1879 lines
No EOL
42 KiB
JSON
1879 lines
No EOL
42 KiB
JSON
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"Alright, that's the end of our mission here. Hooray! Time to enjoy the holiday!",
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"After checking his gear, Kamui collapsed to the ground, lazily asking our opinions like a Labrador."
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"1",
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"Liv",
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"But the HQ asked us to be on stand-by... I don't think we should enjoy ourselves too much...",
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2.0
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]
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},
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{
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"Kamui",
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"Just tell them we are maintaining the equipment. What do you think, Commandant?",
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1.0
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]
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"What equipment?",
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"2000",
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"You definitely look suspicious...",
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2002.0
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"Lee",
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"I think he is referring to the arcade machines we saw earlier.",
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"1"
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"1",
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"Lee",
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"I think he wants us to all play arcade games together.",
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"1"
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]
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},
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{
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"Id": 18,
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"1",
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"Lucia",
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"Lee, how are the supplies?",
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"2"
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},
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"Params": [
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"Lee",
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"All good. We still have Vera here. She has access to Kurono's express transport lines.",
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"1"
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"Lucia",
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"So this \"enjoyment\" you are talking about... Is just playing games together?",
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"2"
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"Params": [
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"1",
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"Kamui",
|
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"Correct! Plus, I asked Miss Celica to secretly modify the game. I'm sure it's more fun than ever now.",
|
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"3"
|
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]
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},
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{
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"Somehow I am a bit worried with the \"modify\" part.",
|
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"15",
|
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"Have you played it yourself?",
|
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16.0
|
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]
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{
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"Kamui",
|
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"What's there to worry about? Oh, I was quite surprised with the technologies she used though.",
|
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"3"
|
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"Kamui",
|
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"Of course not. It's more fun when we play it from scratch together.",
|
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"3"
|
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]
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},
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{
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"Params": [
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"Kamui",
|
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"So, what do you think?",
|
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"3"
|
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},
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"Id": 31,
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"Params": [
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"Lucia",
|
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"I don't mind going.",
|
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"2"
|
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]
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},
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{
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"Id": 32,
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"Lee",
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"Lucia?",
|
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"1"
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},
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{
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"Params": [
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"Lucia",
|
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"It's necessary to have a break from work occasionally. The HQ had already sent other teams to take over. We just need to not become addicted to the game.",
|
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"2"
|
|
]
|
|
},
|
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{
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"Lucia",
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"What do you think, Commandant?",
|
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"2"
|
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]
|
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},
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{
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"If Lucia's alright with it...",
|
|
"22",
|
|
"Just let Kamui do what he wants.",
|
|
23.0
|
|
]
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},
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|
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"Do what I want... I'm not a kid, Commandant.",
|
|
"3"
|
|
]
|
|
},
|
|
{
|
|
"Id": 38,
|
|
"ActionId": 24,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"Let's hurry up then. There are six of us, including Commandant. We can split into two teams of three.",
|
|
"3"
|
|
]
|
|
},
|
|
{
|
|
"Id": 39,
|
|
"ActionId": 25,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
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"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"You never mentioned teams... Anyway, where's the sixth member you are talking about? There are only five of us!",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 40,
|
|
"ActionId": 26,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"Oh, Camu was also showing a lot of interest. But he is already in the game now.",
|
|
"3"
|
|
]
|
|
},
|
|
{
|
|
"Id": 41,
|
|
"ActionId": 27,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"...Really? Can't he wait?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 42,
|
|
"ActionId": 28,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"Don't worry, he seems to be just watching the opening animation again and again.",
|
|
"3"
|
|
]
|
|
},
|
|
{
|
|
"Id": 43,
|
|
"ActionId": 4010,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Doesn't he have anything better to do...",
|
|
"29",
|
|
"We better not keep him waiting then.",
|
|
30.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 44,
|
|
"ActionId": 29,
|
|
"NextActionId": 31.0,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"I think maybe Camu just likes that animation.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 45,
|
|
"ActionId": 30,
|
|
"NextActionId": 31.0,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"This is also a good opportunity for us to get along with Camu. Good thinking, Commandant.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 46,
|
|
"ActionId": 31,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"???",
|
|
"Wait a sec."
