95 lines
No EOL
3.5 KiB
Lua
95 lines
No EOL
3.5 KiB
Lua
|
|
---@class XUiPanelResetHud : XLuaBehaviour
|
|
---@field Target UnityEngine.Transform
|
|
---@field GameObject UnityEngine.GameObject
|
|
---@field Offset UnityEngine.Vector3
|
|
local XUiPanelResetHud = XClass(XLuaBehaviour, "XUiPanelResetHud")
|
|
|
|
function XUiPanelResetHud:Ctor(rootUi, ui)
|
|
XTool.InitUiObjectByUi(self, ui)
|
|
self.Offset = CS.UnityEngine.Vector3.zero
|
|
self.Pivot = CS.UnityEngine.Vector2(0.5, 0.5)
|
|
self.Angle = CS.UnityEngine.Vector2(0, 0)
|
|
self.GridPool = {}
|
|
self.ScoreList = {
|
|
XFurnitureConfigs.AttrType.AttrA, XFurnitureConfigs.AttrType.AttrB, XFurnitureConfigs.AttrType.AttrC
|
|
}
|
|
|
|
self.BtnReceive.CallBack = function()
|
|
self:OnBtnReceiveClick()
|
|
end
|
|
end
|
|
|
|
function XUiPanelResetHud:Show(furnitureId, placeType, target, roomId)
|
|
if not XTool.IsNumberValid(furnitureId) then
|
|
self:Hide()
|
|
return
|
|
end
|
|
self.RoomId = roomId
|
|
self.Target = target
|
|
local furniture = XDataCenter.FurnitureManager.GetFurnitureById(furnitureId)
|
|
local template = XFurnitureConfigs.GetFurnitureTemplateById(furniture:GetConfigId())
|
|
self.TxtName.text = template.Name
|
|
|
|
self.Behaviour.enabled = true
|
|
self.GameObject:SetActiveEx(true)
|
|
for i, attr in ipairs(self.ScoreList) do
|
|
local attrValue = furniture:GetAttrScore(attr, furniture.AttrList[attr])
|
|
local quality, max = XFurnitureConfigs.GetFurnitureSingleAttrLevel(template.TypeId, attr, attrValue)
|
|
local grid = self.GridPool[i]
|
|
if not grid then
|
|
local ui = i == 1 and self.ScoreItem or XUiHelper.Instantiate(self.ScoreItem, self.Panellist)
|
|
grid = {}
|
|
XTool.InitUiObjectByUi(grid, ui)
|
|
self.GridPool[i] = grid
|
|
end
|
|
local typeData = XFurnitureConfigs.GetDormFurnitureType(i)
|
|
local color = XFurnitureConfigs.FurnitureAttrTagColor[quality] or XFurnitureConfigs.FurnitureAttrTagColor[1]
|
|
local level = XFurnitureConfigs.FurnitureAttrLevel[quality] or XFurnitureConfigs.FurnitureAttrLevel[1]
|
|
grid.Txt.text = string.format("<color=%s><size=30>%s%d</size></color>", color, level, attrValue)
|
|
grid.ImgIcon:SetSprite(typeData.TypeIcon)
|
|
end
|
|
if not XTool.UObjIsNil(target) then
|
|
local ctrl = XHomeSceneManager.GetSceneCameraController()
|
|
if ctrl then
|
|
local angleY = CS.UnityEngine.Vector3.Angle(ctrl.transform.forward, target.transform.position - ctrl.transform.position)
|
|
local angleX = CS.UnityEngine.Vector3.Angle(ctrl.transform.up, CS.UnityEngine.Vector3.up)
|
|
self.Angle.x = angleX
|
|
self.Angle.y = angleY
|
|
ctrl:SetTartAngle(self.Angle)
|
|
end
|
|
end
|
|
self.Offset.y = template.AttrTagY
|
|
self.Furniture = furniture
|
|
end
|
|
|
|
function XUiPanelResetHud:Hide()
|
|
self.Behaviour.enabled = false
|
|
self.GameObject:SetActiveEx(false)
|
|
end
|
|
|
|
function XUiPanelResetHud:Update()
|
|
if XTool.UObjIsNil(self.GameObject) or not self.GameObject.activeInHierarchy then
|
|
return
|
|
end
|
|
|
|
if XTool.UObjIsNil(self.Target) then
|
|
self:Hide()
|
|
return
|
|
end
|
|
|
|
self:UpdateTransform()
|
|
end
|
|
|
|
function XUiPanelResetHud:UpdateTransform()
|
|
CS.XUiHelper.SetViewPosToTransformLocalPosition(XHomeSceneManager.GetSceneCamera(), self.Transform, self.Target.transform, self.Offset, self.Pivot)
|
|
end
|
|
|
|
function XUiPanelResetHud:OnBtnReceiveClick()
|
|
if not self.Furniture then
|
|
return
|
|
end
|
|
XLuaUiManager.Open("UiFurnitureBuild", XFurnitureConfigs.GainType.Remake, nil, nil, self.Furniture.Id, self.RoomId)
|
|
end
|
|
|
|
return XUiPanelResetHud |