDic = {
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[InsertDirection.Left] = "PanelinsertLeftDisable",
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[InsertDirection.Right] = "PanelinsertRightDisable"
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}
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function XUiMovie:OnAwake()
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self:AddListener()
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end
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function XUiMovie:OnStart(hideSkipBtn)
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self:InitView()
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self:OnInitScene()
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self.BtnSkip.gameObject:SetActiveEx(not hideSkipBtn)
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XEventManager.DispatchEvent(XEventId.EVENT_MOVIE_UI_OPEN, self)
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end
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function XUiMovie:OnEnable()
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self.LastOperationType = CS.XInputManager.CurOperationType
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CS.XInputManager.SetCurOperationType(CS.XOperationType.System)
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XEventManager.DispatchEvent(XEventId.EVENT_MOVIE_BREAK_BLOCK)
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end
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function XUiMovie:SelectPanelShowing()
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return self.PanelSelectableDialog.gameObject.activeSelf;
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end
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function XUiMovie:OnDisable()
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CS.XInputManager.SetCurOperationType(self.LastOperationType)
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end
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function XUiMovie:OnDestroy()
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XDataCenter.MovieManager.RestSpeed()
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for _, actor in pairs(self.ActorDic) do
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if not XTool.UObjIsNil(actor) then
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actor:Destroy()
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end
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end
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self.ActorDic = {}
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for _, camera in pairs(self.CameraDic) do
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if not XTool.UObjIsNil(camera) then
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CS.UnityEngine.GameObject.Destroy(camera.gameObject)
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end
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end
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self.CameraDic = {}
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for _, timeline in pairs(self.TimelineDic) do
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if not XTool.UObjIsNil(timeline) then
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CS.UnityEngine.GameObject.Destroy(timeline.gameObject)
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end
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end
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self.TimelineDic = {}
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XEventManager.DispatchEvent(XEventId.EVENT_MOVIE_UI_DESTROY)
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self:ReleaseResource()
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end
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function XUiMovie:InitView()
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self.FullScreenDialogUsingIndex = 1
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self.FullScreenDialogGrids = {}
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self.AnimPrefabDic = {}
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self.EffectGoDic = {}
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self.PanelEffects = {
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self.EffectBg,
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self.EffectCha,
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self.EffectFull,
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}
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self.Actors = {}
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for actorIndex = 1, XMovieConfigs.MAX_ACTOR_NUM do
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tableInsert(self.Actors, XUiGridMovieActor.New(self,self["PanelActor" .. actorIndex], actorIndex))
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end
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self.SpineActors = {}
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for actorIndex = 1, XMovieConfigs.MAX_SPINE_ACTOR_NUM do
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tableInsert(self.SpineActors, XUiGridMovieSpineActor.New(self, self["PanelSpineActor" .. actorIndex], actorIndex))
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end
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self.PanelRole.gameObject:SetActiveEx(true)
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self.PanelRole2.gameObject:SetActiveEx(true)
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self.PanelDialogRole.gameObject:SetActiveEx(true)
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self.PanelSpineRole.gameObject:SetActiveEx(true)
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self.PanelDialog.gameObject:SetActiveEx(false)
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self.PanelFullScreenDialog.gameObject:SetActiveEx(false)
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self.PanelSelectableDialog.gameObject:SetActiveEx(false)
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self.PanelTheme.gameObject:SetActiveEx(false)
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self.PanelSummer.gameObject:SetActiveEx(false)
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self.PanelSelectableDialog.gameObject:SetActiveEx(false)
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self.PanelMask.gameObject:SetActiveEx(false)
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self.BtnScreenSpeed.gameObject:SetActiveEx(false)
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self.BtnScreenSpeed.ExitCheck = false
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self.PanelStaff.gameObject:SetActiveEx(false)
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self.PanelCenterTip.gameObject:SetActiveEx(false)
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self.Panel3D = XUiPanelMovie3D.New(self.Panel3d, self)
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self:InitSpeedGroup()
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end
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function XUiMovie:OnInitScene()
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self.CameraDic = {}
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self.ActorDic = {}
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self.TimelineDic = {}
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---@type UnityEngine.Transform
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local root = self.UiModelGo.transform
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self.CameraRoot = root:FindTransform("CameraRoot")
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self.ActorRoot = root:FindTransform("ActorRoot")
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---@type Cinemachine.CinemachineBrain
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self.CineMachineBrain = root:FindTransform("UiNearCamera"):GetComponent(typeof(CS.Cinemachine.CinemachineBrain))
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self.DefaultBlendDefine = self.CineMachineBrain.m_DefaultBlend
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self.CutBlendDefine = CS.Cinemachine.CinemachineBlendDefinition()
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self.TimelineRoot = root:FindTransform("TimelineRoot")
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self.MixRoot = root.parent.parent:FindTransform("MixRoot")
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self.MixActorRoot = self.MixRoot:FindTransform("MixActorRoot")
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---@type UnityEngine.UI.RawImage
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self.MixBg = self.MixRoot:FindTransform("Bg"):GetComponent(typeof(CS.UnityEngine.UI.RawImage))
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---@type UnityEngine.Camera
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self.MixUiCamera = self.MixRoot:FindTransform("MixUiCamera"):GetComponent(typeof(CS.UnityEngine.Camera))
