609 lines
No EOL
21 KiB
Lua
609 lines
No EOL
21 KiB
Lua
XExpeditionConfig = XExpeditionConfig or {}
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--基础角色表
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local TABLE_EXPEDITION_BASE_CHARACTER = "Share/Fuben/Expedition/ExpeditionBaseCharacter.tab"
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--角色表
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local TABLE_EXPEDITION_CHARACTER = "Share/Fuben/Expedition/ExpeditionCharacter.tab"
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--远征章节表
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local TABLE_EXPEDITION_CHAPTER = "Share/Fuben/Expedition/ExpeditionChapter.tab"
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--远征关卡表
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local TABLE_EXPEDITION_STAGE = "Share/Fuben/Expedition/ExpeditionStage.tab"
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--玩法配置
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local TABLE_EXPEDITION_CONFIG = "Share/Fuben/Expedition/ExpeditionConfig.tab"
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--角色基础组合羁绊表
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local TABLE_EXPEDITION_COMBO = "Share/Fuben/Expedition/ExpeditionCombo.tab"
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--角色组合羁绊子分类表
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local TABLE_EXPEDITION_CHILDCOMBO = "Share/Fuben/Expedition/ExpeditionChildCombo.tab"
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--角色分类展示表
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local TABLE_EXPEDITION_CHARACTER_TYPE = "Share/Fuben/Expedition/ExpeditionCharacterType.tab"
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--角色阶级升级表
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local TABLE_EXPEDITION_CHARACTER_ELEMENTS = "Client/Fuben/Expedition/ExpeditionCharacterElements.tab"
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--羁绊大类表
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local TABLE_EXPEDITION_COMBO_TYPENAME = "Client/Fuben/Expedition/ExpeditionComboTypeName.tab"
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--螺母购买刷新次数表
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local TABLE_EXPEDITION_DRAW_CONSUME = "Share/Fuben/Expedition/ExpeditionDrawConsume.tab"
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--全局增益羁绊
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local TABLE_EXPEDITION_GLOBAL_COMBO = "Share/Fuben/Expedition/ExpeditionGlobalCombo.tab"
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--队伍位置表
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local TABLE_EXPEDITION_TEAMPOS = "Share/Fuben/Expedition/ExpeditionTeamPos.tab"
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--招募概率表
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local TABLE_EXPEDITION_DRAWPR = "Share/Fuben/Expedition/ExpeditionDrawPR.tab"
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--招募概率星数对照表
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local TABLE_EXPEDITION_DRAWRANK = "Share/Fuben/Expedition/ExpeditionDrawRank.tab"
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--关卡层对照表
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local TABLE_EXPEDITION_STAGETIER = "Client/Fuben/Expedition/ExpeditionStageTier.tab"
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--关卡层对照表
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local TABLE_EXPEDITION_DEFAULT_TEAM = "Share/Fuben/Expedition/ExpeditionDefaultTeam.tab"
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local BaseConfig = {}
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local ChildComboConfig = {}
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local ComboConfig = {}
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local CharacterTypeConfig = {}
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local CharacterConfig = {}
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local CharacterElements = {}
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local BaseCharacterConfig = {}
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local ChapterConfig = {}
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local EStageConfig = {}
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local ComboTypeNameConfig = {}
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local DrawConsumeConfig = {}
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local GlobalComboConfig = {}
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local TeamPosConfig = {}
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local DrawPRConfig = {}
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local DrawRankConfig = {}
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local StageTierConfig = {}
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local DefaultTeamConfig = {}
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local Type2CharacterDic = {}
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local Rank2CharacterDic = {}
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local Chapter2StageDic = {}
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local Chapter2StageTierDic = {}
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local Chapter2ConfigDic = {}
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local Chapter2TeamPosDic = {}
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local Chapter2DefaultTeamDic = {}
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local Order2ComboTypeDic = {}
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local DefaultTeamId2ChildComboDic = {}
