109 lines
No EOL
3.7 KiB
Lua
109 lines
No EOL
3.7 KiB
Lua
----模块界面XUIBrilliantWalkModule 的子界面PanelUltimateModule 选择必杀模块界面 的模块Grid
|
|
local XUIBrilliantWalkUltimateModuleGrid = XClass(nil, "XUIBrilliantWalkUltimateModuleGrid")
|
|
|
|
|
|
function XUIBrilliantWalkUltimateModuleGrid:Ctor(perfabObject, rootUi)
|
|
self.GameObject = perfabObject.gameObject
|
|
self.Transform = perfabObject.transform
|
|
XTool.InitUiObject(self)
|
|
self.SelectState = false
|
|
--普通状态下按钮
|
|
self.BtnNormal.CallBack = function()
|
|
self:ExpendPanel(true)
|
|
end
|
|
--展开状态下按钮
|
|
self.BtnExpend.CallBack = function()
|
|
self:ExpendPanel(false)
|
|
end
|
|
--锁定状态下按钮
|
|
self.BtnDisable.CallBack = function()
|
|
self:ExpendPanel(false)
|
|
end
|
|
--激活普通状态下按钮
|
|
self.BtnEquipedNormal.CallBack = function()
|
|
self:ExpendPanel(true)
|
|
end
|
|
--激活展开状态下按钮
|
|
self.BtnEquipedExpend.CallBack = function()
|
|
self:ExpendPanel(false)
|
|
end
|
|
--激活按钮
|
|
self.BtnActive.CallBack = function()
|
|
self:OnBtnActive()
|
|
end
|
|
--取消激活按钮
|
|
self.BtnDisactive.CallBack = function()
|
|
self:OnBtnDisactive()
|
|
end
|
|
end
|
|
|
|
function XUIBrilliantWalkUltimateModuleGrid:InitRoot(root)
|
|
self.RootUi = root
|
|
end
|
|
|
|
--刷新界面
|
|
function XUIBrilliantWalkUltimateModuleGrid:UpdateView(trenchId, moduleId)
|
|
self.TrenchId = trenchId
|
|
self.ModuleId = moduleId
|
|
if (not self.ModuleId) then
|
|
self.GameObject:SetActiveEx(false)
|
|
else
|
|
self.GameObject:SetActiveEx(true)
|
|
end
|
|
--设置模块信息
|
|
local moduleConfig = XBrilliantWalkConfigs.GetBuildPluginConfig(moduleId)
|
|
self.GridUltimateModule:SetNameByGroup(0,moduleConfig.Name)
|
|
self.GridUltimateModule:SetNameByGroup(1,moduleConfig.Desc)
|
|
--红点
|
|
self.Red.gameObject:SetActiveEx(XDataCenter.BrilliantWalkManager.CheckBrilliantWalkPluginIsRed(self.ModuleId))
|
|
end
|
|
|
|
--设置显示状态
|
|
function XUIBrilliantWalkUltimateModuleGrid:SetSelect(state)
|
|
if (not self.ModuleId) then
|
|
return
|
|
end
|
|
self.GridUltimateModule:SetDisable(false)
|
|
self.SelectState = state
|
|
self.PanelEquipedExpend.gameObject:SetActiveEx(false)
|
|
self.PanelEquipedNormal.gameObject:SetActiveEx(false)
|
|
self.PanelExpend.gameObject:SetActiveEx(false)
|
|
self.PanelNormal.gameObject:SetActiveEx(false)
|
|
self.PanelDisable.gameObject:SetActiveEx(false)
|
|
--显示装备状态中的模块
|
|
if XDataCenter.BrilliantWalkManager.CheckPluginEquipedInTrench(self.TrenchId,self.ModuleId) then
|
|
if self.SelectState then --显示选中的模块
|
|
self.PanelEquipedExpend.gameObject:SetActiveEx(true)
|
|
else --显示没被选中的模块
|
|
self.PanelEquipedNormal.gameObject:SetActiveEx(true)
|
|
end
|
|
else --非装备中的模块
|
|
if self.SelectState then --显示选中的模块
|
|
if XDataCenter.BrilliantWalkManager.CheckPluginUnlock(self.ModuleId) then
|
|
self.PanelExpend.gameObject:SetActiveEx(true)
|
|
else
|
|
self.PanelDisable.gameObject:SetActiveEx(true)
|
|
end
|
|
else --显示没被选中的模块
|
|
self.PanelNormal.gameObject:SetActiveEx(true)
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
--点击展开或收缩
|
|
function XUIBrilliantWalkUltimateModuleGrid:ExpendPanel(state)
|
|
XDataCenter.BrilliantWalkManager.UiViewPlugin(self.ModuleId)
|
|
self.Red.gameObject:SetActiveEx(false)
|
|
self.RootUi:OnGridExpend(self,state)
|
|
end
|
|
--点击激活按钮
|
|
function XUIBrilliantWalkUltimateModuleGrid:OnBtnActive()
|
|
self.RootUi:OnBtnActiveModule(self,self.ModuleId)
|
|
end
|
|
--点击取消激活按钮
|
|
function XUIBrilliantWalkUltimateModuleGrid:OnBtnDisactive()
|
|
self.RootUi:BtnDisactiveModule(self,self.ModuleId)
|
|
end
|
|
|
|
return XUIBrilliantWalkUltimateModuleGrid |