58 lines
No EOL
2 KiB
Lua
58 lines
No EOL
2 KiB
Lua
--######################## XUiRoleGrid ########################
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local XUiRoleGrid = XClass(nil, "XUiRoleGrid")
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function XUiRoleGrid:Ctor(ui)
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self.GuildWarManager = XDataCenter.GuildWarManager
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XUiHelper.InitUiClass(self, ui)
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end
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function XUiRoleGrid:SetData(roleId)
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local hasRole = roleId ~= nil and roleId > 0
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self.PanelNone.gameObject:SetActiveEx(not hasRole)
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self.PanelContent.gameObject:SetActiveEx(hasRole)
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if not hasRole then
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return
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end
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self.RImgRoleIcon:SetRawImage(XDataCenter.CharacterManager.GetCharHalfBodyImage(roleId))
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local buffData = self.GuildWarManager.GetSpecialRoleBuff(roleId)
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if buffData == nil then return end
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self.RImgSkillIcon:SetRawImage(buffData.Icon)
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if self.TxtSkillName then
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self.TxtSkillName.text = buffData.Name
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end
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self.TxtSkillDesc.text = buffData.Desc
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end
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--######################## XUiGuildWarUpCharacter ########################
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local XUiGuildWarUpCharacter = XLuaUiManager.Register(XLuaUi, "UiGuildWarUpCharacter")
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local UI_MAX_ROLE = 4
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-- 特公角色界面
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function XUiGuildWarUpCharacter:OnAwake()
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self.GuildWarManager = XDataCenter.GuildWarManager
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self:RegisterUiEvents()
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end
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function XUiGuildWarUpCharacter:OnStart()
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-- 特攻角色列表
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local roleIds = self.GuildWarManager.GetSpecialRoleList()
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local roleGrid
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for i = 1, UI_MAX_ROLE do
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roleGrid = XUiRoleGrid.New(self["PanglUpCharater" .. i])
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roleGrid:SetData(roleIds[i])
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end
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-- 队伍技能
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local teamBuff = self.GuildWarManager.GetSpecialTeamBuff()
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if teamBuff == nil then return end
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self.RImgTeamSkillIcon:SetRawImage(teamBuff.Icon)
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self.TxtTeamSkillDesc.text = teamBuff.Desc
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end
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--######################## 私有方法 ########################
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function XUiGuildWarUpCharacter:RegisterUiEvents()
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XUiHelper.RegisterClickEvent(self, self.BtnClose1, self.Close)
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XUiHelper.RegisterClickEvent(self, self.BtnClose2, self.Close)
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end
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return XUiGuildWarUpCharacter |