195 lines
No EOL
6.6 KiB
Lua
195 lines
No EOL
6.6 KiB
Lua
---@class XUiGuideNew : XLuaUi
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---@field Guide XGuide
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local XUiGuideNew = XLuaUiManager.Register(XLuaUi, "UiGuide")
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function XUiGuideNew:OnAwake()
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self:AutoAddListener()
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self.PanelInfoRect = self.PanelInfo
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self.PanelWarning.gameObject:SetActive(false)
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self.BtnSkip.gameObject:SetActive(false)
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self.BtnPass.gameObject:SetActive(false)
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self.PanelInfo.gameObject:SetActive(false)
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self.LastClickTime = 0
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self.ContinueClickTimes = 0
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self.ClickInterval = 0.5
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end
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function XUiGuideNew:OnStart(targetImg, isWeakGuide, guideDesc, icon, name, callback)
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self.Guide = self.BtnPanelMaskGuide:GetComponent("XGuide")
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if (not self.Guide) then
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self.Guide = self.BtnPanelMaskGuide.gameObject:AddComponent(typeof(CS.XGuide))
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end
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self.Guide:SetPass(false)
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self.Guide:SetTimeText(self.TxtTime)
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self.Callback = callback
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self.IsWeakGuide = isWeakGuide
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if targetImg then
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CS.XGuideEventPass.IsPassEvent = true
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CS.XGuideEventPass.IsFightGuide = true
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self.IsFight = true
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self:ShowMark(true, true)
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local anchor = CS.UnityEngine.Vector2(0, 1)
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self:ShowDialog(icon, name, guideDesc, anchor, anchor, CS.UnityEngine.Vector2(500, -380))
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self:FocusOnFightPanel(targetImg)
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self.UiWidget = self.Transform:Find("FullScreenBackground/BtnPanelMaskGuide/BtnPass").gameObject:AddComponent(typeof(CS.XUiWidget))
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self.UiWidget:AddPointerDownListener(function(eventData)
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self.Transform:Find("SafeAreaContentPane").gameObject:SetActive(false)
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self.Transform:Find("FullScreenBackground/BtnPanelMaskGuide"):GetComponent("Image").enabled = false
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self.Transform:Find("FullScreenBackground/BtnPanelMaskGuide/BtnPass/Bg").gameObject:SetActive(false)
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end)
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self.UiWidget:AddPointerUpListener(function(eventData)
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self:OnBtnPassClick()
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end)
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end
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-- CsXGameEventManager.Instance:RegisterEvent(CS.XEventId.EVENT_GUIDE_FIGHT_BTNDOWN, function(evt, args)
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-- if self.Callback and not self.IsWeakGuide then
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-- self.Callback()
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-- self.Callback = nil
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-- end
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-- end)
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end
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function XUiGuideNew:OnDestroy()
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-- CsXGameEventManager.Instance:RemoveEvent(XEventId.EVENT_GUIDE_FIGHT_BTNDOWN, function(evt, args)
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-- if self.Callback and not self.IsWeakGuide then
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-- self.Callback = nil
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-- end
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-- end)
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end
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function XUiGuideNew:AutoAddListener()
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self:RegisterClickEvent(self.BtnPanelMaskGuide, self.OnBtnPanelMaskGuideClick)
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self:RegisterClickEvent(self.BtnPass, self.OnBtnPassClick)
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self:RegisterClickEvent(self.BtnSkip, self.OnBtnSkipClick)
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self:RegisterClickEvent(self.BtnConfirm, self.OnBtnConfirmClick)
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self:RegisterClickEvent(self.BtnCancel, self.OnBtnCancelClick)
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end
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-- auto
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function XUiGuideNew:OnBtnSkipClick()
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self.PanelWarning.gameObject:SetActive(true)
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end
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function XUiGuideNew:OnBtnConfirmClick()
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XDataCenter.GuideManager.ReqCompleteGuideGroup(function()
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XDataCenter.GuideManager.RecordBuryingPoint(XDataCenter.GuideManager.BuryingPointType.Skip)
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XDataCenter.GuideManager.ResetGuide()
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XEventManager.DispatchEvent(XEventId.EVENT_FUNCTION_EVENT_COMPLETE)
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end)
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end
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function XUiGuideNew:CheckDouble()
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if XTime.GetServerNowTimestamp() - self.LastClickTime > self.ClickInterval then
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self.ContinueClickTimes = 0
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else
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self.ContinueClickTimes = self.ContinueClickTimes + 1
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end
