148 lines
4.9 KiB
Lua
148 lines
4.9 KiB
Lua
local XUiPanelRoleModel = require("XUi/XUiCharacter/XUiPanelRoleModel")
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local XUiEquipAwarenessV2P6 = XLuaUiManager.Register(XLuaUi, "UiEquipAwarenessV2P6")
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function XUiEquipAwarenessV2P6:OnAwake()
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-- 模型初始化
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self.PanelRoleModelGo = self.UiModelGo.transform:FindTransform("PanelRoleModel")
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self.ImgEffectHuanren = self.UiModelGo.transform:FindTransform("ImgEffectHuanren")
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self.ImgEffectHuanren1 = self.UiModelGo.transform:FindTransform("ImgEffectHuanren1")
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self.ImgEffectHuanren.gameObject:SetActive(false)
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self.ImgEffectHuanren1.gameObject:SetActive(false)
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self.UiPanelRoleModel = XUiPanelRoleModel.New(self.PanelRoleModelGo, self.Name, nil, true)
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-- 装备面板初始化
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self.PanelEquip = XMVCA:GetAgency(ModuleId.XEquip):InitPanelEquipV2P6(self.PanelEquip, self)
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self.PanelEquip:InitData()
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self:SetButtonCallBack()
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self:InitPanelAsset()
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end
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function XUiEquipAwarenessV2P6:OnStart(characterId)
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self.CharacterId = characterId
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self:RefreshModel(characterId)
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-- 刷新装备面板
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self.PanelEquip.IsShowPanelAwareness = true
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self.PanelEquip:UpdateCharacter(characterId)
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self.PanelEquip:InitUnFoldButton()
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-- 由动画展开意识面板
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local anim = self.PanelEquip.PanelEquipEnable:GetComponent("PlayableDirector")
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anim.time = anim.duration
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anim:Play()
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-- 切换按钮不显示,不可点击
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local canvasGroup = self.PanelEquip.BtnFold:GetComponent("CanvasGroup")
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canvasGroup.alpha = 0
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canvasGroup.blocksRaycasts = false
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end
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function XUiEquipAwarenessV2P6:OnEnable()
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self.PanelEquip:UpdateAwarenessView()
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end
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function XUiEquipAwarenessV2P6:OnDisable()
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self:ReleasePlayEffectTimer()
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end
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function XUiEquipAwarenessV2P6:SetButtonCallBack()
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self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
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self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
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end
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function XUiEquipAwarenessV2P6:OnBtnBackClick()
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self:Close()
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end
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function XUiEquipAwarenessV2P6:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiEquipAwarenessV2P6:InitPanelAsset()
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self.AssetPanel = XUiPanelAsset.New(
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self,
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self.PanelAsset,
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XDataCenter.ItemManager.ItemId.FreeGem,
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XDataCenter.ItemManager.ItemId.ActionPoint,
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XDataCenter.ItemManager.ItemId.Coin
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)
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end
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-- 初始化武器模型
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function XUiEquipAwarenessV2P6:RefreshModel(entityId)
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local finishedCallback = function(model)
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self.PanelDrag.Target = model.transform
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self:PlaySwitchEffect()
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end
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local entity = XDataCenter.CharacterManager.GetCharacter(entityId)
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local characterViewModel = entity:GetCharacterViewModel()
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local sourceEntityId = characterViewModel:GetSourceEntityId()
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if XRobotManager.CheckIsRobotId(sourceEntityId) then
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local robot2CharEntityId = XRobotManager.GetCharacterId(sourceEntityId)
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local isOwen = XDataCenter.CharacterManager.IsOwnCharacter(robot2CharEntityId)
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if XRobotManager.CheckUseFashion(sourceEntityId) and isOwen then
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local character = XDataCenter.CharacterManager.GetCharacter(robot2CharEntityId)
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local robot2CharViewModel = character:GetCharacterViewModel()
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self.UiPanelRoleModel:UpdateCharacterModel(robot2CharEntityId
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, self.PanelRoleModelGo
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, self.Name
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, finishedCallback
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, nil
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, robot2CharViewModel:GetFashionId())
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else
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local robotConfig = XRobotManager.GetRobotTemplate(sourceEntityId)
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self.UiPanelRoleModel:UpdateRobotModel(sourceEntityId
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, robotConfig.CharacterId
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, nil
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, robotConfig.FashionId
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, robotConfig.WeaponId
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, finishedCallback
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, nil
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, self.PanelRoleModelGo
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, self.Name)
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end
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else
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self.UiPanelRoleModel:UpdateCharacterModel(
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sourceEntityId,
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self.PanelRoleModelGo,
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self.Name,
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finishedCallback,
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nil,
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characterViewModel:GetFashionId()
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)
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end
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end
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-- 播放切换特效
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function XUiEquipAwarenessV2P6:PlaySwitchEffect()
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-- 第一次打开界面延迟播特效
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local isFirst = not self.IsPlayed
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if isFirst then
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self:ReleasePlayEffectTimer()
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self.PlayEffectTimer = XScheduleManager.ScheduleOnce(function()
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self.PlayEffectTimer = nil
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self:PlaySwitchEffect()
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end, 500)
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self.IsPlayed = true
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return
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end
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local characterType = XCharacterConfigs.GetCharacterType(self.CharacterId)
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if characterType == XCharacterConfigs.CharacterType.Normal then
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self.ImgEffectHuanren.gameObject:SetActive(true)
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else
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self.ImgEffectHuanren.gameObject:SetActive(false)
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end
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end
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function XUiEquipAwarenessV2P6:ReleasePlayEffectTimer()
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if self.PlayEffectTimer then
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XScheduleManager.UnSchedule(self.PlayEffectTimer)
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self.PlayEffectTimer = nil
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end
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end
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return XUiEquipAwarenessV2P6
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