85 lines
No EOL
2.2 KiB
Lua
85 lines
No EOL
2.2 KiB
Lua
local XAdventureDifficulty = XClass(nil, "XAdventureDifficulty")
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function XAdventureDifficulty:Ctor(id)
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self.Config = XBiancaTheatreConfigs.GetTheatreDifficulty(id)
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end
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function XAdventureDifficulty:GetId()
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return self.Config.Id
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end
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-- 检查该难度是否开启
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function XAdventureDifficulty:GetIsOpen(showTip)
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if self.Config.ConditionId <= 0 then
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return true
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end
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--local isOk, desc = XConditionManager.CheckCondition(self.Config.ConditionId)
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local isOk = XDataCenter.BiancaTheatreManager.CheckDifficultyUnlock(self.Config.Id)
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if not isOk and showTip then
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local desc = XConditionManager.GetConditionDescById(self.Config.ConditionId)
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XUiManager.TipMsg(desc)
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end
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return isOk
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end
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-- 获得该难度名称的图标
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function XAdventureDifficulty:GetTitleIcon()
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return XBiancaTheatreConfigs.GetClientConfig("DifficultyTitleIcon", self:GetId())
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end
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-- 获取该难度显示名称
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function XAdventureDifficulty:GetName()
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return self.Config.Name
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end
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-- 获得角色携带的buff
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function XAdventureDifficulty:GetRoleBuffDatas()
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local result = {}
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for _, id in ipairs(self.Config.FightEventId) do
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table.insert(result, XFubenConfigs.GetStageFightEventDetailsByStageFightEventId(id))
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end
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return result
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end
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function XAdventureDifficulty:GetRoleBuffCount()
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return #self.Config.FightEventId
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end
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-- 获得敌人携带的buff
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function XAdventureDifficulty:GetEnemyBuffDatas()
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local result = {}
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for _, id in ipairs(self.Config.EnemyBuff) do
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table.insert(result, XFubenConfigs.GetStageFightEventDetailsByStageFightEventId(id))
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end
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return result
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end
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function XAdventureDifficulty:GetAllBuffDatas()
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return appendArray(self:GetRoleBuffDatas(), self:GetEnemyBuffDatas())
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end
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function XAdventureDifficulty:GetRewardIds()
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return self.Config.ShowItemIds
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end
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function XAdventureDifficulty:GetRewardFactor()
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return self.Config.OutItemFactor
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end
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function XAdventureDifficulty:GetExpFactor()
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return self.Config.ExpFactor
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end
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function XAdventureDifficulty:GetTitle()
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return self.Config.Title
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end
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function XAdventureDifficulty:GetDesc()
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return self.Config.Desc
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end
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function XAdventureDifficulty:GetIcon()
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return self.Config.Icon
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end
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return XAdventureDifficulty |