PGRData/Script/launch/XLaunchFileModule.lua

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local UnityApplication = CS.UnityEngine.Application
local CsApplication = CS.XApplication
local CsLog = CS.XLog
local CsRemoteConfig = CS.XRemoteConfig
local CsTool = CS.XTool
local CsGameEventManager = CS.XGameEventManager.Instance
local CsInfo = CS.XInfo
local CsDownloadService = CS.XDownloadService.Instance
local DownloadState = {
NONE = -1,
DONE = 0,
ING = 1,
FAIL = 2
}
local IosDownloadState = {
PreparingLocalFiles = 0,
PreparingDownload = 1,
Downloading = 2,
AppendDownloading = 3,
Verifying = 4,
Finished = 5
}
-- 版更时需要强清本地资源的版本
local ForceVersion = {["1.22.0"] = true}
local ForceVersionNum = 22
local SPECIAL_DELETE_MATRIX_PREF_KEY = "__Kuro__reset_Matrix_files_"
local UNCHECKED_FILE_EXTENSION = ".unchecked"
local module_creator = function()
local XLaunchFileModule = {}
local MESSAGE_PACK_MODULE_NAME = "XLaunchCommon/XMessagePack"
require(MESSAGE_PACK_MODULE_NAME)
local XLaunchDlcManager = require("XLaunchDlcManager")
local SIZE = 10 * 1024 * 1024
local TIMEOUT = 5 * 1000
local READ_TIMEOUT = 10 * 1000
local RETRY = 10
local INDEX = "index"
local ResFileType
local AppPathModule
local AppVersionModule
local OnCompleteCallback
local OnProgressCallback
local OnExitCallback
local ApplicationFilePath
local DocumentFilePath
local DocumentUrl
local DocumentIndexDir
local DocumentIndexPath
local NewVersion
local NeedUpdate
local HasUpdated
-- common
local ApplicationIndexTable
local DocumentIndexTable
local DlcIndexTable
local DlcCommonIdList
local CurrentFileTable = nil
local AllFileTableDlc = nil
local NeedFileSet = nil
local UpdateTable = {}
local UpdateTableCount = 0
local UpdateSize = 0
local AllUpdateTable = {}
local AllUpdateTableCount = 0
local AllUpdateSize = 0
local CurrentUpdateSize = 0
--
local HasLocalFiles = false
-- Local Function
local CheckIndexFile
local ResolveResIndex
local PrepareDownload
local DownloadFiles
local CompleteDownload
local OnCompleteResFilesInit
local LoadIndexTable
local LoadIndexTableWithDlcInfo
local InitDocumentIndex
local DownloadDlcIndexs
local DoPrepareDownload
local OnNotifyEvent
local IsDlcBuild = false
local NeedShowSelect = false
function XLaunchFileModule.Check(resFileType, appPathModule, appVersionModule, completeCb,progressCb,exitCb)
ResFileType = resFileType
AppPathModule = appPathModule
AppVersionModule = appVersionModule
OnCompleteCallback = completeCb
OnProgressCallback = progressCb
OnExitCallback = exitCb
ApplicationFilePath = AppPathModule.GetApplicationFilePath()
DocumentFilePath = AppPathModule.GetDocumentFilePath()
DocumentUrl = AppPathModule.GetDocumentUrl()
IsDlcBuild = CsInfo.IsDlcBuild
XLaunchDlcManager.SetIsDlcBuild(IsDlcBuild)
DocumentIndexDir = DocumentFilePath .. "/" .. ResFileType .. "/"
DocumentIndexPath= DocumentIndexDir .. INDEX
NeedUpdate = false
NeedShowSelect = false
if ResFileType == RES_FILE_TYPE.LAUNCH_MODULE then
NeedUpdate = AppVersionModule.CheckLaunchModuleUpdate()
HasUpdated = AppVersionModule.HasLaunchModuleUpdated()
NewVersion = AppVersionModule.GetNewLaunchModuleVersion()
elseif ResFileType == RES_FILE_TYPE.MATRIX_FILE then
NeedUpdate = AppVersionModule.CheckDocUpdate()
HasUpdated = AppVersionModule.HasDocUpdated()