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local TierId2StageIdDic = {}
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local Chapter2StageIdDic = {}
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local NewBaseConfigIndex = 0
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--local BaseComboStatus = {} 废弃
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local BaseComboDic = {}
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local StageToEStageDic = {}
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local ComboConditionList = {
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[1] = "MemberNum", -- 检查合计数量
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[2] = "TotalRank", -- 检查合计等级
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[3] = "TargetMember", -- 检查对应角色等级
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[4] = "TargetTypeAndRank", -- 检查指定特征的高于指定等级的人
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}
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--=====================
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--关卡难度枚举
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--=====================
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XExpeditionConfig.StageDifficulty = {
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Normal = 1, --普通难度
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NightMare = 2, --噩梦难度
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}
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XExpeditionConfig.DifficultyName = {
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[1] = "Normal",
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[2] = "NightMare",
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}
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XExpeditionConfig.TierType = {
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Normal = 1, --普通层(包含剧情关卡与普通战斗关卡)
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Infinity = 2, --无尽层
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}
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XExpeditionConfig.StageType = {
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Story = 1, -- 1 剧情关
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Battle = 2, -- 2 战斗关
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Infinity = 3, -- 3 无尽关
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AfterBrush = 4, -- 4 复刷关
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}
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-- 关卡前置条件类型
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XExpeditionConfig.PreStageCheckType = {
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And = 1,
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Or = 2,
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}
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XExpeditionConfig.MemberDetailsType = {
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RecruitMember = 1,
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FireMember = 2
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}
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local InitConfig = function()
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BaseConfig = XTableManager.ReadByIntKey(TABLE_EXPEDITION_CONFIG, XTable.XTableExpeditionConfig, "Id")
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ComboConfig = XTableManager.ReadByIntKey(TABLE_EXPEDITION_COMBO, XTable.XTableExpeditionCombo, "Id")
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ChildComboConfig = XTableManager.ReadByIntKey(TABLE_EXPEDITION_CHILDCOMBO, XTable.XTableExpeditionChildCombo, "Id")
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ChapterConfig = XTableManager.ReadByIntKey(TABLE_EXPEDITION_CHAPTER, XTable.XTableExpeditionChapter, "Id")
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EStageConfig = XTableManager.ReadByIntKey(TABLE_EXPEDITION_STAGE, XTable.XTableExpeditionStage, "Id")
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BaseCharacterConfig = XTableManager.ReadByIntKey(TABLE_EXPEDITION_BASE_CHARACTER, XTable.XTableExpeditionBaseCharacter, "Id")
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CharacterConfig = XTableManager.ReadByIntKey(TABLE_EXPEDITION_CHARACTER, XTable.XTableExpeditionCharacter, "Id")
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CharacterTypeConfig = XTableManager.ReadByStringKey(TABLE_EXPEDITION_CHARACTER_TYPE, XTable.XTableExpeditionCharacterType, "Id")
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ComboTypeNameConfig = XTableManager.ReadByIntKey(TABLE_EXPEDITION_COMBO_TYPENAME, XTable.XTableExpeditionComboTypeName, "Id")
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DrawConsumeConfig = XTableManager.ReadByIntKey(TABLE_EXPEDITION_DRAW_CONSUME, XTable.XTableExpeditionDrawConsume, "Id")
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GlobalComboConfig = XTableManager.ReadByIntKey(TABLE_EXPEDITION_GLOBAL_COMBO, XTable.XTableExpeditionGlobalCombo, "Id")
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CharacterElements = XTableManager.ReadByIntKey(TABLE_EXPEDITION_CHARACTER_ELEMENTS, XTable.XTableExpeditionCharacterElements, "Id")
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TeamPosConfig = XTableManager.ReadByIntKey(TABLE_EXPEDITION_TEAMPOS, XTable.XTableExpeditionTeamPos, "Id")
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DrawPRConfig = XTableManager.ReadByIntKey(TABLE_EXPEDITION_DRAWPR, XTable.XTableExpeditionDrawPR, "Level")
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DrawRankConfig = XTableManager.ReadByIntKey(TABLE_EXPEDITION_DRAWRANK, XTable.XTableExpeditionDrawRank, "Id")
