486 lines
No EOL
19 KiB
Lua
486 lines
No EOL
19 KiB
Lua
local XUiFubenChristmasMainLineChapter = XLuaUiManager.Register(XLuaUi, "UiFubenChristmasMainLineChapter")
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local FESTIVAL_FIGHT_DETAIL = "UiFubenChristmasStageDetail"
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local FESTIVAL_STORY_DETAIL = "UiStoryChristmasStageDetail"
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local XUguiDragProxy = CS.XUguiDragProxy
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function XUiFubenChristmasMainLineChapter:Ctor()
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---@type XUiFestivalActivityProxyDefault
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self._Proxy = false
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end
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-- 副本小游戏按钮红点条件
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local SkipBtnRedPointCondition = {
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[9] = { XRedPointConditions.Types.CONDITION_FUBEN_CLICKCLEARGAME_RED },
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[11] = { XRedPointConditions.Types.CONDITION_FUBEN_DRAGPUZZLEGAME_RED },
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[12] = { XRedPointConditions.Types.CONDITION_FUBEN_DRAGPUZZLEGAME_RED },
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[13] = { XRedPointConditions.Types.CONDITION_CHRISTMAS_TREE },
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}
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function XUiFubenChristmasMainLineChapter:OnAwake()
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self:InitUiView()
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self.LastOpenStage = nil
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self.StageGroup = {}
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XEventManager.AddEventListener(XEventId.EVENT_ON_FESTIVAL_CHANGED, self.RefreshFestivalNodes, self)
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XUiNewRoomSingleProxy.RegisterProxy(XDataCenter.FubenManager.StageType.Festival,
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require("XUi/XUiFestivalActivity/XUiFestivalActivityNewRoomSingle"))
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end
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function XUiFubenChristmasMainLineChapter:OnEnable()
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-- 对之前的预制体拼写错误变量做兼容
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self.PanelStageList = self.PanelStageList or self.PaneStageList
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if self.PanelStageList and self.NeedReset then
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self:SetPanelStageListMovementType(CS.UnityEngine.UI.ScrollRect.MovementType.Elastic)
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self:ReopenAssetPanel()
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else
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self.NeedReset = true
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end
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if not XDataCenter.MovieManager.IsPlayingMovie() then
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local festivalConfig = XFestivalActivityConfig.GetFestivalById(self.ChapterId)
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if festivalConfig and festivalConfig.ChapterBgm > 0 then
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-- CS.XAudioManager.PlayMusic(festivalConfig.ChapterBgm)
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XSoundManager.PlaySoundDoNotInterrupt(festivalConfig.ChapterBgm)
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end
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end
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if self.LastOpenStage then
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self:MoveIntoStage(self.LastOpenStage)
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end
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if self.RedPointId then
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XRedPointManager.Check(self.RedPointId)
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end
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-- 线条处理
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self:HandleStageLines()
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-- 关卡处理
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self:HandleStages()
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-- 彩蛋处理
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self:HandleEggStage()
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end
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function XUiFubenChristmasMainLineChapter:OnDestroy()
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self.IsOpenDetails = nil
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self:StopActivityTimer()
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XEventManager.RemoveEventListener(XEventId.EVENT_ON_FESTIVAL_CHANGED, self.RefreshFestivalNodes, self)
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end
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function XUiFubenChristmasMainLineChapter:InitUiView()
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self.SceneBtnBack.CallBack = function() self:OnBtnBackClick() end
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self.SceneBtnMainUi.CallBack = function() self:OnBtnMainUiClick() end
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self.BtnCloseDetail.CallBack = function() self:OnBtnCloseDetailClick() end
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end
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function XUiFubenChristmasMainLineChapter:OnBtnBackClick()
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self:Close()
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end
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function XUiFubenChristmasMainLineChapter:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiFubenChristmasMainLineChapter:OnStart(chapterId, defaultStageId)
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self.ChapterId = chapterId
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self.Chapter = XDataCenter.FubenFestivalActivityManager.GetFestivalChapterById(chapterId)
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self.ChapterTemplate = XFestivalActivityConfig.GetFestivalById(self.ChapterId)
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self:InitProxy()
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self:SetUiData(self.ChapterTemplate)
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self.NeedReset = false
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if defaultStageId then
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self:OpenDefaultStage(defaultStageId)
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end
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end
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function XUiFubenChristmasMainLineChapter:InitProxy()
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if self.ChapterTemplate.Id == XFestivalActivityConfig.ActivityId.NewYearFuben then
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self._Proxy = require("XUi/XUiFestivalActivity/XUiFestivalActivityProxyNewYearFuben").New()
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return
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end
