101 lines
No EOL
3.2 KiB
Lua
101 lines
No EOL
3.2 KiB
Lua
--成员列表装备展示控件
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local XUiSimulatedCombatEquipGrid = XClass(nil, "XUiSimulatedCombatEquipGrid")
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function XUiSimulatedCombatEquipGrid:Ctor(ui, clickCb, rootUi)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RootUi = rootUi
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self.ClickCb = clickCb
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self:InitAutoScript()
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self:SetSelected(false)
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end
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function XUiSimulatedCombatEquipGrid:Refresh(templateId, breakNum, equipSite, isWeapon, level)
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if self.RImgIcon and self.RImgIcon:Exist() then
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self.RImgIcon:SetRawImage(XDataCenter.EquipManager.GetEquipIconBagPath(templateId, breakNum), nil, true)
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end
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--通用的横条品质色
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if self.ImgQuality then
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self.RootUi:SetUiSprite(self.ImgQuality, XDataCenter.EquipManager.GetEquipQualityPath(templateId))
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end
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--装备专用的竖条品质色
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if self.ImgEquipQuality then
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self.RootUi:SetUiSprite(self.ImgEquipQuality, XDataCenter.EquipManager.GetEquipBgPath(templateId))
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end
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if self.TxtName then
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self.TxtName.text = XDataCenter.EquipManager.GetEquipName(templateId)
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end
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if self.TxtLevel then
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self.TxtLevel.text = level
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end
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if self.PanelSite and self.TxtSite then
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if equipSite and not isWeapon then
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self.TxtSite.text = "0" .. equipSite
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self.PanelSite.gameObject:SetActiveEx(true)
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else
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self.PanelSite.gameObject:SetActiveEx(false)
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end
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end
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for i = 1, XEquipConfig.MAX_STAR_COUNT do
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if self["ImgGirdStar" .. i] then
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if i <= XDataCenter.EquipManager.GetEquipStar(templateId) then
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self["ImgGirdStar" .. i].transform.parent.gameObject:SetActiveEx(true)
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else
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self["ImgGirdStar" .. i].transform.parent.gameObject:SetActiveEx(false)
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end
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end
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end
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for i = 1, XEquipConfig.MAX_RESONANCE_SKILL_COUNT do
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local obj = self["ImgResonance" .. i]
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if obj then
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obj.gameObject:SetActiveEx(false)
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end
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end
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self:UpdateBreakthrough(breakNum)
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end
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function XUiSimulatedCombatEquipGrid:SetSelected(status)
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if XTool.UObjIsNil(self.ImgSelect) then
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return
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end
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self.ImgSelect.gameObject:SetActiveEx(status)
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end
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function XUiSimulatedCombatEquipGrid:IsSelected()
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return not XTool.UObjIsNil(self.ImgSelect) and self.ImgSelect.gameObject.activeSelf
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end
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function XUiSimulatedCombatEquipGrid:UpdateBreakthrough(breakthroughNum)
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if XTool.UObjIsNil(self.ImgBreakthrough) then
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return
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end
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if breakthroughNum > 0 then
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local icon = XEquipConfig.GetEquipBreakThroughSmallIcon(breakthroughNum)
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if icon then
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self.RootUi:SetUiSprite(self.ImgBreakthrough, icon)
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self.ImgBreakthrough.gameObject:SetActiveEx(true)
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end
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else
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self.ImgBreakthrough.gameObject:SetActiveEx(false)
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end
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end
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function XUiSimulatedCombatEquipGrid:InitAutoScript()
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XTool.InitUiObject(self)
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CsXUiHelper.RegisterClickEvent(self.BtnClick, function() self:OnBtnClickClick() end)
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end
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function XUiSimulatedCombatEquipGrid:OnBtnClickClick()
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if self.ClickCb then
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self.ClickCb(self.EquipId, self)
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end
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end
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return XUiSimulatedCombatEquipGrid |