NewVersion = AppVersionModule.GetNewDocVersion()
NeedShowSelect = XLaunchDlcManager.NeedShowSelectDownloadPart(CsInfo.Version) and IsDlcBuild -- 每个大版本只会弹出一次选择更新,小更新沿用选择结果
end
if CS.XRemoteConfig.IsHideFunc then
--NeedUpdate = false
end
CsLog.Debug("NeedUpdate:"..tostring(NeedUpdate)..",type:"..ResFileType)
--
CheckIndexFile()
end
-- function XLaunchFileModule.GetOffset()
-- return OFFSET
-- end
DownloadDlcIndexs = function(cb)
if not IsDlcBuild then
cb()
return
end
DocumentIndexTable, DlcIndexTable, DlcCommonIdList = LoadIndexTableWithDlcInfo(DocumentIndexPath)
local count = 0
local totalCount = 0
if DlcIndexTable then
for _, _ in pairs(DlcIndexTable) do
totalCount = totalCount + 1
end
end
if totalCount > 0 then
CsGameEventManager:Notify(CS.XEventId.EVENT_LAUNCH_START_DOWNLOAD, totalCount, false, CsApplication.GetText("UpdateIndex") .. "(%d/%d)") -- 检查更新(0/10)
CsApplication.SetProgress(0)
end
local iter, t, key = pairs(DlcIndexTable)
local info
local iterKey = nil
local Loop
Loop = function()
key, info = iter(t, iterKey)
if not key then
CsApplication.SetProgress(1)
cb()
return
end
local id = key
local name = info[1]
local sha1 = info[2]
local cache = true -- 本地缓存 校验通过不重复下载
local str = string.format("%s/%s/%s/%s", DocumentUrl, NewVersion, ResFileType, name)
local str2 = DocumentFilePath .. "/" .. ResFileType .. "/" .. name
local downloader = CS.XUriPrefixDownloader(str, str2, cache, sha1, TIMEOUT, RETRY, READ_TIMEOUT)
local size = 0
--CsLog.Debug("DocumentUrl:"..DocumentUrl)
--CsLog.Debug("str:"..str)
--CsLog.Debug("str2:"..str2)
CsTool.WaitCoroutinePerFrame(downloader:Send(), function(isComplete)
if not isComplete then
--
else
if downloader.State ~= CS.XDownloaderState.Success then
local msg = "XFileManager Download error, state error, state: " .. tostring(downloader.State)
CsLog.Error(msg)
local dict = {}
dict.file_name = name
dict.file_size = 1
CS.XRecord.Record(dict, "80007", "XFileManagerDownloadError")
ShowStartErrorDialog("FileManagerInitFileTableDownloadError", CsApplication.Exit, function()
Loop()
end, CsApplication.GetText("Retry")) -- 重试
return
end
count = count + 1
CsApplication.SetProgress(count / totalCount)
CsLog.Debug("[] EVENT_LAUNCH_START_DOWNLOAD count:" .. tostring(count))
iterKey = key
Loop()
end
end)
end
Loop()
end
-- 检测资源列表文件
CheckIndexFile = function()
CS.XAppEventManager.LogAppEvent(CS.XAppEventConfig.Version_Checking_Start)
local documentFilePath = DocumentFilePath .. "/" .. ResFileType .. "/" .. INDEX
local keepLocalIndex = CS.System.IO.File.Exists(DocumentFilePath .. "/DevelopmentIndex") -- 用于Release环境不清理本地index文件兼顾覆盖安装和手动放资源的情况
CsLog.Debug("[Download] CheckIndexFile:"..ResFileType .. ", documentFilePath:" .. tostring(CS.System.IO.File.Exists(documentFilePath))
.. ", Debug:" .. tostring(CsRemoteConfig.Debug) .. ", NeedUpdate:" .. tostring(NeedUpdate) .. ", keepLocalIndex:" .. tostring(keepLocalIndex))
if not NeedUpdate then
if CS.System.IO.File.Exists(documentFilePath) and not CsRemoteConfig.Debug then -- debug情况下不需更新但要保留本地index
if not keepLocalIndex then
CS.XFileTool.DeleteFile(documentFilePath)
end
end
-- 原始版本,直接进
ResolveResIndex()
return
end
-- 下载/检测 当前index文件是否最新
local sha1 = "empty"
local newVersion = ""