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self._Proxy = require("XUi/XUiFestivalActivity/XUiFestivalActivityProxyDefault").New()
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end
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function XUiFubenChristmasMainLineChapter:OpenDefaultStage(stageId)
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if self.FestivalStageIds and self.FestivalStages then
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for i = 2, #self.FestivalStageIds do
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if self.FestivalStageIds[i] == stageId and self.FestivalStages[i] then
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self.FestivalStages[i]:OnBtnStageClick()
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break
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end
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end
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end
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end
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function XUiFubenChristmasMainLineChapter:SetUiData(chapterTemplate)
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-- 初始化prefab组件
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local chapterGameObject = self.PanelChapter:LoadPrefab(chapterTemplate.FubenPrefab)
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local uiObj = chapterGameObject.transform:GetComponent("UiObject")
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for i = 0, uiObj.NameList.Count - 1 do
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self[uiObj.NameList[i]] = uiObj.ObjList[i]
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end
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-- 设置顶部控制按钮 返回 和 主界面
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if self.TopControl then
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self.SceneTopControl.gameObject:SetActiveEx(false)
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self.BtnBack.CallBack = function() self:OnBtnBackClick() end
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self.BtnMainUi.CallBack = function() self:OnBtnMainUiClick() end
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self.TopControl.gameObject:SetActiveEx(true)
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else
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self.SceneTopControl.gameObject:SetActiveEx(true)
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end
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self:InitSkipBtn()
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if self.PaneStageList then
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local dragProxy = self.PaneStageList:GetComponent(typeof(XUguiDragProxy))
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if not dragProxy then
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dragProxy = self.PaneStageList.gameObject:AddComponent(typeof(XUguiDragProxy))
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end
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dragProxy:RegisterHandler(handler(self, self.OnDragProxy))
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end
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self.FestivalStageIds = self:GetFakeStages(chapterTemplate)
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-- 线条处理
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self:HandleStageLines()
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-- 关卡处理
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self:HandleStages()
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-- 彩蛋处理
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self:HandleEggStage()
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-- 界面信息
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self:SwitchFestivalBg(chapterTemplate)
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-- 加载特效
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self:LoadEffect(chapterTemplate.EffectUrl)
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local now = XTime.GetServerNowTimestamp()
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local startTime, endTimeSecond = XFunctionManager.GetTimeByTimeId(self.Chapter:GetTimeId())
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if endTimeSecond then
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self.TxtDay.text = XUiHelper.GetTime(endTimeSecond - now, self._Proxy:GetTimeFormatType())
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self:CreateActivityTimer(now, endTimeSecond)
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end
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self.TxtChapterName.text = self.Chapter:GetName()
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self.TxtChapter.text = (self.ChapterId >= 10) and self.ChapterId or string.format("0%d", self.ChapterId)
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local itemId = XDataCenter.ItemManager.ItemId
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if self.PanelAsset then
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if not self.AssetPanel then
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, itemId.FreeGem, itemId.ActionPoint, itemId.Coin)
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end
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end
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end
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function XUiFubenChristmasMainLineChapter:HandleStages()
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self.FestivalStages = {}
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for i = 1, #self.FestivalStageIds do
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local itemStage = self.PanelStageContent:Find(string.format("Stage%d", i))
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if not itemStage then
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XLog.Error("XUiFubenChristmasMainLineChapter:HandleStages() 函数错误: 游戏物体PanelStageContent下找不到名字为:" .. string.format("Stage%d", i) .. "的游戏物体")
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return
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end
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-- 组件初始化
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itemStage.gameObject:SetActiveEx(true)
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self.StageGroup[i] = itemStage
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self.FestivalStages[i] = XUiFestivalStageItem.New(self, itemStage)
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self.FestivalStages[i]:UpdateNode(self.Chapter:GetChapterId(), self.FestivalStageIds[i])
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end
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self:UpdateNodeLines()
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-- 隐藏多余组件
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local indexStage = #self.FestivalStageIds + 1
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local extraStage = self.PanelStageContent:Find(string.format("Stage%d", indexStage))
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while extraStage do
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extraStage.gameObject:SetActiveEx(false)
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indexStage = indexStage + 1
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extraStage = self.PanelStageContent:Find(string.format("Stage%d", indexStage))
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end
