441 lines
No EOL
19 KiB
Lua
441 lines
No EOL
19 KiB
Lua
XUiPanelCharQuality = XClass(nil, "XUiPanelCharQuality")
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local INTERAL = 100
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local LOOP_NUM = 20
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local CharSkillQualityNorIcon = CS.XGame.ClientConfig:GetString("CharSkillQualityNor")
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local CharSkillQualitySelectIcon = CS.XGame.ClientConfig:GetString("CharSkillQualitySelect")
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local CharSkillQualityOnIcon = CS.XGame.ClientConfig:GetString("CharSkillQualityOn")
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local CharNormalQualityNorIcon = CS.XGame.ClientConfig:GetString("CharNormalQualityNor")
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local CharNormalQualitySelectIcon = CS.XGame.ClientConfig:GetString("CharNormalQualitySelect")
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local CharNormalQualityOnIcon = CS.XGame.ClientConfig:GetString("CharNormalQualityOn")
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function XUiPanelCharQuality:Ctor(ui, parent)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Parent = parent
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self:InitAutoScript()
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self:InitIcon()
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self.CharQualityUpgrade = XUiPanelQualityUpgrade.New(self.PanelQualityUpgrade, self)
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self.ChangeTime = 0.01
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self.ShowIndex = 0
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self.IsShow = true
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self.FxUiKeJinHua = CS.XGame.ClientConfig:GetString("FxUiKeJinHua")
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self.FxUiJihuo = CS.XGame.ClientConfig:GetString("FxUiJihuo")
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self.ImgClick = {
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[1] = self.ImgClick1,
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[2] = self.ImgClick2,
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[3] = self.ImgClick3,
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[4] = self.ImgClick4,
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[5] = self.ImgClick5,
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[6] = self.ImgClick6,
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[7] = self.ImgClick7,
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[8] = self.ImgClick8,
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[9] = self.ImgClick9,
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[10] = self.ImgClick10
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}
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self.TxtWaferName = {
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[1] = self.TxtWaferName1,
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[2] = self.TxtWaferName2,
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[3] = self.TxtWaferName3,
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[4] = self.TxtWaferName4,
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[5] = self.TxtWaferName5,
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[6] = self.TxtWaferName6,
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[7] = self.TxtWaferName7,
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[8] = self.TxtWaferName8,
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[9] = self.TxtWaferName9,
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[10] = self.TxtWaferName10
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}
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self.PanelHint = {
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[1] = self.PanelHint1,
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[2] = self.PanelHint2,
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[3] = self.PanelHint3,
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[4] = self.PanelHint4,
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[5] = self.PanelHint5,
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[6] = self.PanelHint6,
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[7] = self.PanelHint7,
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[8] = self.PanelHint8,
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[9] = self.PanelHint9,
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[10] = self.PanelHint10,
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}
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self.PanelSkillHint = {
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[1] = self.PanelSkillHint1,
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[2] = self.PanelSkillHint2,
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[3] = self.PanelSkillHint3,
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[4] = self.PanelSkillHint4,
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[5] = self.PanelSkillHint5,
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[6] = self.PanelSkillHint6,
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[7] = self.PanelSkillHint7,
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[8] = self.PanelSkillHint8,
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[9] = self.PanelSkillHint9,
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[10] = self.PanelSkillHint10,
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}
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiPanelCharQuality:InitAutoScript()
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XTool.InitUiObject(self)
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self:InitUi()
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self:AutoAddListener()
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end