if ResFileType == RES_FILE_TYPE.LAUNCH_MODULE then
sha1 = CsRemoteConfig.LaunchIndexSha1
newVersion = CsRemoteConfig.LaunchModuleVersion
elseif ResFileType == RES_FILE_TYPE.MATRIX_FILE then
sha1 = CsRemoteConfig.IndexSha1
newVersion = CsRemoteConfig.DocumentVersion
end
if HasUpdated and CS.XFileTool.CheckSha1(documentFilePath, sha1) then
CsLog.Debug("[Download] HasUpdated:" .. tostring(HasUpdated))
ResolveResIndex()
return
end
--CsLog.Debug("index download DocumentUrl:"..DocumentUrl)
local uriPrefixStr = DocumentUrl .. "/" .. newVersion .. "/" .. ResFileType .. "/" .. INDEX
local downloader = CS.XUriPrefixDownloader(uriPrefixStr, documentFilePath, false, sha1)
CsTool.WaitCoroutine(downloader:Send(), function()
if downloader.State ~= CS.XDownloaderState.Success then
ShowStartErrorDialog("FileManagerInitVersionDownLoadError")
else
if ResFileType == RES_FILE_TYPE.LAUNCH_MODULE then
AppVersionModule.UpdateLaunchVersion()
ResolveResIndex()
elseif ResFileType == RES_FILE_TYPE.MATRIX_FILE then
DownloadDlcIndexs(function()
AppVersionModule.UpdateDocVersion()
ResolveResIndex()
end)
end
end
end)
end
LoadIndexTable = function(indexPath)
local assetBundle = CS.UnityEngine.AssetBundle.LoadFromFile(indexPath)
if (assetBundle and assetBundle:Exist()) then
local assetName = assetBundle:GetAllAssetNames()[0]
local asset = assetBundle:LoadAsset(assetName, typeof(CS.UnityEngine.TextAsset))
local indexFile = XMessagePack.Decode(asset.bytes)
local indexTable = indexFile[1]
assetBundle:Unload(true)
return indexTable
end
return nil
end
LoadIndexTableWithDlcInfo = function(indexPath)
local assetBundle = CS.UnityEngine.AssetBundle.LoadFromFile(indexPath)
if (assetBundle and assetBundle:Exist()) then
local assetName = assetBundle:GetAllAssetNames()[0]
local asset = assetBundle:LoadAsset(assetName, typeof(CS.UnityEngine.TextAsset))
local indexFile = XMessagePack.Decode(asset.bytes)
local indexTable = indexFile[1]
local dlcIndexTable = indexFile[2] or {}
local dlcCommonIdList = indexFile[3] or {}
assetBundle:Unload(true)
return indexTable, dlcIndexTable, dlcCommonIdList
end
return nil
end
-- 解析doc目录下index
InitDocumentIndex = function()
if not CS.System.IO.File.Exists(DocumentIndexPath) then
CsLog.Error("[Download] Init DocumentIndex Failed, file not exist: " .. tostring(DocumentIndexPath))
return
end
if not DocumentIndexTable then
if IsDlcBuild then
DocumentIndexTable, DlcIndexTable, DlcCommonIdList = LoadIndexTableWithDlcInfo(DocumentIndexPath)
else
DocumentIndexTable = LoadIndexTable(DocumentIndexPath) -- {[assetPath] = value{[1] = Name, [2] = Sha1, [3] = Size}, ... }
end
end
CurrentFileTable = {} -- 当前需下载资源
AllFileTableDlc = {} -- DLC完整资源
local count = 0
NeedFileSet = {} -- 需下载标记
-- 基础补丁
for asset, info in pairs(DocumentIndexTable) do
NeedFileSet[info[1]] = true
CurrentFileTable[asset] = info
AllFileTableDlc[asset] = info
end
-- 统计资源
if IsDlcBuild then
XLaunchDlcManager.Init(DlcIndexTable, DlcCommonIdList)
-- 分包补丁
for dlcId, dlcIndexInfo in pairs(DlcIndexTable) do
local dlcIndexPath = DocumentIndexDir .. dlcIndexInfo[1]
local dlcTable = LoadIndexTable(dlcIndexPath)
XLaunchDlcManager.SetDlcIndexInfo(dlcId, dlcTable)
-- 历史选择的分包下载记录(不弹出选择框是用于默认下载)
local hasDownloadDlc = (not NeedShowSelect) and XLaunchDlcManager.HasStartDownloadDlc(dlcId)