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end
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function XUiFubenChristmasMainLineChapter:HandleStageLines()
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self.FestivalStageLine = {}
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for i = 1, #self.FestivalStageIds - 1 do
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local itemLine = self.PanelStageContent:Find(string.format("Line%d", i))
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if not itemLine then
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XLog.Error("XUiFubenChristmasMainLineChapter:SetUiData() error: prefab not found a child name:" .. string.format("Line%d", i))
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return
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end
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itemLine.gameObject:SetActiveEx(false)
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self.FestivalStageLine[i] = itemLine
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end
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-- 隐藏多余组件
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local indexLine = #self.FestivalStageLine
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local extraLine = self.PanelStageContent:Find(string.format("Line%d", indexLine))
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while extraLine do
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extraLine.gameObject:SetActiveEx(false)
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indexLine = indexLine + 1
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extraLine = self.PanelStageContent:Find(string.format("Line%d", indexLine))
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end
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end
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-- 更新刷新
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function XUiFubenChristmasMainLineChapter:RefreshFestivalNodes()
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if not self.Chapter or not self.FestivalStageIds then return end
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for i = 1, #self.FestivalStageIds do
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self.FestivalStages[i]:UpdateNode(self.Chapter:GetChapterId(), self.FestivalStageIds[i])
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end
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self:UpdateNodeLines()
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self:HandleEggStage()
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-- 移动至ListView正确的位置
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if self.PanelStageContentSizeFitter then
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self.PanelStageContentSizeFitter:SetLayoutHorizontal()
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end
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end
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-- 更新节点线条
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function XUiFubenChristmasMainLineChapter:UpdateNodeLines()
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if not self.Chapter or not self.FestivalStageIds then return end
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local stageLength = #self.FestivalStageIds
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for i = 2, stageLength do
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local isOpen = self.Chapter:GetStageByStageId(self.FestivalStageIds[i]):GetIsOpen()
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self:SetStageLineActive(i - 1, isOpen)
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if isOpen then
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self.LastOpenStage = i
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end
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end
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self:SetStageLineActive(1, false)
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self:SetStageLineActive(stageLength, false)
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end
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function XUiFubenChristmasMainLineChapter:SetStageLineActive(index, isActive)
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if self.FestivalStageLine[index] then
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self.FestivalStageLine[index].gameObject:SetActiveEx(isActive)
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end
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end
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function XUiFubenChristmasMainLineChapter:HandleEggStage()
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local eggStageIndex = 1
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local eggStageId = self.FestivalStageIds[eggStageIndex]
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local eggStage = self.Chapter:GetStageByOrderIndex(eggStageIndex)
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if eggStage and eggStage:GetIsEggStage() then
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-- 彩蛋处理
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local isUnlock = eggStage:GetIsOpen()
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self.FestivalStages[eggStageIndex].GameObject:SetActiveEx(isUnlock)
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if isUnlock then
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local preStageIds = eggStage:GetPreStageId()
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if preStageIds and preStageIds[1] then
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for i = 1, #self.FestivalStageIds do
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if preStageIds[1] == self.FestivalStageIds[i] then
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self.FestivalStages[eggStageIndex]:ResetItemPosition(self.FestivalStages[i].Transform.localPosition)
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break
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end
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end
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end
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end
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else
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-- 非彩蛋
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self.FestivalStages[eggStageIndex].GameObject:SetActiveEx(false)
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end
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self.FestivalStageLine[eggStageIndex].gameObject:SetActiveEx(false)
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end
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-- 选中关卡
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function XUiFubenChristmasMainLineChapter:UpdateNodesSelect(stageId)
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local stageIds = self.FestivalStageIds
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for i = 1, #stageIds do
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if self.FestivalStages[i] then
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self.FestivalStages[i]:SetNodeSelect(stageIds[i] == stageId)
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end
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end
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end
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-- 取消选中
