PGRData/Script/matrix/xui/xuifubenbabeltower/XUiGridBabelSelectDifficult.lua

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2.2 KiB
Lua

local CSXTextManagerGetText = CS.XTextManager.GetText
local XUiGridBabelSelectDifficult = XClass(nil, "XUiGridBabelSelectDifficult")
function XUiGridBabelSelectDifficult:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.BtnSelect.CallBack = function() self:OnClickBtnSelect() end
end
function XUiGridBabelSelectDifficult:InitRootUi(rootUi)
self.RootUi = rootUi
end
function XUiGridBabelSelectDifficult:Refresh(stageId, teamId, config)
self.StageId = stageId
self.TeamId = teamId
self.Difficult = config.Level
self.TxtDiffcult.text = config.Name
self.TxtAbility.text = CSXTextManagerGetText("BabelTowerSelectDifficultAbility", config.RecommendAblity)
self.TxtPoint.text = CSXTextManagerGetText("BabelTowerSelectDifficultRatio", getRoundingValue(config.ScoreRatio + 0.0001, 1))
--当前章节曾经最高达到的层数
local overMaxLevel = XDataCenter.FubenBabelTowerManager.GetStageMaxScore(stageId)
local collectionInfo = XDataCenter.FubenBabelTowerManager.GetBabelTowerInfo(XFubenBabelTowerConfigs.COLLECTION_ITEM_QUALITY, nil)
if overMaxLevel >= config.UnlockCondLevel or (not XTool.IsTableEmpty(collectionInfo) and self.Difficult <= collectionInfo.Level) then
-- 满足解锁条件
self.PanelDifficulty.gameObject:SetActiveEx(false)
local selectDifficult = XDataCenter.FubenBabelTowerManager.GetTeamSelectDifficult(stageId, teamId)
local isCur = selectDifficult == self.Difficult
self.PanelCurSelect.gameObject:SetActiveEx(isCur)
self.BtnSelect.gameObject:SetActiveEx(not isCur)
else
-- 不满足解锁条件
self.PanelDifficulty.gameObject:SetActiveEx(true)
local desc = CSXTextManagerGetText("BabelTowerStageUnlockDifficulty", config.UnlockCondLevel)
self.PanelDifficultyText.text = XUiHelper.ConvertLineBreakSymbol(desc)
self.PanelCurSelect.gameObject:SetActiveEx(false)
self.BtnSelect.gameObject:SetActiveEx(false)
end
end
function XUiGridBabelSelectDifficult:OnClickBtnSelect()
XDataCenter.FubenBabelTowerManager.UpdateTeamSelectDifficult(self.StageId, self.TeamId, self.Difficult)
self.RootUi:Close()
end
return XUiGridBabelSelectDifficult