74 lines
2.6 KiB
Lua
74 lines
2.6 KiB
Lua
XUiPanelPersonalDetailsCombatItem = XClass(nil, "XUiPanelPersonalDetailsCombatItem")
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function XUiPanelPersonalDetailsCombatItem:Ctor(ui,parent)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Parent = parent
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self:InitAutoScript()
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiPanelPersonalDetailsCombatItem:InitAutoScript()
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self:AutoInitUi()
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self.SpecialSoundMap = {}
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self:AutoAddListener()
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end
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function XUiPanelPersonalDetailsCombatItem:AutoInitUi()
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self.PanelHaveData = self.Transform:Find("PanelHaveData")
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self.ImgIcon = self.Transform:Find("PanelHaveData/ImgIcon"):GetComponent("Image")
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self.ImgRoleQulity = self.Transform:Find("PanelHaveData/ImgRoleQulity"):GetComponent("Image")
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self.TxtLevel = self.Transform:Find("PanelHaveData/TxtLevel"):GetComponent("Text")
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self.PanelNoData = self.Transform:Find("PanelNoData")
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end
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function XUiPanelPersonalDetailsCombatItem:GetAutoKey(uiNode,eventName)
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if not uiNode then return end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiPanelPersonalDetailsCombatItem:RegisterListener(uiNode, eventName, func)
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local key = self:GetAutoKey(uiNode, eventName)
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if not key then return end
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiPanelPersonalDetailsCombatItem:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key],eventName)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiPanelPersonalDetailsCombatItem:AutoAddListener()
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self.AutoCreateListeners = {}
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end
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-- auto
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function XUiPanelPersonalDetailsCombatItem:Refresh(data)
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if data then
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self.TxtLevel.text = data.Level
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self.Parent:SetUiSprite(self.ImgIcon, XDataCenter.CharacterManager.GetCharSmallHeadIcon(data.CharacterId))
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self.Parent:SetUiSprite(self.ImgRoleQulity, XCharacterConfigs.GetCharacterQualityIcon(data.Quality))
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self.PanelHaveData.gameObject:SetActive(true)
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self.PanelNoData.gameObject:SetActive(false)
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else
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self.PanelHaveData.gameObject:SetActive(false)
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self.PanelNoData.gameObject:SetActive(true)
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end
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self.GameObject.gameObject:SetActive(true)
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end
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return XUiPanelPersonalDetailsCombatItem
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