69 lines
No EOL
2.3 KiB
Lua
69 lines
No EOL
2.3 KiB
Lua
local XUiPanelTop = XClass(nil, "XUiPanelTop")
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local XUiGridBuff = require("XUi/XUiGuildWar/Map/XUiGridBuff")
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local CSTextManagerGetText = CS.XTextManager.GetText
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function XUiPanelTop:Ctor(ui, base, battleManager)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Base = base
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self.BattleManager = battleManager
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XTool.InitUiObject(self)
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self:SetButtonCallBack()
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self.GridBuffList = {}
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self.GridBuff.gameObject:SetActiveEx(false)
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end
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function XUiPanelTop:AddEventListener()
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XEventManager.AddEventListener(XEventId.EVENT_GUILDWAR_ACTIONLIST_OVER, self.UpdatePanel, self)
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XEventManager.AddEventListener(XEventId.EVENT_GUILDWAR_NODEDATA_CHANGE, self.UpdatePanel, self)
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end
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function XUiPanelTop:RemoveEventListener()
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XEventManager.RemoveEventListener(XEventId.EVENT_GUILDWAR_ACTIONLIST_OVER, self.UpdatePanel, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_GUILDWAR_NODEDATA_CHANGE, self.UpdatePanel, self)
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end
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function XUiPanelTop:SetButtonCallBack()
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end
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function XUiPanelTop:UpdatePanel()
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self.TxtName.text = self.BattleManager:GetDifficultyName()
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local buffNodeLest = self.BattleManager:GetBuffNodes()
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for index,buffNode in pairs(buffNodeLest or {}) do
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if not self.GridBuffList[index] then
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local obj = CS.UnityEngine.Object.Instantiate(self.GridBuff,self.PanelBuffList)
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local grid = XUiGridBuff.New(obj, self)
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self.GridBuffList[index] = grid
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end
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self.GridBuffList[index]:UpdateGrid(buffNode)
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self.GridBuffList[index].GameObject:SetActiveEx(true)
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end
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for index = #buffNodeLest + 1, #self.GridBuffList do
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self.GridBuffList[index].GameObject:SetActiveEx(false)
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end
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local IsNotEmpty = (buffNodeLest and next(buffNodeLest)) and true
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self.BuffTitle.gameObject:SetActiveEx(IsNotEmpty)
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end
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function XUiPanelTop:UpdateTime(time)
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if XDataCenter.GuildWarManager.CheckRoundIsInTime() then
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self.TxtTime.text = XUiHelper.GetTime(time, XUiHelper.TimeFormatType.ACTIVITY)
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else
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self.TxtTime.text = XUiHelper.GetText("GuildWarRoundTimeOut")
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end
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end
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function XUiPanelTop:ShowPanel()
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self.GameObject:SetActiveEx(true)
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end
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function XUiPanelTop:HidePanel()
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self.GameObject:SetActiveEx(false)
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end
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return XUiPanelTop |