98 lines
No EOL
3.2 KiB
Lua
98 lines
No EOL
3.2 KiB
Lua
local XUiAwarenessMainDetail = XLuaUiManager.Register(XLuaUi, "UiAwarenessMainDetail")
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function XUiAwarenessMainDetail:OnAwake()
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self:InitButton()
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self.GridList = {}
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end
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function XUiAwarenessMainDetail:InitButton()
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self:RegisterClickEvent(self.BtnClose, self.Close)
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self:RegisterClickEvent(self.BtnEnter, function () XLuaUiManager.PopThenOpen("UiAwarenessDeploy", self.ChapterId) end)
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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end
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function XUiAwarenessMainDetail:OnStart(chapterId)
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self.ChapterId = chapterId
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self.ChapterData = XDataCenter.FubenAwarenessManager.GetChapterDataById(chapterId)
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end
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function XUiAwarenessMainDetail:OnEnable()
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self:Refresh()
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XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_ASSIGN_STAGE_CLICK, self.ChapterId)
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end
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function XUiAwarenessMainDetail:OnDisable()
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XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_ASSIGN_STAGE_DETAIL_CLOSE)
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end
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function XUiAwarenessMainDetail:Refresh()
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local baseStageId = self.ChapterData:GetBaseStageId()
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self.StageData = XDataCenter.FubenManager.GetStageData(baseStageId)
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self.StageCfg = XDataCenter.FubenManager.GetStageCfg(baseStageId)
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self.StageInfo = XDataCenter.FubenManager.GetStageInfo(baseStageId)
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self.IsPassed = self.ChapterData:IsPass()
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-- 通关目标
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for i = 1, 3 do
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self["TxtStarActive" .. i].text = self.StageCfg.StarDesc[i]
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end
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-- 奖励
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local rewardId
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local IsFirst = (not self.IsPassed)
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local cfg = self.StageCfg
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if IsFirst then
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rewardId = cfg.FirstRewardShow
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else
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rewardId = cfg.FinishRewardShow
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end
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self.TxtDrop.gameObject:SetActiveEx(not IsFirst)
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self.TxtFirstDrop.gameObject:SetActiveEx(IsFirst)
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if not rewardId or rewardId == 0 then
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for j = 1, #self.GridList do
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self.GridList[j].GameObject:SetActiveEx(false)
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end
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end
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local rewards = nil
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if XTool.IsNumberValid(rewardId) then
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rewards = IsFirst and XRewardManager.GetRewardList(rewardId) or XRewardManager.GetRewardListNotCount(rewardId)
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end
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if rewards then
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for i, item in ipairs(rewards) do
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local grid
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if self.GridList[i] then
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grid = self.GridList[i]
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else
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local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon)
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grid = XUiGridCommon.New(self, ui)
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grid.Transform:SetParent(self.PanelDropContent, false)
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self.GridList[i] = grid
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end
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grid:Refresh(item)
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grid.GameObject:SetActiveEx(true)
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end
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end
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local rewardsCount = 0
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if rewards then
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rewardsCount = #rewards
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end
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for j = 1, #self.GridList do
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if j > rewardsCount then
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self.GridList[j].GameObject:SetActiveEx(false)
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end
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end
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-- 难度
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local nanDuIcon = XDataCenter.FubenManager.GetDifficultIcon(self.BaseStageId)
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self.RImgNandu:SetRawImage(nanDuIcon)
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-- 挑战次数/血清/标题
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self.TxtATNums.text = XDataCenter.FubenManager.GetRequireActionPoint(baseStageId)
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self.TxtTitle.text = self.ChapterData:GetName()
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self.TxtAllNums.text = ""
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end |