CsLog.Debug("[DLC] dlcId: ".. tostring(dlcId) .. ", hasDownloadDlc: " .. tostring(hasDownloadDlc) .. ", NeedShowSelect:" .. tostring(NeedShowSelect))
for asset, info in pairs(dlcTable) do
NeedFileSet[info[1]] = true
if hasDownloadDlc then
CurrentFileTable[asset] = info
end
AllFileTableDlc[asset] = info
end
end
-- 剔除包内已有资源需asset与Name都对应
for asset, info in pairs(ApplicationIndexTable) do
local value = AllFileTableDlc[asset]
if value and value[1] == info[1] then
AllFileTableDlc[asset] = nil
CurrentFileTable[asset] = nil
count = count + 1
end
end
else
CurrentFileTable = DocumentIndexTable
-- 剔除包内已有资源需asset与Name都对应
for asset, info in pairs(ApplicationIndexTable) do
local value = CurrentFileTable[asset]
if value and value[1] == info[1] then
CurrentFileTable[asset] = nil
count = count + 1
end
end
end
CsLog.Debug("[Download] 包内已有资源数量:" .. count)
end
ResolveResIndex = function()
CS.XAppEventManager.LogAppEvent(CS.XAppEventConfig.Version_Checking_End)
local applicationIndexPath = ApplicationFilePath .. "/" .. ResFileType .. "/" .. INDEX
ApplicationIndexTable = LoadIndexTable(applicationIndexPath)
CsLog.Debug("[Download] ResolveResIndex. NeedUpdate:" .. tostring(NeedUpdate) .. ", applicationIndexPath:" .. applicationIndexPath .. ", documentIndexPath:" .. DocumentIndexPath)
if not NeedUpdate then -- 原始版本
if CS.System.IO.File.Exists(DocumentIndexPath) then
CsLog.Debug("Local index:" .. DocumentIndexPath)
InitDocumentIndex()
HasLocalFiles = true
end
OnCompleteResFilesInit() -- 无需更新,直接完成
return
end
InitDocumentIndex()
UpdateSize = 0
UpdateTableCount = 0
UpdateTable = {}
for _, info in pairs(CurrentFileTable) do
if UpdateTable[info[1]] then
local dict = {}
dict["file_name"] = info[1]
CS.XRecord.Record(dict, "80006", "UpdateTableAddFileError")
CsLog.Error("repeat update file:" .. tostring(info[1]))
ShowStartErrorDialog("FileManagerInitFileTableUpdateTableError")
return
end
UpdateTable[info[1]] = info
UpdateTableCount = UpdateTableCount + 1
UpdateSize = UpdateSize + info[3]
end
AllUpdateSize = 0
AllUpdateTable = {}
AllUpdateTableCount = 0
if NeedShowSelect then
for _, info in pairs(AllFileTableDlc) do
AllUpdateTable[info[1]] = info
AllUpdateTableCount = AllUpdateTableCount + 1
AllUpdateSize = AllUpdateSize + info[3]
end
end
CsLog.Debug("[Download] IsDlcBuild:" .. tostring(IsDlcBuild))
CsLog.Debug(string.format("[Download] UpdateSize: %d, UpdateTableCount: %d, AllUpdateSize: %d, AllUpdateTableCount: %d", UpdateSize, UpdateTableCount, AllUpdateSize, AllUpdateTableCount)) -- 2166 -- 基础包补丁
local deleteKey = SPECIAL_DELETE_MATRIX_PREF_KEY .. tostring(AppVersionModule.GetAppVersion())
local isMatrix = ResFileType == "matrix"
local cleanFlag = CS.UnityEngine.PlayerPrefs.GetInt(deleteKey, 0)
local checkClean = (isMatrix and (not cleanFlag or cleanFlag ~= 1))
local isForceClean = ForceVersion[CsInfo.Version]
if isMatrix and not isForceClean then -- 补充强删资源逻辑
local theDeleteKey = SPECIAL_DELETE_MATRIX_PREF_KEY .. "1." .. ForceVersionNum .. ".0"
local theCleanFlag = CS.UnityEngine.PlayerPrefs.GetInt(theDeleteKey, 0)
CsLog.Debug("key:" .. theDeleteKey .. ", cleanFlag:" .. tostring(cleanFlag) .. ", force cleanFlag :" .. tostring(theCleanFlag))
if cleanFlag ~= 1 and (theCleanFlag ~= 1) then -- 首次检测当前版本、 且没经历过强删版本