|
|
]
|
|
},
|
|
{
|
|
"Id": 47,
|
|
"ActionId": 32,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"Not again?",
|
|
"3"
|
|
]
|
|
},
|
|
{
|
|
"Id": 48,
|
|
"ActionId": 33,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Just when Kamui was about to take the team forward, another voice from behind stopped everybody once again. Kamui complained as he turned back."
|
|
]
|
|
},
|
|
{
|
|
"Id": 49,
|
|
"ActionId": 4011,
|
|
"NextActionId": null,
|
|
"Type": 202,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"2",
|
|
"3"
|
|
]
|
|
},
|
|
{
|
|
"Id": 50,
|
|
"ActionId": 4012,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500168",
|
|
"1",
|
|
"400"
|
|
]
|
|
},
|
|
{
|
|
"Id": 51,
|
|
"ActionId": 4013,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"500196",
|
|
"-400"
|
|
]
|
|
},
|
|
{
|
|
"Id": 52,
|
|
"ActionId": 34,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Vera",
|
|
"You're up to something fun, aren't you? Mind if I join?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 53,
|
|
"ActionId": 35,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Karenina",
|
|
"It's \"us\", Vera.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 54,
|
|
"ActionId": 36,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Under the sun were two Constructs wearing environment-specific Coatings. Vera and Karenina never stopped quarreling. They seemed to be on an operation together."
|
|
]
|
|
},
|
|
{
|
|
"Id": 55,
|
|
"ActionId": 4014,
|
|
"NextActionId": null,
|
|
"Type": 202,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 56,
|
|
"ActionId": 4015,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500166"
|
|
]
|
|
},
|
|
{
|
|
"Id": 57,
|
|
"ActionId": 37,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Lucia",
|
|
"Karenina, Vera, are you doing something together?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 58,
|
|
"ActionId": 4016,
|
|
"NextActionId": null,
|
|
"Type": 202,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 59,
|
|
"ActionId": 4017,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500168",
|
|
"1",
|
|
"400"
|
|
]
|
|
},
|
|
{
|
|
"Id": 60,
|
|
"ActionId": 4018,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"500196",
|
|
"-400"
|
|
]
|
|
},
|
|
{
|
|
"Id": 61,
|
|
"ActionId": 38,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Karenina",
|
|
"That's none of your business. But I heard you were going to slack off! Count me in!",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 62,
|
|
"ActionId": 39,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vera",
|
|
"It's \"us\", remember?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 63,
|
|
"ActionId": 40,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Karenina",
|
|
"Screw you!",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 64,
|
|
"ActionId": 41,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"They didn't seem to be getting along at all. In fact, I felt they were about to start fighting in the next moment."
|
|
]
|
|
},
|
|
{
|
|
"Id": 65,
|
|
"ActionId": 4019,
|
|
"NextActionId": null,
|
|
"Type": 202,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 66,
|
|
"ActionId": 4020,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500166"
|
|
]
|
|
},
|
|
{
|
|
"Id": 67,
|
|
"ActionId": 42,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Lucia",
|
|
"We are going to try this game that Kamui recommended. I don't mind if you come along, but can the game fit so many of us?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 68,
|
|
"ActionId": 4021,
|
|
"NextActionId": null,
|
|
"Type": 203,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"0.25",
|
|
"400"
|
|
]
|
|
},
|
|
{
|
|
"Id": 69,
|
|
"ActionId": 4022,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"2",
|
|
"1081001",
|
|
"-400"
|
|
]
|
|
},
|
|
{
|
|
"Id": 70,
|
|
"ActionId": 43,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Kamui",
|
|
"Shouldn't be a problem. I don't see any limit on the instructions, and we could do two teams of four.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 71,
|
|
"ActionId": 44,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"Okay then. Speaking of which, you mentioned teams... Does it mean that we will play against one another in this game?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 72,
|
|
"ActionId": 45,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"Celica said it was more like a traditional role-playing game. I guess the teams are just to compete with each other for fast clearing or something similar.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 73,
|
|
"ActionId": 4023,
|
|
"NextActionId": null,
|
|
"Type": 202,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 74,
|
|
"ActionId": 4024,
|
|
"NextActionId": null,
|
|
"Type": 201,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"500168",
|
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"1"
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]
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},
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{
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"1",
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"Vera",
|
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"Shall we spice it up a little then? Like, the winning team can make the losing team do one thing.",
|
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"1"
|
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]
|
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},
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{
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"2",
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"1031001",
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"-400"
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]
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{
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"Params": [
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"1",
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"Liv",
|
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"What? No...",
|
|
"2"
|
|
]
|
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},
|
|
{
|
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"Id": 79,
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"ActionId": 4027,
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"2",
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"500026",
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"-400"
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]
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},
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{
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"Id": 80,
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"ActionId": 48,
