PGRData/Script/matrix/xui/xuinewyeardrawactivity/XUiDrawNewYearActivityShow.lua

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No EOL
22 KiB
Lua

local XUiDrawNewYearActivityShow = XLuaUiManager.Register(XLuaUi, "UiDrawNewYearActivityShow")
local drawShowWeapon = require("XUi/XUiDraw/XUiDrawTools/XUiDrawWeapon")
local drawShowEffect = require("XUi/XUiDraw/XUiDrawTools/XUiDrawShowEffect")
local drawScene = require("XUi/XUiDraw/XUiDrawTools/XUiDrawScene")
function XUiDrawNewYearActivityShow:OnAwake()
self:InitAutoScript()
end
function XUiDrawNewYearActivityShow:OnStart()
self.Animation = self.Transform:GetComponent("Animation")
self:InitImgRewards()
self.RareCount = XGachaConfigs.GetAllRareGacha()
end
function XUiDrawNewYearActivityShow:SetData(rewardList, resultCb, backGround)
self.BackGround = backGround
self.RewardList = rewardList
self.ResultCb = resultCb
self:ResetState()
self:InitTools()
self.ShowIndex = 1
self.IsOpening = false
self.CurLight = {}
self.PlayBoxAnim = false
self.BtnClick.gameObject:SetActiveEx(false)
self:InitDrawBackGround()
XUiHelper.SetDelayPopupFirstGet(true)
end
function XUiDrawNewYearActivityShow:OnDisable()
self:HideAllEffect()
XUiHelper.SetDelayPopupFirstGet()
end
function XUiDrawNewYearActivityShow:Update()
if self.PlayBoxAnim then
if self.PlayableDirector.time >= self.PlayableDirector.duration - 0.1 then
self.BackGround:FindTransform("UiLuckdraw03Yingbi01").gameObject:SetActiveEx(false)
self.BackGround:FindTransform("UiLuckdraw03Yingbi").gameObject:SetActiveEx(false)
self:BoxAnimEnd()
end
end
end
function XUiDrawNewYearActivityShow:InitImgRewards()
self.ImgRewards = {}
self.ImgRewards[XArrangeConfigs.Types.Character] = self.ImgCharacter
self.ImgRewards[XArrangeConfigs.Types.Fashion] = self.ImgItem
self.ImgRewards[XArrangeConfigs.Types.Item] = self.ImgItem
self.ImgRewards[XArrangeConfigs.Types.Wafer] = self.ImgWafer
self.ImgRewards[XArrangeConfigs.Types.Weapon] = self.ImgEquip
self.ImgRewards[XArrangeConfigs.Types.Furniture] = self.ImgItem
self.ImgRewards[XArrangeConfigs.Types.HeadPortrait] = self.ImgItem
end
function XUiDrawNewYearActivityShow:ResetState()
self.ImgCharacter.gameObject:SetActiveEx(false)
self.ImgItem.gameObject:SetActiveEx(false)
self.ImgWafer.gameObject:SetActiveEx(false)
self.ImgEquip.gameObject:SetActiveEx(false)
self.ImageItemPack.gameObject:SetActiveEx(false)
self.ImageWeaponPack.gameObject:SetActiveEx(false)
self.ImageCharacterPack.gameObject:SetActiveEx(false)
self.ImageWaferPack.gameObject:SetActiveEx(false)
end
function XUiDrawNewYearActivityShow:InitTools()
--drawScene.AddObject(self.PanelWeapon, drawScene.Types.WEAPON)
--drawShowWeapon.SetNode(self.PanelAnim, self.PanelWeapon)
drawScene.SetActive(drawScene.Types.BOX, false)
drawScene.SetActive(drawScene.Types.BG, false)
XRTextureManager.SetTextureCache(self.RImgDrawCardShow)
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiDrawNewYearActivityShow:InitAutoScript()
self:AutoInitUi()
self:AutoAddListener()
end
function XUiDrawNewYearActivityShow:AutoInitUi()
-- self.PanelDrawBackGround = self.Transform:Find("FullScreenBackground/PanelDrawBackGround")
-- self.PanelResult = self.Transform:Find("SafeAreaContentPane/PanelResult")
-- self.ImgItem = self.Transform:Find("SafeAreaContentPane/PanelResult/ImgItem"):GetComponent("RawImage")
