135 lines
No EOL
5.3 KiB
Lua
135 lines
No EOL
5.3 KiB
Lua
local XUiGridBabelStageItem = require("XUi/XUiFubenBabelTower/XUiGridBabelStageItem")
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local XUiBabelTowerMainReproduce = XClass(XSignalData, "XUiBabelTowerMainReproduce")
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function XUiBabelTowerMainReproduce:Ctor(ui)
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XUiHelper.InitUiClass(self, ui)
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-- XBabelTowerReproduceManager
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self.ReproduceManager = nil
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-- 章节格子数据
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self.ChapterStageGrids = nil
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self.FubenBabelTowerManager = XDataCenter.FubenBabelTowerManager
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self.ReproduceManager = self.FubenBabelTowerManager.GetReproduceManager()
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self:RegisterUiEvents()
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end
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function XUiBabelTowerMainReproduce:Open()
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self.GameObject:SetActiveEx(true)
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-- 排行榜状态
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self.BtnRank.gameObject:SetActiveEx(self.ReproduceManager:GetIsShowRank())
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-- 刷新关卡信息数据
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self:RefreshStageInfo()
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-- 检查任务红点
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XRedPointManager.CheckOnceByButton(self.BtnAchievement, { XRedPointConditions.Types.CONDITION_ACTIVITYBRIE_BABELTOWER_REWARD }
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, XFubenBabelTowerConfigs.ActivityType.Extra)
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-- 检查按钮小红点
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XRedPointManager.CheckOnceByButton(self.BtnNormal
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, { XRedPointConditions.Types.CONDITION_ACTIVITYBRIE_BABELTOWER_REWARD }, XFubenBabelTowerConfigs.ActivityType.Normal)
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end
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function XUiBabelTowerMainReproduce:Hide()
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self.GameObject:SetActiveEx(false)
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self:EmitSignal("Hide")
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end
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--######################## 私有方法 ########################
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function XUiBabelTowerMainReproduce:RegisterUiEvents()
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XUiHelper.RegisterClickEvent(self, self.BtnRank, self.OnBtnRankClick)
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XUiHelper.RegisterClickEvent(self, self.BtnAchievement, self.OnBtnAchievementClick)
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XUiHelper.RegisterClickEvent(self, self.BtnNormal, self.OnBtnNormalClicked)
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XUiHelper.RegisterHelpButton(self.BtnReprintHelp, "BabelTower")
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end
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function XUiBabelTowerMainReproduce:OnBtnNormalClicked()
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self:Hide()
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end
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function XUiBabelTowerMainReproduce:OnBtnAchievementClick()
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XLuaUiManager.Open("UiBabelTowerTask", XFubenBabelTowerConfigs.ActivityType.Extra)
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end
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function XUiBabelTowerMainReproduce:OnBtnRankClick()
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self.FubenBabelTowerManager.GetRank(self.ReproduceManager:GetId(), function()
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XLuaUiManager.Open("UiFubenBabelTowerRank", XFubenBabelTowerConfigs.ActivityType.Extra)
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end)
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end
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function XUiBabelTowerMainReproduce:RefreshStageInfo()
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self:UpdateStageDataItems()
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self:UpdateStageScores()
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end
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-- 更新当前分数和最大分数等级
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function XUiBabelTowerMainReproduce:UpdateStageScores()
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self.TxtTotalLevel.text = self.ReproduceManager:GetCurrentScore()
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-- self.TxtName.text = XFubenBabelTowerConfigs.GetActivityName(self.CurrentActivityNo)
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self.TxtHighest.text = XUiHelper.GetText("BabelTowerCurMaxScore", self.ReproduceManager:GetMaxScore())
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end
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-- 更新章节数据
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function XUiBabelTowerMainReproduce:UpdateStageDataItems()
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if not self.ChapterStageGrids then self.ChapterStageGrids = {} end
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local stageIds = self.ReproduceManager:GetStageIds()
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local go = nil
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for i = 1, #stageIds do
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if not self.ChapterStageGrids[i] then
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go = self.PanelStageContent:Find(string.format("Stage%d", i))
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table.insert(self.ChapterStageGrids, XUiGridBabelStageItem.New(go, self, stageIds[i]))
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end
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self.ChapterStageGrids[i].GameObject:SetActiveEx(true)
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self.ChapterStageGrids[i]:UpdateStageInfo(stageIds[i])
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end
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for i = #stageIds + 1, #self.ChapterStageGrids do
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self.ChapterStageGrids[i].GameObject:SetActiveEx(false)
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end
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end
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function XUiBabelTowerMainReproduce:OnStageClick(stageId, grid)
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local isStageUnlock, desc = self.FubenBabelTowerManager.IsBabelStageUnlock(stageId)
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if not isStageUnlock then
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XUiManager.TipMsg(desc)
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return
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end
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local stageTemplate = XFubenBabelTowerConfigs.GetBabelTowerStageTemplate(stageId)
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local currentSelectGuideId = stageTemplate.StageGuideId[1]
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-- 锁住return
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local isUnlock = self.FubenBabelTowerManager.IsBabelStageGuideUnlock(stageId, currentSelectGuideId)
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if not isUnlock then
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if not isStageUnlock then
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XUiManager.TipMsg(desc)
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else
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XUiManager.TipMsg(CS.XTextManager.GetText("BabelTowerPassLastGuide"))
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end
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return
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end
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XLuaUiManager.Open("UiBabelTowerSelectTeam", stageId)
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RunAsyn(function()
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local signalCode = XLuaUiManager.AwaitSignal("UiBabelTowerSelectTeam", "_", self)
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if signalCode ~= XSignalCode.RELEASE then return end
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self:UpdateStageScores()
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self:UpdateStageDataItems()
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end)
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end
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function XUiBabelTowerMainReproduce:RefreshReward(rootUi)
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self.ChapterRewardGrids = self.ChapterRewardGrids or {}
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local rewardId = self.ReproduceManager:GetRewardId()
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local rewards = XRewardManager.GetRewardList(rewardId)
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local rewardsNum = #rewards
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for i = 1, rewardsNum do
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local grid = self.ChapterRewardGrids[i]
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if not grid then
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local go = i == 1 and self.Grid256New or XUiHelper.Instantiate(self.Grid256New, self.PanelItem)
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grid = XUiGridCommon.New(rootUi, go)
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self.ChapterRewardGrids[i] = grid
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end
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grid:Refresh(rewards[i])
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grid.GameObject:SetActiveEx(true)
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end
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for i = rewardsNum + 1, #self.ChapterRewardGrids do
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self.ChapterRewardGrids[i].GameObject:SetActiveEx(false)
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end
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end
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return XUiBabelTowerMainReproduce |