89 lines
No EOL
3.1 KiB
Lua
89 lines
No EOL
3.1 KiB
Lua
--虚像地平线招募公示
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local XUiExpeditionPublicity = XLuaUiManager.Register(XLuaUi, "UiExpeditionPublicity")
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local XPublicityTitle = require("XUi/XUiExpedition/Recruit/XUiExpeditionPublicityTitle")
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local XDrawPR = require("XUi/XUiExpedition/Recruit/XUiExpeditionDrawPR")
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function XUiExpeditionPublicity:OnAwake()
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XTool.InitUiObject(self)
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self.BtnClose.CallBack = function() self:OnBtnCloseClick() end
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self:InitRecruitInfo()
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self:InitPanelDrawPR()
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end
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--================
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--初始化招募信息
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--================
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function XUiExpeditionPublicity:InitRecruitInfo()
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self.TxtRecruitTime.text = XDataCenter.ExpeditionManager.GetRecruitNum()
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self.TxtLevel.text = XDataCenter.ExpeditionManager.GetRecruitLevel()
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end
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--================
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--初始化招募表
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--================
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function XUiExpeditionPublicity:InitPanelDrawPR()
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self:InitTitle()
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self:InitDrawPR()
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end
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--================
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--初始化招募表头
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--================
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function XUiExpeditionPublicity:InitTitle()
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self.GridTitle.gameObject:SetActiveEx(false)
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local drawStarCfg = XExpeditionConfig.GetDrawRankConfig()
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for i = 1, #drawStarCfg do
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if drawStarCfg[i] then
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local prefab = CS.UnityEngine.Object.Instantiate(self.GridTitle.gameObject)
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prefab.transform:SetParent(self.TitleContent, false)
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prefab.gameObject:SetActiveEx(true)
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local title = XPublicityTitle.New(prefab.gameObject)
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title:RefreshTitle(drawStarCfg[i].Rank)
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end
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end
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self:AddNeedTimesTitle()
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end
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--================
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--添加需求招募次数表头
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--================
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function XUiExpeditionPublicity:AddNeedTimesTitle()
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local prefab = CS.UnityEngine.Object.Instantiate(self.GridTitle.gameObject)
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prefab.transform:SetParent(self.TitleContent, false)
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prefab.gameObject:SetActiveEx(true)
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local title = XPublicityTitle.New(prefab.gameObject)
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title:SetTitle(CS.XTextManager.GetText("ExpeditionDrawPRRecruitTimes"))
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end
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--================
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--初始化招募概率条目
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--================
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function XUiExpeditionPublicity:InitDrawPR()
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self.GridPercents.gameObject:SetActiveEx(false)
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local drawPRCfg = XExpeditionConfig.GetDrawPRConfig()
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for i = 1, #drawPRCfg do
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if drawPRCfg[i] then
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local prefab = CS.UnityEngine.Object.Instantiate(self.GridPercents.gameObject)
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prefab.transform:SetParent(self.DrawPRContent, false)
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prefab.gameObject:SetActiveEx(true)
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local drawPR = XDrawPR.New(prefab.gameObject)
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drawPR:RefreshData(drawPRCfg[i])
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end
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end
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end
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function XUiExpeditionPublicity:OnGetEvents()
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return { XEventId.EVENT_ACTIVITY_ON_RESET }
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end
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function XUiExpeditionPublicity:OnNotify(evt, ...)
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local args = { ... }
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if evt == XEventId.EVENT_ACTIVITY_ON_RESET then
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if args[1] ~= XDataCenter.FubenManager.StageType.Expedition then return end
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self:OnActivityReset()
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end
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end
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function XUiExpeditionPublicity:OnActivityReset()
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XLuaUiManager.RunMain()
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XUiManager.TipMsg(CS.XTextManager.GetText("ExpeditionOnClose"))
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end
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function XUiExpeditionPublicity:OnBtnCloseClick()
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self:Close()
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end |