PGRData/Script/matrix/xmanager/XTaikoMasterManager.lua

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XTaikoMasterManagerCreator = function()
local BaseInfo = require("XEntity/XTaikoMaster/XTaikoMasterInfo").New()
local _JustPassedStageId = false
---@class XTaikoMasterManager@音游
local XTaikoMasterManager = {}
XTaikoMasterManager.GetSongName = function(songId)
return XTaikoMasterConfigs.GetSongName(songId)
end
XTaikoMasterManager.GetDefaultMusicId = function()
return XTaikoMasterConfigs.GetDefaultBgm(BaseInfo:GetActivityId())
end
XTaikoMasterManager.PlayDefaultBgm = function()
XSoundManager.PlaySoundDoNotInterrupt(XTaikoMasterManager.GetDefaultMusicId())
end
XTaikoMasterManager.PlaySong = function(songId)
if not songId then
return false
end
local musicId = XTaikoMasterConfigs.GetSongMusicId(songId)
if XSoundManager.GetCurrentBgmCueId() == musicId then
XSoundManager.Stop(musicId)
end
CS.XAudioManager.PlayMusicWithAnalyzer(musicId)
return true
end
XTaikoMasterManager.GetSongArray = function()
return XTaikoMasterConfigs.GetSongArray(BaseInfo:GetActivityId())
end
XTaikoMasterManager.GetRankSongArray = function()
local songArray = XTaikoMasterConfigs.GetSongArray(BaseInfo:GetActivityId())
local unlockSongArray = {}
for i = 1, #songArray do
local songId = songArray[i]
if XTaikoMasterManager.IsSongUnlock(songId) then
unlockSongArray[#unlockSongArray + 1] = songId
end
end
return unlockSongArray
end
-- 关卡封面图
XTaikoMasterManager.GetSongCoverImage = function(songId)
return XTaikoMasterConfigs.GetSongCoverImage(songId)
end
-- 活动剩余时间
XTaikoMasterManager.GetActivityRemainTime = function()
local currentTime = XTime.GetServerNowTimestamp()
local timeLimitId = XTaikoMasterConfigs.GetTimeLimitId(BaseInfo:GetActivityId())
return math.max(0, XFunctionManager.GetEndTimeByTimeId(timeLimitId) - currentTime)
end
-- 获取教学关卡id
XTaikoMasterManager.GetTrainingStageId = function()
return XTaikoMasterConfigs.GetTrainingStageId(BaseInfo:GetActivityId())
end
-- 获取设置调试关卡id
XTaikoMasterManager.GetSettingStageId = function()
return XTaikoMasterConfigs.GetSettingStageId(BaseInfo:GetActivityId())
end
XTaikoMasterManager.IsTrainingStageId = function(stageId)
return stageId == XTaikoMasterManager.GetTrainingStageId()
end
XTaikoMasterManager.IsSettingStageId = function(stageId)
return stageId == XTaikoMasterManager.GetSettingStageId()
end
XTaikoMasterManager.GetHelpKey = function()
local helpId = XTaikoMasterConfigs.GetHelpId(BaseInfo:GetActivityId())
local config = XHelpCourseConfig.GetHelpCourseTemplateById(helpId)
if config then
return config.Function
end
end
XTaikoMasterManager.GetTaskList = function()
local taskTimeLimitId = XTaikoMasterConfigs.GetTaskTimeLimitId(BaseInfo:GetActivityId())
local taskList = XDataCenter.TaskManager.GetTimeLimitTaskListByGroupId(taskTimeLimitId, true)
return taskList
end
-- 设置:视效偏移
XTaikoMasterManager.GetSettingAppearScale = function()
return BaseInfo:GetSettingAppearScale()
end
-- 设置:评判偏移
XTaikoMasterManager.GetSettingJudgeScale = function()
return BaseInfo:GetSettingJudgeScale()
end
