188 lines
No EOL
5.9 KiB
Lua
188 lines
No EOL
5.9 KiB
Lua
local table = table
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local tableInsert = table.insert
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local tableSort = table.sort
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XFubenBossSingleConfigs = XFubenBossSingleConfigs or {}
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XFubenBossSingleConfigs.Platform = {
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Win = 0,
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Android = 1,
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IOS = 2,
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All = 3
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}
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XFubenBossSingleConfigs.LevelType = {
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Chooseable = 0, --未选择(高级区达成晋级终极区条件)
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Normal = 1, --低级区
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Medium = 2, --中极区
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High = 3, --高级区
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Extreme = 4, --终极区
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}
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XFubenBossSingleConfigs.DifficultyType = {
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experiment = 1,
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elites = 2,
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kinght = 3,
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chaos = 4,
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hell = 5,
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Hide = 6,
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}
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local TABLE_BOSS_SINGLE_GRADE = "Share/Fuben/BossSingle/BossSingleGrade.tab"
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local TABLE_RABK_REWARD = "Share/Fuben/BossSingle/BossSingleRankReward.tab"
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local TABLE_SCORE_REWARD = "Share/Fuben/BossSingle/BossSingleScoreReward.tab"
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local TABLE_SECTION = "Share/Fuben/BossSingle/BossSingleSection.tab"
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local TABLE_STAGE = "Share/Fuben/BossSingle/BossSingleStage.tab"
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local TABLE_SOCRE_ROLE = "Share/Fuben/BossSingle/BossSingleScoreRule.tab"
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local TABLE_GROUP = "Share/Fuben/BossSingle/BossSingleGroup.tab"
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local TABLE_BOSS_SINGLE_TRIAL_GRADE = "Share/Fuben/BossSingle/BossSingleTrialGrade.tab"
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-- templates
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local BossSingleGradeCfg = {}
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local RankRewardCfg = {} -- key = levelType, value = {cfg}
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local ScoreRewardCfg = {} -- key = levelType, value = {cfg}
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local BossSectionCfg = {}
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local BossStageCfg = {}
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local BossSectionInfo = {}
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local RankRole = {}
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local BossGourpCfg = {}
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local BossSingleEXGradeCfg = {}
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XFubenBossSingleConfigs.AUTO_FIGHT_COUNT = CS.XGame.Config:GetInt("BossSingleAutoFightCount")
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XFubenBossSingleConfigs.AUTO_FIGHT_REBATE = CS.XGame.Config:GetInt("BossSingleAutoFightRebate")
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function XFubenBossSingleConfigs.Init()
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BossSingleGradeCfg = XTableManager.ReadByIntKey(TABLE_BOSS_SINGLE_GRADE, XTable.XTableBossSingleGrade, "LevelType")
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local rankRewardCfg = XTableManager.ReadByIntKey(TABLE_RABK_REWARD, XTable.XTableBossSingleRankReward, "Id")
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local scoreRewardCfg = XTableManager.ReadByIntKey(TABLE_SCORE_REWARD, XTable.XTableBossSingleScoreReward, "Id")
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BossSectionCfg = XTableManager.ReadAllByIntKey(TABLE_SECTION, XTable.XTableBossSingleSection, "Id")
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BossStageCfg = XTableManager.ReadAllByIntKey(TABLE_STAGE, XTable.XTableBossSingleStage, "StageId")
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BossGourpCfg = XTableManager.ReadByIntKey(TABLE_GROUP, XTable.XTableBossSingleGroup, "Id")
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RankRole = XTableManager.ReadByIntKey(TABLE_SOCRE_ROLE, XTable.XTableBossSingleScoreRule, "Id")
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BossSingleEXGradeCfg = XTableManager.ReadByIntKey(TABLE_BOSS_SINGLE_TRIAL_GRADE, XTable.XTableBossSingleTrialGrade, "LevelType")
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-- 讨伐值奖励排序
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for _, cfg in pairs(scoreRewardCfg) do
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if ScoreRewardCfg[cfg.LevelType] then
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tableInsert(ScoreRewardCfg[cfg.LevelType], cfg)
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else
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ScoreRewardCfg[cfg.LevelType] = {}
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tableInsert(ScoreRewardCfg[cfg.LevelType], cfg)
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end
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end
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for _, scoreList in pairs(ScoreRewardCfg) do
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tableSort(scoreList, function(a, b)
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if a.Score ~= b.Score then
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return a.Score < b.Score
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end
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return a.Id < b.Id
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end)
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end
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-- 排行奖励排序
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for _, cfg in pairs(rankRewardCfg) do