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function XUiFubenChristmasMainLineChapter:ClearNodesSelect()
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for i = 1, #self.FestivalStageIds do
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if self.FestivalStages[i] then
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self.FestivalStages[i]:SetNodeSelect(false)
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end
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end
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self.IsOpenDetails = false
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end
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-- 没有彩蛋则增加一个假彩蛋
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function XUiFubenChristmasMainLineChapter:GetFakeStages()
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local stageIds = {}
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local stageIdList = self.Chapter:GetStageIdList()
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for i = 1, #stageIdList do
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stageIds[i] = stageIdList[i]
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end
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local firstStage = self.Chapter:GetStageByOrderIndex(1)
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if not firstStage:GetIsEggStage() then
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table.insert(stageIds, 1, stageIds[1])
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end
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return stageIds
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end
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-- 打开剧情,战斗详情
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function XUiFubenChristmasMainLineChapter:OpenStageDetails(stageId, festivalId)
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local fStage = XDataCenter.FubenFestivalActivityManager.GetFestivalStageByFestivalIdAndStageId(festivalId, stageId)
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if not fStage then return end
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self.FStage = fStage
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self.IsOpenDetails = true
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self.BtnCloseDetail.gameObject:SetActiveEx(true)
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local detailType = self.FStage:GetStageShowType()
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if detailType == XDataCenter.FubenFestivalActivityManager.StageFuben then
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self:OpenOneChildUi(FESTIVAL_FIGHT_DETAIL, self)
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self:FindChildUiObj(FESTIVAL_FIGHT_DETAIL):SetStageDetail(stageId, festivalId)
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if XLuaUiManager.IsUiShow(FESTIVAL_STORY_DETAIL) then
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self:FindChildUiObj(FESTIVAL_STORY_DETAIL):Close()
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end
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end
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if detailType == XDataCenter.FubenFestivalActivityManager.StageStory then
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self:OpenOneChildUi(FESTIVAL_STORY_DETAIL, self)
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self:FindChildUiObj(FESTIVAL_STORY_DETAIL):SetStageDetail(stageId, festivalId)
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if XLuaUiManager.IsUiShow(FESTIVAL_FIGHT_DETAIL) then
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self:FindChildUiObj(FESTIVAL_FIGHT_DETAIL):Close()
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end
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end
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if self.AssetPanel then
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self.AssetPanel.GameObject:SetActiveEx(false)
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end
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self.PanelStageContentRaycast.raycastTarget = false
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end
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-- 关闭剧情,战斗详情
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function XUiFubenChristmasMainLineChapter:CloseStageDetails()
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self.IsOpenDetails = false
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self.BtnCloseDetail.gameObject:SetActiveEx(false)
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if XLuaUiManager.IsUiShow(FESTIVAL_STORY_DETAIL) then
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self:FindChildUiObj(FESTIVAL_STORY_DETAIL):CloseDetailWithAnimation()
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end
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if XLuaUiManager.IsUiShow(FESTIVAL_FIGHT_DETAIL) then
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self:FindChildUiObj(FESTIVAL_FIGHT_DETAIL):CloseDetailWithAnimation()
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end
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self.PanelStageContentRaycast.raycastTarget = true
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self:ClearNodesSelect()
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self:ReopenAssetPanel()
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self:SetPanelStageListMovementType(CS.UnityEngine.UI.ScrollRect.MovementType.Elastic)
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end
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function XUiFubenChristmasMainLineChapter:OnBtnCloseDetailClick()
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self:CloseStageDetails()
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end
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function XUiFubenChristmasMainLineChapter:OnDragProxy(dragType)
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if self.IsOpenDetails and dragType == 0 then
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self:CloseStageDetails()
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end
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end
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function XUiFubenChristmasMainLineChapter:PlayScrollViewMove(gridTransform)
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self:SetPanelStageListMovementType(CS.UnityEngine.UI.ScrollRect.MovementType.Unrestricted)
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local gridRect = gridTransform:GetComponent("RectTransform")
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local diffX = gridRect.localPosition.x + self.PanelStageContent.localPosition.x
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if diffX < XDataCenter.FubenMainLineManager.UiGridChapterMoveMinX or diffX > XDataCenter.FubenMainLineManager.UiGridChapterMoveMaxX then
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local left = self._Proxy:GetScrollOffsetX(self)
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local tarPosX = XDataCenter.FubenMainLineManager.UiGridChapterMoveTargetX - gridRect.localPosition.x - left / 2
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local tarPos = self.PanelStageContent.localPosition
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tarPos.x = tarPosX
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XLuaUiManager.SetMask(true)