XTaikoMasterManager.GetActivityTimeId = function()
return XTaikoMasterConfigs.GetActivityTimeId(BaseInfo:GetActivityId())
end
XTaikoMasterManager.HandleActivityEnd = function()
XLuaUiManager.RunMain()
XUiManager.TipMsg(XUiHelper.GetText("ActivityAlreadyOver"))
end
-- 排行榜只有困难难度困难和简单是不同的stageId
XTaikoMasterManager.GetStageId4Rank = function(songId)
return XTaikoMasterConfigs.GetStageId(songId, XTaikoMasterConfigs.DefaultRankDifficulty)
end
XTaikoMasterManager.GetRankList = function(songId)
local rankData = BaseInfo:GetRankData(songId)
return rankData.RankPlayerInfoList or {}
end
XTaikoMasterManager.GetMyRanking = function(songId)
local rankData = BaseInfo:GetRankData(songId)
return rankData.Ranking or 0
end
-- 排行榜人数
XTaikoMasterManager.GetRankPlayerAmount = function(songId)
local rankData = BaseInfo:GetRankData(songId)
return rankData.TotalCount or 0
end
XTaikoMasterManager.GetMyScoreByStage = function(stageId)
return BaseInfo:GetMyScore(stageId)
end
XTaikoMasterManager.GetMyScoreBySong = function(songId, difficulty)
local stageId = XTaikoMasterManager.GetStageId(songId, difficulty)
return XTaikoMasterManager.GetMyScoreByStage(stageId)
end
XTaikoMasterManager.GetMyComboBySong = function(songId, difficulty)
local stageId = XTaikoMasterManager.GetStageId(songId, difficulty)
return BaseInfo:GetMyCombo(stageId)
end
XTaikoMasterManager.GetMyAccuracyBySong = function(songId, difficulty)
local stageId = XTaikoMasterManager.GetStageId(songId, difficulty)
return BaseInfo:GetMyAccuracy(stageId)
end
XTaikoMasterManager.GetMyAssess = function(songId, difficulty)
local stageId = XTaikoMasterManager.GetStageId(songId, difficulty)
local score, isPassed = XTaikoMasterManager.GetMyScoreBySong(songId, difficulty)
if not isPassed then
return XTaikoMasterConfigs.Assess.None
end
return XTaikoMasterConfigs.GetAssess(stageId, score)
end
XTaikoMasterManager.GetStageId = function(songId, difficulty)
difficulty = difficulty or XTaikoMasterConfigs.DefaultRankDifficulty
return XTaikoMasterConfigs.GetStageId(songId, difficulty)
end
XTaikoMasterManager.IsClear = function(songId, difficulty)
return XTaikoMasterManager.GetMyAssess(songId, difficulty) == XTaikoMasterConfigs.Assess.SSS
end
-- 完全连击:玩家所有击打都正确,但未达到完美连击
XTaikoMasterManager.IsFullCombo = function(songId, difficulty, combo)
combo = combo or XTaikoMasterManager.GetMyComboBySong(songId, difficulty)
return combo >= XTaikoMasterConfigs.GetFullCombo(XTaikoMasterManager.GetStageId(songId, difficulty))
end
-- 完美连击玩家所有击打都正确并且每次击打均为Perfect评分
XTaikoMasterManager.IsPerfectCombo = function(songId, difficulty, perfect, combo)
perfect = perfect or BaseInfo:GetMyPerfect(XTaikoMasterConfigs.GetStageId(songId, difficulty))
return perfect >= XTaikoMasterConfigs.GetPerfectCombo(XTaikoMasterManager.GetStageId(songId, difficulty)) and
XTaikoMasterManager.IsFullCombo(songId, difficulty, combo)
end
XTaikoMasterManager.GetActivityChapters = function()
local chapters = {}
if XTaikoMasterManager.IsActivityOpen() then
local temp = {}
temp.Id = BaseInfo:GetActivityId()
temp.Name = XTaikoMasterManager.GetActivityName()