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self.MixCanvas = self.MixRoot:FindTransform("MixCanvas")
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self:AutoResizeMixCanvas()
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end
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function XUiMovie:AddListener()
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self.BtnSkip.CallBack = function() self:OnClickBtnSkip() end
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self.BtnReview.CallBack = function() self:OnClickBtnReview() end
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self.BtnAuto.CallBack = function() self:OnClickBtnAuto() end
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self.BtnTurn.CallBack = function() self:OnClickBtnTurn() end
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self.BtnHide.CallBack = function() self:OnClickBtnHide() end
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XUiHelper.RegisterClickEvent(self, self.BtnScreenSpeed, self.OnClickBtnScreenSpeed)
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self.PanelMaskInputHandler:AddPointerClickListener(handler(self, self.OnClickBtnPause))
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self.PanelHideMaskInputHandler:AddPointerClickListener(handler(self, self.OnClickHideMask))
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end
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function XUiMovie:OnClickBtnSkip()
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if self:SelectPanelShowing() then
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return
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end
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local description = XDataCenter.MovieManager.GetMovieDescription()
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local closeCb = function()
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local dict = {}
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dict["story_id"] = XDataCenter.MovieManager.GetCurPlayingMovieId()
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dict["role_level"] = XPlayer.GetLevel()
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CS.XRecord.Record(dict, "200003", "StorylineSkip")
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XDataCenter.MovieManager.StopMovie()
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end
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if description and description ~= "" then
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XLuaUiManager.Open("UiStorySkipDialog", description, closeCb)
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else
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XLuaUiManager.Open("UiDialogCanvasDialog", TipSkipTitle, TipSkipContent, XUiManager.DialogType.Normal, nil, closeCb)
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end
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end
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function XUiMovie:OnClickBtnReview()
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if self:SelectPanelShowing() then
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return
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end
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self:OpenChildUi("UiMovieReview")
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self:ResetAutoPlay()
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end
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function XUiMovie:OnClickHideMask()
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self.PanelHideMask.gameObject:SetActiveEx(false)
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self.PanelDialogCanvasGroup.alpha = 1
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self.TopBtnCanvasGroup.alpha = 1
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end
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function XUiMovie:OnClickBtnHide()
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self.PanelHideMask.gameObject:SetActiveEx(true)
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self.PanelDialogCanvasGroup.alpha = 0
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self.TopBtnCanvasGroup.alpha = 0
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self:ResetAutoPlay()
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end
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function XUiMovie:OnClickBtnPause()
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if self:SelectPanelShowing() then
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return
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end
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if not XDataCenter.MovieManager.IsAutoPlay() then
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return
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end
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XDataCenter.MovieManager.SwitchMovieState()
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local isMoviePause = XDataCenter.MovieManager.IsMoviePause()
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if isMoviePause then
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self:PlayAnimation("ImgPauseIconEnable")
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else
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self:PlayAnimation("ImgPauseIconDisable")
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end
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self.ImgPauseIcon.gameObject:SetActiveEx(isMoviePause)
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end
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function XUiMovie:OnClickBtnAuto()
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if self:SelectPanelShowing() then
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return
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end
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local isAutoPlay = not XDataCenter.MovieManager.IsAutoPlay()
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self.BtnTurn:SetDisable(isAutoPlay, not isAutoPlay)
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self.PanelMask.gameObject:SetActiveEx(isAutoPlay)
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self.ImgPauseIcon.gameObject:SetActiveEx(false)
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-- 显示倍速
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self.BtnScreenSpeed.gameObject:SetActiveEx(isAutoPlay)
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if isAutoPlay then
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self:ShowSpeedList(false)
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self.BtnAuto.ButtonState = CS.UiButtonState.Select
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else
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self.BtnAuto.ButtonState = CS.UiButtonState.Normal
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end
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XDataCenter.MovieManager.SwitchAutoPlay()
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if XDataCenter.MovieManager.IsMoviePause() then
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XDataCenter.MovieManager.SetMoviePause(false)
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end
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end
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function XUiMovie:OnClickBtnTurn()
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XDataCenter.MovieManager.BackToLastAction()
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end
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function XUiMovie:ResetAutoPlay()
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if XDataCenter.MovieManager.IsAutoPlay() then
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self.BtnAuto:SetButtonState(XUiButtonState.Normal)
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self:OnClickBtnAuto()
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end
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end
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function XUiMovie:OnClickBtnScreenSpeed()
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local isShow = not self.IsShowSpeedList
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self:ShowSpeedList(isShow)
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end
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function XUiMovie:ShowSpeedList(isShow)
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self.IsShowSpeedList = isShow
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self.PanelSpeedGroup.gameObject:SetActiveEx(isShow)
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local state = isShow and XUiButtonState.Select or XUiButtonState.Normal
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self.BtnScreenSpeed:SetButtonState(state)