-- self.ImgCharacter = self.Transform:Find("SafeAreaContentPane/PanelResult/ImgCharacter"):GetComponent("RawImage")
-- self.ImgWafer = self.Transform:Find("SafeAreaContentPane/PanelResult/ImgWafer"):GetComponent("RawImage")
-- self.RImgDrawCardShow = self.Transform:Find("SafeAreaContentPane/RImgDrawCardShow"):GetComponent("RawImage")
-- self.PanelEffect = self.Transform:Find("SafeAreaContentPane/PanelEffect")
-- self.BtnClick = self.Transform:Find("SafeAreaContentPane/BtnClick"):GetComponent("Button")
-- self.PanelAnim = self.Transform:Find("SafeAreaContentPane/ModelRoot/NearRoot/PanelAnim")
-- self.PanelInfo = self.Transform:Find("SafeAreaContentPane/PanelInfo")
-- self.TxtType = self.Transform:Find("SafeAreaContentPane/PanelInfo/TxtType"):GetComponent("Text")
-- self.TxtName = self.Transform:Find("SafeAreaContentPane/PanelInfo/TxtName"):GetComponent("Text")
-- self.TxtQuality = self.Transform:Find("SafeAreaContentPane/PanelInfo/TxtQuality"):GetComponent("Text")
-- self.ImgEquip = self.Transform:Find("SafeAreaContentPane/PanelResult/ImgEquip"):GetComponent("RawImage")
-- self.BtnSkip = self.Transform:Find("SafeAreaContentPane/BtnSkip"):GetComponent("Button")
end
function XUiDrawNewYearActivityShow:AutoAddListener()
self:RegisterClickEvent(self.BtnClick, self.OnBtnClickClick)
self:RegisterClickEvent(self.BtnSkip, self.OnBtnSkipClick)
end
-- auto
function XUiDrawNewYearActivityShow:OnBtnClickClick()
if self.IsOpening then
self:ShowResult()
else
self:HideAllEffect()
self:NextPack()
end
end
function XUiDrawNewYearActivityShow:OnBtnSkipClick()
self:ClearLastModel()
self:PlayEnd()
end
function XUiDrawNewYearActivityShow:ShowWeapon()
drawScene.SetActive(drawScene.Types.WEAPON, true)
end
function XUiDrawNewYearActivityShow:ShowResult()
XUiHelper.StopAnimation(false)
local reward = self.RewardList[self.ShowIndex]
local id = reward.Id and reward.Id > 0 and reward.Id or reward.TemplateId
if reward.ConvertFrom > 0 then
id = reward.ConvertFrom
end
local Type = XTypeManager.GetTypeById(id)
local quality
local templateIdData = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(id)
if Type == XArrangeConfigs.Types.Wafer then
quality = templateIdData.Star
elseif Type == XArrangeConfigs.Types.Weapon then
quality = templateIdData.Star
elseif Type == XArrangeConfigs.Types.Character then
quality = XCharacterConfigs.GetCharMinQuality(id)
else
quality = XTypeManager.GetQualityById(id)
end
local showTable = XDataCenter.DrawManager.GetDrawNewYearShow(Type)
local skipEffect = string.gsub(showTable.PanelGachaOpenUp[quality], ".prefab", "Skip.prefab")
self.CurPanelOpenUpEffect = self.PanelOpenUp:LoadPrefab(skipEffect)
self.CurPanelOpenUpEffect.gameObject.name = skipEffect
self.CurPanelOpenUpEffect.gameObject:SetActiveEx(true)
local reward = self.RewardList[self.ShowIndex]
local id = reward.Id and reward.Id > 0 and reward.Id or reward.TemplateId
if reward.ConvertFrom > 0 then
id = reward.ConvertFrom
end
local Type = XTypeManager.GetTypeById(id)
local showTable = XDataCenter.DrawManager.GetDrawNewYearShow(Type)
self.IsOpening = false
self.Animation:Play(showTable.UiResultAnim)
-- if Type == XArrangeConfigs.Types.Weapon then
-- drawShowWeapon.PlayResultAnim()
-- end
self.ShowIndex = self.ShowIndex + 1
end