temp.BannerBg = XTaikoMasterConfigs.GetActivityBackground(BaseInfo:GetActivityId())
temp.Type = XDataCenter.FubenManager.ChapterType.TaikoMaster
table.insert(chapters, temp)
end
return chapters
end
XTaikoMasterManager.IsActivityOpen = function()
return XFunctionManager.CheckInTimeByTimeId(XTaikoMasterManager.GetActivityTimeId(), true)
end
XTaikoMasterManager.IsFunctionOpen = function()
return XFunctionManager.JudgeCanOpen(XFunctionManager.FunctionName.TaikoMaster)
end
XTaikoMasterManager.GetActivityName = function()
return XTaikoMasterConfigs.GetActivityName(BaseInfo:GetActivityId())
end
XTaikoMasterManager.GetActivityStartTime = function()
local timeId = XTaikoMasterManager.GetActivityTimeId()
return XFunctionManager.GetStartTimeByTimeId(timeId)
end
XTaikoMasterManager.GetActivityEndTime = function()
local timeId = XTaikoMasterManager.GetActivityTimeId()
return XFunctionManager.GetEndTimeByTimeId(timeId)
end
XTaikoMasterManager.OpenUi = function()
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.TaikoMaster) then
return
end
if not XTaikoMasterManager.IsActivityOpen() then
XUiManager.TipText("FestivalActivityNotInActivityTime")
return
end
XLuaUiManager.Open("UiTaikoMasterMain")
end
---@return XTeam
XTaikoMasterManager.GetXTeam = function()
local team = XDataCenter.TeamManager.GetXTeam(XTaikoMasterConfigs.TeamId)
if not team then
team = XDataCenter.TeamManager.GetXTeamByTypeId(XTaikoMasterConfigs.TeamTypeId)
end
return team
end
XTaikoMasterManager.OpenUiRoom = function(stageId)
local proxy = require("XUi/XUiTaikoMaster/XUiTaikoMasterRoomProxy")
local team = XTaikoMasterManager.GetXTeam()
XLuaUiManager.Open("UiBattleRoleRoom", stageId, team, proxy)
end
-- 从关卡传回
XTaikoMasterManager.SetSettingFromFight = function(appearScale, judgeScale)
BaseInfo:SetSetting(appearScale, judgeScale)
end
XTaikoMasterManager.PreFight = function(...)
local preFight = XDataCenter.FubenManager.PreFight(...)
--只有一个角色
if preFight.CardIds[1] then
preFight.RobotIds = {preFight.CardIds[1]}
preFight.CardIds = {}
else
-- 教学关 和 调试关,塞机器人
local stageId = preFight.StageId
local stageConfig = XDataCenter.FubenManager.GetStageCfg(stageId)
local robotIds = stageConfig.RobotId
preFight.RobotIds = {robotIds[1]}
end
return preFight
end
XTaikoMasterManager.IsSongUnlock = function(songId)
local timeId = XTaikoMasterConfigs.GetSongTimeId(songId)
return XFunctionManager.CheckInTimeByTimeId(timeId, true)
end
XTaikoMasterManager.TipSongLock = function(songId)
local timeId = XTaikoMasterConfigs.GetSongTimeId(songId)
local endTime = XFunctionManager.GetStartTimeByTimeId(timeId)
local timeTxt = os.date("%Y/%m/%d %H:%M", endTime)
XUiManager.TipErrorWithKey("TaikoMasterLock", timeTxt)
end
-- 胜利 & 奖励界面
function XTaikoMasterManager.ShowReward(winData)
local stageId = winData.StageId
local historyScore, isPassed = XTaikoMasterManager.GetMyScoreByStage(stageId)
BaseInfo:HandleWinData(stageId, winData.SettleData.TaikoMasterSettleResult)
-- 教学关和训练关没有结算信息
if XTool.IsTableEmpty(winData.SettleData.TaikoMasterSettleResult) then