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end
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function XUiMovie:GetActor(actorIndex)
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local actor = self.Actors[actorIndex]
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if not actor then
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XLog.Error("XUiMovie:GetActor error:ActorIndex is not match, actorIndex is " .. actorIndex)
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end
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return actor
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end
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function XUiMovie:GetSpineActor(actorIndex)
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local actor = self.SpineActors[actorIndex]
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if not actor then
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XLog.Error("XUiMovie:GetSpineActor error:ActorIndex is not match, actorIndex is " .. actorIndex)
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end
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return actor
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end
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function XUiMovie:GetTipActor(actorIndex)
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local actor = self.InsertActors[actorIndex]
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if not actor then
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XLog.Error("XUiMovie:GetTipActor error:ActorIndex is not match, actorIndex is " .. actorIndex)
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end
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return actor
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end
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function XUiMovie:GetModelActor(roleId)
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local actor = self.ActorDic[roleId]
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if not actor then
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XLog.Debug("XUiMovie:GetModelActor error:ActorIndex is not match, actorIndex is " .. roleId)
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end
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return actor
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end
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function XUiMovie:AddModelActor(roleId, transform, isShow)
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--todo aafasou 加载角色模型
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if self.ActorDic[roleId] then
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XLog.Error("XUiMovie:LoadModelActor,重复载入角色,roleId", roleId)
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return
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end
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local proxy = CS.Movie.XMovie3DManager.Get3DRoleProxy(roleId)
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proxy:Show(transform.Position, transform.Rotation)
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proxy.transform.parent = self.ActorRoot
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self.ActorDic[roleId] = proxy
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end
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function XUiMovie:AddTimeline(path, name, position, rotation)
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if self.TimelineDic[name] then
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return
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end
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local timelineObj = CS.LoadHelper.InstantiateGameObject(path)
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timelineObj.transform.parent = self.TimelineRoot
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timelineObj.transform.position = position
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timelineObj.transform.localEulerAngles = rotation
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---@type UnityEngine.Playables.PlayableDirector
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local timelineHelper = timelineObj:GetTimelineHelper()
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if timelineHelper then
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self.TimelineDic[name] = timelineHelper
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else
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XLog.Error(" XUiMovie:AddTimeline 添加的资源不带有PlayableDirector,请检查对应预制体,Path:", path)
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end
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end
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function XUiMovie:GetTimeline(name)
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if self.TimelineDic[name] then
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return self.TimelineDic[name]
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else
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XLog.Error("XUiMovie:GetTimeline 对应Timeline资源尚未加载 name:", name)
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end
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end
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function XUiMovie:AddCamera(name,cameraPath,transform)
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if not cameraPath then
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return
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end
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if self.CameraDic[name] then
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return
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end
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local container = CS.UnityEngine.GameObject()
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container.name = name
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container.transform.parent = self.CameraRoot
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local obj = container:LoadPrefab(cameraPath)
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obj.transform.localPosition = transform.Position
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obj.transform.localEulerAngles = transform.Rotation
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self.CameraDic[name] = container
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container.gameObject:SetActiveEx(false)
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end
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function XUiMovie:SwitchCamera(name,time)
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---@type UnityEngine.GameObject
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local camera = self.CameraDic[name]
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if not camera then
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XLog.Error("XUiMovie:PlayCameraAnimation:没有加载对应的Camera动画,name:", name)
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return
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end
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for _, obj in pairs(self.CameraDic) do
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obj.gameObject:SetActiveEx(false)
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end
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local define = self.CineMachineBrain.m_DefaultBlend
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define.m_Time = time
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self.CineMachineBrain.m_DefaultBlend = define
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camera.gameObject:SetActiveEx(true)
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end
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function XUiMovie:Switch3DMovie()
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self.Bg.gameObject:SetActiveEx(false)
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self.RImgBg1.gameObject:SetActiveEx(false)
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self.TopBtn.gameObject:SetActiveEx(false)
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self.Panel3d.gameObject:SetActiveEx(true)
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end
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function XUiMovie:Hide()
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self.GameObject:SetActiveEx(false)
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end
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function XUiMovie:Show()
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self.GameObject:SetActiveEx(true)
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end
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function XUiMovie:SetMixBg(path)
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if not string.IsNilOrEmpty(path) then
