PGRData/Script/matrix/xmanager/XFashionManager.lua

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local pairs = pairs
local table = table
local tableInsert = table.insert
local tableSort = table.sort
XFashionManagerCreator = function()
local XFashionManager = {}
XFashionManager.FashionStatus = {
-- 未拥有
UnOwned = 0,
-- 未解锁
Lock = 1,
-- 已解锁
UnLock = 2,
-- 已穿戴
Dressed = 3,
}
local TABLE_FASHION_PATH = "Share/Fashion/Fashion.tab"
local METHOD_NAME = {
Use = "FashionUseRequest",
Unlock = "FashionUnLockRequest",
}
local FashionTemplates = {} -- 时装配置
local OwnFashionStatus = {} -- 已拥有的时装
local CharFashions = {} -- 角色对应时装列表
local ResToFashionTab = {} -- 资源Id对应时装表
local FashionHeadPortraitDic = {} -- 涂装头像Dic
--==============================--
--desc: 获取时装配置
--@id: 时装Id
--@return: 时装配置
--==============================--
function XFashionManager.GetFashionTemplate(id)
local tab = FashionTemplates[id]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionTemplate", "tab", TABLE_FASHION_PATH, "id", tostring(id))
end
return tab
end
function XFashionManager.IsFashionInTime(id)
if not XTool.IsNumberValid(id) then return false end
local fashionTemplate = XFashionManager.GetFashionTemplate(id)
local showTimeStr = fashionTemplate.ShowTimeStr
if string.IsNilOrEmpty(showTimeStr) then
return true
end
local timeStamp = XTime.GetServerNowTimestamp()
return timeStamp >= XTime.ParseToTimestamp(showTimeStr)
end
--==============================--
--desc: 获取在显示时间内的整个时装配置
--@return: 时装配置
--==============================--
function XFashionManager.GetAllFashionTemplateInTime()
local allFashionTemplates = XTool.Clone(FashionTemplates)
local fashionTemplateDic = {}
local timeStamp = XTime.GetServerNowTimestamp()
for _, fashionTemplate in pairs(allFashionTemplates) do
local showTimeStr = fashionTemplate.ShowTimeStr
if showTimeStr then
if (timeStamp >= XTime.ParseToTimestamp(showTimeStr)) then
fashionTemplateDic[fashionTemplate.Id] = fashionTemplate
end
else
fashionTemplateDic[fashionTemplate.Id] = fashionTemplate
end
end
return fashionTemplateDic
end
--==============================--
--desc: 获取拥有时装配置
--@return: 已拥有时装
--==============================--
function XFashionManager.GetOwnFashionStatus()
return XTool.Clone(OwnFashionStatus)
end
--==============================--
--desc: 是否拥有时装
--@id: 时装id
--@return 拥有为true否则false
--==============================--
-- local function CheckOwnFashion(id)
-- return OwnFashionStatus[id] ~= nil
-- end
--==============================--
--desc: 时装是否已穿戴
--@id: 时装id
--@return 穿戴为true否则false
--==============================--
local function IsFashionDressed(id)
local template = XFashionManager.GetFashionTemplate(id)
if not template then
return false
end
local char = XDataCenter.CharacterManager.GetCharacter(template.CharacterId)
if not char then
return false
end
return char.FashionId == id
end
--==============================--
--desc: 获取时装状态
--@id: 时装id
--@return 状态
--==============================--
function XFashionManager.GetFashionStatus(id)
local status = OwnFashionStatus[id]
if status == nil then
return XFashionManager.FashionStatus.UnOwned
end
if IsFashionDressed(id) then
return XFashionManager.FashionStatus.Dressed
end
return status and XFashionManager.FashionStatus.Lock or XFashionManager.FashionStatus.UnLock
end
function XFashionManager.Init()
FashionTemplates = XTableManager.ReadByIntKey(TABLE_FASHION_PATH, XTable.XTableFashion, "Id")
local defaultHeadIconCheck = {}--默认头像只允许配置一种
local liberationHeadIconCheck = {}--终解头像只允许配置一种
for id, template in pairs(FashionTemplates) do
local characterId = template.CharacterId
local list = CharFashions[characterId]
if not list then
list = {}
end
tableInsert(list, id)
CharFashions[characterId] = list
--初始化资源ID对应时装Id