function XUiDrawNewYearActivityShow:ClearLastModel()
if self.LastCharacterModel then
self.LastCharacterModel.gameObject:SetActiveEx(false)
self.LastCharacterModel = nil
end
if self.LastWeaponModel then
self.LastWeaponModel.gameObject:SetActiveEx(false)
self.LastWeaponModel = nil
end
end
function XUiDrawNewYearActivityShow:NextPack()
self.BtnClick.gameObject:SetActiveEx(false)
self:ClearLastModel()
if self.ShowIndex > #self.RewardList then
self:PlayEnd()
return
end
if self.CvInfo then
self.CvInfo:Stop()
self.CvInfo = nil
end
local reward = self.RewardList[self.ShowIndex]
local id = reward.Id and reward.Id > 0 and reward.Id or reward.TemplateId
if reward.ConvertFrom > 0 then
id = reward.ConvertFrom
end
local Type = XTypeManager.GetTypeById(id)
local quality
local templateIdData = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(id)
if Type == XArrangeConfigs.Types.Wafer then
quality = templateIdData.Star
elseif Type == XArrangeConfigs.Types.Weapon then
quality = templateIdData.Star
elseif Type == XArrangeConfigs.Types.Character then
quality = XCharacterConfigs.GetCharMinQuality(id)
else
quality = XTypeManager.GetQualityById(id)
end
local soundType = XSoundManager.UiBasicsMusic.UiDrawCard_Type.Normal
local needCharacterNameSound = false
if quality then
if quality == 5 then
soundType = XSoundManager.UiBasicsMusic.UiDrawCard_Type.FiveStar
elseif quality == 6 then
soundType = XSoundManager.UiBasicsMusic.UiDrawCard_Type.SixStar
end
end
local icon
if Type == XArrangeConfigs.Types.Weapon or Type == XArrangeConfigs.Types.Furniture or Type == XArrangeConfigs.Types.HeadPortrait then
local goodsShowParams = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(id)
icon = goodsShowParams.BigIcon
--if Type ~= XArrangeConfigs.Types.Weapon then
self.ImgRewards[Type]:SetRawImage(icon)
self.BtnClick.gameObject:SetActiveEx(true)
self.ImgRewards[Type].gameObject:SetActiveEx(true)
--end
else
if Type == XArrangeConfigs.Types.Character then
icon = XDataCenter.CharacterManager.GetCharHalfBodyImage(id)
if quality < 3 then
soundType = XSoundManager.UiBasicsMusic.UiDrawCard_Type.FiveStar
elseif quality > 2 then
soundType = XSoundManager.UiBasicsMusic.UiDrawCard_Type.SixStar
end
needCharacterNameSound = true
elseif Type == XArrangeConfigs.Types.Wafer then
local star = self.RewardList[self.ShowIndex].Star
icon = XDataCenter.EquipManager.GetEquipLiHuiPath(id)
elseif Type == XArrangeConfigs.Types.Item then
icon = XDataCenter.ItemManager.GetItemBigIcon(id)
elseif Type == XArrangeConfigs.Types.Fashion then
icon = XDataCenter.FashionManager.GetFashionIcon(id)
end
if Type ~= XArrangeConfigs.Types.Character then
self.ImgRewards[Type]:SetRawImage(icon)
self.BtnClick.gameObject:SetActiveEx(true)
end
end
local curShowNum = self.ShowIndex
local showTable = XDataCenter.DrawManager.GetDrawNewYearShow(Type)
self.IsOpening = true
XUiHelper.StopAnimation(false)
XUiHelper.PlayAnimation(self, showTable.UiAnim, nil, function()
self.PanelCardShowOff.gameObject:SetActiveEx(true)
if self.GameObject.activeInHierarchy then
if curShowNum == self.ShowIndex then
self.CurPanelOpenUpEffect = self.PanelOpenUp.transform:Find(showTable.PanelGachaOpenUp[quality])
if self.CurPanelOpenUpEffect then
self.CurPanelOpenUpEffect.gameObject:SetActiveEx(true)
else