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--===========================================================================
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--v1.28【角色】升阶拆分 - 初始化Ui对象
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--===========================================================================
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function XUiPanelCharQuality:InitUi()
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--星节点区域
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for i = 1, XEnumConst.CHARACTER.MAX_QUALITY_STAR do
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--Bg
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self["ImgLine" .. i] = self.Bg.transform:Find("ImgLine"..i):GetComponent("Image")
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--PanelWaferIcon-星节点
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self["ImgWaferColour"..i] = self.PanelWaferIcon.transform:Find("WaferIcon"..i.."/ImgWaferColour"..i):GetComponent("Image")
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self["ImgSelect"..i] = self.PanelWaferIcon.transform:Find("WaferIcon"..i.."/ImgSelect"..i):GetComponent("Image")
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self["ImgWaferon"..i] = self.PanelWaferIcon.transform:Find("WaferIcon"..i.."/ImgWaferon"..i):GetComponent("Image")
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self["TxtWaferName"..i] = self.PanelWaferIcon.transform:Find("WaferIcon"..i.."/TxtWaferName"..i):GetComponent("Text")
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self["ImgClick"..i] = self.PanelWaferIcon.transform:Find("WaferIcon"..i.."/ImgClick"..i)
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self["PanelHint"..i] = self.PanelWaferIcon.transform:Find("WaferIcon"..i.."/PanelHint"..i)
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self["PanelSkillHint"..i] = self.PanelWaferIcon.transform:Find("WaferIcon"..i.."/PanelSkillHint"..i)
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end
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--WaferCircuit-芯片中心区域
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self.RImgQuality = self.PanelRImgQuality.transform:Find("Icon/RImgQuality"):GetComponent("RawImage") --当前阶级图标
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self.RImgQualityBg = self.PanelRImgQuality.transform:Find("Icon/RImgQuality (1)"):GetComponent("RawImage") --当前阶级图标背景
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self.RImgQualityPhaseText = self.PanelRImgQuality.transform:Find("Txt/Text"):GetComponent("Text") --当前阶级数文本
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self.RImgQualityTxtSkill = self.PanelRImgQuality.transform:Find("TxtSkill")
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self.RImgQualitySkillText = self.PanelRImgQuality.transform:Find("TxtSkill/Text"):GetComponent("Text") --当前阶级属性加成文本
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self.RImgQualityTxtAttri = self.PanelRImgQuality.transform:Find("TxtWaferName")
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self.RImgQualityAttriText = self.PanelRImgQuality.transform:Find("TxtWaferName/Text"):GetComponent("Text") --当前阶级技能加成文本
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self.RImgQualityMax = self.WaferCircuit.transform:Find("RImgQualityMax"):GetComponent("RawImage")
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--BtnAdvanced-进化按钮区域
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self.RImgQualityBefore = self.BtnAdvanced.transform:Find("RImgQualityBefore"):GetComponent("RawImage")
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self.RImgQualityAfter = self.BtnAdvanced.transform:Find("RImgQualityAfter"):GetComponent("RawImage")
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self.PanelCountMoney = self.BtnAdvanced.transform:Find("PanelCountMoney")
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self.TxtConditionCountMoney = self.BtnAdvanced.transform:Find("PanelCountMoney/TxtConditionCountMoney"):GetComponent("Text")
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self.BtnMoneyTip = self.BtnAdvanced.transform:Find("PanelCountMoney/BtnMoneyTip"):GetComponent("Button")
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--PanelCondition--激活按钮区域
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self.ImgPromoteQulityMax = self.PanelCondition.transform:Find("ImgPromoteQulityMax"):GetComponent("Image")
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self.TxtConditionCountMoneyA = self.PanelCondition.transform:Find("ImgPromoteQulityMax/TxtConditionCountMoney"):GetComponent("Text")
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self.PanelCountIten = self.PanelCondition.transform:Find("PanelCountIten")
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self.RImgIconSuipian = self.PanelCondition.transform:Find("PanelCountIten/RImgIconSuipian"):GetComponent("RawImage")
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self.TxtConditionCountItem = self.PanelCondition.transform:Find("PanelCountIten/TxtConditionCountItem"):GetComponent("Text")
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self.BtnItemTip = self.PanelCondition.transform:Find("PanelCountIten/BtnItemTip"):GetComponent("Button")
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end
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function XUiPanelCharQuality:RegisterClickEvent(uiNode, func)
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if func == nil then
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XLog.Error("XUiPanelCharQuality:RegisterClickEvent函数参数错误:参数func不能为空")
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return
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end
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if type(func) ~= "function" then
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XLog.Error("XUiPanelCharQuality:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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local listener = function(...)
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func(self, ...)
