862 lines
25 KiB
Lua
862 lines
25 KiB
Lua
XGmTestManager = XGmTestManager or {}
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local Panel
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local ReLogin = CS.XDebugManager.ReLogin
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local function Open(name, ...)
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if not XLoginManager.IsLogin() then
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XUiManager.TipMsg("请先登录")
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return
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end
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XLuaUiManager.Open(name, ...)
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end
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local function OpenActivity()
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XActivityBriefConfigs.TestOpenActivity()
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XUiManager.SystemDialogTip(
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"",
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"开启活动成功,重新登录生效",
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XUiManager.DialogType.OnlySure,
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nil,
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function()
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XLoginManager.DoDisconnect()
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end
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)
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end
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-----------更新版本信息------------
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local TxtVersion
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local function UpdateVersionInfo()
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if not TxtVersion then
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return
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end
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if CS.XInfo.Version == CS.XRemoteConfig.ApplicationVersion then
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TxtVersion.text = string.format("客户端版本\n<color=#FFE900>%s</color>", CS.XRemoteConfig.ApplicationVersion)
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else
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TxtVersion.text =
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string.format("原版本%s\n<color=#FFE900>现版本%s</color>", CS.XInfo.Version, CS.XRemoteConfig.ApplicationVersion)
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end
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end
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---------------------------------
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local function AddMoeWar()
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Panel:AddButton(
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"萌战主页",
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function()
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Open("UiMoeWarMain")
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end
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)
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Panel:AddButton(
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"萌战信息界面",
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function()
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Open("UiMoeWarMessage")
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end
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)
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Panel:AddButton(
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"萌战排行榜",
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function()
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Open("UiMoeWarRankingList")
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end
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)
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Panel:AddButton(
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"萌战赛程",
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function()
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Open("UiMoeWarSchedule")
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end
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)
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local playerId = 1
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local itemCount = 1
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local itemNo = 1
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Panel:AddInput(
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"投票Id",
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function(value)
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playerId = tonumber(value)
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end
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)
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Panel:AddInput(
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"道具数量",
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function(value)
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itemCount = tonumber(value)
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end
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)
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Panel:AddInput(
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"道具类型",
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function(value)
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itemNo = tonumber(value)
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end
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)
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Panel:AddButton(
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"萌战投票",
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function()
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XDataCenter.MoeWarManager.GetPlayer(playerId):RequestVote(itemNo, itemCount)
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end
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)
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---------萌战动画 begin------------
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local winnerIndex = 1
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local animGroupIds = {}
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Panel:AddInput(
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"胜利跑道\nIndex(1/2/3)",
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function(value)
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winnerIndex = tonumber(value)
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end
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)
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for index = 1, 3 do
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Panel:AddInput(
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"动画组Id" .. index,
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function(value)
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animGroupIds[index] = tonumber(value)
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end
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)
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end