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StageTierConfig = XTableManager.ReadByIntKey(TABLE_EXPEDITION_STAGETIER, XTable.XTableExpeditionStageTier, "Id")
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DefaultTeamConfig = XTableManager.ReadByIntKey(TABLE_EXPEDITION_DEFAULT_TEAM, XTable.XTableExpeditionDefaultTeam, "TeamId")
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end
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local GetNewBaseConfigId = function()
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for id, cfg in pairs(BaseConfig) do
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if cfg.TimeId and cfg.TimeId > 0 then
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NewBaseConfigIndex = id
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return
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end
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end
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XLog.Error("XExpeditionConfig:没有任何一项配置了TimeId!请检查表格:" .. TABLE_EXPEDITION_CONFIG)
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end
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local InitComboConfig = function()
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for _, comboCfg in pairs(ComboConfig) do
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if not BaseComboDic[comboCfg.ChildComboId] then
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BaseComboDic[comboCfg.ChildComboId] = {}
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end
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table.insert(BaseComboDic[comboCfg.ChildComboId], comboCfg)
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end
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for _, comboTypeCfg in pairs(ComboTypeNameConfig) do
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Order2ComboTypeDic[comboTypeCfg.OrderId] = comboTypeCfg
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end
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end
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local InitStages = function()
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for _, tier in pairs(StageTierConfig) do
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if not Chapter2StageTierDic[tier.ChapterId] then Chapter2StageTierDic[tier.ChapterId] = {} end
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Chapter2StageTierDic[tier.ChapterId][tier.OrderId] = tier
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if not Chapter2StageDic[tier.ChapterId] then Chapter2StageDic[tier.ChapterId] = {} end
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if not Chapter2StageDic[tier.ChapterId][tier.Difficulty] then
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Chapter2StageDic[tier.ChapterId][tier.Difficulty] = {}
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end
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--if not Chapter2StageTierDic[eStage.ChapterId] then Chapter2StageTierDic[eStage.ChapterId] = {} end
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--if not Chapter2StageTierDic[eStage.ChapterId][eStage.TierId] then Chapter2StageTierDic[eStage.ChapterId][eStage.TierId] = {} end
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Chapter2StageDic[tier.ChapterId][tier.Difficulty][tier.OrderId] = tier
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end
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for id, eStage in pairs(EStageConfig) do
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--Chapter2StageTierDic[eStage.ChapterId][eStage.TierId][eStage.OrderId] = eStage
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if not StageToEStageDic[eStage.StageId] then
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StageToEStageDic[eStage.StageId] = eStage
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end
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if not TierId2StageIdDic[eStage.TierId] then
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TierId2StageIdDic[eStage.TierId] = {}
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end
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TierId2StageIdDic[eStage.TierId][eStage.OrderId] = id
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if not Chapter2StageIdDic[eStage.ChapterId] then
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Chapter2StageIdDic[eStage.ChapterId] = {}
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end
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table.insert(Chapter2StageIdDic[eStage.ChapterId] , id)
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end
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end
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local InitCharacter = function()
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for _, v in pairs(BaseCharacterConfig) do
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for _, type in pairs(v.Type) do
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if not Type2CharacterDic[type] then Type2CharacterDic[type] = {} end
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if not Type2CharacterDic[type][v.Id] then Type2CharacterDic[type][v.Id] = 1 end
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end
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Rank2CharacterDic[v.Id] = {}
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end
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end
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local InitRank2CharacterDic = function()