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end
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CsXUiHelper.RegisterClickEvent(uiNode, listener)
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end
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function XUiPanelCharQuality:AutoAddListener()
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self:RegisterClickEvent(self.BtnPreview, self.OnBtnPreviewClick)
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self:RegisterClickEvent(self.BtnAdvanced, self.OnBtnAdvancedClick)
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self:RegisterClickEvent(self.BtnMoneyTip, self.OnBtnMoneyTipClick)
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self:RegisterClickEvent(self.BtnItemTip, self.OnBtnItemTipClick)
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self:RegisterClickEvent(self.BtnActive, self.OnBtnActiveClick)
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end
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-- auto
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function XUiPanelCharQuality:OnBtnPreviewClick()
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local characterId = self.CharacterId
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self.Parent:OpenQualityPreview(characterId)
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end
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function XUiPanelCharQuality:OnBtnItemTipClick()
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XLuaUiManager.Open("UiTip", XDataCenter.ItemManager.GetItem(XCharacterConfigs.GetCharacterItemId(self.CharacterId)))
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end
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function XUiPanelCharQuality:OnBtnMoneyTipClick()
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local character = XDataCenter.CharacterManager.GetCharacter(self.CharacterId)
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local characterType = XCharacterConfigs.GetCharacterType(self.CharacterId)
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XLuaUiManager.Open("UiTip", XDataCenter.ItemManager.GetItem(XCharacterConfigs.GetPromoteItemId(characterType, character.Quality)))
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end
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function XUiPanelCharQuality:OnBtnActiveClick()
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self:UpdateStarCount()
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end
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function XUiPanelCharQuality:OnBtnAdvancedClick()
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local characterId = self.CharacterId
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local character = XDataCenter.CharacterManager.GetCharacter(characterId)
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self.CharQualityUpgrade:OldCharUpgradeInfo(character)
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if character.Star == XEnumConst.CHARACTER.MAX_QUALITY_STAR then
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XDataCenter.CharacterManager.PromoteQuality(character, function()
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CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.UiCharacter_QualityUp)
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self.QualityUpgradeEnable:PlayTimelineAnimation()
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self.CharQualityUpgrade:ShowLevelInfo(characterId)
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self:InitStarAttrInfo()
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self:RefreshPanel()
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end)
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end
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end
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function XUiPanelCharQuality:ShowPanel(characterId)
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self.IsShow = true
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self.GameObject:SetActive(true)
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self.QualityQiehuan:PlayTimelineAnimation()
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self.CharacterId = characterId or self.CharacterId
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self.CharQualityUpgrade:HideLevelInfo()
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self:InitStarAttrInfo()
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self:RefreshPanel()
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end
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function XUiPanelCharQuality:HidePanel()
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self.IsShow = false
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self.GameObject:SetActive(false)
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end
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function XUiPanelCharQuality:InitIcon()
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self.StarIcon = {}
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self.StarAttr = {}
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self.SelectIcon = {}
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self.Line = {}
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self.StarColour = {}
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for i = 1, XEnumConst.CHARACTER.MAX_QUALITY_STAR do
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self.StarColour[i] = self["ImgWaferColour" .. i]
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self.StarIcon[i] = self["ImgWaferon" .. i]
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self.StarAttr[i] = self["TxtWaferName" .. i]
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self.SelectIcon[i] = self["ImgSelect" .. i]
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self.Line[i] = self["ImgLine" .. i]
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end
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end
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function XUiPanelCharQuality:ClearAttrs()
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for i = 1, XEnumConst.CHARACTER.MAX_QUALITY_STAR do
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self.StarAttr[i].text = ""
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end
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end
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--===========================================================================
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--v1.28【角色】升阶拆分 - 刷新星节点和芯片区域
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--===========================================================================
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function XUiPanelCharQuality:RefreshPanel()
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local character = XDataCenter.CharacterManager.GetCharacter(self.CharacterId)
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local maxStar = XEnumConst.CHARACTER.MAX_QUALITY_STAR
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local isMaxStar = character.Star == maxStar
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self:UpdateWaferCircuit(character)
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self:UpdateStar(character)
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local characterType = XCharacterConfigs.GetCharacterType(self.CharacterId)
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if isMaxStar then
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self:OpenAdvanced(characterType, character.Quality)
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else
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self:OpenWaferCircuit(characterType, character.Quality, character.Star)
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end
