125 lines
No EOL
3.6 KiB
Lua
125 lines
No EOL
3.6 KiB
Lua
local XUiSimulatedCombatTaskReward = XLuaUiManager.Register(XLuaUi, "UiSimulatedCombatTaskReward")
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local XUiGridTask = require("XUi/XUiFubenSimulatedCombat/ChildItem/XUiGridTask")
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function XUiSimulatedCombatTaskReward:OnAwake()
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self.DynamicTable = XDynamicTableNormal.New(self.PanelTaskList)
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self.DynamicTable:SetDelegate(self)
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self.DynamicTable:SetProxy(XUiGridTask)
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CsXUiHelper.RegisterClickEvent(self.BtnBg, handler(self, self.Close))
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self.BtnClose.CallBack = function() self:Close() end
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self.GridTask.gameObject:SetActiveEx(false)
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end
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function XUiSimulatedCombatTaskReward:OnStart(rootUi)
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self.RootUi = rootUi
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end
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--停止计时器
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function XUiSimulatedCombatTaskReward:StopTimer()
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if self.Timer then
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XScheduleManager.UnSchedule(self.Timer)
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self.Timer = nil
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end
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end
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--活动时间倒计时
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function XUiSimulatedCombatTaskReward:SetTimer()
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local endTimeSecond = XTime.GetSeverTomorrowFreshTime()
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local now = XTime.GetServerNowTimestamp()
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if now <= endTimeSecond then
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self:StopTimer()
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if now <= endTimeSecond then
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self.TxtTime.text = string.format("%s", XUiHelper.GetTime(endTimeSecond - now, XUiHelper.TimeFormatType.DAILY_TASK))
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else
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self.TxtTime.text = ""
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end
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self.Timer = XScheduleManager.ScheduleForever(function()
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now = XTime.GetServerNowTimestamp()
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if now > endTimeSecond then
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self:StopTimer()
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return
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end
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if now <= endTimeSecond then
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self.TxtTime.text = string.format("%s", XUiHelper.GetTime(endTimeSecond - now, XUiHelper.TimeFormatType.DAILY_TASK))
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else
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self.TxtTime.text = ""
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end
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end, XScheduleManager.SECOND, 0)
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end
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end
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function XUiSimulatedCombatTaskReward:OnDisable()
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self:StopTimer()
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end
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function XUiSimulatedCombatTaskReward:SetupStarReward()
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local taskList = XDataCenter.TaskManager.GetSimulatedCombatTaskList()
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if not taskList then
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return
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end
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table.sort(taskList, function(a, b)
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local priorityA = 0
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local priorityB = 0
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local taskA = a
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local taskB = b
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if taskA.State == XDataCenter.TaskManager.TaskState.Achieved then
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priorityA = priorityA + 2
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end
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if taskA.State == XDataCenter.TaskManager.TaskState.Finish then
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priorityA = priorityA - 3
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end
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if taskB.State == XDataCenter.TaskManager.TaskState.Achieved then
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priorityB = priorityB + 2
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end
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if taskB.State == XDataCenter.TaskManager.TaskState.Finish then
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priorityB = priorityB - 3
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end
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if priorityA > priorityB then
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return true
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elseif priorityA == priorityB then
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return a.Id < b.Id
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end
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return false
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end)
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self.TaskList = taskList
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self.DynamicTable:SetDataSource(self.TaskList)
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self.DynamicTable:ReloadDataSync()
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end
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function XUiSimulatedCombatTaskReward:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid.RootUi = self
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local task = self.TaskList[index]
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grid:ResetData(task)
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end
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end
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function XUiSimulatedCombatTaskReward:OnEnable()
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self:SetupStarReward()
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self:SetTimer()
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end
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function XUiSimulatedCombatTaskReward:OnNotify(evt, ...)
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if evt == XEventId.EVENT_TASK_SYNC then
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self:SetupStarReward()
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self:SetTimer()
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end
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end
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function XUiSimulatedCombatTaskReward:OnGetEvents()
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return { XEventId.EVENT_TASK_SYNC }
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end |