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for _, v in pairs(CharacterConfig) do
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Rank2CharacterDic[v.BaseId][v.Rank] = v
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if not Rank2CharacterDic[v.BaseId].MaxRank or Rank2CharacterDic[v.BaseId].MaxRank < v.Rank then
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Rank2CharacterDic[v.BaseId].MaxRank = v.Rank
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end
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end
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end
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local InitTeam = function()
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for _, v in pairs(TeamPosConfig) do
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if not Chapter2TeamPosDic[v.ChapterId] then Chapter2TeamPosDic[v.ChapterId] = {} end
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table.insert(Chapter2TeamPosDic[v.ChapterId], v)
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end
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for id, chapter in pairs(ChapterConfig) do
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if not Chapter2DefaultTeamDic[id] then Chapter2DefaultTeamDic[id] = {} end
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for order, defaultTeamId in pairs(chapter.DefaultTeamIds) do
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Chapter2DefaultTeamDic[id][order] = XExpeditionConfig.GetDefaultTeamCfgByTeamId(defaultTeamId)
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end
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end
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for id, childCombo in pairs(ChildComboConfig) do
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if childCombo.DefaultTeamId > 0 then
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DefaultTeamId2ChildComboDic[childCombo.DefaultTeamId] = childCombo
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end
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end
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end
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function XExpeditionConfig.Init()
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InitConfig()
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GetNewBaseConfigId()
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InitStages()
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InitCharacter()
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InitRank2CharacterDic()
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InitComboConfig()
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InitTeam()
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end
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function XExpeditionConfig.GetExpeditionConfig()
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return BaseConfig
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end
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function XExpeditionConfig.GetExpeditionConfigById(Id)
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return BaseConfig[Id] or BaseConfig[NewBaseConfigIndex]
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end
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function XExpeditionConfig.GetLastestExpeditionConfig()
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if NewBaseConfigIndex == 0 then
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return BaseConfig[1]
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end
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return BaseConfig[NewBaseConfigIndex]
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end
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function XExpeditionConfig.GetEChapterCfg()
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return ChapterConfig
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end
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function XExpeditionConfig.GetChapterCfgById(chapterId)
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if not ChapterConfig[chapterId] then
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XLog.ErrorTableDataNotFound("XExpeditionConfig.GetChapterCfgById", "虚像地平线章节数据",
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TABLE_EXPEDITION_CHAPTER, "Id", tostring(chapterId))
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return nil
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end
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return ChapterConfig[chapterId]
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end
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function XExpeditionConfig.GetChapterRewardIdById(chapterId)
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return ChapterConfig[chapterId] and ChapterConfig[chapterId].RewardId or 0
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end
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--==============
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--根据章节返回【【关卡层】】列表
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--返回的是关卡层列表,不是关卡
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--==============
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function XExpeditionConfig.GetEStageListByChapterId(chapterId)
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return Chapter2StageDic[chapterId] or {}
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end
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--==============
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--根据关卡层Id返回该层所有关卡Id列表