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-- 刷新Tab红点
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self.Parent:OnCheckRedPoint()
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end
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--===========================================================================
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--v1.28【角色】升阶拆分 - 更新芯片区域
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--===========================================================================
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function XUiPanelCharQuality:UpdateWaferCircuit(character)
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local isMaxQuality = XDataCenter.CharacterManager.IsMaxQuality(character)
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local qualityIcon = XCharacterConfigs.GetCharacterQualityIcon(character.Quality)
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local isMaxStar = character.Star == XEnumConst.CHARACTER.MAX_QUALITY_STAR
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self.ImgPromoteQulityMax.gameObject:SetActive(isMaxQuality)
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self.RImgQuality.gameObject:SetActive(not isMaxQuality and not isMaxStar)
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self.RImgQualityMax.gameObject:SetActive(isMaxQuality)
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-- 阶段文本
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self.RImgQualityPhaseText.text = XUiHelper.GetText("CharacterQualityStar", character.Star + 1)
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if not isMaxQuality and not isMaxStar then
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-- 技能加成文本
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local skillText = XDataCenter.CharacterManager.GetCharQualitySkillName(character.Id, character.Quality, character.Star + 1)
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self.RImgQualitySkillText.text = skillText
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self.RImgQualityTxtSkill.gameObject:SetActive(not string.IsNilOrEmpty(skillText))
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-- 属性加成文本
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local attribs = XCharacterConfigs.GetCharStarAttribs(character.Id, character.Quality, character.Star)
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for k, v in pairs(attribs) do
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local value = FixToDouble(v)
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if value > 0 then
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self.RImgQualityTxtAttri.gameObject:SetActive(true)
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self.RImgQualityAttriText.text = XAttribManager.GetAttribNameByIndex(k) .. "+" .. string.format("%.2f", value)
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break
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end
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end
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end
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if isMaxQuality then
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self:ClearAttrs()
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self.RImgQualityMax:SetRawImage(XCharacterConfigs.GetCharQualityIcon(character.Quality))
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self.PanelRImgQuality.gameObject:SetActive(false)
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self.BtnAdvanced.gameObject:SetActive(false)
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self.PanelCondition.gameObject:SetActive(false)
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self.PanelWaferIcon.gameObject:SetActive(false)
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self.BtnHelp.gameObject:SetActive(false)
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return
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else
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self.RImgQuality:SetRawImage(qualityIcon)
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self.RImgQualityBg:SetRawImage(qualityIcon)
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self.PanelRImgQuality.gameObject:SetActive(true)
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self.PanelCondition.gameObject:SetActive(true)
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self.PanelWaferIcon.gameObject:SetActive(true)
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self.BtnHelp.gameObject:SetActive(true)
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end
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end
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--===========================================================================
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--v1.28【角色】升阶拆分 - 更新星节点
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--===========================================================================
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function XUiPanelCharQuality:UpdateStar(character)
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-- 刷新星节点图标
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for i = 1, XEnumConst.CHARACTER.MAX_QUALITY_STAR do
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local isSkillStar = XCharacterConfigs.GetCharSkillQualityApartDicByStar(self.CharacterId, character.Quality, i)
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if #isSkillStar > 0 then
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self.StarColour[i]:SetSprite(CharSkillQualityNorIcon)
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self.SelectIcon[i]:SetSprite(CharSkillQualitySelectIcon)
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self.StarIcon[i]:SetSprite(CharSkillQualityOnIcon)
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--技能节点点击事件覆盖注册 - 跳转对应技能节点
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self:RegisterClickEvent(self.ImgClick[i], function ()
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local characterId = self.CharacterId
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self.Parent:OpenQualityPreview(characterId, i)
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end)
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self.ImgClick[i].gameObject:SetActive(true)
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else
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self.StarColour[i]:SetSprite(CharNormalQualityNorIcon)
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self.SelectIcon[i]:SetSprite(CharNormalQualitySelectIcon)
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self.StarIcon[i]:SetSprite(CharNormalQualityOnIcon)
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--技能节点点击事件隐藏
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self.ImgClick[i].gameObject:SetActive(false)
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end
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end
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-- 已经点亮星节点
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for i = 1, character.Star do
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self.StarIcon[i].gameObject:SetActive(true)
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self.Line[i].gameObject:SetActive(true)
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self.StarColour[i].gameObject:SetActive(false)
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end
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-- 未亮星节点
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for i = XEnumConst.CHARACTER.MAX_QUALITY_STAR, character.Star + 1, -1 do
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self.StarIcon[i].gameObject:SetActive(false)
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self.Line[i].gameObject:SetActive(false)
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self.StarColour[i].gameObject:SetActive(true)
