64 lines
No EOL
2 KiB
Lua
64 lines
No EOL
2 KiB
Lua
--显示注意事项
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local XUiBrilliantWalkAttention = XLuaUiManager.Register(XLuaUi, "UiBrilliantWalkAttention")
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function XUiBrilliantWalkAttention:OnAwake()
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self.PanelTxt.gameObject:SetActiveEx(false)
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self.BtnTanchuangClose.CallBack = function()
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self:OnBtnClose()
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end
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self.BtnClose.CallBack = function()
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self:OnBtnClose()
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end
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self.GameObjectList = {}
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self.GameObjectPool = XStack.New() --PerkGridUI内存池
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self.GameObjectList = XStack.New() --正在使用的PerkGridUI
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self.PanelTxt.gameObject:SetActiveEx(false) --PerkGridUI template
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end
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function XUiBrilliantWalkAttention:OnEnable(openUIData)
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self.StageId = openUIData.StageId
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self:UpdateView()
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end
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function XUiBrilliantWalkAttention:UpdateView()
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local configs = XBrilliantWalkConfigs.GetAttentionConfig(self.StageId)
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self:GameObjectReturnPool()
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for index, _ in ipairs(configs.Title) do
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local tmpObj = self:GetGameObject()
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tmpObj.TxtRuleTittle.text = configs.Title[index]
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tmpObj.TxtRule.text = configs.Content[index]
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tmpObj.GameObject:SetActiveEx(true)
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table.insert(self.GameObjectList,tmpObj)
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end
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end
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function XUiBrilliantWalkAttention:GetGameObject()
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local item
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if self.GameObjectPool:IsEmpty() then
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local go = CS.UnityEngine.Object.Instantiate(self.PanelTxt, self.PanelContent)
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local tmpObj = {}
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tmpObj.Transform = go.transform
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tmpObj.GameObject = go.gameObject
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XTool.InitUiObject(tmpObj)
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item = tmpObj
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else
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item = self.GameObjectPool:Pop()
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end
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item.GameObject:SetActiveEx(true)
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self.GameObjectList:Push(item)
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return item
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end
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function XUiBrilliantWalkAttention:GameObjectReturnPool()
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while (not self.GameObjectList:IsEmpty()) do
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local object = self.GameObjectList:Pop()
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object.GameObject:SetActiveEx(false)
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self.GameObjectPool:Push(object)
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end
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end
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function XUiBrilliantWalkAttention:OnBtnClose()
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self.ParentUi:CloseMiniSubUI("UiBrilliantWalkAttention")
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end |