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--返回的是关卡
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--==============
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function XExpeditionConfig.GetEStageIdsByTierId(tierId)
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if not TierId2StageIdDic[tierId] then
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XLog.ErrorTableDataNotFound(
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"XExpeditionConfig.GetEStageIdsByTierId",
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"虚像地平线关卡数据",
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TABLE_EXPEDITION_STAGE,
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"TierId",
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tostring(tierId))
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return nil
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end
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return TierId2StageIdDic[tierId]
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end
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--==============
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--根据章节Id返回该章节所有关卡Id列表
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--返回的是关卡
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--==============
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function XExpeditionConfig.GetEStageIdsByChapterId(chapterId)
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if not Chapter2StageIdDic[chapterId] then
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XLog.ErrorTableDataNotFound(
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"XExpeditionConfig.GetEStageIdsByChapterId",
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"虚像地平线关卡数据",
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TABLE_EXPEDITION_STAGE,
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"chapterId",
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tostring(chapterId))
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return nil
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end
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return Chapter2StageIdDic[chapterId]
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end
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function XExpeditionConfig.GetStageList()
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return StageToEStageDic
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end
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function XExpeditionConfig.GetEStageByStageId(stageId)
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return StageToEStageDic[stageId]
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end
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function XExpeditionConfig.GetEStageIdByStageId(stageId)
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return StageToEStageDic[stageId] and StageToEStageDic[stageId].Id
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end
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function XExpeditionConfig.GetOrderIdByStageId(stageId)
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return StageToEStageDic[stageId].OrderId
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end
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function XExpeditionConfig.GetBaseCharacterCfg()
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return BaseCharacterConfig
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end
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function XExpeditionConfig.GetBaseCharacterCfgById(baseId)
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return BaseCharacterConfig[baseId]
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end
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function XExpeditionConfig.GetBaseIdByECharId(eCharacterId)
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return CharacterConfig[eCharacterId].BaseId
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end
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function XExpeditionConfig.GetCharacterIdByBaseId(baseId)
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return BaseCharacterConfig[baseId] and BaseCharacterConfig[baseId].CharacterId or 0
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end
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function XExpeditionConfig.GetCharacterElementByBaseId(baseId)
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return BaseCharacterConfig[baseId] and BaseCharacterConfig[baseId].Elements or {}
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end
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function XExpeditionConfig.GetCharacterMaxRankByBaseId(baseId)
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return Rank2CharacterDic[baseId].MaxRank
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end
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function XExpeditionConfig.GetCharacterCfgByBaseIdAndRank(baseId, rank)
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local base = Rank2CharacterDic[baseId]
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if not base then
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return nil
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end
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if base.MaxRank < rank then
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return base[base.MaxRank]
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else
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return base[rank]
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end
