163 lines
No EOL
4.7 KiB
Lua
163 lines
No EOL
4.7 KiB
Lua
---@class XUiModelCerberusGame3D
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local XUiModelCerberusGame3D = XClass(nil, "XUiModelCerberusGame3D")
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local ModelDic =
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{
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[1] = "R3TwentyoneMd010031",
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[2] = "R2NuoketiMd010031",
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[3] = "R3WeilaMd010031",
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}
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local CameraPos =
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{
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[1] = 6,
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[2] = 22.6,
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[3] = 40.8,
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}
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function XUiModelCerberusGame3D:Ctor(ui, rootui)
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self.RootUi2D = rootui
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.CurSelectIndex = nil
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XTool.InitUiObject(self)
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self:InitInfo()
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end
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function XUiModelCerberusGame3D:InitInfo()
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-- 阴影要放在武器模型加载完之后
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for k, key in pairs(ModelDic) do
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CS.XShadowHelper.AddShadow(self[key].gameObject, true)
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end
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end
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function XUiModelCerberusGame3D:SetChangeByRoleBtn(index, doModelSeleCb)
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if self.CurSelectIndex == index then
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return
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end
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self:SetAllModelCamFalse()
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-- 轨道转完才能转角色
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self:SetTrackSelect(index, function ()
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if doModelSeleCb then
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self:SetModelSelect(index)
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end
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end)
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self.CurSelectIndex = index
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end
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function XUiModelCerberusGame3D:SetModelSelect(index)
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if self.ChangeTimer then
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return
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end
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for modelIndex, modelKey in pairs(ModelDic) do
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self["UiCamFar0"..modelIndex].gameObject:SetActiveEx(modelIndex == index)
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self["UiCamNear0"..modelIndex].gameObject:SetActiveEx(modelIndex == index)
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if modelIndex ~= index then
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self:SetTargetModelUnSelect(modelIndex)
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end
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end
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-- 播放目标角色的Select状态
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self:SetTargerModelSelect(index)
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end
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function XUiModelCerberusGame3D:SetTrackSelect(index, cb)
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self:SetTrackPathPosition(CameraPos[index], cb)
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end
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function XUiModelCerberusGame3D:CheckLeftOrRight(currentValue, targetValue)
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local inc = (targetValue - currentValue + 53) % 53 -- 虚拟相机一圈的值是53
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local dec = (currentValue - targetValue + 53) % 53
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if inc <= dec then
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return true
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else
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return false
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end
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end
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function XUiModelCerberusGame3D:SetTrackPathPosition(value, cb)
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if self.ChangeTimer then
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self:StopTimer()
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end
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local trackDollyNear = self.CamNearMain:GetCinemachineComponent(CS.Cinemachine.CinemachineCore.Stage.Body, typeof(CS.Cinemachine.CinemachineTrackedDolly))
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local trackDollyFar = self.CamFarMain:GetCinemachineComponent(CS.Cinemachine.CinemachineCore.Stage.Body, typeof(CS.Cinemachine.CinemachineTrackedDolly))
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local duration = 3
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local moveSpeed = 0.6
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local targetValue = tonumber(string.format("%.f", value))
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local orgPath = tonumber(string.format("%.f", trackDollyNear.m_PathPosition))
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self.ChangeTimer = XUiHelper.Tween(duration, function ()
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local currPath = tonumber(string.format("%.f", trackDollyNear.m_PathPosition))
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if currPath == targetValue then
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self:StopTimer()
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if cb then
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cb()
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end
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return
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end
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local addNum = 0
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if self:CheckLeftOrRight(orgPath, targetValue) then
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addNum = moveSpeed
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else
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addNum = -1 * moveSpeed
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end
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-- 由于虚拟相机绕一圈值会叠加,所以需要减一圈的值
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local res = (trackDollyNear.m_PathPosition + addNum)%53
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trackDollyNear.m_PathPosition = res
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trackDollyFar.m_PathPosition = res
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end)
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end
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function XUiModelCerberusGame3D:StopTimer()
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if self.ChangeTimer then
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XScheduleManager.UnSchedule(self.ChangeTimer)
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self.ChangeTimer = nil
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end
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end
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function XUiModelCerberusGame3D:SetTargetModelUnSelect(index)
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local modelKey = ModelDic[index]
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local animator = self[modelKey]
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if not animator then
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return
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end
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local stateInfo = animator:GetCurrentAnimatorStateInfo(0)
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if stateInfo:IsName("Attack85") or stateInfo:IsName("Attack84") then
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animator:SetTrigger("DoPlayBack")
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end
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end
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function XUiModelCerberusGame3D:SetTargerModelSelect(index)
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local modelKey = ModelDic[index]
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local animator = self[modelKey]
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if not animator then
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return
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end
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local stateInfo = animator:GetCurrentAnimatorStateInfo(0)
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if stateInfo:IsName("Attack85") or stateInfo:IsName("Attack84") then
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return
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end
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animator:SetTrigger("DoPlaySelect")
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end
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function XUiModelCerberusGame3D:SetAllModelUnSelect()
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for modelIndex, modelKey in pairs(ModelDic) do
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self:SetTargetModelUnSelect(modelIndex)
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end
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end
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function XUiModelCerberusGame3D:SetAllModelCamFalse()
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for modelIndex, modelKey in pairs(ModelDic) do
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self["UiCamFar0"..modelIndex].gameObject:SetActiveEx(false)
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self["UiCamNear0"..modelIndex].gameObject:SetActiveEx(false)
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end
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end
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return XUiModelCerberusGame3D |