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Panel:AddButton(
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"萌战动画",
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function()
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XMoeWarConfig.ReloadAnimationConfigs()
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XLuaUiManager.Open("UiMoeWarAnimation", animGroupIds, winnerIndex, nil, {})
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end
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)
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Panel:AddButton(
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"萌战全动画",
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function()
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XMoeWarConfig.ReloadAnimationConfigs()
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local allAnimGroupIds = XMoeWarConfig.GetAllAnimationGroupIds()
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XLuaUiManager.Open("UiMoeWarAnimation", allAnimGroupIds, winnerIndex, nil, {})
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end
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)
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local roleIndex
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local animName
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Panel:AddInput(
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"动画名",
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function(value)
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animName = value
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end
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)
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Panel:AddInput(
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"角色Id",
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function(value)
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roleIndex = value
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end
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)
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Panel:AddButton(
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"播放动画",
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function()
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if not XLuaUiManager.IsUiShow("UiMoeWarMessage") then
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XLuaUiManager.Open("UiMoeWarMessage")
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end
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--XEventManager.DispatchEvent(XEventId.EVENT_MOE_WAR_ANIMATION_TEST, roleIndex, animName)
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_MOE_WAR_ANIMATION_TEST, roleIndex, animName)
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end
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)
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---------萌战动画 end------------
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end
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local function AddSvnFunction()
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local tool = CS.XExternalTool
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local runSvn = tool.RunSvn
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local asynRunTool = asynTask(tool.RunToolInNewThread)
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local svnGuiTool = "TortoiseProc.exe"
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local svnTool = tool.SvnPath
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local checkRevCmd = "info --show-item last-changed-revision "
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local log = XUiManager.TipMsgEnqueue
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local manualResolveTip = function()
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log("如果弹窗有红色列表,请手动解决冲突。如无则请手动关闭")
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end
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Panel:AddButton(
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"更新资源包",
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function()
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RunAsyn(
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function()
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log("开始更新打包机已打包资源")
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local oldRev = runSvn(checkRevCmd .. tool.ProductPath .. "File")
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asynRunTool(svnTool, "cleanup " .. tool.ProductPath .. "File", false)
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asynRunTool(svnTool, "update --accept tf " .. tool.ProductPath .. "File", false)
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local newRev = runSvn(checkRevCmd .. tool.ProductPath .. "File")
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if oldRev ~= newRev then
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--manualResolveTip()
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--asynRunTool(svnGuiTool,"/command:resolve /path:"..tool.ProductPath.."File", true)
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if XLoginManager.IsLogin() then
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XLuaUiManager.RunMain()
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else
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ReLogin()
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end
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log("资源有更新,已自动重载并返回主界面")
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else
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log("资源无更新,版本号:" .. tonumber(newRev))
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end
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local info = runSvn("log -l 1 --incremental " .. tool.ProductPath .. "File")
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XUiManager.UiFubenDialogTip("打包机最近打包时间", info)
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end
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)
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end
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)
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Panel:AddButton(
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"更新Lua",
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function()
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local oldRev = runSvn(checkRevCmd .. tool.ProductPath .. "Lua")
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runSvn("update --accept mf " .. tool.ProductPath .. "Lua")
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local newRev = runSvn(checkRevCmd .. tool.ProductPath .. "Lua")
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if oldRev ~= newRev then
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ReLogin()
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local info = runSvn("log -l 10 --incremental " .. tool.ProductPath .. "Lua")
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XUiManager.UiFubenDialogTip(CS.XTextManager.GetText("TipTitle"), "--Lua有更新,已自动热重载并重登,以下是更新记录\n" .. info)
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else
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log("Lua无更新,版本号:" .. tonumber(newRev))
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end
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end