for versionNum = ForceVersionNum - 1, 10, -1 do -- 经历过再之前版本 -- 属于旧包覆盖安装,需要强清资源
local lastDeleteKey = SPECIAL_DELETE_MATRIX_PREF_KEY .. "1." .. versionNum .. ".0"
local lastCleanFlag = CS.UnityEngine.PlayerPrefs.GetInt(lastDeleteKey, 0)
CsLog.Debug("[Download] Check Force Clean Key:" .. lastDeleteKey .. ", cleanFlag:" .. tostring(lastCleanFlag) .. ", " .. type(lastCleanFlag))
if lastCleanFlag == 1 then
isForceClean = true
CsLog.Debug("[Download] 过旧版本 需要全面清理资源, version:" .. lastDeleteKey)
-- 完成后增加强删版本的标记
CS.UnityEngine.PlayerPrefs.SetInt(theDeleteKey, 1)
CS.UnityEngine.PlayerPrefs.Save()
break
end
end
end
end
CsLog.Debug("[Download] 上一版本资源key: " .. tostring(deleteKey) .. ", type: " .. tostring(ResFileType) .. ", checkClean: " .. tostring(checkClean) .. ", force:" .. tostring(isForceClean) .. ", CsInfo.Version:" .. tostring(CsInfo.Version))
local files = CS.XFileTool.GetFiles(DocumentFilePath .. "/" .. ResFileType)
local lastVerCount = 0
local otherCount = 0
local totalCount = 0
--是否启用IOS后台下载
--在启用时由于IOS校验流程的统一需要因此文件下载完可能还未校验需要假设资源是完整的
--在以上条件下,需要合理估计仍然需要下载的文件大小,因此需要减去对仅未验证的文件的大小
local isUseIosDownloadService = (CS.XRemoteConfig.DownloadMethod == 0) and AppPathModule.IsIos()
for i = 0, files.Length - 1 do
local file = files[i]
local name = CS.XFileTool.GetFileName(file)
totalCount = totalCount + 1
local isIndex = IsDlcBuild and (string.sub(name,1,5) == INDEX) or (name == INDEX)
if isIndex then
goto CONTINUE
end
if checkClean then
if isForceClean or not NeedFileSet[name] then
CsLog.Debug("[Download] 清理上一版本资源" .. tostring(name) .. ", need:" .. tostring((not NeedFileSet[name])))
CS.XFileTool.DeleteFile(file)
lastVerCount = lastVerCount + 1
goto CONTINUE
end
end
-- 检查更新文件是否存在
local hasUpdated = false
local info = UpdateTable[name]
if info then
UpdateTable[name] = nil
UpdateTableCount = UpdateTableCount - 1
UpdateSize = UpdateSize - info[3]
hasUpdated = true
end
if NeedShowSelect then
local infoDlc = AllUpdateTable[name]
if infoDlc then
AllUpdateTable[name] = nil
AllUpdateTableCount = AllUpdateTableCount - 1
AllUpdateSize = AllUpdateSize - infoDlc[3]
hasUpdated = true
end
end
if hasUpdated then
goto CONTINUE
end
local nameWithOutExtension = CS.XFileTool.GetFileNameWithoutExtension(file)
if UpdateTable[nameWithOutExtension] then -- 下载时临时文件name.download将会保留
info = UpdateTable[nameWithOutExtension]
if isUseIosDownloadService then
if CS.XFileTool.GetFileExtension(file) == UNCHECKED_FILE_EXTENSION then
UpdateSize = UpdateSize - info[3]
end
end
goto CONTINUE
end
otherCount = otherCount + 1
CS.XFileTool.DeleteFile(file)
:: CONTINUE ::
end
CsLog.Debug(string.format("[Download] 资源清理 本地总数:%d, 清理上版本数:%d, 其他清理:%d, 需更新: %d dlc需更新%d",
totalCount, lastVerCount, otherCount, UpdateTableCount, AllUpdateTableCount))
if checkClean then
CsLog.Debug("[Download] 清理上一版本资源完成。")
CS.UnityEngine.PlayerPrefs.SetInt(deleteKey, 1)
CS.UnityEngine.PlayerPrefs.Save()
end
PrepareDownload()
end
local GetSizeAndUnit = function(size)
local unit = "k"
local num = size / 1024
if (num > 100) then
unit = "MB"
num = num / 1024
end
return unit,num
end
OnDoneSelect = function(isFullDownload)
DlcManager.DoneSelectDownloadPart(CsInfo.Version)
if isFullDownload then
DlcManager.SetAllNeedDownload()