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self.MixBg:SetRawImage(path)
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self.MixBg.gameObject:SetActiveEx(true)
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end
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end
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function XUiMovie:AutoResizeMixCanvas()
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local v = self.MixCanvas.transform.position - self.MixUiCamera.transform.position
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local offset = CS.UnityEngine.Vector3.Project(v, self.MixUiCamera.transform.position)
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self.MixCanvas.transform.position = self.MixCanvas.transform.position + offset
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local height = self.MixUiCamera.orthographicSize * 2
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local width = height * self.MixUiCamera.aspect
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---@type UnityEngine.RectTransform
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local rectTransform = self.MixCanvas:GetComponent(typeof(CS.UnityEngine.RectTransform))
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rectTransform.sizeDelta = CS.UnityEngine.Vector2(width, height)
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end
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function XUiMovie:SwitchMixPanel()
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self.MixRoot.gameObject:SetActiveEx(true)
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self:Switch3DMovie()
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end
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function XUiMovie:ShowInsertTips()
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self.Panelinsert02.gameObject:SetActiveEx(true)
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self:PlayAnimation("Panelinsert02Enable")
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end
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function XUiMovie:HideInsertTips()
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self:PlayAnimation("Panelinsert02Disable",function()
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self.Panelinsert02.gameObject:SetActiveEx(false)
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end)
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end
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function XUiMovie:SetInsertBg(bgPath)
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if not string.IsNilOrEmpty(bgPath) then
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self.InsertBg:SetRawImage(bgPath)
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end
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end
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function XUiMovie:GetInsertBgActor(direction)
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local actor = self.InsertBgActor[direction]
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if not actor then
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XLog.Error("XUiMovie:GetInsertBgActor error:ActorIndex is not match, actorIndex is " .. direction)
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return
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end
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return actor
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end
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function XUiMovie:SetInsertPanelBg(bgPath,direction)
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if not string.IsNilOrEmpty(bgPath) then
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if direction == InsertDirection.Left then
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self.RImgLeftBg:SetRawImage(bgPath)
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elseif direction == InsertDirection.Right then
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self.RImgRightBg:SetRawImage(bgPath)
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end
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end
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end
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function XUiMovie:PlayInsertPanelEnableAnimation(direction)
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self:PlayAnimation(InsertPanelEnableAnimationDic[direction])
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end
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function XUiMovie:PlayInsertPanelDisableAnimation(direction)
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self:PlayAnimation(InsertPanelDisableAnimationDic[direction])
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end
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-- 初始化倍速选项
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function XUiMovie:InitSpeedGroup()
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self.SpeedBtns = {}
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local configs = XMovieConfigs.GetMovieSpeedConfig()
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for i, config in ipairs(configs) do
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local go = self.BtnSpeed.gameObject
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if i > 1 then
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go = CS.UnityEngine.Object.Instantiate(self.BtnSpeed.gameObject, self.PanelSpeedGroup.transform)
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end
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local uiButton = go:GetComponent("XUiButton")
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uiButton:SetName(config.Name)
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table.insert(self.SpeedBtns, uiButton)
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end
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self.PanelSpeedGroup:Init(self.SpeedBtns, function(tabIndex) self:OnClickSpeedButtonCallBack(tabIndex) end)
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local defaultIndex = #configs
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self.PanelSpeedGroup:SelectIndex(defaultIndex)
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end
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-- 选中速度按钮回调
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function XUiMovie:OnClickSpeedButtonCallBack(index)
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-- 关闭倍速列表
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self:ShowSpeedList(false)
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if self.SpeedIndex == index then
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return
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end
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self.SpeedIndex = index
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local curSpeed = XDataCenter.MovieManager.GetSpeed()
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local config = XMovieConfigs.GetMovieSpeedConfig(self.SpeedIndex)
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local selectSpeed = config.Speed / 1000
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if selectSpeed ~= curSpeed then
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XDataCenter.MovieManager.SetSpeed(selectSpeed)
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end
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local config = XMovieConfigs.GetMovieSpeedConfig(index)
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local desc = XUiHelper.GetText("MovieSpeed", config.Name)
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self.BtnScreenSpeed:SetName(desc)
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end
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-- 加载资源,所有action均走这个接口
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function XUiMovie:LoadResource(path)
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if not self.ResourceDic then
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self.ResourceDic = {}
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end
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local resource = self.ResourceDic[path]
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if not resource then
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resource = CS.XResourceManager.Load(path)
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self.ResourceDic[path] = resource
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end
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return resource
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end
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-- 释放资源
|
||
function XUiMovie:ReleaseResource()
|
||
if self.ResourceDic then
|
||
for _, resource in pairs(self.ResourceDic) do
|
||
CS.XResourceManager.Unload(resource)
|
||
end
|
||
self.ResourceDic = nil
|
||
end
|
||
end |