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)
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Panel:AddButton(
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"更新配置表",
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function()
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RunAsyn(
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function()
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log("开始更新配置表")
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local oldRev = runSvn(checkRevCmd .. tool.ProductPath .. "Table")
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asynRunTool(svnTool, "cleanup " .. tool.ProductPath .. "Table", false)
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asynRunTool(svnTool, "update --non-interactive " .. tool.ProductPath .. "Table", false)
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local newRev = runSvn(checkRevCmd .. tool.ProductPath .. "Table")
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if oldRev ~= newRev then
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manualResolveTip()
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asynRunTool(svnGuiTool, "/command:resolve /path:" .. tool.ProductPath .. "Table", true)
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CS.XDebugManager.ReloadLuaTable()
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local info = runSvn("log -l 15 --incremental " .. tool.ProductPath .. "Table")
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XUiManager.UiFubenDialogTip("更新记录", info)
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log("配置表有更新,已自动重载并重登,请查看近期更新记录")
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else
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log("配置表无更新,版本号:" .. tonumber(newRev))
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end
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end
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)
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end
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)
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end
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local function AddArchiveFunction()
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Panel:AddSubMenu("SVN操作\n(beta)", AddSvnFunction)
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Panel:AddSubMenu("萌战相关", AddMoeWar)
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Panel:AddButton(
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"开启活动",
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function()
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OpenActivity()
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end
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)
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Panel:AddButton(
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"模拟Android",
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function()
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XUserManager.Platform = XUserManager.PLATFORM.Android
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end
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)
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Panel:AddButton(
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"模拟iOS",
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function()
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XUserManager.Platform = XUserManager.PLATFORM.IOS
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end
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)
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Panel:AddButton(
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"简单分享文字2",
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function()
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CS.XHeroShareAgent.Share(
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function(a)
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XLog.Debug("share status is ")
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XLog.Debug(a)
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end,
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isShowUi,
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CS.ShareType.Text,
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heroSharePlatform,
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" ",
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false,
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nil,
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nil,
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nil,
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"简单分享文字",
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nil
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)
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end
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)
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Panel:AddButton(
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"分享文字",
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function()
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XPlatformShareManager.ShareByPlatformShareId(
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platformType,
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function(a)
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XLog.Debug("share status is ", a)
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end,
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1,
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isShowUi
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)
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end
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)
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Panel:AddButton(
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"分享链接",
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function()
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XPlatformShareManager.ShareByPlatformShareId(
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platformType,
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function(a)
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XLog.Debug("share status is ", a)
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end,
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2,
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isShowUi
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)
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end
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)
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Panel:AddButton(
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"分享图片",
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function()
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local runningPlatform = XUserManager.Platform
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local dirPath
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if runningPlatform == XUserManager.PLATFORM.Android then
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dirPath = CS.UnityEngine.Application.persistentDataPath .. "/../../../../DCIM/"
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elseif runningPlatform == XUserManager.PLATFORM.IOS then
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dirPath = CS.UnityEngine.Application.persistentDataPath .. "/"