XDataCenter.TaikoMasterManager.SetJustPassedStageId(stageId)
XDataCenter.FubenManager.ShowReward(winData)
else
XLuaUiManager.Open("UiTaikoMasterSettlement", winData, isPassed and historyScore)
end
end
function XTaikoMasterManager.FinishFight(settle)
if settle.IsWin then
XDataCenter.FubenManager.ChallengeWin(settle)
else
XDataCenter.TaikoMasterManager.SetJustPassedStageId(settle.StageId)
XDataCenter.FubenManager.ChallengeLose(settle)
end
end
function XTaikoMasterManager.CallFinishFight()
local res = XDataCenter.FubenManager.FubenSettleResult
if res then
XDataCenter.FubenManager.CallFinishFight()
else
local beginData = XDataCenter.FubenManager.GetFightBeginData()
local stageId = beginData.StageId
XTaikoMasterManager.SetJustPassedStageId(stageId)
XDataCenter.FubenManager.CallFinishFight()
end
end
function XTaikoMasterManager.SetJustPassedStageId(stageId)
_JustPassedStageId = stageId
end
function XTaikoMasterManager.GetJustPassedStageId()
local stageId = _JustPassedStageId
_JustPassedStageId = false
return stageId
end
function XTaikoMasterManager.GetSongState4RedDot(songId)
local key = XTaikoMasterConfigs.GetSaveKey(songId)
local data = XSaveTool.GetData(key)
if data then
return data
end
if XTaikoMasterManager.IsSongUnlock(songId) then
return XTaikoMasterConfigs.SongState.JustUnlock
else
return XTaikoMasterConfigs.SongState.Lock
end
end
function XTaikoMasterManager.SetSongBrowsed4RedDot(songId)
local key = XTaikoMasterConfigs.GetSaveKey(songId)
local data = XSaveTool.GetData(key)
if not data then
XSaveTool.SaveData(key, XTaikoMasterConfigs.SongState.Browsed)
XEventManager.DispatchEvent(XEventId.EVENT_TAIKO_MASTER_SONG_BROWSED_UPDATE, songId)
end
end
-- 关卡历史最高分数下的准确率
function XTaikoMasterManager.GetMyAccuracyUnderMaxScore(songId, difficulty)
local stageId = XTaikoMasterManager.GetStageId(songId, difficulty)
return BaseInfo:GetMyAccuracyUnderMaxScore(stageId)
end
-- 关卡历史最高分数下的连击数
function XTaikoMasterManager.GetMyComboUnderMaxScore(songId, difficulty)
local stageId = XTaikoMasterManager.GetStageId(songId, difficulty)
return BaseInfo:GetMyComboUnderMaxScore(stageId)
end
--region request
XTaikoMasterManager.RequestSaveSetting = function(appearScale, judgeScale)
XNetwork.CallWithAutoHandleErrorCode(
"TaikoMasterModifyOffsetRequest",
{AppearOffset = appearScale, JudgeOffset = judgeScale},
function(result)
if result.Code ~= XCode.Success then
return
end
BaseInfo:SetSetting(appearScale, judgeScale)
end
)
end
XTaikoMasterManager.RequestRankData = function(songId)
XNetwork.CallWithAutoHandleErrorCode(
"TaikoMasterGetRankInfoRequest",
{StageId = XTaikoMasterManager.GetStageId4Rank(songId)},
function(result)
if result.Code ~= XCode.Success then
return
end
BaseInfo:SetRankData(songId, result)
end
)
end
--endregion
--region Notify
XTaikoMasterManager.NotifyTaikoMasterData = function(data)
BaseInfo:SetData(data)
end
--endregion
return XTaikoMasterManager
end
--region Notify
XRpc.NotifyTaikoMasterData = function(data)
XDataCenter.TaikoMasterManager.NotifyTaikoMasterData(data.TaikoMasterData)
end
--endregion