PGRData/Script/matrix/xui/xuiguildwar/task/XUiGuildWarTaskGrid.lua

98 lines
No EOL
3.8 KiB
Lua

---@class XUiGuildWarTaskGrid
local XUiGuildWarTaskGrid = XClass(XDynamicGridTask, "XUiGuildWarTaskGrid")
function XUiGuildWarTaskGrid:ResetData(data)
if data.TaskType ~= XGuildWarConfig.SubTaskType.Real then
if not data then
self.GameObject:SetActiveEx(false)
return
end
self.GameObject:SetActiveEx(true)
self.ImgComplete.gameObject:SetActive(data.State == XDataCenter.TaskManager.TaskState.Finish)
self.Data = data
local config = XGuildWarConfig.GetCfgByIdKey(
XGuildWarConfig.TableKey.Task,
self.Data.GuildWarTaskId
)
self.tableData = config
self.TxtTaskName.text = config.Name
self.TxtTaskDescribe.text = config.Desc
self.TxtSubTypeTip.text = ""
--self.RootUi:SetUiSprite(self.RImgTaskType, config.Icon)
self.RImgTaskType:SetRawImage(config.Icon)
self:UpdateProgress(self.Data)
local rewards = XRewardManager.GetRewardList(config.RewardId)
-- reset reward panel
for i = 1, #self.RewardPanelList do
self.RewardPanelList[i]:Refresh()
end
if not rewards then
return
end
for i = 1, #rewards do
local panel = self.RewardPanelList[i]
if not panel then
if #self.RewardPanelList == 0 then
panel = XUiGridCommon.New(self.RootUi, self.GridCommon)
else
local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon)
ui.transform:SetParent(self.GridCommon.parent, false)
panel = XUiGridCommon.New(self.RootUi, ui)
end
table.insert(self.RewardPanelList, panel)
end
panel:Refresh(rewards[i])
end
if self.PanelAnimationGroup then
self.PanelAnimationGroup.alpha = 1
end
else
XUiGuildWarTaskGrid.Super.ResetData(self, data)
end
end
--=================
--临时任务不走一般奖励领取逻辑,重写基类的领取按钮方法
--=================
function XUiGuildWarTaskGrid:OnBtnSkipClick()
if not self.Data then return end
if self.Data.TaskType == XGuildWarConfig.SubTaskType.Real then
XUiGuildWarTaskGrid.Super.OnBtnSkipClick(self)
end
end
--=================
--刷新任务进度
--=================
function XUiGuildWarTaskGrid:UpdateProgress(data)
if data.TaskType ~= XGuildWarConfig.SubTaskType.Real then
self.Data = data
self.ImgProgress.transform.parent.gameObject:SetActive(false)
self.TxtTaskNumQian.gameObject:SetActive(false)
self.BtnFinish.gameObject:SetActive(false)
if self.BtnReceiveHave then
self.BtnReceiveHave.gameObject:SetActive(false)
end
local isFinish = (data.State == XDataCenter.TaskManager.TaskState.Finish)
if isFinish then
self.BtnSkip.gameObject:SetActive(false)
--判断该轮是否在当期所在公会里玩的工会战
elseif not XDataCenter.GuildWarManager.CheckIsInGuildByRound(self.Data.RoundId) then
self.BtnSkip.gameObject:SetActive(true)
self.BtnSkip:SetNameByGroup(1, XUiHelper.GetText("GuildWarTaskExpireName"))
self.BtnSkip:SetButtonState(CS.UiButtonState.Disable)
elseif self.Data.State ~= XDataCenter.TaskManager.TaskState.Finish then
self.BtnSkip.gameObject:SetActive(true)
self.BtnSkip:SetNameByGroup(1, XUiHelper.GetText("GuildWarTaskDisableName"))
self.BtnSkip:SetButtonState(CS.UiButtonState.Disable)
end
else
self.BtnSkip:SetNameByGroup(1, XUiHelper.GetText("GuildWarTaskDisableName"))
XUiGuildWarTaskGrid.Super.UpdateProgress(self, data)
end
end
return XUiGuildWarTaskGrid