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"Params": [
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"1",
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"Lee",
|
|
"Are you planning something evil again, Vera?",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 81,
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"ActionId": 49,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
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"Vera",
|
|
"No way. I said just to spice things up a little for fun.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 82,
|
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"ActionId": 50,
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"EndDelay": null,
|
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"Params": [
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"Somehow, Vera kept staring at me while she was talking."
|
|
]
|
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},
|
|
{
|
|
"Id": 83,
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"ActionId": 4028,
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"Params": [
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"2",
|
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"500166",
|
|
"-400"
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]
|
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},
|
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{
|
|
"Id": 84,
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"BeginDelay": null,
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"EndDelay": null,
|
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"Params": [
|
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"Lucia",
|
|
"Hmm... It's up to Commandant to decide.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 85,
|
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"ActionId": 4029,
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"Type": 302,
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"EndAnim": null,
|
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"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
|
"Alright, but the request must be reasonable.",
|
|
"52",
|
|
"If you don't mind.",
|
|
53.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 86,
|
|
"ActionId": 52,
|
|
"NextActionId": 3000.0,
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"Type": 301,
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"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Vera",
|
|
"Reasonable, huh... Fine, let's just keep it that way, Commandant of Gray Raven.",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 87,
|
|
"ActionId": 53,
|
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"NextActionId": 3000.0,
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"Type": 301,
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|
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"BeginDelay": null,
|
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"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"I think it's okay, because I have no plan to lose. Aren't you the same, Commandant?",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 88,
|
|
"ActionId": 3000,
|
|
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|
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"Type": 201,
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|
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"EndDelay": null,
|
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"Params": [
|
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"1",
|
|
"1081001",
|
|
"2",
|
|
"400"
|
|
]
|
|
},
|
|
{
|
|
"Id": 89,
|
|
"ActionId": 54,
|
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|
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|
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|
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"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"Kamui",
|
|
"I'm okay either way. Can we just go?",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 90,
|
|
"ActionId": 55,
|
|
"NextActionId": null,
|
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"Type": 301,
|
|
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|
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|
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|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"Yeah, let's go!",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 91,
|
|
"ActionId": 4030,
|
|
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|
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|
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"Params": [
|
|
"1",
|
|
"500026",
|
|
"400"
|
|
]
|
|
},
|
|
{
|
|
"Id": 92,
|
|
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|
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|
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|
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|
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|
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|
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"Params": [
|
|
"1",
|
|
"Lee",
|
|
"I never thought we would all be playing a game together...",
|
|
"1"
|
|
]
|
|
},
|
|
{
|
|
"Id": 93,
|
|
"ActionId": 57,
|
|
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|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
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"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lucia",
|
|
"I think it will be a good experience.",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 94,
|
|
"ActionId": 4031,
|
|
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|
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"Type": 101,
|
|
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|
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|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Assets/Product/Texture/Image/BgStory/BgStory0.png"
|
|
]
|
|
},
|
|
{
|
|
"Id": 95,
|
|
"ActionId": 5001,
|
|
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|
|
"Type": 202,
|
|
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|
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|
|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"1",
|
|
"2"
|
|
]
|
|
},
|
|
{
|
|
"Id": 96,
|
|
"ActionId": 58,
|
|
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|
|
"Type": 301,
|
|
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|
|
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|
|
"BeginAnim": "AniZhuanchangEnd",
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"\u2014\u2014\u2014\u2014"
|
|
]
|
|
},
|
|
{
|
|
"Id": 97,
|
|
"ActionId": 59,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"After arriving at the arcade game center, everyone followed Kamui's instructions to create their characters and put on their connectors."