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XUiHelper.DoMove(self.PanelStageContent, tarPos, XDataCenter.FubenMainLineManager.UiGridChapterMoveDuration, XUiHelper.EaseType.Sin, function()
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XLuaUiManager.SetMask(false)
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end)
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end
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end
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function XUiFubenChristmasMainLineChapter:MoveIntoStage(stageIndex)
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local gridRect = self.StageGroup[stageIndex]
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local diffX = gridRect.localPosition.x + self.PanelStageContent.localPosition.x
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local left = self._Proxy:GetScrollOffsetX(self)
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if diffX > CS.XResolutionManager.OriginWidth / 2 - left then
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local tarPosX = (CS.XResolutionManager.OriginWidth / 4) - gridRect.localPosition.x - left
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local tarPos = self.PanelStageContent.localPosition
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tarPos.x = tarPosX
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XLuaUiManager.SetMask(true)
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self:SetPanelStageListMovementType(CS.UnityEngine.UI.ScrollRect.MovementType.Unrestricted)
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XUiHelper.DoMove(self.PanelStageContent, tarPos, XDataCenter.FubenMainLineManager.UiGridChapterMoveDuration, XUiHelper.EaseType.Sin, function()
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XLuaUiManager.SetMask(false)
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self:SetPanelStageListMovementType(CS.UnityEngine.UI.ScrollRect.MovementType.Elastic)
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end)
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end
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end
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function XUiFubenChristmasMainLineChapter:EndScrollViewMove()
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self:SetPanelStageListMovementType(CS.UnityEngine.UI.ScrollRect.MovementType.Elastic)
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self:ReopenAssetPanel()
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end
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function XUiFubenChristmasMainLineChapter:ReopenAssetPanel()
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if self.IsOpenDetails then
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return
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end
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if self.AssetPanel then
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self.AssetPanel.GameObject:SetActiveEx(true)
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end
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end
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-- 背景
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function XUiFubenChristmasMainLineChapter:SwitchFestivalBg(festivalTemplate)
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if not festivalTemplate or not festivalTemplate.MainBackgound then
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self.RImgFestivalBg.gameObject:SetActiveEx(false)
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return
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end
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self.RImgFestivalBg:SetRawImage(festivalTemplate.MainBackgound)
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end
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-- 加载特效
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function XUiFubenChristmasMainLineChapter:LoadEffect(effectUrl)
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if not effectUrl or effectUrl == "" then
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self.PanelEffect.gameObject:SetActiveEx(false)
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return
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end
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self.PanelEffect.gameObject:LoadUiEffect(effectUrl)
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self.PanelEffect.gameObject:SetActiveEx(true)
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end
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-- 计时器
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function XUiFubenChristmasMainLineChapter:CreateActivityTimer(startTime, endTime)
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local time = XTime.GetServerNowTimestamp()
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self:StopActivityTimer()
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self.ActivityTimer = XScheduleManager.ScheduleForever(function()
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time = XTime.GetServerNowTimestamp()
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if time > endTime then
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self:Close()
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XUiManager.TipError(CS.XTextManager.GetText("ActivityMainLineEnd"))
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self:StopActivityTimer()
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return
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end
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self.TxtDay.text = XUiHelper.GetTime(endTime - time, self._Proxy:GetTimeFormatType())
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end, XScheduleManager.SECOND, 0)
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end
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function XUiFubenChristmasMainLineChapter:StopActivityTimer()
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if self.ActivityTimer then
|
|
XScheduleManager.UnSchedule(self.ActivityTimer)
|
|
self.ActivityTimer = nil
|
|
end
|
|
end
|
|
|
|
function XUiFubenChristmasMainLineChapter:SetPanelStageListMovementType(moveMentType)
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|
if not self.PanelStageList then return end
|
|
self.PanelStageList.movementType = moveMentType
|
|
end
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|
|
|
function XUiFubenChristmasMainLineChapter:InitSkipBtn()
|
|
local skipIds = self.Chapter:GetSkipId()
|
|
if self.Chapter:GetChapterId() == XFestivalActivityConfig.ActivityId.WhiteValentine then
|
|
if self.BtnGo and XTool.IsNumberValid(skipIds[1]) then
|
|
self.BtnGo.CallBack = function()
|
|
XFunctionManager.SkipInterface(skipIds[1])
|
|
end
|
|
end
|
|
if self.BtnObtain and XTool.IsNumberValid(skipIds[2]) then
|
|
self.BtnObtain.CallBack = function()
|
|
XFunctionManager.SkipInterface(skipIds[2])
|
|
end
|
|
end
|
|
else
|
|
local skipId = skipIds[1]
|
|
if self.BtnSkip and skipId ~= 0 then
|
|
self.BtnSkip.CallBack = function()
|
|
XFunctionManager.SkipInterface(skipId)
|
|
end
|
|
if SkipBtnRedPointCondition[self.Chapter:GetChapterId()] then
|
|
self.RedPointId = XRedPointManager.AddRedPointEvent(self.BtnSkip, self.OnCheckBtnGameRedPoint, self, SkipBtnRedPointCondition[self.Chapter:GetChapterId()], nil, false)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function XUiFubenChristmasMainLineChapter:OnCheckBtnGameRedPoint(count)
|
|
self.BtnSkip:ShowReddot(count>=0)
|
|
end |