UpdateTable = AllUpdateTable
end
DoPrepareDownload()
end
PrepareDownload = function()
if UpdateTableCount <= 0 and (not NeedShowSelect or AllUpdateTableCount <=0) then
OnCompleteResFilesInit()
return
end
--todo 如果是dlc打包显示选择框选择完重新下载
if NeedShowSelect then
CsGameEventManager:RegisterEvent(CS.XEventId.EVENT_LAUNCH_DONE_DOWNLOAD_SELECT, function(evt,data)
OnDoneSelect(data[0])
end)
CsGameEventManager:Notify(CS.XEventId.EVENT_LAUNCH_SHOW_DOWNLOAD_SELECT,UpdateSize,AllUpdateSize)
else
DoPrepareDownload()
end
end
DoPrepareDownload = function()
local dict = {["type"] = ResFileType, ["version"] = NewVersion}
CS.XRecord.Record(dict, "80011", "StartDownloadNewFiles")
local unit,num = GetSizeAndUnit(UpdateSize)
-- 日服不做热更时网络状态判断
--if (UnityApplication.internetReachability == CS.UnityEngine.NetworkReachability.ReachableViaCarrierDataNetwork and UpdateSize > SIZE) then
--BDC
-- CS.XHeroBdcAgent.BdcUpdateGame("203", "1", "0")
-- local tmpStr = string.format("%0.2f%s%s", num, unit, CsApplication.GetText("UpdateCheck"))
-- CsTool.WaitCoroutine(CsApplication.CoDialog(CsApplication.GetText("Tip"), tmpStr, CsApplication.Exit, function()
-- DownloadFiles()
-- end))
-- return
--end
--BDC
CS.XHeroBdcAgent.BdcUpdateGame("203", "1", "0")
local tmpStr = string.format("%s%0.2f %s", CsApplication.GetText("UpdateCheck"), num, unit) -- 海外调整热更文本 -- #104203 文本最后与单位新增一个空格
CsTool.WaitCoroutine(CsApplication.CoDialog(CsApplication.GetText("Tip"), tmpStr, CsApplication.Exit, function()
DownloadFiles()
end))
return
end
local AndroidBackgroundDownload = function()
--android background download todo
--1.组建好一个数组传给backgroud download组件开始下载
--2.每帧获取下载状态,更新界面(当前下载文件,下载进度)
--3.重试状态
--4.下载完成状态
local urlPrefix = string.format("%s/%s/%s/", DocumentUrl, NewVersion, ResFileType)
local downloadDir = DocumentFilePath .. "/" .. ResFileType .. "/"
local allNameTable = {}
local allSha1Table = {}
local allSizeTable = {}
for name, info in pairs(UpdateTable) do
table.insert(allNameTable, info[1])
table.insert(allSha1Table, info[2])
table.insert(allSizeTable, info[3])
end
local names = table.concat(allNameTable,";")
local sha1s = table.concat(allSha1Table,";")
local sizes = table.concat(allSizeTable,";")
CsDownloadService:Download(urlPrefix, downloadDir, names, sha1s, TIMEOUT, RETRY, sizes)
local waitTimeCnt = 0
local updateInfoCb = nil
updateInfoCb = function()
-- 下载进度
local state = CsDownloadService:GetDownloadState()
local fileSize = CsDownloadService:GetCurrentFileSize()
local curDoneSize = CsDownloadService:GetCurrentDownloadSize()
if state == DownloadState.ING then
waitTimeCnt = 0
local updateProgress = UpdateSize == 0 and 0 or curDoneSize / UpdateSize
if updateProgress>1 then updateProgress =1 end
CsApplication.SetProgress(updateProgress)
if OnProgressCallback then
OnProgressCallback(updateProgress)
end
elseif state == DownloadState.FAIL or (state == DownloadState.NONE and waitTimeCnt > 20) then
CsTool.RemoveUpdateEvent(updateInfoCb)
local errMsg = CsDownloadService:GetExceptionInfo()
local name = CsDownloadService:GetCurrentFileName()
CsLog.Error("[Download] Android Download error, state error, state: " .. tostring(state)..", err:" .. errMsg .. ", name:" .. tostring(name) .. ", fileSize:" .. tostring(fileSize))