|
|
]
|
|
},
|
|
{
|
|
"Id": 98,
|
|
"ActionId": 60,
|
|
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|
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"Type": 301,
|
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|
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|
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|
|
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|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"Kamui, how are the teams assigned?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 99,
|
|
"ActionId": 61,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
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|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee asked Kamui in the dark."
|
|
]
|
|
},
|
|
{
|
|
"Id": 100,
|
|
"ActionId": 62,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"Celica said the system would randomly assign players to teams."
|
|
]
|
|
},
|
|
{
|
|
"Id": 101,
|
|
"ActionId": 63,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
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|
|
"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Lee",
|
|
"Does it mean that we may be playing against Commandant?"
|
|
]
|
|
},
|
|
{
|
|
"Id": 102,
|
|
"ActionId": 64,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"Yeah, it's possible. But I'm not going to give in, even if Commandant is my enemy."
|
|
]
|
|
},
|
|
{
|
|
"Id": 103,
|
|
"ActionId": 4032,
|
|
"NextActionId": null,
|
|
"Type": 302,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Maybe just a little?",
|
|
"65",
|
|
"Don't blame me then.",
|
|
66.0
|
|
]
|
|
},
|
|
{
|
|
"Id": 104,
|
|
"ActionId": 65,
|
|
"NextActionId": 67.0,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"There's no such option in the game, Commandant."
|
|
]
|
|
},
|
|
{
|
|
"Id": 105,
|
|
"ActionId": 66,
|
|
"NextActionId": 67.0,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"Hmph, you sound very confident, Commandant."
|
|
]
|
|
},
|
|
{
|
|
"Id": 106,
|
|
"ActionId": 67,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui",
|
|
"Anyway, this game is fairly free, but bear in mind that players cannot kill important NPCs."
|
|
]
|
|
},
|
|
{
|
|
"Id": 107,
|
|
"ActionId": 68,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"It's a common practice in many open world games. Some NPCs will mess up the entire game if they are killed by players."
|
|
]
|
|
},
|
|
{
|
|
"Id": 108,
|
|
"ActionId": 69,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
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|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Kamui completed some basic game settings. The arcade machines stared."
|
|
]
|
|
},
|
|
{
|
|
"Id": 109,
|
|
"ActionId": 70,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
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|
|
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|
|
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|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"System",
|
|
"Starting... Loading game\u2014Le*end...of...H*ro...X"
|
|
]
|
|
},
|
|
{
|
|
"Id": 110,
|
|
"ActionId": 71,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
"IsEnd": null,
|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"After some stuttering electrical sounds, a mysterious title was displayed."
|
|
]
|
|
},
|
|
{
|
|
"Id": 111,
|
|
"ActionId": 72,
|
|
"NextActionId": null,
|
|
"Type": 301,
|
|
"IsBlock": null,
|
|
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|
|
"BeginAnim": null,
|
|
"EndAnim": null,
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Legend of the Executor - GR was the title. Moments later, it was blurred and a few more words showed up, getting larger and larger..."
|
|
]
|
|
},
|
|
{
|
|
"Id": 112,
|
|
"ActionId": 73,
|
|
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|
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"Type": 301,
|
|
"IsBlock": null,
|
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"IsEnd": 1.0,
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"BeginAnim": null,
|
|
"EndAnim": "AniZhuanchangBegin",
|
|
"BeginDelay": null,
|
|
"EndDelay": null,
|
|
"Params": [
|
|
"Romance of the Kingdoms \u2014 Overlord's Conquest."
|
|
]
|
|
}
|
|
] |