ResToFashionTab[template.ResourcesId] = id
--初始化characterId对应所有可选择头像重复头像做去重处理
local headDic = FashionHeadPortraitDic[characterId]
if not headDic then
headDic = {}
FashionHeadPortraitDic[characterId] = headDic
end
local iconPath
iconPath = template.SmallHeadIcon --默认头像
if iconPath and not headDic[iconPath] then
if not defaultHeadIconCheck[characterId] then
headDic[iconPath] = {
HeadFashionId = XCharacterConfigs.GetCharacterTemplate(characterId).DefaultNpcFashtionId, --角色默认涂装Id
HeadFashionType = XFashionConfigs.HeadPortraitType.Default,
}
defaultHeadIconCheck[characterId] = iconPath
else
XLog.Error("XFashionManager.Init error: 同一角色默认头像不允许配置多个,请修改SmallHeadIcon字段,配置路径: " .. TABLE_FASHION_PATH .. " ,id: " .. id .. " ,characterId: " .. characterId)
end
end
iconPath = template.SmallHeadIconLiberation--终解头像
if iconPath and not headDic[iconPath] then
if not liberationHeadIconCheck[characterId] then
headDic[iconPath] = {
HeadFashionId = XCharacterConfigs.GetCharacterTemplate(characterId).DefaultNpcFashtionId, --角色默认涂装Id
HeadFashionType = XFashionConfigs.HeadPortraitType.Liberation,
}
liberationHeadIconCheck[characterId] = iconPath
else
XLog.Error("XFashionManager.Init error: 同一角色终解头像不允许配置多个,请修改SmallHeadIconLiberation字段,配置路径: " .. TABLE_FASHION_PATH .. " ,id: " .. id .. " ,characterId: " .. characterId)
end
end
iconPath = template.SmallHeadIconFashion--特效皮肤
if iconPath and not headDic[iconPath] then
headDic[iconPath] = {
HeadFashionId = id,
HeadFashionType = XFashionConfigs.HeadPortraitType.Fashion,
}
end
end
end
function XFashionManager.InitFashions(fashions)
local fashionDic = {}
for _, data in ipairs(fashions) do
fashionDic[data.Id] = data.IsLock
end
OwnFashionStatus = fashionDic
end
function XFashionManager.GetFashionHeadPortraitList(characterId)
local headList = {}
local headDic = FashionHeadPortraitDic[characterId] or {}
for iconPath, oHeadInfo in pairs(headDic) do
if XFashionManager.IsFashionInTime(oHeadInfo.HeadFashionId) then
tableInsert(headList, {
Icon = iconPath,
HeadFashionId = oHeadInfo.HeadFashionId,
HeadFashionType = oHeadInfo.HeadFashionType,
})
end
end
tableSort(headList, function(a, b)
local aId = a.HeadFashionId
local bId = b.HeadFashionId
--使用中
local aIsUsing = XFashionManager.IsFashionHeadUsing(a.HeadFashionId, a.HeadFashionType, characterId)
local bIsUsing = XFashionManager.IsFashionHeadUsing(b.HeadFashionId, b.HeadFashionType, characterId)
if aIsUsing ~= bIsUsing then
return aIsUsing
end
--已解锁
local aUnLock = XFashionManager.IsFashionHeadUnLock(a.HeadFashionId, a.HeadFashionType, characterId)
local bUnLock = XFashionManager.IsFashionHeadUnLock(b.HeadFashionId, b.HeadFashionType, characterId)
if aUnLock ~= bUnLock then
return aUnLock
end
return a.HeadFashionType < b.HeadFashionType
end)
return headList
end
--时装头像是否解锁
function XFashionManager.IsFashionHeadUnLock(headFashionId, headFashionType, characterId)
if not XFashionManager.IsFashionInTime(headFashionId) then return false end
if headFashionType == XFashionConfigs.HeadPortraitType.Default then
return true
elseif headFashionType == XFashionConfigs.HeadPortraitType.Liberation then
if not XTool.IsNumberValid(characterId) then
return false
end
return XDataCenter.ExhibitionManager.IsAchieveMaxLiberation(characterId)
elseif headFashionType == XFashionConfigs.HeadPortraitType.Fashion then
return XFashionManager.CheckHasFashion(headFashionId)
end
return false
end
--时装头像是否使用中
function XFashionManager.IsFashionHeadUsing(headFashionId, headFashionType, characterId)
if not XFashionManager.IsFashionInTime(headFashionId) then return false end
local usingHeadFashionId, usingHeadFashionType = XDataCenter.CharacterManager.GetCharacterFashionHeadInfo(characterId)
return headFashionId == usingHeadFashionId
and headFashionType == usingHeadFashionType
end