local exitCb = OnExitCallback or CsApplication.Exit
CsLog.Debug("[Download Android Backgroud] Istate " .. tostring(state) .. ",waitTimeCnt: " .. tostring(waitTimeCnt))
ShowStartErrorDialog("FileManagerInitFileTableDownloadError", exitCb, function()
CheckIndexFile()
end, CsApplication.GetText("Retry"))
elseif state == DownloadState.DONE then
CsLog.Debug("[Download Android Backgroud] Istate == DownloadState.DONE! ")
CsTool.RemoveUpdateEvent(updateInfoCb)
CompleteDownload()
elseif state == DownloadState.NONE then
waitTimeCnt = waitTimeCnt + CS.UnityEngine.Time.deltaTime
end
end
CsTool.AddUpdateEvent(updateInfoCb)
end
local IosBackgroundDownload = function()
local urlPrefix = string.format("%s/%s/%s", DocumentUrl, NewVersion, ResFileType)
CS.XIOSDownloadConfig.PrepareCNDList(urlPrefix);
local taskArr = {}
for _,v in pairs(UpdateTable) do
table.insert(taskArr, string.format("%s %s %s", v[1], v[3], v[2]))
end
local taskInfo = table.concat(taskArr,"\n")
CS.XIOSDownloadCustomer.Instance:SetTaskInfo(taskInfo)
local manager = CS.XIOSDownloadManager.Instance
local verifier = CS.XIOSDownloadVerifier.Instance
local updateEvent
updateEvent = function()
if manager.StateInt == IosDownloadState.PreparingLocalFiles then
--Nothing Here
elseif manager.StateInt == IosDownloadState.PreparingDownload then
--Nothing Here
elseif manager.StateInt == IosDownloadState.Downloading or manager.StateInt == IosDownloadState.AppendDownloading then
if manager.StateInt == IosDownloadState.AppendDownloading and manager.TotalTaskBytes ~= 0 then
CsGameEventManager:Notify(CS.XEventId.EVENT_LAUNCH_START_DOWNLOAD, manager.TotalTaskBytes)
end
local progress = manager.CurDownloadedBytes / manager.TotalTaskBytes;
if progress and progress ~= math.huge then
CsApplication.SetProgress(progress)
end
if OnProgressCallback then
OnProgressCallback(progress)
end
elseif manager.StateInt == IosDownloadState.Verifying then
CS.XGameEventManager.Instance:Notify(CS.XEventId.EVENT_LAUNCH_START_LOADING)
CsApplication.SetMessage(string.format("正在校验中(%d/%d)", verifier.CurrentCheckCount, verifier.TotalNeedCheckCount))
CsApplication.SetProgress(verifier.CurrentCheckCount / verifier.TotalNeedCheckCount)
elseif manager.StateInt == IosDownloadState.Finished then
CsTool.RemoveUpdateEvent(updateEvent)
manager:Clear()
CompleteDownload()
end
end
manager:Prepare()
manager:SetDownloadErrorHandler(function(file)
local exitCb = OnExitCallback or CsApplication.Exit
ShowStartErrorDialog("FileManagerInitFileTableDownloadError", exitCb, function()
manager:ContinueDownloading()
end, CsApplication.GetText("Retry")) -- 重试
end)
CsTool.AddUpdateEvent(updateEvent)
end
local TraditionalDownload = function()
local updateFileText = CsApplication.GetText("UpdateFile")
local iter, t, key = pairs(UpdateTable)
local info
local iterKey = nil
local Loop
Loop = function()
key, info = iter(t, iterKey)
if not key then
CompleteDownload()
return
end
local name = info[1]
local sha1 = info[2] -- 补丁index中记录的sha1和下载后文件sha1对比
CsApplication.SetMessage(updateFileText .. ": " .. name)
local str = string.format("%s/%s/%s/%s", DocumentUrl, NewVersion, ResFileType, name)
local str2 = DocumentFilePath .. "/" .. ResFileType .. "/" .. name
local downloader = CS.XUriPrefixDownloader(str, str2, true, sha1, TIMEOUT, RETRY, READ_TIMEOUT)