self.CurPanelOpenUpEffect = self.PanelOpenUp:LoadPrefab(showTable.PanelGachaOpenUp[quality])
self.CurPanelOpenUpEffect.gameObject.name = showTable.PanelGachaOpenUp[quality]
self.CurPanelOpenUpEffect.gameObject:SetActiveEx(true)
end
end
if Type == XArrangeConfigs.Types.Character then
self:ShowCharacterModel(id)
-- elseif Type == XArrangeConfigs.Types.Weapon then
-- self:ShowWeaponModel(id)
end
if Type ~= XArrangeConfigs.Types.Character then
self.ImgRewards[Type].gameObject:SetActiveEx(true)
end
XUiHelper.PlayAnimation(self, showTable.UiAnim .. "Item", nil, function()
if curShowNum == self.ShowIndex then
self.IsOpening = false
self.ShowIndex = self.ShowIndex + 1
end
if Type ~= XArrangeConfigs.Types.Character then
self.ImgRewards[Type].gameObject:SetActiveEx(true)
end
end)
end
CS.XAudioManager.PlaySound(soundType.Show)
end)
CS.XAudioManager.PlaySound(soundType.Start)
local templeid = id
if XArrangeConfigs.Types.Furniture == reward.RewardType then
local cfg = XFurnitureConfigs.GetFurnitureReward(id)
if cfg and cfg.FurnitureId then
templeid = cfg.FurnitureId
end
end
self.TxtName.text = XTypeManager.GetNameById(templeid)
self.TxtType.text = showTable.TypeText
self.TxtQuality.text = showTable.QualityText[quality]
--effect
self.PanelOpenUp.gameObject:SetActiveEx(true)
self.PanelOpenDown.gameObject:SetActiveEx(true)
-- self.PanelCardShowOff.gameObject:SetActiveEx(true)
self.CurPanelOpenDownEffect = self.PanelOpenDown.transform:Find(showTable.PanelGachaOpenDown[quality])
-- self.CurPanelCardShowOffEffect = self.PanelCardShowOff.transform:Find(showTable.PanelCardShowOff[quality])
if self.CurPanelOpenDownEffect then
self.CurPanelOpenDownEffect.gameObject:SetActiveEx(true)
else
self.CurPanelOpenDownEffect = self.PanelOpenDown:LoadPrefab(showTable.PanelGachaOpenDown[quality])
self.CurPanelOpenDownEffect.gameObject.name = showTable.PanelGachaOpenDown[quality]
self.CurPanelOpenDownEffect.gameObject:SetActiveEx(true)
end
-- if self.CurPanelCardShowOffEffect then
-- self.CurPanelCardShowOffEffect.gameObject:SetActiveEx(true)
-- else
-- self.CurPanelCardShowOffEffect = self.PanelCardShowOff:LoadPrefab(showTable.PanelCardShowOff[quality])
-- self.CurPanelCardShowOffEffect.gameObject.name = showTable.PanelCardShowOff[quality]
-- self.CurPanelCardShowOffEffect.gameObject:SetActiveEx(true)
-- end
end
function XUiDrawNewYearActivityShow:ShowWeaponModel(templateId)
local modelConfig = XDataCenter.EquipManager.GetWeaponModelCfg(templateId, self.Name, 0)
if modelConfig then
XModelManager.LoadWeaponModel(modelConfig.ModelId, self.WeaponRoot, modelConfig.TransfromConfig, function(model)
local rotate = self.WeaponRoot:GetComponent("XAutoRotation")
if rotate then
rotate.RotateSelf = false
rotate.Inited = false
rotate.Target = model.transform
end
model.gameObject:SetActiveEx(true)
self.LastWeaponModel = model
self.BtnClick.gameObject:SetActiveEx(true)
end)
end
end
function XUiDrawNewYearActivityShow:ShowCharacterModel(templateId)
if not self.InitRoleMode then
self.InitRoleMode = true
self.RoleModelPanel = XUiPanelRoleModel.New(self.CharacterRoot, self.Name, true, false, false)
end
local fashtionId = XCharacterConfigs.GetCharacterTemplate(templateId).DefaultNpcFashtionId
XDataCenter.DisplayManager.UpdateRoleModel(self.RoleModelPanel, templateId, nil, fashtionId)