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if self.ContinueClickTimes == 3 then
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self.ContinueClickTimes = 0
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self.BtnSkip.gameObject:SetActive(true)
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end
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self.LastClickTime = XTime.GetServerNowTimestamp()
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end
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function XUiGuideNew:OnBtnCancelClick()
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self.PanelWarning.gameObject:SetActive(false)
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end
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function XUiGuideNew:OnBtnPassClick()
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self.Guide:Reset()
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if self.Callback and not self.IsWeakGuide then
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self.Callback()
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self.Callback = nil
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end
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end
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function XUiGuideNew:OnBtnPanelMaskGuideClick()
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if not XDataCenter.GuideManager.CheckIsFightGuide() and not CS.XGuideEventPass.IsFightGuide then
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self:CheckDouble()
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end
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CsXGameEventManager.Instance:Notify(CS.XEventId.EVENT_GUIDE_ANYCLICK)
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end
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--显示头像
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function XUiGuideNew:ShowDialog(icon, name, content, anchorMax, anchorMin, position)
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self.PanelInfo.gameObject:SetActive(true)
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self:SetUiSprite(self.ImgRole, icon)
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self.TxtName.text = name or ""
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self.TxtDesc.text = content
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self.PanelInfoRect.anchorMax = anchorMax
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self.PanelInfoRect.anchorMin = anchorMin
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self.PanelInfoRect.anchoredPosition = position
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end
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--隐藏头像
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function XUiGuideNew:HideDialog()
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self.PanelInfo.gameObject:SetActive(false)
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end
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--聚焦panel
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function XUiGuideNew:FocusOnPanel(panel, eulerAngles, passEvent, sizeDelta)
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eulerAngles = eulerAngles or CS.UnityEngine.Vector3.zero
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sizeDelta = sizeDelta or CS.UnityEngine.Vector2.zero
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self.BtnPass.gameObject:SetActive(true)
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self.BtnPass.gameObject.transform.eulerAngles = eulerAngles
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self.Guide:SetTarget(panel, sizeDelta)
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if not XTool.UObjIsNil(panel.gameObject) then
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CS.XGuideEventPass.Target = panel.gameObject
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end
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CS.XGuideEventPass.IsPassEvent = passEvent
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if self.AniGuideJiaoLoop then
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self.AniGuideJiaoLoop.gameObject:SetActive(false)
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self.AniGuideJiaoLoop.gameObject:SetActive(true)
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end
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end
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function XUiGuideNew:FocusOn3DPanel(camera, panel, offset, eulerAngles, passEvent, sizeDelta)
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eulerAngles = eulerAngles or CS.UnityEngine.Vector3.zero
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sizeDelta = sizeDelta or CS.UnityEngine.Vector2.zero
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self.BtnPass.gameObject:SetActive(true)
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self.BtnPass.gameObject.transform.eulerAngles = eulerAngles
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self.Guide:SetTarget(panel, camera, sizeDelta, offset)
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if not XTool.UObjIsNil(panel.gameObject) then
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CS.XGuideEventPass.Target = panel.gameObject
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end
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CS.XGuideEventPass.IsPassEvent = passEvent
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if self.AniGuideJiaoLoop then
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self.AniGuideJiaoLoop.gameObject:SetActive(false)
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self.AniGuideJiaoLoop.gameObject:SetActive(true)
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end
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end
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function XUiGuideNew:FocusOnFightPanel(panel)
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self.BtnPass.gameObject:SetActive(true)
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self.Guide:SetTarget(panel, CS.UnityEngine.Vector2.zero)
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CS.XGuideEventPass.Target = nil
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end
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--显示遮罩
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function XUiGuideNew:ShowMark(isShowMask, isShowRay)
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self.PanelMaskAll.gameObject:SetActive(isShowMask)
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self.BtnPanelMaskGuide.gameObject:SetActive(true)
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self.Guide:SetPass(not isShowMask)
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end
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--显示遮罩
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function XUiGuideNew:ShowMarkNew(isShowMask, isShowRay)
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self.PanelMaskAll.gameObject:SetActive(isShowMask)
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self.BtnPanelMaskGuide.gameObject:SetActive(isShowRay)
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self.Guide:SetPass(not isShowMask)
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end |