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elseif runningPlatform == XUserManager.PLATFORM.Win then
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dirPath = CS.UnityEngine.Application.persistentDataPath .. "/"
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end
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if dirPath then
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local testPicName = "test.png"
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local fileFullPath = dirPath .. testPicName
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XLog.Debug("fileFullPath = ", fileFullPath)
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XPlatformShareManager.Share(
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XPlatformShareConfigs.ShareType.Image,
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platformType,
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function(a)
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XLog.Debug("share status is ", a)
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end,
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fileFullPath,
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nil,
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nil,
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nil,
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isShowUi
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)
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else
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XLog.Debug("dirPath is nil")
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end
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end
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)
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Panel:AddButton(
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"打印平台",
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function()
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XLog.Debug("AppPackageName = " .. CS.XAppPlatBridge.GetAppPackageName())
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end,
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3
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)
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end
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local function AddInfo()
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Panel:AddText(
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"当前服务器",
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function(TxtServer)
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TxtServer.text = string.format("当前服务器\n<color=#F90000FF>%s</color>", XServerManager.GetCurServerName())
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end
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)
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TxtVersion = Panel:AddText("当前版本", UpdateVersionInfo)
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Panel:AddText(
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"已启动时间",
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function(TxtTime)
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TxtTime.text =
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string.format(
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"已启动时间\n<color=#6BFF00>%s</color>",
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XUiHelper.GetTime(
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math.floor(CS.UnityEngine.Time.realtimeSinceStartup),
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XUiHelper.TimeFormatType.DAILY_TASK
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)
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)
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end
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)
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Panel:AddText(
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"用户名",
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function(TxtUsername)
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TxtUsername.text = string.format("用户名\n<color=#48E0F0>%s</color>", XUserManager.UserName or "未登录")
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end
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)
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end
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local function AddServerFunction()
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local version = 0
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Panel:AddInput(
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"版本号数字",
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function(value)
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version = tonumber(value) or 0
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end
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)
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Panel:AddButton(
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"改版本号",
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function()
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local newVersion = string.format("1.%d.0", version)
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CS.XRemoteConfig.SetVersion(newVersion)
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UpdateVersionInfo()
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if version == 0 then
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XUiManager.TipMsgEnqueue("版本号被改为" .. newVersion .. '主干。如需切换到分支,输入单个数字即可,例如输入20表示"1.20分支"')
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else
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XUiManager.TipMsgEnqueue("版本号被改为" .. newVersion .. "分支。如需切换到主干,输入0即可")
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end
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end
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)
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Panel:AddButton(
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"重置版本号(远程配置)",
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function()
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CS.XUriPrefix.LocalMode = false
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XUiManager.TipMsg("正在重置远程配置")
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CS.XRemoteConfig.Reset()
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XScheduleManager.ScheduleOnce(
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function()
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XServerManager.Init()
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XUiManager.TipMsgEnqueue("版本号被改为" .. CS.XRemoteConfig.ApplicationVersion)
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UpdateVersionInfo()
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end,
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2200
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)
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end
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)
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local tool = CS.XExternalTool
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if not tool or type(tool.ProductPath) == "table" then
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return
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end