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end
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-- 待点亮星节点
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self:UpdateStarAttrInfo(character.Star)
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-- 星节点特效
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for _, hint in pairs(self.PanelHint) do
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hint.gameObject:SetActiveEx(false)
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end
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for _, hint in pairs(self.PanelSkillHint) do
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if hint then
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hint.gameObject:SetActiveEx(false)
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end
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end
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end
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function XUiPanelCharQuality:UpdateStarCount()
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local character = XDataCenter.CharacterManager.GetCharacter(self.CharacterId)
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self.CharQualityUpgrade:OldCharUpgradeInfo(character)
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local nextActiveStar = character.Star + 1
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local isSkillStar = XCharacterConfigs.GetCharSkillQualityApartDicByStar(self.CharacterId, character.Quality, nextActiveStar + 1)
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XDataCenter.CharacterManager.ActivateStar(character, function()
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self.StarAttr[nextActiveStar].gameObject:SetActive(false)
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self.SelectIcon[nextActiveStar].gameObject:SetActive(false)
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self:RefreshPanel()
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if not XTool.IsNumberValid(#isSkillStar) then
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local hint = self.PanelHint[nextActiveStar + 1]
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if hint then
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hint.gameObject:SetActiveEx(true)
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end
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else
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local hint = self.PanelSkillHint[nextActiveStar + 1]
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if hint then
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hint.gameObject:SetActiveEx(true)
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end
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end
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CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.UiCharacter_QualityFragments)
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end)
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end
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function XUiPanelCharQuality:UpdateStarAttrInfo(star)
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local character = XDataCenter.CharacterManager.GetCharacter(self.CharacterId)
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if star < XEnumConst.CHARACTER.MAX_QUALITY_STAR then
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self.StarAttr[star + 1].gameObject:SetActive(false)
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self.StarColour[star + 1].gameObject:SetActive(false)
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self.SelectIcon[star + 1].gameObject:SetActive(true)
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if star ~= 0 then
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self.StarAttr[star].gameObject:SetActive(false)
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self.SelectIcon[star].gameObject:SetActive(false)
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end
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end
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end
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--===========================================================================
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--v1.28【角色】升阶拆分 - 展示芯片区域和星节点
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--===========================================================================
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function XUiPanelCharQuality:OpenWaferCircuit(characterType, quality, star)
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self.PanelCountIten.gameObject:SetActive(true)
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self.PanelCountMoney.gameObject:SetActive(false)
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self.BtnActive.gameObject:SetActive(true)
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self.BtnAdvanced.gameObject:SetActive(false)
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self.WaferCircuit.gameObject:SetActive(true)
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self.BtnPreview.gameObject:SetActive(true)
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self.RImgIconSuipian:SetRawImage(XDataCenter.ItemManager.GetItemIcon(XCharacterConfigs.GetCharacterItemId(self.CharacterId)))
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local curItem = XDataCenter.ItemManager.GetItem(XCharacterConfigs.GetCharacterItemId(self.CharacterId))
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local itemCount = 0
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if curItem ~= nil then
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itemCount = curItem.Count
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end
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self.TxtConditionCountItem.text = itemCount .. "/" .. XCharacterConfigs.GetStarUseCount(characterType, quality, star + 1)
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end
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--===========================================================================
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--v1.28【角色】升阶拆分 - 展示进化按钮并隐藏星节点
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--===========================================================================
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function XUiPanelCharQuality:OpenAdvanced(characterType, quality)
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self.PanelCountIten.gameObject:SetActive(false)
|
||
self.PanelCountMoney.gameObject:SetActive(true)
|
||
self.BtnActive.gameObject:SetActive(false)
|
||
self.BtnAdvanced.gameObject:SetActive(true)
|
||
self.PanelCondition.gameObject:SetActive(true)
|
||
self.WaferCircuit.gameObject:SetActive(false)
|
||
self.PanelWaferIcon.gameObject:SetActive(false)
|
||
self.BtnPreview.gameObject:SetActive(false)
|
||
self.BtnHelp.gameObject:SetActive(false)
|
||
|
||
self.RImgQualityBefore:SetRawImage(XCharacterConfigs.GetCharQualityIcon(quality))
|
||
self.RImgQualityAfter:SetRawImage(XCharacterConfigs.GetCharQualityIcon(quality + 1))
|
||
|
||
local itemId = XCharacterConfigs.GetPromoteItemId(characterType, quality)
|
||
local useCoin = XCharacterConfigs.GetPromoteUseCoin(characterType, quality)
|
||
self.TxtConditionCountMoney.text = useCoin .. " " .. XDataCenter.ItemManager.GetItemName(itemId)
|
||
end
|
||
|
||
function XUiPanelCharQuality:InitStarAttrInfo()
|
||
local character = XDataCenter.CharacterManager.GetCharacter(self.CharacterId)
|
||
for i = 1, #self.StarAttr do
|
||
self.StarAttr[i].gameObject:SetActive(false)
|
||
self.SelectIcon[i].gameObject:SetActive(false)
|
||
end
|
||
local star = character.Star + 1
|
||
if self.TxtWaferName[star] then
|
||
self.TxtWaferName[star].gameObject:SetActive(true)
|
||
end
|
||
end |