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end
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function XExpeditionConfig.GetCharacterCfgs()
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return CharacterConfig
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end
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function XExpeditionConfig.GetCharacterCfgById(Id)
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if not CharacterConfig[Id] then
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XLog.ErrorTableDataNotFound("XExpeditionConfig.GetCharacterById", "虚像地平线角色", TABLE_EXPEDITION_CHARACTER, "Id", tostring(Id))
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end
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return CharacterConfig[Id]
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end
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function XExpeditionConfig.GetEStageCfg(EStageId)
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if not EStageConfig[EStageId] then
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XLog.ErrorTableDataNotFound("XExpeditionConfig.GetEStageCfg", "虚像地平线关卡", TABLE_EXPEDITION_STAGE, "Id", tostring(EStageId))
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return nil
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end
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return EStageConfig[EStageId]
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end
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function XExpeditionConfig.GetCharacterElementById(elementId)
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return CharacterElements[elementId]
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end
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function XExpeditionConfig.GetComboTable()
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return ComboConfig
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end
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function XExpeditionConfig.GetChildComboTable()
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return ChildComboConfig
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end
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--================
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--根据子羁绊类型Id获取具体羁绊列表
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--================
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function XExpeditionConfig.GetComboByChildComboId(childComboId)
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if not BaseComboDic[childComboId] then
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XLog.ErrorTableDataNotFound(
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"XExpeditionConfig.GetComboByChildComboId",
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"虚像地平线成员组合数据",
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TABLE_EXPEDITION_COMBO,
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"ChildComboId",
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tostring(childComboId))
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return nil
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end
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return BaseComboDic[childComboId]
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end
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function XExpeditionConfig.GetChildComboById(id)
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if not ChildComboConfig[id] then
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XLog.ErrorTableDataNotFound("XExpeditionConfig.GetEStageCfg",
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"虚像地平线羁绊子分类数据", TABLE_EXPEDITION_CHILDCOMBO, "Id", tostring(id))
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return nil
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end
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return ChildComboConfig[id]
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end
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function XExpeditionConfig.GetComboById(comboId)
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if not ComboConfig[comboId] then
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XLog.ErrorTableDataNotFound("XExpeditionConfig.GetComboById", "虚像地平线阵容", TABLE_EXPEDITION_COMBO, "Id", tostring(comboId))
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return nil
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end
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return ComboConfig[comboId]
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end
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function XExpeditionConfig.GetCharactersByCharacterType(typeId)
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if not Type2CharacterDic[typeId] then
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XLog.ErrorTableDataNotFound("XExpeditionConfig.GetCharactersByCharacterType", "虚像地平线角色词条", TABLE_EXPEDITION_CHARACTER_TYPE, "Id", tostring(typeId))
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return nil
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end
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return Type2CharacterDic[typeId]
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end
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function XExpeditionConfig.IsCharacterHasTypes(characterId, typeIds)
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for _, typeId in pairs(typeIds) do
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local id = tonumber(typeId)