--获取时装头像解锁条件描述
function XFashionManager.GetFashionHeadUnlockConditionDesc(headFashionType)
if headFashionType == XFashionConfigs.HeadPortraitType.Default then
return CsXTextManagerGetText("UiFashionHeadPortraitConditionDefault")
elseif headFashionType == XFashionConfigs.HeadPortraitType.Liberation then
return CsXTextManagerGetText("UiFashionHeadPortraitConditionLiberation")
elseif headFashionType == XFashionConfigs.HeadPortraitType.Fashion then
return CsXTextManagerGetText("UiFashionHeadPortraitConditionFashion")
end
return ""
end
--==============================--
--desc: 检查角色是否有时装
--@id: 时装Id
--@return: 是否有时装
--==============================--
function XFashionManager.CheckHasFashion(id)
return OwnFashionStatus[id] ~= nil
end
--==============================--
--desc: 服务器获得时装推送
--protoData时装数据
--==============================--
function XFashionManager.NotifyFashionDict(data)
local fashions = data.FashionList
if not fashions then
return
end
for _, tmpData in ipairs(fashions) do
OwnFashionStatus[tmpData.Id] = tmpData.IsLock
end
end
local function GetFashionSmallHeadIcon(fashionId)
local tab = FashionTemplates[fashionId]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionSmallHeadIcon", "tab", TABLE_FASHION_PATH, "fashionId", tostring(fashionId))
return
end
return tab.SmallHeadIcon
end
--==============================--
--desc: 获取时装图标
--@fashionId: 时装id
--@return 时装对应的人物角色小图像图标
--==============================--
function XFashionManager.GetFashionSmallHeadIcon(fashionId, headFashionType)
if headFashionType == XFashionConfigs.HeadPortraitType.Liberation then
return XFashionManager.GetFashionSmallHeadIconLiberation(fashionId)
elseif headFashionType == XFashionConfigs.HeadPortraitType.Fashion then
return XFashionManager.GetFashionSmallHeadIconFashion(fashionId)
else
return GetFashionSmallHeadIcon(fashionId)
end
end
--==============================--
--desc: 获取时装图标【三阶解放版】
--@fashionId: 时装id
--@return 时装对应的人物角色小图像图标【三阶解放版】
--==============================--
function XFashionManager.GetFashionSmallHeadIconLiberation(fashionId)
local tab = FashionTemplates[fashionId]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionSmallHeadIconLiberation",
"tab", TABLE_FASHION_PATH, "fashionId", tostring(fashionId))
return
end
return tab.SmallHeadIconLiberation
end
--==============================--
--desc: 获取时装图标【特效时装版】
--@fashionId: 时装id
--@return 时装对应的人物角色小图像图标【特效时装版】
--==============================--
function XFashionManager.GetFashionSmallHeadIconFashion(fashionId)
local tab = FashionTemplates[fashionId]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionSmallHeadIconFashion",
"tab", TABLE_FASHION_PATH, "fashionId", tostring(fashionId))
return
end
return tab.SmallHeadIconFashion
end
local function GetFashionBigHeadIcon(fashionId)
local tab = FashionTemplates[fashionId]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionBigHeadIcon", "tab", TABLE_FASHION_PATH, "fashionId", tostring(fashionId))
return
end
return tab.BigHeadIcon
end
--==============================--
--desc: 获取时装图标
--@fashionId: 时装id
--@return 时装对应的人物角色大图像图标
--==============================--
function XFashionManager.GetFashionBigHeadIcon(fashionId, headFashionType)
if headFashionType == XFashionConfigs.HeadPortraitType.Liberation then
return XFashionManager.GetFashionBigHeadIconLiberation(fashionId)
elseif headFashionType == XFashionConfigs.HeadPortraitType.Fashion then
return XFashionManager.GetFashionBigHeadIconFashion(fashionId)
else
return GetFashionBigHeadIcon(fashionId)
end
end
--==============================--
--desc: 获取时装图标【三阶解放版】
--@fashionId: 时装id
--@return 时装对应的人物角色大图像图标【三阶解放版】
--==============================--
function XFashionManager.GetFashionBigHeadIconLiberation(fashionId)
