871 lines
No EOL
19 KiB
JSON
871 lines
No EOL
19 KiB
JSON
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"-AI-",
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"Virtual combat has ended. Result calculations complete. Low enemy elimination rate... Mission failed."
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]
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},
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{
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"Id": 4,
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"Params": [
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"-AI-",
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"Recommended Stategy: Lotus has sustained heavy injuries. Use her to lure in enemies and destroy them with an area attack."
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]
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},
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{
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"Id": 5,
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"Denied.",
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"6"
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]
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"-AI-",
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"Why? This is the only option for maximizing efficiency to yield the most optimal results."
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]
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{
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"Params": [
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"No. There must be another way.",
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"8"
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]
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{
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"1",
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"500004"
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"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab",
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"2",
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"1"
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{
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"Params": [
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"1",
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"Asimov",
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"I should remind you, this is the final stage of the battle. Upon completion, the virtual team will disappear and nothing will remain.",
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1.0
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]
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},
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{
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"Id": 11,
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"Params": [
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"1",
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"Asimov",
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"Perhaps, you should listen to the recommended strategy, but I won't stand in your way.",
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1.0
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]
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},
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{
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"Id": 12,
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"Params": [
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"1",
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"Asimov",
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"After all... our goal is to push the system to its limits. Use whichever strategy you deem the best.",
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1.0
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]
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},
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{
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"Id": 13,
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"ActionId": 13,
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"Params": [
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"Got it.",
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"14"
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]
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{
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{
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"Params": [
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1.0
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{
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"Id": 16,
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"ActionId": 16,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"-AI-",
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"Only the final elite enemy remains. Our team has suffered no casualties, but combat power has been depleted. Command system paralyzed and unable to give orders."
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]
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},
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{
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"Id": 17,
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"ActionId": 17,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"That's... enough.",
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"18"
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]
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},
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{
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"Id": 18,
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"ActionId": 18,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"-AI-",
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"Do you wish to proceed according to the original strategic recommendation?"
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]
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},
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{
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"Id": 19,
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"ActionId": 19,
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"BeginDelay": null,
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"Params": [
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"That will not be necessary.",
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"20"
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]
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},
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{
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"Id": 20,
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"ActionId": 20,
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"Params": [
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"1",
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"500013"
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]
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"Id": 21,
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"Params": [
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"1",
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"Elite Enemy",
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"\u2026???",
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1.0
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]
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{
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"Id": 22,
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"ActionId": 22,
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"1",
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"1111001",
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"5"
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"Params": [
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"2",
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"10007501"
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]
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},
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{
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"Id": 24,
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"ActionId": 24,
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"Params": [
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"1",
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"Blast",
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"Get blown to smithereens!",
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1.0
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]
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},
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{
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"Id": 25,
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"BeginDelay": null,
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"Params": [
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"-AI-",
|
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"Blast's attack has destroyed the enemy's foothold, causing the enemy to lose balance."
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]
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},
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{
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"Id": 26,
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"Params": [
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"1",
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]
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"Id": 27,
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"Params": [
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"2",
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"10006001"
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]
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},
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{
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"Id": 28,
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"Params": [
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"1",
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"Bastion",
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"Haha! My turn!",
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1.0
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]
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},
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{
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"Id": 29,
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"ActionId": 29,
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"Params": [
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"-AI-",
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"Bastion has pinned down the elite enemy. Bastion has offset the close-ranged attacks with his shield. However, his shield is nearing its breaking point."
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]
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},
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{
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"Id": 30,
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"Params": [
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"1",
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|
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"Id": 31,
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"Params": [
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"2",
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]
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},
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{
|
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"Id": 32,
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"ActionId": 32,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
|
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"1",
|
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"Veritas",
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"Repent!",
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1.0
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]
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},
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{
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"Id": 33,
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"ActionId": 33,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"-AI-",
|
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"Veritas' arrows have pinned the elite enemy to the ground, allowing Bastion to withdraw."
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]
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},
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{
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"Id": 34,
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"ActionId": 34,
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"Params": [
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"Checkmate.",
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"35"
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]
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},
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{
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"Id": 35,
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"ActionId": 35,
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"Params": [
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"1",
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"1021001"
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},
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{
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"Id": 36,
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"ActionId": 36,
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"2",
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{
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"Params": [
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"1",
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"Lotus",
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"The flaming lotus will end everything!",
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1.0
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]
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},
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{
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]
|
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},
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{
|
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"Id": 39,
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"ActionId": 39,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": "PanelActor1Shake",
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
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"Elite Enemy",
|
|
"!?!?!?!?",
|
|
1.0
|
|
]
|
|
},
|
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{
|
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"Id": 40,
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"ActionId": 40,
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"NextActionId": null,
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"Type": 202,
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"IsBlock": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"1"
|
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]
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},
|
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{
|
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"Id": 41,
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"ActionId": 41,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"-AI-",
|
|
"The elite enemy has been vanquished. Combat complete. Casualties... zero."
|
|
]
|
|
},
|
|
{
|
|
"Id": 42,
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"ActionId": 42,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"-AI-",
|
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"Combat performance has exceeded expectations. Re-evaluating..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 43,
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"ActionId": 43,
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"NextActionId": null,
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"Type": 302,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"This is the other way.",
|
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"44"
|
|
]
|
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},
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{
|
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"Id": 44,
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"ActionId": 44,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"-AI-",
|
|
"The other... way..."
|
|
]
|
|
},
|
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{
|
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"Id": 45,
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"ActionId": 45,
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"NextActionId": null,
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"Type": 201,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
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"Params": [
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"1",
|
|
"500004"
|
|
]
|
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},
|
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{
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"Id": 46,
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"ActionId": 46,
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"NextActionId": null,
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"Type": 501,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab",
|
|
"2",
|
|
"1"
|
|
]
|
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},
|
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{
|
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"Id": 47,
|
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"ActionId": 47,
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"What can I say, you really are something. The data we collected exceeded our expectations. This stage of testing is complete.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 48,
|
|
"ActionId": 48,
|
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"NextActionId": null,
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"Type": 301,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
|
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Asimov",
|
|
"The test data from this test will be cleared and I will adjust the system accordingly. Come back again next week. Have a good one.",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 49,
|
|
"ActionId": 49,
|
|
"NextActionId": null,
|
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"Type": 202,
|
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"IsBlock": null,
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"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 50,
|
|
"ActionId": 50,
|
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"NextActionId": null,
|
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"Type": 505,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab",
|
|
1.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 51,
|
|
"ActionId": 51,
|
|
"NextActionId": null,
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"Type": 302,
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Alright... See you next time.",
|
|
"52"
|
|
]
|
|
},
|
|
{
|
|
"Id": 52,
|
|
"ActionId": 1000,
|
|
"NextActionId": null,
|
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"Type": 201,
|
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"IsBlock": null,
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"IsEnd": null,
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"BeginAnim": null,
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"1021001"
|
|
]
|
|
},
|
|
{
|
|
"Id": 53,
|
|
"ActionId": 52,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": 1.0,
|
|
"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Lotus",
|
|
"We'll... meet again.",
|
|
1.0
|
|
]
|
|
}
|
|
] |