local size = 0
CsTool.WaitCoroutinePerFrame(downloader:Send(), function(isComplete)
if not isComplete then
--
CurrentUpdateSize = CurrentUpdateSize - size + downloader.CurrentSize
size = downloader.CurrentSize
local updateProgress = UpdateSize == 0 and 0 or CurrentUpdateSize / UpdateSize
CsApplication.SetProgress(updateProgress)
if OnProgressCallback then
OnProgressCallback(updateProgress)
end
else
if downloader.State ~= CS.XDownloaderState.Success then
local msg = "[Download] error, state error, state: " .. tostring(downloader.State)
CsLog.Error(msg)
local dict = {}
dict.file_name = name
dict.file_size = info[3]
CS.XRecord.Record(dict, "80007", "XFileManagerDownloadError")
local exitCb = OnExitCallback or CsApplication.Exit
ShowStartErrorDialog("FileManagerInitFileTableDownloadError",exitCb, function()
Loop()
end, CsApplication.GetText("Retry")) -- 重试
return
end
CurrentUpdateSize = CurrentUpdateSize - size + downloader.Size
iterKey = key
Loop()
end
end)
end
Loop()
end
DownloadFiles = function()
CsGameEventManager:Notify(CS.XEventId.EVENT_LAUNCH_START_DOWNLOAD, UpdateSize)
CS.XAppEventManager.LogAppEvent(CS.XAppEventConfig.Resource_Download_Start)
CS.XHeroBdcAgent.BdcUpdateGame("204", "1", "0")
CsApplication.SetMessage(CsApplication.GetText("GameUpdate"))
CsApplication.SetProgress(0)
local isUseAndroidDownloadService = (CS.XRemoteConfig.DownloadMethod == 0) and AppPathModule.IsAndroid()
local isUseIosDownloadService = (CS.XRemoteConfig.DownloadMethod == 0) and AppPathModule.IsIos()
if isUseAndroidDownloadService and ResFileType == RES_FILE_TYPE.MATRIX_FILE then
CsLog.Debug("安卓后台下载模式")
AndroidBackgroundDownload()
elseif isUseIosDownloadService and ResFileType == RES_FILE_TYPE.MATRIX_FILE then
CsLog.Debug("IOS后台下载模式")
IosBackgroundDownload()
else
CsLog.Debug("传统下载模式")
TraditionalDownload()
end
end
CompleteDownload = function()
CsApplication.SetProgress(1)
local dict = {["type"] = ResFileType, ["version"] = NewVersion}
CS.XRecord.Record(dict, "80012", "DownloadNewFilesEnd")
CS.XAppEventManager.LogAppEvent(CS.XAppEventConfig.Resource_Download_End)
OnCompleteResFilesInit()
end
OnCompleteResFilesInit = function()
local urlTable = {}
if IsDlcBuild then
if AllFileTableDlc then
for asset, info in pairs(AllFileTableDlc) do
urlTable[asset] = DocumentFilePath .. "/" .. ResFileType .. "/" .. info[1]
end
XLaunchDlcManager.DoneDownload()
end
else
if DocumentIndexTable then
for asset, info in pairs(DocumentIndexTable) do
urlTable[asset] = DocumentFilePath .. "/" .. ResFileType .. "/" .. info[1]
end
end
end
for asset, info in pairs(ApplicationIndexTable) do
if not urlTable[asset] or HasLocalFiles then -- 包体资源优先于本地测试资源
urlTable[asset] = ApplicationFilePath .. "/" .. ResFileType .. "/" .. info[1]
end
end
ApplicationIndexTable = nil
DocumentIndexTable = nil
CurrentFileTable = nil
DlcIndexTable = nil
AllFileTableDlc = nil
if NeedShowSelect then
CsGameEventManager:RemoveEvent(CS.XEventId.EVENT_LAUNCH_DONE_DOWNLOAD_SELECT, OnNotifyEvent)
XLaunchDlcManager.DoneSelectDownloadPart(CsInfo.Version) -- 下载完成后才记录选择记录
end
-- 完成回调
if OnCompleteCallback then
OnCompleteCallback(urlTable, NeedUpdate, HasLocalFiles)
end
end
return XLaunchFileModule
end
return module_creator