local tab = FashionTemplates[fashionId]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionBigHeadIconLiberation",
"tab", TABLE_FASHION_PATH, "fashionId", tostring(fashionId))
return
end
return tab.BigHeadIconLiberation
end
--==============================--
--desc: 获取时装图标【特效时装版】
--@fashionId: 时装id
--@return 时装对应的人物角色大图像图标【特效时装版】
--==============================--
function XFashionManager.GetFashionBigHeadIconFashion(fashionId)
local tab = FashionTemplates[fashionId]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionBigHeadIconFashion",
"tab", TABLE_FASHION_PATH, "fashionId", tostring(fashionId))
return
end
return tab.BigHeadIconFashion
end
--==============================--
--desc: 获取时装图标
--@fashionId: 时装id
--@return 时装对应的人物角色小圆形图像图标
--==============================--
function XFashionManager.GetFashionRoundnessHeadIcon(fashionId)
local tab = FashionTemplates[fashionId]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionRoundnessHeadIcon", "tab", TABLE_FASHION_PATH, "fashionId", tostring(fashionId))
return
end
return tab.RoundnessHeadIcon
end
--==============================--
--desc: 获取时装图标
--@fashionId: 时装id
--@return 时装对应的人物角色大圆形图像图标
--==============================--
function XFashionManager.GetFashionBigRoundnessHeadIcon(fashionId)
local tab = FashionTemplates[fashionId]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionBigRoundnessHeadIcon", "tab", TABLE_FASHION_PATH, "fashionId", tostring(fashionId))
return
end
return tab.BigRoundnessHeadIcon
end
--==============================--
--desc: 获取时装图标
--@fashionId: 时装id
--@return 时装对应的人物角色圆形图像图标(非物品使用)
--==============================--
function XFashionManager.GetFashionRoundnessNotItemHeadIcon(fashionId)
local tab = FashionTemplates[fashionId]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionRoundnessNotItemHeadIcon",
"tab", TABLE_FASHION_PATH, "fashionId", tostring(fashionId))
return
end
return tab.RoundnessNotItemHeadIcon
end
--==============================--
--desc: 获取时装图标
--@fashionId: 时装id
--@return 时装对应的人物角色圆形图像图标(非物品使用)【三阶解放版】
--==============================--
function XFashionManager.GetFashionRoundnessNotItemHeadIconLiberation(fashionId)
local tab = FashionTemplates[fashionId]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionRoundnessNotItemHeadIconLiberation",
"tab", TABLE_FASHION_PATH, "fashionId", tostring(fashionId))
return
end
return tab.RoundnessNotItemHeadIconLiberation
end
--==============================--
--desc: 获取时装图标
--@fashionId: 时装id
--@return 时装对应的人物角色半身像(剧情用)
--==============================--
function XFashionManager.GetFashionHalfBodyImage(fashionId)
local tab = FashionTemplates[fashionId]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionHalfBodyImage", "tab", TABLE_FASHION_PATH, "fashionId", tostring(fashionId))
return
end
return tab.HalfBodyImage
end
--==============================--
--desc: 获取时装图标
--@fashionId: 时装id
--@return 时装对应的人物角色半身像(通用)
--==============================--
function XFashionManager.GetRoleCharacterBigImage(fashionId)
local tab = FashionTemplates[fashionId]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetRoleCharacterBigImage", "tab", TABLE_FASHION_PATH, "fashionId", tostring(fashionId))
return
end
return tab.RoleCharacterBigImage
end
--==============================--
--desc: 获取时装图标
--@id: 时装id
--@return 时装图标
--==============================--
function XFashionManager.GetFashionIcon(id)
local tab = FashionTemplates[id]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionIcon", "tab", TABLE_FASHION_PATH, "id", tostring(id))
end
return tab.Icon
end
--==============================--
--desc: 根据ResourcesId获取FashionId
--@id: 资源id
--@return FashionId
--==============================--
function XFashionManager.GetFashionIdByResId(resId)
local id = ResToFashionTab[resId]