self.RoleModelPanel:UpdateCharacterModel(templateId, self.CharacterRoot, XModelManager.MODEL_UINAME.XUiDrawShow, function(model)
CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.UiDrawCard_Chouka_Name)
model.gameObject:SetActiveEx(true)
local animeID = XDataCenter.DrawManager.GetDrawShowCharacter(templateId).AnimeID
local voiceId = XDataCenter.DrawManager.GetDrawShowCharacter(templateId).VoiceId
if animeID then
self.RoleModelPanel:PlayAnima(animeID)
end
if voiceId then
self.CvInfo = CS.XAudioManager.PlayCv(voiceId)
end
self.LastCharacterModel = model
self.BtnClick.gameObject:SetActiveEx(true)
end, nil, fashtionId)
end
function XUiDrawNewYearActivityShow:HideAllEffect()
if not XTool.UObjIsNil(self.PanelOpenUp) then
self.PanelOpenUp.gameObject:SetActiveEx(false)
end
if not XTool.UObjIsNil(self.PanelOpenDown) then
self.PanelOpenDown.gameObject:SetActiveEx(false)
end
if not XTool.UObjIsNil(self.PanelCardShowOff) then
self.PanelCardShowOff.gameObject:SetActiveEx(false)
end
if not XTool.UObjIsNil(self.CurPanelOpenUpEffect) then
self.CurPanelOpenUpEffect.gameObject:SetActiveEx(false)
end
if not XTool.UObjIsNil(self.CurPanelOpenDownEffect) then
self.CurPanelOpenDownEffect.gameObject:SetActiveEx(false)
end
if not XTool.UObjIsNil(self.CurPanelCardShowOffEffect) then
self.CurPanelCardShowOffEffect.gameObject:SetActiveEx(false)
end
end
function XUiDrawNewYearActivityShow:PlayEnd()
XUiHelper.StopAnimation()
self.BtnClick.gameObject:SetActiveEx(true)
drawScene.SetActive(drawScene.Types.BOX, true)
if self.CurStape_1 and not XTool.UObjIsNil(self.CurStape_1.gameObject) then
self.CurStape_1.gameObject:SetActiveEx(false)
end
if self.CurStape_2 and not XTool.UObjIsNil(self.CurStape_2.gameObject) then
self.CurStape_2.gameObject:SetActiveEx(false)
end
if self.CvInfo then
self.CvInfo:Stop()
self.CvInfo = nil
end
self:Close()
self.ResultCb()
end
function XUiDrawNewYearActivityShow:OnDestroy()
drawScene.DestroyObject(drawScene.Types.EFFECT)
drawScene.DestroyObject(drawScene.Types.WEAPON)
drawScene.DestroyObject(drawScene.Types.SHOWBG)
drawShowEffect.Dispose()
end
--wind
function XUiDrawNewYearActivityShow:InitDrawBackGround(backgroundName)
self.TxtType.text = ""
self.TxtName.text = ""
self.TxtQuality.text = ""
self.PanelInfo.gameObject:GetComponent("CanvasGroup").alpha = 0
self:PlayBoxAnimStart()
end
function XUiDrawNewYearActivityShow:PlayBoxAnimStart()
self.PanelOpenUp = self.BackGround.transform:Find("ModelRoot/UiNearRoot/EffectRoot/PanelOpenUp")
self.PanelOpenDown = self.BackGround.transform:Find("ModelRoot/UiNearRoot/EffectRoot/PanelOpenDown")
self.PanelCardShowOff = self.BackGround.transform:Find("ModelRoot/UiNearRoot/EffectRoot/PanelCardShowOff")
self.WeaponRoot = self.BackGround.transform:Find("ModelRoot/UiNearRoot/WeaponRoot")
self.CharacterRoot = self.BackGround.transform:Find("ModelRoot/UiNearRoot/CharacterRoot")
local behaviour = self.GameObject:AddComponent(typeof(CS.XLuaBehaviour))
if self.Update then
behaviour.LuaUpdate = function() self:Update() end
end
self.GachaShowStape_1 = self.BackGround.transform:Find("BoxEffect/Stape1")
self.GachaShowStape_2 = self.BackGround.transform:Find("BoxEffect/Stape2")
local effectsName = ""
local effectsLevel = 1
effectsName,effectsLevel = self:GetMaxQualityEffectName()
local useTimeLineId = 2
