197 lines
No EOL
6.4 KiB
Lua
197 lines
No EOL
6.4 KiB
Lua
-- 兵法蓝图天赋对象
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local XRpgTowerTalent = XClass(nil, "XRpgTowerTalent")
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function XRpgTowerTalent:Ctor(talentId, isUnLock, rChara)
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self.TalentCfg = XRpgTowerConfig.GetTalentCfgById(talentId)
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self.RCharacter = rChara
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if isUnLock then
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self:UnLock()
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else
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self:Lock()
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end
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end
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--================
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--获取天赋ID
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--================
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function XRpgTowerTalent:GetId()
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return self.TalentCfg.TalentId
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end
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--================
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--获取天赋是否解锁
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--================
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function XRpgTowerTalent:GetIsUnLock()
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return self.IsUnLock
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end
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--================
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--获取天赋解锁所需天赋点
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--================
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function XRpgTowerTalent:GetTalentConsume()
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return self.TalentCfg.ConsumeCount
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end
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--================
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--获取天赋名称
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--================
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function XRpgTowerTalent:GetTalentName()
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return self.TalentCfg.Name
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end
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--================
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--获取天赋图标路径
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--================
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function XRpgTowerTalent:GetIconPath()
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return self.TalentCfg.Icon
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end
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--================
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--获取天赋所属角色Id
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--================
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function XRpgTowerTalent:GetCharacterId()
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return self.TalentCfg.CharacterId
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end
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--================
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--获取天赋技能描述
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--================
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function XRpgTowerTalent:GetDescription()
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return self.TalentCfg.Description
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end
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--================
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--获取天赋属性加成Id
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--================
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function XRpgTowerTalent:GetAttribPlus()
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if not self.TalentCfg.AttribPoolGroupId then return nil end
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local groupAttrCfg = XAttribConfigs.GetAttribGroupCfgById(self.TalentCfg.AttribPoolGroupId)
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return groupAttrCfg and groupAttrCfg.AttribId
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end
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--================
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--获取天赋技能加成
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--skillInfo = { [skillId] = skillLevel ...}
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--================
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function XRpgTowerTalent:GetSkillPlus()
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if not self.TalentCfg.SkillIds then return {} end
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local skillInfo = {}
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for i = 1, #self.TalentCfg.SkillIds do
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skillInfo[self.TalentCfg.SkillIds[i]] = self.TalentCfg.SkillLevels[i]
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end
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return skillInfo
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end
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--================
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--获取天赋特殊效果战力加成
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--================
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function XRpgTowerTalent:GetSpecialAbility()
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return self.TalentCfg.SpecialAbility or 0
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end
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--================
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--获取天赋所属等级层
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--================
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function XRpgTowerTalent:GetLayer()
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return self.TalentCfg.LayerId
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end
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--================
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--获取天赋所属类型
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--================
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function XRpgTowerTalent:GetTalentType()
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return self.TalentCfg.TalentType
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end
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--================
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--获取解锁天赋需要的等级
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--================
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function XRpgTowerTalent:GetNeedTeamLevel()
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if self.NeedTeamLevel then return self.NeedTeamLevel end
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local layer = self:GetLayer()
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local layerCfg = XRpgTowerConfig.GetTalentLayerCfgByLayerId(layer)
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self.NeedTeamLevel = layerCfg.NeedTeamLevel
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return self.NeedTeamLevel
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end
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--================
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--获取天赋消耗点
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--================
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function XRpgTowerTalent:GetCost()
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return self.TalentCfg.ConsumeCount
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end
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--================
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--获取天赋消耗字符串
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--================
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function XRpgTowerTalent:GetCostStr()
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local total = XDataCenter.RpgTowerManager.GetTeamMemberTalentPointsByCharacterId(self:GetCharacterId(), self:GetTalentType())
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local cost = self:GetCost()
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local str
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if total >= cost then
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str = CS.XTextManager.GetText("RpgTowerLevelUpCostStr", total, cost)
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else
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str = CS.XTextManager.GetText("RpgTowerLevelUpCostNotEnoughStr", total, cost)
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end
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return str
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end
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--================
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--获取技能是否能解锁
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--================
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function XRpgTowerTalent:GetCanUnLock()
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if self.RCharacter:GetCharaTalentType() ~= self:GetTalentType() then
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self.CanActive = false
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else
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if self.CanActive then
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return self.CanActive and (self:GetCost() <= XDataCenter.RpgTowerManager.GetTeamMemberTalentPointsByCharacterId(self:GetCharacterId(), self:GetTalentType()))
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end
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local layer = self:GetLayer()
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if layer > 1 then
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local preTalents = self.RCharacter:GetTalentsByLayer(layer - 1, self:GetTalentType())
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local preActive = false
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for _, talent in pairs(preTalents) do
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if talent:GetIsUnLock() then
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preActive = true
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break
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end
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end
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local layerCfg = XRpgTowerConfig.GetTalentLayerCfgByLayerId(layer)
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local canActive = XDataCenter.RpgTowerManager.GetCurrentLevel() >= layerCfg.NeedTeamLevel and preActive
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self.CanActive = canActive
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else
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local layerCfg = XRpgTowerConfig.GetTalentLayerCfgByLayerId(layer)
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local canActive = XDataCenter.RpgTowerManager.GetCurrentLevel() >= layerCfg.NeedTeamLevel
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self.CanActive = canActive
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end
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end
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return self.CanActive and (self:GetCost() <= XDataCenter.RpgTowerManager.GetTeamMemberTalentPointsByCharacterId(self:GetCharacterId(), self:GetTalentType()))
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end
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--================
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--重新检查角色天赋是否可以解锁
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--================
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function XRpgTowerTalent:CheckCanUnLock()
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self.CanActive = false
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self:GetCanUnLock()
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end
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--================
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--检查角色是否足够改造点开启天赋
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--================
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function XRpgTowerTalent:CheckCostEnough()
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local talentPoints = XDataCenter.RpgTowerManager.GetTeamMemberTalentPointsByCharacterId(self:GetCharacterId(), self:GetTalentType())
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return self:GetCost() <= talentPoints
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end
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--================
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--获取天赋是否已经到达要求队伍等级
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--================
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function XRpgTowerTalent:CheckNeedTeamLevel()
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local layerCfg = XRpgTowerConfig.GetTalentLayerCfgByLayerId(self:GetLayer())
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return XDataCenter.RpgTowerManager.GetCurrentLevel() >= layerCfg.NeedTeamLevel
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end
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--================
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--解锁本天赋
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--================
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function XRpgTowerTalent:UnLock()
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self.IsUnLock = true
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if self.TalentCfg.ReplaceRobotId and self.TalentCfg.ReplaceRobotId > 0 then
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self.RCharacter:ReplaceRobot(self.TalentCfg.ReplaceRobotId)
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end
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XEventManager.DispatchEvent(XEventId.EVENT_RPGTOWER_ON_TALENT_UNLOCK, self)
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end
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--================
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--锁上天赋(天赋重置时调用)
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--================
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function XRpgTowerTalent:Lock()
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self.IsUnLock = false
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self.CanActive = false
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XEventManager.DispatchEvent(XEventId.EVENT_RPGTOWER_ON_TALENT_RESET, self)
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end
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function XRpgTowerTalent:CheckCurrentTalentType()
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return self.RCharacter:GetCharaTalentType() == self:GetTalentType()
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end
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return XRpgTowerTalent |