if id == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionIdByResId", "时装Id", TABLE_FASHION_PATH, "ResourceId", tostring(resId))
end
return id
end
--==============================--
--desc: 获取ResourcesId
--@id: 时装id
--@return ResourcesId
--==============================--
function XFashionManager.GetResourcesId(id)
local tab = FashionTemplates[id]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetResourcesId", "tab", TABLE_FASHION_PATH, "id", tostring(id))
end
return tab.ResourcesId
end
--==============================--
--desc: 获取CharacterId
--@id: 时装id
--@return CharacterId
--==============================--
function XFashionManager.GetCharacterId(id)
local tab = FashionTemplates[id]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetCharacterId", "tab", TABLE_FASHION_PATH, "id", tostring(id))
end
return tab.CharacterId
end
--==============================--
--desc: 获取时装大图标
--@id: 时装id
--@return 时装大图标
--==============================--
function XFashionManager.GetFashionBigIcon(id)
local tab = FashionTemplates[id]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionBigIcon", "tab", TABLE_FASHION_PATH, "id", tostring(id))
end
return tab.BigIcon
end
--==============================--
--desc: 获取时装立绘图标
--@id: 时装id
--@return 时装图标
--==============================--
function XFashionManager.GetFashionCharacterIcon(id)
local tab = FashionTemplates[id]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.CharacterIcon", "tab", TABLE_FASHION_PATH, "id", tostring(id))
end
return tab.CharacterIcon
end
--==============================--
--desc: 拿取时装名字
--@id: 时装Id
--@return: 时装名字
--==============================--
function XFashionManager.GetFashionName(id)
local tab = FashionTemplates[id]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionName", "tab", TABLE_FASHION_PATH, "id", tostring(id))
end
return tab.Name
end
--==============================--
--desc: 拿取时装品质
--@id: 时装Id
--@return: 时装品质
--==============================--
function XFashionManager.GetFashionQuality(id)
local tab = FashionTemplates[id]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionQuality", "tab", TABLE_FASHION_PATH, "id", tostring(id))
end
return tab.Quality
end
--==============================--
--desc: 拿取时装系列
--@id: 时装Id
--@return: 时装系列Id
--==============================--
function XFashionManager.GetFashionSeries(id)
local tab = FashionTemplates[id]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionSeries", "tab", TABLE_FASHION_PATH, "id", tostring(id))
end
return tab.Series
end
--==============================--
--desc: 拿取时装简介1
--@id: 时装Id
--@return: 时装简介
--==============================--
function XFashionManager.GetFashionDesc(id)
local tab = FashionTemplates[id]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionDesc", "tab", TABLE_FASHION_PATH, "id", tostring(id))
end
return tab.Description
end
--==============================--
--desc: 拿取时装简介2
--@id: 时装Id
--@return: 时装简介
--==============================--
function XFashionManager.GetFashionWorldDescription(id)
local tab = FashionTemplates[id]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionWorldDescription", "tab", TABLE_FASHION_PATH, "id", tostring(id))
end
return tab.WorldDescription
end
--==============================--
--desc: 拿取时装跳转列表
--@id: 时装Id
--@return: 时装列表
--==============================--
function XFashionManager.GetFashionSkipIdParams(id)
local tab = FashionTemplates[id]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionSkipIdParams", "tab", TABLE_FASHION_PATH, "id", tostring(id))
end
return tab.SkipIdParams
end
local SortStatusPriority = {
[XFashionManager.FashionStatus.UnOwned] = 1,
[XFashionManager.FashionStatus.UnLock] = 2,
[XFashionManager.FashionStatus.Lock] = 3,
[XFashionManager.FashionStatus.Dressed] = 4
