103 lines
No EOL
4.2 KiB
Lua
103 lines
No EOL
4.2 KiB
Lua
local CSXTextManagerGetText = CS.XTextManager.GetText
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local MAX_CHARACTER_NUM = 3
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local XUiGridBabelSelectTeam = XClass(nil, "XUiGridBabelSelectTeam")
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function XUiGridBabelSelectTeam:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.BtnRecover.CallBack = function() self:OnClickBtnRecover() end
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self.BtnReset.CallBack = function() self:OnClickBtnReset() end
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self.BtnSelect.CallBack = function() self:OnClickBtnSelect() end
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end
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function XUiGridBabelSelectTeam:Refresh(stageId, teamId)
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self.StageId = stageId
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self.TeamId = teamId
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-- V1.30 巴别塔的编队2与编队3由原本的通关解锁改为取消锁定状态
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--[[
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local unlockTeamNum = XDataCenter.FubenBabelTowerManager.GetStageUnlockTeamNum(stageId)
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local teamNum = unlockTeamNum + 1
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-- 解锁多编队
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local collectionInfo = XDataCenter.FubenBabelTowerManager.GetBabelTowerInfo(XFubenBabelTowerConfigs.COLLECTION_ITEM_QUALITY, nil)
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if not XTool.IsTableEmpty(collectionInfo) and teamNum < collectionInfo.MaxTeamId then
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teamNum = collectionInfo.MaxTeamId
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end
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local isLock = teamId > teamNum
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if not isLock then
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local isReset = XDataCenter.FubenBabelTowerManager.IsTeamReseted(stageId, teamId)
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local isPassed = XDataCenter.FubenBabelTowerManager.IsStageTeamHasRecord(stageId, teamId)
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self.BtnRecover.gameObject:SetActiveEx(isReset)
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self.BtnReset.gameObject:SetActiveEx(not isReset and isPassed)
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self.TxtRecord.gameObject:SetActiveEx(false)
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self.PanelNor.gameObject:SetActiveEx(true)
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self.PanelLock.gameObject:SetActiveEx(false)
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else
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self.TxtLock.text = CSXTextManagerGetText("BabelTowerTeamLock", XTool.ParseNumberString(teamId - 1), XTool.ParseNumberString(teamId))
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self.PanelNor.gameObject:SetActiveEx(false)
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self.PanelLock.gameObject:SetActiveEx(true)
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end
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]]
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local isReset = XDataCenter.FubenBabelTowerManager.IsTeamReseted(stageId, teamId)
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local isPassed = XDataCenter.FubenBabelTowerManager.IsStageTeamHasRecord(stageId, teamId)
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self.BtnRecover.gameObject:SetActiveEx(isReset)
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self.BtnReset.gameObject:SetActiveEx(not isReset and isPassed)
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self.TxtRecord.gameObject:SetActiveEx(false)
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self.PanelNor.gameObject:SetActiveEx(true)
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self.PanelLock.gameObject:SetActiveEx(false)
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local characterIds = XDataCenter.FubenBabelTowerManager.GetTeamCharacterIds(stageId, teamId)
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for i = 1, MAX_CHARACTER_NUM do
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local rImg = self["RImgRoleIcon" .. i]
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local characterViewModel = XEntityHelper.GetCharacterViewModelByEntityId(characterIds[i])
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if characterViewModel then
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rImg:SetRawImage(characterViewModel:GetSmallHeadIcon())
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rImg.gameObject:SetActiveEx(true)
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else
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rImg.gameObject:SetActiveEx(false)
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end
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end
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self.TxtTeamOrder.text = CSXTextManagerGetText("BabelTowerTeamOrder", teamId)
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local curScore = XDataCenter.FubenBabelTowerManager.GetTeamCurScore(stageId, teamId)
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self.TxtLevel.text = curScore
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end
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function XUiGridBabelSelectTeam:OnClickBtnReset()
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local stageId = self.StageId
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local teamId = self.TeamId
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local stageName = XFubenBabelTowerConfigs.GetStageName(stageId)
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local title = CSXTextManagerGetText("BabelTowerResetDesc")
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local content = CSXTextManagerGetText("BabelTowerIsResetDesc", stageName)
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XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, nil, function()
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XDataCenter.FubenBabelTowerManager.ResetBabelTowerStage(stageId, teamId, function()
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XUiManager.TipMsg(CSXTextManagerGetText("BabelTowerStageResetSucceed", stageName))
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self:Refresh(stageId, teamId)
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end)
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end)
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end
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function XUiGridBabelSelectTeam:OnClickBtnRecover()
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local stageId = self.StageId
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local teamId = self.TeamId
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XLuaUiManager.Open("UiBabelTowerAutoFight", stageId, teamId, function()
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self:Refresh(stageId, teamId)
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end)
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end
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function XUiGridBabelSelectTeam:OnClickBtnSelect()
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-- local teamList = XDataCenter.FubenBabelTowerManager.GetCacheTeam(self.StageId, self.TeamId)
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XLuaUiManager.Open("UiBabelTowerBase", self.StageId, self.TeamId)
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end
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return XUiGridBabelSelectTeam |