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local serverPath = tool.ProductPath .. "Bin/NewServer/Bin/"
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Panel:AddButton(
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"开启/重启本地服",
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function()
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tool.RunToolInNewThread(serverPath .. "Start.bat", nil, true)
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end
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)
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Panel:AddButton(
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"关闭本地服",
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function()
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tool.RunToolInNewThread(serverPath .. "Stop.bat", nil, true)
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end
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)
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Panel:AddButton(
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"本地服清库",
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function()
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XUiManager.SystemDialogTip(
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CS.XTextManager.GetText("TipTitle"),
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"是否确定进行清库操作?\n操作后将无法恢复!",
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XUiManager.DialogType.Normal,
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nil,
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function()
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tool.RunToolInNewThread(serverPath .. "ClearDb.bat", nil, true)
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end
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)
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end
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)
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end
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local function AddDebugUse()
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local uiName = "UiSet"
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Panel:AddInput(
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"界面名称",
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function(value)
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uiName = value
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end
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)
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Panel:AddButton(
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"打开界面",
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function()
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Open(uiName)
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end
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)
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Panel:AddButton(
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"重载Ui配置表",
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function()
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CS.XUiManager.Instance:Reset()
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ReLogin()
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end
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)
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---------新增临时服 begin------------
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local ip
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Panel:AddInput(
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"临时服IP:",
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function(value)
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ip = tostring(value)
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end
|
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)
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Panel:AddButton(
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"新增临时服",
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function()
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local result, desc = XServerManager.InsertTempServer(ip)
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if not result then
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XUiManager.TipMsg(desc)
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else
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XUiManager.TipMsg("成功")
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end
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end
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)
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---------新增临时服 end------------
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local keyWord
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Panel:AddInput(
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"协议关键字",
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function(value)
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keyWord = value
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end
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)
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Panel:AddButton(
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"添加协议关键字",
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function()
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if string.IsNilOrEmpty(keyWord) then
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XUiManager.TipMsg("请输入网络协议关键字")
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else
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table.insert(XRpc.DebugKeyWords, keyWord)
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XUiManager.TipMsg("添加成功,实用功能中开启网络调试日志即可查看")
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end
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end
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)
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Panel:AddButton(
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"清空协议关键字",
|
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function()
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XRpc.DebugKeyWords = {}
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end
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)
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Panel:AddButton(
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"替换进战Loading界面",
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function()
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XDataCenter.FubenManager.OpenFightLoading = function()
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XEventManager.DispatchEvent(XEventId.EVENT_FIGHT_LOADINGFINISHED)
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local XArchiveCGEntity = require("XEntity/XArchive/XArchiveCGEntity")
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XLuaUiManager.Open("UiArchiveCGDetail", {XArchiveCGEntity.New(106013)}, 1)
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end
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XDataCenter.FubenManager.CloseFightLoading = function()
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XLuaUiManager.Remove("UiArchiveCGDetail")
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end