}
--==============================--
--desc: 通过角色ID获取角色所有时装信息
--@charId: 角色ID
--@return: 时装List
--==============================--
function XFashionManager.GetFashionByCharId(charId)
local fashions = CharFashions[charId]
if not fashions then
XLog.Error("XFashionManager.GetFashionByCharId 错误: 无法根据参数charId " .. charId .. "获取" .. TABLE_FASHION_PATH .. "表中的时装信息, 检查charId获取这配置表")
return
end
local fashionIdList = {}
for _, id in pairs(fashions) do
tableInsert(fashionIdList, id)
end
tableSort(fashionIdList, function(a, b)
local status1, status2 = XFashionManager.GetFashionStatus(a), XFashionManager.GetFashionStatus(b)
if status1 ~= status2 then
return SortStatusPriority[status1] > SortStatusPriority[status2]
end
return XFashionManager.GetFashionPriority(a) > XFashionManager.GetFashionPriority(b)
end)
return fashionIdList
end
--==============================--
--desc: 通过角色ID获取角色当前时间可以显示的所有时装信息
--@charId: 角色ID
--@return: 时装List
--==============================--
function XFashionManager.GetCurrentTimeFashionByCharId(charId)
local fashions = CharFashions[charId]
if not fashions then
XLog.Error("XFashionManager.GetFashionByCharId 错误: 无法根据参数charId " .. charId .. "获取" .. TABLE_FASHION_PATH .. "表中的时装信息, 检查charId获取这配置表")
return
end
local fashionIdList = {}
local timeStamp = XTime.GetServerNowTimestamp()
for _, id in pairs(fashions) do
local fashionTemplate = XFashionManager.GetFashionTemplate(id)
if fashionTemplate then
local showTimeStr = fashionTemplate.ShowTimeStr
if showTimeStr then
local showTimeStamp = XTime.ParseToTimestamp(showTimeStr)
if (timeStamp >= showTimeStamp) then
tableInsert(fashionIdList, id)
end
else
tableInsert(fashionIdList, id)
end
end
end
if #fashionIdList > 0 then
tableSort(fashionIdList, function(a, b)
local status1, status2 = XFashionManager.GetFashionStatus(a), XFashionManager.GetFashionStatus(b)
if status1 ~= status2 then
return SortStatusPriority[status1] > SortStatusPriority[status2]
end
return XFashionManager.GetFashionPriority(a) > XFashionManager.GetFashionPriority(b)
end)
end
return fashionIdList
end
--==============================--
--desc: 通过角色ID获取角色所有时装ResIdC#调试用)
--@charId: 角色ID
--@return: ResIdList
--==============================--
function XFashionManager.GetResIdListByCharId(charId)
local resIdList = {}
local fashions = CharFashions[charId]
if not fashions then
XLog.Error("XFashionManager.GetFashionByCharId 错误: 无法根据参数charId " ..
charId .. "获取" .. TABLE_FASHION_PATH .. "表中的时装信息, 检查charId获取这配置表")
return resIdList
end
for _, id in pairs(fashions) do
tableInsert(resIdList, FashionTemplates[id].ResourcesId)
end
return resIdList
end
--==============================--
--desc: 通过角色ID获取角色当前使用时装信息
--@charId: 角色ID
--@return: 当前使用的时装信息
--==============================--
function XFashionManager.GetFashionResourceIdByCharId(charId)
local char = XDataCenter.CharacterManager.GetCharacter(charId)
local fashionId = char and char.FashionId or XDataCenter.CharacterManager.GetShowFashionId(charId)
local template = XFashionManager.GetFashionTemplate(fashionId)
if template then
return template.ResourcesId
end
end
--==============================--
--desc: 通过角色ID获取角色当前使用时装ID
--@charId: 角色ID
--@return: 当前使用的时装信息
--==============================--
function XFashionManager.GetFashionIdByCharId(charId)
local char = XDataCenter.CharacterManager.GetCharacter(charId)
local fashionId = char and char.FashionId or XDataCenter.CharacterManager.GetShowFashionId(charId)
local template = XFashionManager.GetFashionTemplate(fashionId)
if template then
return template.Id
end
end
--==============================--
--desc: 通过XFightNpcData返回资源
--@fightNpcData: 角色数据
--@return: 角色模型名称
--==============================--
function XFashionManager.GetCharacterModelName(fightNpcData)
if not fightNpcData then
