PGRData/Script/matrix/xentity/xtrpg/XTRPGBossInfo.lua

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local type = type
local XTRPGBossInfo = XClass(nil, "XTRPGBossInfo")
local Default = {
__Id = 0,
__LoseHp = 0, --丢失血量
__TotalHp = 0, --总血量
__ChallengeCount = 0, --已挑战的次数
__PhasesRewardList = {}, --奖励列表保存已领取的奖励id
}
function XTRPGBossInfo:Ctor()
for key, value in pairs(Default) do
if type(value) == "table" then
self[key] = {}
else
self[key] = value
end
end
end
function XTRPGBossInfo:UpdateBaseData(data)
if not data then return end
self.__Id = data.Id
self.__ChallengeCount = data.ChallengeCount
self:UpdatePhasesRewardList(data.PhasesRewardList)
end
function XTRPGBossInfo:UpdateHpData(data)
self.__LoseHp = data.LoseHp
self.__TotalHp = data.TotalHp
end
function XTRPGBossInfo:UpdatePhasesRewardList(phasesRewardList)
if not phasesRewardList then return end
for _, id in pairs(phasesRewardList) do
self.__PhasesRewardList[id] = 1
end
end
function XTRPGBossInfo:UpdateWorldBossChallengeCount(count)
self.__ChallengeCount = count
end
function XTRPGBossInfo:GetId()
return self.__Id
end
function XTRPGBossInfo:GetLoseHp()
return self.__LoseHp
end
function XTRPGBossInfo:GetTotalHp()
return self.__TotalHp
end
function XTRPGBossInfo:IsReceiveReward(id)
return self.__PhasesRewardList[id]
end
function XTRPGBossInfo:GetChallengeCount()
return self.__ChallengeCount
end
return XTRPGBossInfo