for i = 1, #self.RewardList do
if self.RareCount[self.RewardList[i].TemplateId] then
useTimeLineId = 1
end
end
if self.GachaShowStape_1 then
self.CurStape_1 = self.GachaShowStape_1:LoadPrefab(XUiConfigs.GetComponentUrl("UiGachaNewYearSteap1"))
self.CurStape_1.gameObject:SetActiveEx(true)
end
if self.GachaShowStape_2 then
self.CurStape_2 = self.GachaShowStape_2:LoadPrefab(effectsName)
self.CurStape_2.gameObject:SetActiveEx(true)
end
self.PlayableDirector = XUiHelper.TryGetComponent(self.BackGround.transform, "TimeLine/Level"..useTimeLineId, "PlayableDirector")
if self.PlayableDirector then
self.BtnSkip.gameObject:SetActiveEx(false)
self.PlayableDirector.gameObject:SetActiveEx(true)
self.PlayableDirector:Play()
self.PlayBoxAnim = true
end
end
function XUiDrawNewYearActivityShow:BoxAnimEnd()
self.PlayBoxAnim = false
self.BtnSkip.gameObject:SetActiveEx(true)
self:NextPack()
end
function XUiDrawNewYearActivityShow:GetQuality(showIndex)
local reward = self.RewardList[showIndex]
local id = reward.Id and reward.Id > 0 and reward.Id or reward.TemplateId
if reward.ConvertFrom > 0 then
id = reward.ConvertFrom
end
local quality
local templateIdData = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(id)
local Type = XTypeManager.GetTypeById(id)
if Type == XArrangeConfigs.Types.Wafer then
quality = templateIdData.Star
elseif Type == XArrangeConfigs.Types.Weapon then
quality = templateIdData.Star
elseif Type == XArrangeConfigs.Types.Character then
quality = XCharacterConfigs.GetCharMinQuality(id)
else
quality = XTypeManager.GetQualityById(id)
end
return quality
end
function XUiDrawNewYearActivityShow:GetRewardType(showIndex)
local reward = self.RewardList[showIndex]
local id = reward.Id and reward.Id > 0 and reward.Id or reward.TemplateId
if reward.ConvertFrom > 0 then
id = reward.ConvertFrom
end
local type = XTypeManager.GetTypeById(id)
return type
end
--获取最高品级效果,按类型取每一类最大值,最后比较大小得出最大的类型和值
function XUiDrawNewYearActivityShow:GetMaxQualityEffectName()
local maxByType = {}
for k, v in pairs(XArrangeConfigs.Types) do
local maxQuality = 0
for i = 1, #self.RewardList do
if self:GetRewardType(i) == v then
local tempQuality = self:GetQuality(i)
if tempQuality > maxQuality then
maxQuality = tempQuality
end
end
end
maxByType[k] = maxQuality
end
local maxEffectLevel = 1
local maxEffectPath
for k, v in pairs(XArrangeConfigs.Types) do
if maxByType[k] > 0 then
local showTable = XDataCenter.DrawManager.GetDrawNewYearShow(v)
if tonumber(string.sub(showTable.EffectOpenGacha[maxByType[k]], -8, -8)) > maxEffectLevel then
maxEffectLevel = tonumber(string.sub(showTable.EffectOpenGacha[maxByType[k]], -8, -8))
maxEffectPath = showTable.EffectOpenGacha[maxByType[k]]
end
end
end
return maxEffectPath, maxEffectLevel
end
function XUiDrawNewYearActivityShow:SetWeaponPos(target, config)
if not target or not config then
return
end
target.transform.localPosition = CS.UnityEngine.Vector3(config.PositionX, config.PositionY, config.PositionZ)
--检查数据 模型旋转
target.transform.localEulerAngles = CS.UnityEngine.Vector3(config.RotationX, config.RotationY, config.RotationZ)
--检查数据 模型大小
target.transform.localScale = CS.UnityEngine.Vector3(
config.ScaleX == 0 and 1 or config.ScaleX,
config.ScaleY == 0 and 1 or config.ScaleY,
config.ScaleZ == 0 and 1 or config.ScaleZ
)
end
--windEnd