XLog.Error("XFashionManager.GetCharacterModelName 错误: 参数fightNpcData不能为空")
return
end
local fashionId = fightNpcData.Character.FashionId
if fashionId <= 0 then
local charId = fightNpcData.Character.Id
fashionId = XCharacterConfigs.GetCharacterTemplate(charId).DefaultNpcFashtionId
end
local resId = XFashionManager.GetFashionTemplate(fashionId).ResourcesId
return XDataCenter.CharacterManager.GetCharResModel(resId)
end
--==============================--
--desc: 通过fashionId拿取头像信息
--@fightNpcData: fashionId
--@return: 头像Icon
--==============================--
function XFashionManager.GetCharacterModelIcon(fashionId, charId)
if not fashionId then
XLog.Error("XFashionManager.GetCharacterModelIcon 错误: 参数fashionId不能为空")
return
end
if fashionId <= 0 then
fashionId = XCharacterConfigs.GetCharacterTemplate(charId).DefaultNpcFashtionId
end
local resId = XFashionManager.GetFashionTemplate(fashionId).ResourcesId
return XDataCenter.CharacterManager.GetCharResIcon(resId)
end
--==============================--
--desc: 获取时装显示优先级
--@templateId: 时装配置表id
--@return 显示优先级
--==============================--
function XFashionManager.GetFashionPriority(templateId)
local tab = FashionTemplates[templateId]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionPriority", "tab", TABLE_FASHION_PATH, "templateId", tostring(templateId))
end
return tab.Priority
end
--==============================--
--desc: 获取时装对应场景路径
--@templateId: 时装配置表id
--@return 场景路径SceneUrl
--==============================--
function XFashionManager.GetFashionSceneUrl(templateId)
local tab = FashionTemplates[templateId]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionSceneUrl", "tab", TABLE_FASHION_PATH, "templateId", tostring(templateId))
return
end
if not tab.SceneModelId or tab.SceneModelId == 0 then
return
end
local sceneUrl, _ = XSceneModelConfigs.GetSceneAndModelPathById(tab.SceneModelId)
if not sceneUrl then
return
end
return sceneUrl
end
--==============================--
--desc: 获取时装对应解放特效配置
--@templateId: 时装配置表id
--@return EffectRootName, EffectPath
--==============================--
function XFashionManager.GetFashionLiberationEffectRootAndPath(templateId)
local tab = FashionTemplates[templateId]
if tab == nil then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionLiberationEffectRootAndPath", "tab", TABLE_FASHION_PATH, "templateId", tostring(templateId))
end
local rootName, fxPath = tab.EffectRootName, tab.EffectPath
if not rootName or not fxPath then
XLog.ErrorTableDataNotFound("XFashionManager.GetFashionLiberationEffectRootAndPath", "EffectRootName/EffectPath", TABLE_FASHION_PATH, "templateId", tostring(templateId))
end
return rootName, fxPath
end
-- service config begin --
function XFashionManager.UseFashion(id, cb, errorCb, skipJudge)
if not skipJudge then
local temp = XFashionManager.GetFashionTemplate(id)
if temp and not XDataCenter.CharacterManager.IsOwnCharacter(temp.CharacterId) then
XUiManager.TipText("CharacterLock")
return
end
end
XNetwork.Call(METHOD_NAME.Use, { FashionId = id }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
if errorCb then
errorCb()
end
return
end
if cb then cb() end
end)
end
function XFashionManager.UnlockFashion(id, cb)
local status = XFashionManager.GetFashionStatus(id)
if status == XFashionManager.FashionStatus.UnOwned then
XUiManager.TipCode(XCode.FashionIsUnOwned)
return
end
if status ~= XFashionManager.FashionStatus.Lock then
XUiManager.TipCode(XCode.FashionIsUnLock)
return
end
XNetwork.Call(METHOD_NAME.Unlock, { FashionId = id }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
end
if cb then cb() end
end)
end
-- service config end --
XFashionManager.Init()
return XFashionManager
end
XRpc.FashionSyncNotify = function(data)
XDataCenter.FashionManager.NotifyFashionDict(data)
end