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if not Type2CharacterDic[id] or not Type2CharacterDic[id][characterId] then
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return false
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end
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end
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return true
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end
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function XExpeditionConfig.GetBaseComboTypeConfig()
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return ComboTypeNameConfig
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end
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|
||
function XExpeditionConfig.GetBaseComboTypeCfgByOrderId(orderId)
|
||
return Order2ComboTypeDic[orderId]
|
||
end
|
||
|
||
function XExpeditionConfig.GetBaseComboTypeNameById(id)
|
||
return ComboTypeNameConfig[id].Name or ""
|
||
end
|
||
|
||
function XExpeditionConfig.GetBuyDrawMaxTime()
|
||
return #DrawConsumeConfig
|
||
end
|
||
|
||
function XExpeditionConfig.GetDrawPriceByCount(count)
|
||
return DrawConsumeConfig[count] and DrawConsumeConfig[count].ConsumeCount or 0
|
||
end
|
||
|
||
function XExpeditionConfig.GetGlobalConfigs()
|
||
return GlobalComboConfig
|
||
end
|
||
|
||
function XExpeditionConfig.GetGlobalConfigById(comboId)
|
||
return GlobalComboConfig[comboId]
|
||
end
|
||
|
||
function XExpeditionConfig.GetRankByRankWeightId(index)
|
||
return DrawRankConfig[index] and DrawRankConfig[index].Rank or 1
|
||
end
|
||
--================
|
||
--获取队伍位置数据
|
||
--@param teamPosId:位置ID
|
||
--================
|
||
function XExpeditionConfig.GetTeamPosCfgById(teamPosId)
|
||
if not TeamPosConfig[teamPosId] then
|
||
XLog.ErrorTableDataNotFound(
|
||
"XExpeditionConfig.GetTeamPosCfgById",
|
||
"虚像地平线队伍位置数据",
|
||
TABLE_EXPEDITION_TEAMPOS,
|
||
"Id",
|
||
tostring(teamPosId))
|
||
return nil
|
||
end
|
||
return TeamPosConfig[teamPosId]
|
||
end
|
||
--================
|
||
--获取队伍位置数量
|
||
--================
|
||
function XExpeditionConfig.GetTeamPosListByChapterId(currentChapterId)
|
||
if not TeamPosConfig or not Chapter2TeamPosDic or not Chapter2TeamPosDic[currentChapterId] then return 0 end
|
||
return Chapter2TeamPosDic[currentChapterId]
|
||
end
|
||
--================
|
||
--获取招募概率配置表
|
||
--================
|
||
function XExpeditionConfig.GetDrawPRConfig()
|
||
return DrawPRConfig
|
||
end
|
||
--================
|
||
--获取招募星数对照表配置
|
||
--================
|
||
function XExpeditionConfig.GetDrawRankConfig()
|
||
return DrawRankConfig
|
||
end
|
||
--================
|
||
--获取所有关卡层配置
|
||
--================
|
||
function XExpeditionConfig.GetAllStageTierConfig()
|
||
return StageTierConfig
|
||
end
|
||
--================
|
||
--根据章节ID获取关卡层列表(按OrderId排列)配置
|
||
--@param chapterId:章节ID
|
||
--@param noTips:是否要打印错误日志信息
|
||
--================
|
||
function XExpeditionConfig.GetStageTierListByChapterId(chapterId, noTips)
|
||
if not Chapter2StageTierDic[chapterId] then
|
||
if not noTips then
|
||
XLog.ErrorTableDataNotFound(
|
||
"XExpeditionConfig.GetStageTierListByChapterId",
|
||
"虚像地平线关卡层数据",
|
||
TABLE_EXPEDITION_STAGETIER,
|
||
"ChapterId",
|
||
tostring(chapterId))
|
||
end
|
||
return nil
|
||
end
|
||
return Chapter2StageTierDic[chapterId]
|
||
end
|
||
--================
|
||
--根据关卡层ID获取关卡层配置
|
||
--@param tierId:关卡层ID
|
||
--@param noTips:是否要打印错误日志信息
|
||
--================
|
||
function XExpeditionConfig.GetStageTierConfigByTierId(tierId, noTips)
|
||
if not StageTierConfig[tierId] then
|
||
if not noTips then
|
||
XLog.ErrorTableDataNotFound(
|
||
"XExpeditionConfig.GetStageTierConfigByTierId",
|
||
"虚像地平线关卡层数据",
|
||
TABLE_EXPEDITION_STAGETIER,
|
||
"Id",
|
||
tostring(tierId))
|
||
end
|
||
return nil
|
||
end
|
||
return StageTierConfig[tierId]
|
||
end
|
||
--================
|
||
--获取所有预设队伍配置
|
||
--================
|
||
function XExpeditionConfig.GetAllDefaultTeamCfgs()
|
||
return DefaultTeamConfig
|
||
end
|
||
--================
|
||
--根据章节ID获取预设队伍配置列表
|
||
--@param chapterId:章节ID
|
||
--@param noTips:是否要打印错误日志信息
|
||
--================
|
||
function XExpeditionConfig.GetDefaultTeamCfgsByChapterId(chapterId, noTips)
|
||
if not Chapter2DefaultTeamDic[chapterId] then
|
||
if not noTips then
|
||
XLog.ErrorTableDataNotFound(
|
||
"XExpeditionConfig.GetDefaultTeamCfgsByChapterId",
|
||
"虚像地平线关卡层数据",
|
||
TABLE_EXPEDITION_CHAPTER,
|
||
"Id",
|
||
tostring(chapterId))
|
||
end
|
||
return nil
|
||
end
|
||
return Chapter2DefaultTeamDic[chapterId]
|
||
end
|
||
--================
|
||
--根据预设队伍ID获取预设队伍配置
|
||
--@param teamId:队伍Id
|
||
--@param noTips:是否要打印错误日志信息
|
||
--================
|
||
function XExpeditionConfig.GetDefaultTeamCfgByTeamId(teamId, noTips)
|
||
if not DefaultTeamConfig[teamId] then
|
||
if not noTips then
|
||
XLog.ErrorTableDataNotFound(
|
||
"XExpeditionConfig.GetDefaultTeamCfgByTeamId",
|
||
"虚像地平线关卡层数据",
|
||
TABLE_EXPEDITION_DEFAULT_TEAM,
|
||
"TeamId",
|
||
tostring(teamId))
|
||
end
|
||
return nil
|
||
end
|
||
return DefaultTeamConfig[teamId]
|
||
end
|
||
--================
|
||
--根据预设队伍ID获取对应队伍羁绊配置
|
||
--@param teamId:队伍Id
|
||
--@param noTips:是否要打印错误日志信息
|
||
--================
|
||
function XExpeditionConfig.GetChildComboByDefaultTeamId(teamId, noTips)
|
||
if not DefaultTeamId2ChildComboDic[teamId] then
|
||
if not noTips then
|
||
XLog.ErrorTableDataNotFound(
|
||
"XExpeditionConfig.GetChildComboByDefaultTeamId",
|
||
"虚像地平线基础羁绊数据",
|
||
TABLE_EXPEDITION_CHILDCOMBO,
|
||
"DefaultTeamId",
|
||
tostring(teamId))
|
||
end
|
||
return nil
|
||
end
|
||
return DefaultTeamId2ChildComboDic[teamId]
|
||
end |