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XUiManager.TipMsg("进战界面替换成spine动画成功,重登后恢复")
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end
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)
|
||
|
||
Panel:AddButton("hotfix镜头刷新", function()
|
||
xlua.hotfix(CS.XCamera, 'Update', function() end)
|
||
end)
|
||
|
||
Panel:AddButton("还原镜头刷新", function()
|
||
xlua.hotfix(CS.XCamera, 'Update', CS.XCamera.Update)
|
||
end)
|
||
end
|
||
|
||
local function AddTestUse()
|
||
local guideId = 50102
|
||
Panel:AddInput(
|
||
"引导Id",
|
||
function(value)
|
||
guideId = tonumber(value)
|
||
end
|
||
)
|
||
|
||
Panel:AddButton(
|
||
"手动开启引导",
|
||
function()
|
||
XDataCenter.GuideManager:PlayGuide(guideId)
|
||
end
|
||
)
|
||
|
||
Panel:AddButton(
|
||
"关闭新手引导",
|
||
function()
|
||
XDataCenter.GuideManager.ResetGuide()
|
||
end
|
||
)
|
||
|
||
---------UI遮罩测试 begin------------
|
||
local maskTime = 0
|
||
--遮罩计时
|
||
local timeId = nil
|
||
|
||
local txtMaskTime = Panel:AddText(string.format("距离上一次遮罩计时:<color=#F90000FF>%d</color>秒", maskTime))
|
||
|
||
local updateTxt = function()
|
||
if XTool.UObjIsNil(txtMaskTime) then
|
||
return
|
||
end
|
||
txtMaskTime.text = string.format("距离上一次遮罩计时:<color=#F90000FF>%d</color>秒", maskTime)
|
||
end
|
||
|
||
local reset = function()
|
||
maskTime = 0
|
||
if timeId then
|
||
XScheduleManager.UnSchedule(timeId)
|
||
timeId = nil
|
||
end
|
||
end
|
||
|
||
local addTimer = function()
|
||
timeId =
|
||
XScheduleManager.ScheduleForever(
|
||
function()
|
||
if XTool.UObjIsNil(txt) then
|
||
reset()
|
||
return
|
||
end
|
||
maskTime = maskTime + 1
|
||
updateTxt()
|
||
end,
|
||
XScheduleManager.SECOND
|
||
)
|
||
end
|
||
|
||
Panel:AddButton(
|
||
"添加UI遮罩",
|
||
function()
|
||
reset()
|
||
updateTxt()
|
||
addTimer()
|
||
XLuaUiManager.SetMask(true)
|
||
end
|
||
)
|
||
|
||
Panel:AddButton(
|
||
"取消UI遮罩",
|
||
function()
|
||
updateTxt()
|
||
XLuaUiManager.SetMask(false)
|
||
end
|
||
)
|
||
---------UI遮罩测试 end------------
|
||
---------LUA内存 begin------------
|
||
Panel:AddButton(
|
||
"开始记录LUA内存",
|
||
function()
|
||
XLuaMemoryMonitor.StartRecordAlloc()
|
||
end
|
||
)
|
||
|
||
Panel:AddButton(
|
||
"结束记录LUA内存",
|
||
function()
|
||
XLuaMemoryMonitor.StopRecordAlloc()
|
||
end
|
||
)
|
||
---------LUA内存 end------------
|
||
---------机器人配置调试 begin------------
|
||
--[[
|
||
显示武器共鸣技能、意识共鸣技能、意识超频技能增加的生命/会心/防御/攻击数值
|
||
显示成员当前的战斗力
|
||
显示伙伴当前的战力、攻击力数值
|
||
]]
|
||
local robotId = 0
|
||
Panel:AddInput(
|
||
"机器人Id",
|
||
function(value)
|
||
robotId = tonumber(value)
|
||
end
|
||
)
|
||
|
||
Panel:AddButton(
|
||
"查看机器人数据",
|
||
function()
|
||
if not XTool.IsNumberValid(robotId) then
|
||
XUiManager.TipMsg("请先输入robotId!")
|
||
return
|
||
end
|
||
|
||
if not XRobotManager.CheckRobotExist(robotId) then
|
||
XUiManager.TipMsg(
|
||
"robotId不正确,找不到对应配置,robotId: " .. robotId .. ", 配置路径: " .. XRobotManager.GetConfigPath()
|
||
)
|
||
return
|
||
end
|
||
|
||
local partner = XRobotManager.GetRobotPartner(robotId)
|
||
local partnerAttr = not XTool.IsTableEmpty(partner) and partner:GetPartnerAttrMap(partner:GetLevel())
|
||
local equipResonanceAttr = XRobotManager.GetRobotResonanceAbilityList(robotId)
|
||
local equipAwakenAttr = XRobotManager.GetRobotAwakenAbilityList(robotId)
|
||
|
||
local content =
|
||
string.format(
|
||
[[
|
||
机器人战力: %d\n
|
||
机器人伙伴战力: %d\n
|
||
机器人伙伴攻击力: %d\n
|
||
武器/意识共鸣增加属性值: %s\n
|
||
意识超频增加属性值: %s\n
|
||
]],
|
||
XRobotManager.GetRobotAbility(robotId),
|
||
XRobotManager.GetRobotPartnerAbility(robotId),
|
||
not XTool.IsTableEmpty(partnerAttr) and partnerAttr[1].Value or 0,
|
||
not XTool.IsTableEmpty(equipResonanceAttr) and "详见LOG" or "空",
|
||
not XTool.IsTableEmpty(equipAwakenAttr) and "详见LOG" or "空"
|
||
)
|
||
XUiManager.UiFubenDialogTip("机器人数据", content)
|
||
if not XTool.IsTableEmpty(equipResonanceAttr) then
|
||
XLog.Debug("机器人Id: " .. robotId .. ", 武器/意识共鸣增加属性值: ", equipResonanceAttr)
|
||
end
|
||
if not XTool.IsTableEmpty(equipAwakenAttr) then
|
||
XLog.Debug("机器人Id: " .. robotId .. ", 意识超频增加属性值: ", equipAwakenAttr)
|
||
end
|
||
end
|
||
)
|
||
|
||
local XRobot = require("XEntity/XRobot/XRobot")
|
||
XRobot.New(1001)
|
||
---------机器人配置调试 end------------
|
||
end
|
||
|
||
local function AddPlannerUse()
|
||
local cueId
|
||
local typeId
|
||
Panel:AddInput(
|
||
"音频类型",
|
||
function(value)
|
||
typeId = tonumber(value)
|
||
end
|
||
)
|
||
|
||
Panel:AddInput(
|
||
"CueId",
|
||
function(value)
|
||
cueId = tonumber(value)
|
||
end
|
||
)
|
||
|
||
local btnPlay =
|
||
Panel:AddButton(
|
||
"播放音效",
|
||
function()
|
||
if not cueId or not typeId then
|
||
XUiManager.TipMsg("请填写音频类型(1->BGM、2->音效、3->CV)和CueId后使用,例如填写2、1020将播放进入战斗音效")
|
||
return
|
||
end
|
||
|
||
if not XSoundManager.PlayFunc[typeId] then
|
||
XUiManager.TipMsg("不存在音频类型"..typeId..",请检查是否填写正确")
|
||
return
|
||
end
|
||
CS.XAudioManager.StopAll()
|
||
XSoundManager.PlayFunc[typeId](cueId)
|
||
end
|
||
)
|
||
|
||
if btnPlay then
|
||
btnPlay.transform:GetComponent("XUguiPlaySound").enabled = false
|
||
end
|
||
|
||
Panel:AddButton(
|
||
"关闭音效",
|
||
function()
|
||
CS.XAudioManager.StopAll()
|
||
end
|
||
)
|
||
|
||
local skipId
|
||
Panel:AddInput(
|
||
"Skip跳转Id",
|
||
function(value)
|
||
skipId = tonumber(value)
|
||
end
|
||
)
|
||
|
||
Panel:AddButton(
|
||
"开始跳转",
|
||
function()
|
||
if skipId then
|
||
XFunctionManager.SkipInterface(tonumber(skipId))
|
||
else
|
||
XUiManager.TipMsg("请输入正确的SkipId后操作")
|
||
end
|
||
end
|
||
)
|
||
Panel:AddInput(
|
||
"摇杆触发阈值",
|
||
function(value)
|
||
CS.XUiFightJoystick.TriggerThreshold = tonumber(value)
|
||
end)
|
||
end
|
||
local function AddFightUse()
|
||
local uiName = "UiMultiDimFight"
|
||
Panel:AddInput(
|
||
"界面名称",
|
||
function(value)
|
||
uiName = value
|
||
end
|
||
)
|
||
|
||
Panel:AddButton(
|
||
"打开战斗界面",
|
||
function()
|
||
local fight = CS.XFight.Instance
|
||
if not fight then
|
||
return
|
||
end
|
||
|
||
fight.UiManager:GetUi(typeof(CS.XUiFight)):OpenChildUi(uiName, fight)
|
||
end
|
||
)
|
||
end
|
||
|
||
local function AddGuildDormUse()
|
||
Panel:AddToggle("键盘操作", function(res)
|
||
XGuildDormConfig.DebugKeyboard = res
|
||
end)
|
||
Panel:AddToggle("模拟延迟", function(res)
|
||
XGuildDormConfig.DebugNetworkDelay = res
|
||
end)
|
||
Panel:AddInput("最小延迟(毫秒)", function(value)
|
||
XGuildDormConfig.DebugNetworkDelayMin = value
|
||
end)
|
||
Panel:AddInput("最大延迟(毫秒)", function(value)
|
||
XGuildDormConfig.DebugNetworkDelayMax = value
|
||
end)
|
||
Panel:AddToggle("模拟断线重连(按R键)", function(res)
|
||
XGuildDormConfig.DebugOpenReconnect = res
|
||
end)
|
||
Panel:AddToggle("模拟玩家人数(需重进)", function(res)
|
||
XGuildDormConfig.DebugFullRole = res
|
||
end)
|
||
Panel:AddInput("玩家数量", function(value)
|
||
XGuildDormConfig.DebugFullRoleCount = value
|
||
end)
|
||
Panel:AddToggle("重新生成导航障碍", function(res)
|
||
XDataCenter.GuildDormManager.ResetRoomNavmeshObstacle()
|
||
end)
|
||
end
|
||
--------------Ui组件创建 begin----------------
|
||
function XGmTestManager.Init()
|
||
Panel = CS.XDebugManager.DebuggerGm
|
||
Panel:AddSubMenu("当前信息", AddInfo, true)
|
||
Panel:AddSubMenu("服务器", AddServerFunction, true)
|
||
Panel:AddSubMenu("开发专用", AddDebugUse)
|
||
Panel:AddSubMenu("测试专用", AddTestUse)
|
||
Panel:AddSubMenu("策划专用", AddPlannerUse)
|
||
Panel:AddSubMenu("归档功能", AddArchiveFunction)
|
||
Panel:AddSubMenu("战斗测试", AddFightUse)
|
||
Panel:AddSubMenu("公会宿舍", AddGuildDormUse)
|
||
end
|
||
--------------Ui组件创建 end----------------
|