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if RankRewardCfg[cfg.LevelType] then
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tableInsert(RankRewardCfg[cfg.LevelType], cfg)
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else
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RankRewardCfg[cfg.LevelType] = {}
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tableInsert(RankRewardCfg[cfg.LevelType], cfg)
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end
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end
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for _, rankList in pairs(RankRewardCfg) do
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tableSort(rankList, function(a, b)
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return a.Id < b.Id
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end)
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end
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-- BossSectionInfo = {key = bossId, value = {stageCfg}}
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for id, cfg in pairs(BossSectionCfg) do
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BossSectionInfo[id] = {}
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for i = 1, #cfg.StageId do
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local stageCfg = BossStageCfg[cfg.StageId[i]]
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tableInsert(BossSectionInfo[id], stageCfg)
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end
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end
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for _, cfgs in pairs(BossSectionInfo) do
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tableSort(cfgs, function(a, b)
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if a.DifficultyType ~= b.DifficultyType then
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return a.DifficultyType < b.DifficultyType
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end
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return a.Id < b.Id
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end)
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end
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end
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function XFubenBossSingleConfigs.GetBossSingleTrialGradeCfg()
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return BossSingleEXGradeCfg
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end
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function XFubenBossSingleConfigs.GetBossSingleGradeCfg()
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return BossSingleGradeCfg
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end
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function XFubenBossSingleConfigs.GetBossSectionCfg()
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return BossSectionCfg
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end
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function XFubenBossSingleConfigs.GetBossSectionInfo()
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return BossSectionInfo
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end
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function XFubenBossSingleConfigs.GetBossStageCfg()
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return BossStageCfg
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end
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function XFubenBossSingleConfigs.GetRankRole()
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return RankRole
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end
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function XFubenBossSingleConfigs.GetScoreRewardCfg()
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return ScoreRewardCfg
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end
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function XFubenBossSingleConfigs.GetRankRewardCfg()
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return RankRewardCfg
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end
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function XFubenBossSingleConfigs.GetBossSingleGroupById(id)
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return BossGourpCfg[id]
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end
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function XFubenBossSingleConfigs.IsInBossSectionTime(bossId)
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local sectionCfg = BossSectionCfg[bossId]
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local openTime = XFunctionManager.GetStartTimeByTimeId(sectionCfg.SwitchTimeId)
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if not openTime or openTime <= 0 then
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return true
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end
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local closeTime = XFunctionManager.GetEndTimeByTimeId(sectionCfg.SwitchTimeId)
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if not closeTime or closeTime <= 0 then
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return true
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end
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local nowTime = XTime.GetServerNowTimestamp()
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return openTime <= nowTime and nowTime < closeTime
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end
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function XFubenBossSingleConfigs.GetBossSectionLeftTime(bossId)
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local sectionCfg = BossSectionCfg[bossId]
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local closeTime = XFunctionManager.GetEndTimeByTimeId(sectionCfg.SwitchTimeId)
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if not closeTime or closeTime <= 0 then
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return 0
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end
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local nowTime = XTime.GetServerNowTimestamp()
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local leftTime = closeTime - nowTime
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return leftTime
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end
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function XFubenBossSingleConfigs.GetBossSectionTeamBuffId(bossId)
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local sectionCfg = BossSectionCfg[bossId]
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return sectionCfg and sectionCfg.TeamBuffId
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end |