81 lines
No EOL
2.8 KiB
Lua
81 lines
No EOL
2.8 KiB
Lua
--技能切换界面的技能组图标控件
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local XUiGridSkillGroup = XClass(nil, "XUiGridSkillGroup")
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function XUiGridSkillGroup:Ctor(ui, rootUi, cb)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RootUi = rootUi
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XTool.InitUiObject(self)
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self.Callback = cb
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self:InitUi()
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self:AutoAddListener()
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end
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function XUiGridSkillGroup:InitUi()
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self.BtnSkillIcon = XUiHelper.TryGetComponent(self.Transform, "BtnSkillIcon", "XUiButton")
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self.RImgIcon = XUiHelper.TryGetComponent(self.Transform, "RImgIcon", "RawImage")
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self.Triangle = XUiHelper.TryGetComponent(self.Transform, "Triangle")
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self.ImgIconLv = XUiHelper.TryGetComponent(self.Transform, "ImgIconLv", "Image")
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self.TxtName = XUiHelper.TryGetComponent(self.Transform, "TxtName", "Text")
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self.TxtEnName = XUiHelper.TryGetComponent(self.Transform, "TxtEnName", "Text")
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self.EffectRefresh = XUiHelper.TryGetComponent(self.Transform, "EffectRefresh")
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end
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function XUiGridSkillGroup:RefreshData(skillType)
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self.SkillType = skillType
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self.TxtName.text = XFubenCoupleCombatConfig.GetCharacterCareerSkillGroupName(skillType)
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self.TxtEnName.text = XFubenCoupleCombatConfig.GetCharacterCareerSkillGroupEnName(skillType)
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local iconPath = XFubenCoupleCombatConfig.GetCharacterCareerSkillGroupIcon(skillType)
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self.RImgIcon:SetRawImage(iconPath)
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self:UpdateSkillLv()
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end
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function XUiGridSkillGroup:UpdateSkillLv(skillIds)
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local skillType = self.SkillType
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local usedSkillId = XDataCenter.FubenCoupleCombatManager.GetUsedSkillByType(skillType)
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local iconLv = usedSkillId and XFubenCoupleCombatConfig.GetCharacterCareerSkillIconLv(usedSkillId)
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local isHasIconLv = iconLv and true or false
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if self.ImgIconLv then
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if isHasIconLv then
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self.RootUi:SetUiSprite(self.ImgIconLv, iconLv)
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end
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self.ImgIconLv.gameObject:SetActiveEx(isHasIconLv)
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end
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if self.Triangle then
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self.Triangle.gameObject:SetActiveEx(isHasIconLv)
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end
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self.EffectRefresh.gameObject:SetActiveEx(false)
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if not XTool.IsTableEmpty(skillIds) then
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for _, skillId in pairs(skillIds) do
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if skillType == XFubenCoupleCombatConfig.GetCharacterCareerSkillType(skillId) then
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self.EffectRefresh.gameObject:SetActiveEx(true)
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break
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end
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end
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end
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end
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function XUiGridSkillGroup:AutoAddListener()
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XUiHelper.RegisterClickEvent(self, self.BtnSkillIcon, self.OnBtnSkillIconClick)
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end
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function XUiGridSkillGroup:OnBtnSkillIconClick()
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self.Callback(self)
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self:SetSelect(true)
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end
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function XUiGridSkillGroup:SetSelect(isSelect)
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self.BtnSkillIcon:SetButtonState(isSelect and CS.UiButtonState.Select or CS.UiButtonState.Normal)
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end
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function XUiGridSkillGroup:GetSkillType()
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return self.SkillType
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end
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return XUiGridSkillGroup |